faq.texi 19 KB

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  1. \input texinfo @c -*- texinfo -*-
  2. @settitle FFmpeg FAQ
  3. @titlepage
  4. @center @titlefont{FFmpeg FAQ}
  5. @end titlepage
  6. @top
  7. @contents
  8. @chapter General Questions
  9. @section Why doesn't FFmpeg support feature [xyz]?
  10. Because no one has taken on that task yet. FFmpeg development is
  11. driven by the tasks that are important to the individual developers.
  12. If there is a feature that is important to you, the best way to get
  13. it implemented is to undertake the task yourself or sponsor a developer.
  14. @section FFmpeg does not support codec XXX. Can you include a Windows DLL loader to support it?
  15. No. Windows DLLs are not portable, bloated and often slow.
  16. Moreover FFmpeg strives to support all codecs natively.
  17. A DLL loader is not conducive to that goal.
  18. @section I cannot read this file although this format seems to be supported by ffmpeg.
  19. Even if ffmpeg can read the container format, it may not support all its
  20. codecs. Please consult the supported codec list in the ffmpeg
  21. documentation.
  22. @section Which codecs are supported by Windows?
  23. Windows does not support standard formats like MPEG very well, unless you
  24. install some additional codecs.
  25. The following list of video codecs should work on most Windows systems:
  26. @table @option
  27. @item msmpeg4v2
  28. .avi/.asf
  29. @item msmpeg4
  30. .asf only
  31. @item wmv1
  32. .asf only
  33. @item wmv2
  34. .asf only
  35. @item mpeg4
  36. Only if you have some MPEG-4 codec like ffdshow or Xvid installed.
  37. @item mpeg1video
  38. .mpg only
  39. @end table
  40. Note, ASF files often have .wmv or .wma extensions in Windows. It should also
  41. be mentioned that Microsoft claims a patent on the ASF format, and may sue
  42. or threaten users who create ASF files with non-Microsoft software. It is
  43. strongly advised to avoid ASF where possible.
  44. The following list of audio codecs should work on most Windows systems:
  45. @table @option
  46. @item adpcm_ima_wav
  47. @item adpcm_ms
  48. @item pcm_s16le
  49. always
  50. @item libmp3lame
  51. If some MP3 codec like LAME is installed.
  52. @end table
  53. @chapter Compilation
  54. @section @code{error: can't find a register in class 'GENERAL_REGS' while reloading 'asm'}
  55. This is a bug in gcc. Do not report it to us. Instead, please report it to
  56. the gcc developers. Note that we will not add workarounds for gcc bugs.
  57. Also note that (some of) the gcc developers believe this is not a bug or
  58. not a bug they should fix:
  59. @url{http://gcc.gnu.org/bugzilla/show_bug.cgi?id=11203}.
  60. Then again, some of them do not know