platform.texi 13 KB

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  1. \input texinfo @c -*- texinfo -*-
  2. @settitle Platform Specific information
  3. @titlepage
  4. @center @titlefont{Platform Specific information}
  5. @end titlepage
  6. @top
  7. @contents
  8. @chapter Unix-like
  9. Some parts of FFmpeg cannot be built with version 2.15 of the GNU
  10. assembler which is still provided by a few AMD64 distributions. To
  11. make sure your compiler really uses the required version of gas
  12. after a binutils upgrade, run:
  13. @example
  14. $(gcc -print-prog-name=as) --version
  15. @end example
  16. If not, then you should install a different compiler that has no
  17. hard-coded path to gas. In the worst case pass @code{--disable-asm}
  18. to configure.
  19. @section BSD
  20. BSD make will not build FFmpeg, you need to install and use GNU Make
  21. (@command{gmake}).
  22. @section (Open)Solaris
  23. GNU Make is required to build FFmpeg, so you have to invoke (@command{gmake}),
  24. standard Solaris Make will not work. When building with a non-c99 front-end
  25. (gcc, generic suncc) add either @code{--extra-libs=/usr/lib/values-xpg6.o}
  26. or @code{--extra-libs=/usr/lib/64/values-xpg6.o} to the configure options
  27. since the libc is not c99-compliant by default. The probes performed by
  28. configure may raise an exception leading to the death of configure itself
  29. due to a bug in the system shell. Simply invoke a different shell such as
  30. bash directly to work around this:
  31. @example
  32. bash ./configure
  33. @end example
  34. @anchor{Darwin}
  35. @section Darwin (Mac OS X, iPhone)
  36. The toolchain provided with Xcode is sufficient to build the basic
  37. unacelerated code.
  38. Mac OS X on PowerPC or ARM (iPhone) requires a preprocessor from
  39. @url{http://github.com/yuvi/gas-preprocessor} to build the optimized
  40. assembler functions. Just download the Perl script and put it somewhere
  41. in your PATH, FFmpeg's configure will pick it up automatically.
  42. Mac OS X on amd64 and x86 requires @command{yasm} to build most of the
  43. optimized assembler functions. @uref{http://www.finkproject.org/, Fink},
  44. @uref{http://www.gentoo.org/proj/en/gentoo-alt/prefix/bootstrap-macos.xml, Gentoo Prefix},
  45. @uref{http://mxcl.github.com/homebrew/, Homebrew}
  46. or @uref{http://www.macports.org, MacPorts} can easily provide it.
  47. @chapter DOS
  48. Using a cross-compiler is preferred for various reasons.
  49. @url{http://www.delorie.com/howto/djgpp/linux-x-djgpp.html}
  50. @chapter OS/2
  51. For information about compiling FFmpeg on OS/2 see
  52. @url{http://www.edm2.com/index.php/FFmpeg}.
  53. @chapter Windows
  54. To get help and instructions for building FFmpeg under Windows, check out
  55. the FFmpeg Windows Help Forum at
  56. @url{http://ffmpeg.arrozcru.org/}.
  57. @section Native Windows compilation
  58. FFmpeg can be built to run natively on Windows using the MinGW tools. Install
  59. the latest versions of MSYS and MinGW from @url{http://www.mingw.org/}.
  60. You can find detailed installation instructions in the download
  61. section and the FAQ.
  62. FFmpeg does not build out-of-the-box with the packages the automated MinGW
  63. installer provides. It also requires coreutils to be installed and many other
  64. packages updated to the latest version. The minimum versions for some packages
  65. are listed below:
  66. @itemize
  67. @item bash 3.1
  68. @item msys-make 3.81-2 (note: not mingw32-make)
  69. @item w32api 3.13
  70. @item mingw-runtime 3.15
  71. @end itemize
  72. FFmpeg automatically passes @code{-fno-common} to the compiler to work around
  73. a GCC bug (see @url{http://gcc.gnu.org/bugzilla/show_bug.cgi?id=37216}).
  74. Notes:
  75. @itemize
  76. @item Building natively using MSYS can be sped up by disabling implicit rules
  77. in the Makefile by calling @code{make -r} instead of plain @code{make}. This
  78. speed up is close to non-existent for normal one-off builds and is only
  79. noticeable when running make for a second time (for example during
  80. @code{make install}).
  81. @item In order to compile FFplay, you must have the MinGW development library
  82. of @uref{http://www.libsdl.org/, SDL} and @code{pkg-config} installed.
  83. @item By using @code{./configure --enable-shared} when configuring FFmpeg,
  84. you can build the FFmpeg libraries (e.g. libavutil, libavcodec,
  85. libavformat) as DLLs.
  86. @end itemize
  87. @section Microsoft Visual C++ compatibility
  88. As stated in the FAQ, FFmpeg will not compile under MSVC++. However, if you
  89. want to use the libav* libraries in your own applications, you can still
  90. compile those applications using MSVC++. But the libav* libraries you link
  91. to @emph{must} be built with MinGW. However, you will not be able to debug
  92. inside the libav* libraries, since MSVC++ does not recognize the debug
  93. symbols generated by GCC.
  94. We strongly recommend you to move over from MSVC++ to MinGW tools.
  95. This description of how to use the FFmpeg libraries with MSVC++ is based on
  96. Microsoft Visual C++ 2005 Express Edition. If you have a different version,
  97. you might have to modify the procedures slightly.
  98. @subsection Using static libraries
  99. Assuming you have just built and installed FFmpeg in @file{/usr/local}:
  100. @enumerate
  101. @item Create a new console application ("File / New / Project") and then
  102. select "Win32 Console Application". On the appropriate page of the
  103. Application Wizard, uncheck the "Precompiled headers" option.
  104. @item Write the source code for your application, or, for testing, just
  105. copy the code from an existing sample application into the source file
  106. that MSVC++ has already created for you. For example, you can copy
  107. @file{libavformat/output-example.c} from the FFmpeg distribution.
  108. @item Open the "Project / Properties" dialog box. In the "Configuration"
  109. combo box, select "All Configurations" so that the changes you make will
  110. affect both debug and release builds. In the tree view on the left hand
  111. side, select "C/C++ / General", then edit the "Additional Include
  112. Directories" setting to contain the path where the FFmpeg includes were
  113. installed (i.e. @file{c:\msys\1.0\local\include}).
  114. Do not add MinGW's include directory here, or the include files will
  115. conflict with MSVC's.
  116. @item Still in the "Project / Properties" dialog box, select
  117. "Linker / General" from the tree view and edit the
  118. "Additional Library Directories" setting to contain the @file{lib}
  119. directory where FFmpeg was installed (i.e. @file{c:\msys\1.0\local\lib}),
  120. the directory where MinGW libs are installed (i.e. @file{c:\mingw\lib}),
  121. and the directory where MinGW's GCC libs are installed
  122. (i.e. @file{C:\mingw\lib\gcc\mingw32\4.2.1-sjlj}). Then select
  123. "Linker / Input" from the tree view, and add the files @file{libavformat.a},
  124. @file{libavcodec.a}, @file{libavutil.a}, @file{libmingwex.a},
  125. @file{libgcc.a}, and any other libraries you used (i.e. @file{libz.a})
  126. to the end of "Additional Dependencies".
  127. @item Now, select "C/C++ / Code Generation" from the tree view. Select
  128. "Debug" in the "Configuration" combo box. Make sure that "Runtime
  129. Library" is set to "Multi-threaded Debug DLL". Then, select "Release" in
  130. the "Configuration" combo box and make sure that "Runtime Library" is
  131. set to "Multi-threaded DLL".
  132. @item Click "OK" to close the "Project / Properties" dialog box.
  133. @item MSVC++ lacks some C99 header files that are fundamental for FFmpeg.
  134. Get msinttypes from @url{http://code.google.com/p/msinttypes/downloads/list}
  135. and install it in MSVC++'s include directory
  136. (i.e. @file{C:\Program Files\Microsoft Visual Studio 8\VC\include}).
  137. @item MSVC++ also does not understand the @code{inline} keyword used by
  138. FFmpeg, so you must add this line before @code{#include}ing libav*:
  139. @example
  140. #define inline _inline
  141. @end example
  142. @item Build your application, everything should work.
  143. @end enumerate
  144. @subsection Using shared libraries
  145. This is how to create DLL and LIB files that are compatible with MSVC++:
  146. @enumerate
  147. @item Add a call to @file{vcvars32.bat} (which sets up the environment
  148. variables for the Visual C++ tools) as the first line of @file{msys.bat}.
  149. The standard location for @file{vcvars32.bat} is
  150. @file{C:\Program Files\Microsoft Visual Studio 8\VC\bin\vcvars32.bat},
  151. and the standard location for @file{msys.bat} is @file{C:\msys\1.0\msys.bat}.
  152. If this corresponds to your setup, add the following line as the first line
  153. of @file{msys.bat}:
  154. @example
  155. call "C:\Program Files\Microsoft Visual Studio 8\VC\bin\vcvars32.bat"
  156. @end example
  157. Alternatively, you may start the @file{Visual Studio 2005 Command Prompt},
  158. and run @file{c:\msys\1.0\msys.bat} from there.
  159. @item Within the MSYS shell, run @code{lib.exe}. If you get a help message
  160. from @file{Microsoft (R) Library Manager}, this means your environment
  161. variables are set up correctly, the @file{Microsoft (R) Library Manager}
  162. is on the path and will be used by FFmpeg to create
  163. MSVC++-compatible import libraries.
  164. @item Build FFmpeg with
  165. @example
  166. ./configure --enable-shared
  167. make
  168. make install
  169. @end example
  170. Your install path (@file{/usr/local/} by default) should now have the
  171. necessary DLL and LIB files under the @file{bin} directory.
  172. @end enumerate
  173. Alternatively, build the libraries with a cross compiler, according to
  174. the instructions below in @ref{Cross compilation for Windows with Linux}.
  175. To use those files with MSVC++, do the same as you would do with
  176. the static libraries, as described above. But in Step 4,
  177. you should only need to add the directory where the LIB files are installed
  178. (i.e. @file{c:\msys\usr\local\bin}). This is not a typo, the LIB files are
  179. installed in the @file{bin} directory. And instead of adding the static
  180. libraries (@file{libxxx.a} files) you should add the MSVC import libraries
  181. (@file{avcodec.lib}, @file{avformat.lib}, and
  182. @file{avutil.lib}). Note that you should not use the GCC import
  183. libraries (@file{libxxx.dll.a} files), as these will give you undefined
  184. reference errors. There should be no need for @file{libmingwex.a},
  185. @file{libgcc.a}, and @file{wsock32.lib}, nor any other external library
  186. statically linked into the DLLs.
  187. FFmpeg headers do not declare global data for Windows DLLs through the usual
  188. dllexport/dllimport interface. Such data will be exported properly while
  189. building, but to use them in your MSVC++ code you will have to edit the
  190. appropriate headers and mark the data as dllimport. For example, in
  191. libavutil/pixdesc.h you should have:
  192. @example
  193. extern __declspec(dllimport) const AVPixFmtDescriptor av_pix_fmt_descriptors[];
  194. @end example
  195. Note that using import libraries created by dlltool requires
  196. the linker optimization option to be set to
  197. "References: Keep Unreferenced Data (@code{/OPT:NOREF})", otherwise
  198. the resulting binaries will fail during runtime. This isn't
  199. required when using import libraries generated by lib.exe.
  200. This issue is reported upstream at
  201. @url{http://sourceware.org/bugzilla/show_bug.cgi?id=12633}.
  202. To create import libraries that work with the @code{/OPT:REF} option
  203. (which is enabled by default in Release mode), follow these steps:
  204. @enumerate
  205. @item Open @emph{Visual Studio 2005 Command Prompt}.
  206. Alternatively, in a normal command line prompt, call @file{vcvars32.bat}
  207. which sets up the environment variables for the Visual C++ tools
  208. (the standard location for this file is
  209. @file{C:\Program Files\Microsoft Visual Studio 8\VC\bin\vcvars32.bat}).
  210. @item Enter the @file{bin} directory where the created LIB and DLL files
  211. are stored.
  212. @item Generate new import libraries with @command{lib.exe}:
  213. @example
  214. lib /machine:i386 /def:..\lib\foo-version.def /out:foo.lib
  215. @end example
  216. Replace @code{foo-version} and @code{foo} with the respective library names.
  217. @end enumerate
  218. @anchor{Cross compilation for Windows with Linux}
  219. @section Cross compilation for Windows with Linux
  220. You must use the MinGW cross compilation tools available at
  221. @url{http://www.mingw.org/}.
  222. Then configure FFmpeg with the following options:
  223. @example
  224. ./configure --target-os=mingw32 --cross-prefix=i386-mingw32msvc-
  225. @end example
  226. (you can change the cross-prefix according to the prefix chosen for the
  227. MinGW tools).
  228. Then you can easily test FFmpeg with @uref{http://www.winehq.com/, Wine}.
  229. @section Compilation under Cygwin
  230. Please use Cygwin 1.7.x as the obsolete 1.5.x Cygwin versions lack
  231. llrint() in its C library.
  232. Install your Cygwin with all the "Base" packages, plus the
  233. following "Devel" ones:
  234. @example
  235. binutils, gcc4-core, make, git, mingw-runtime, texi2html
  236. @end example
  237. In order to run FATE you will also need the following "Utils" packages:
  238. @example
  239. bc, diffutils
  240. @end example
  241. If you want to build FFmpeg with additional libraries, download Cygwin
  242. "Devel" packages for Ogg and Vorbis from any Cygwin packages repository:
  243. @example
  244. libogg-devel, libvorbis-devel
  245. @end example
  246. These library packages are only available from
  247. @uref{http://sourceware.org/cygwinports/, Cygwin Ports}:
  248. @example
  249. yasm, libSDL-devel, libfaac-devel, libaacplus-devel, libgsm-devel, libmp3lame-devel,
  250. libschroedinger1.0-devel, speex-devel, libtheora-devel, libxvidcore-devel
  251. @end example
  252. The recommendation for x264 is to build it from source, as it evolves too
  253. quickly for Cygwin Ports to be up to date.
  254. @section Crosscompilation for Windows under Cygwin
  255. With Cygwin you can create Windows binaries that do not need the cygwin1.dll.
  256. Just install your Cygwin as explained before, plus these additional
  257. "Devel" packages:
  258. @example
  259. gcc-mingw-core, mingw-runtime, mingw-zlib
  260. @end example
  261. and add some special flags to your configure invocation.
  262. For a static build run
  263. @example
  264. ./configure --target-os=mingw32 --extra-cflags=-mno-cygwin --extra-libs=-mno-cygwin
  265. @end example
  266. and for a build with shared libraries
  267. @example
  268. ./configure --target-os=mingw32 --enable-shared --disable-static --extra-cflags=-mno-cygwin --extra-libs=-mno-cygwin
  269. @end example
  270. @bye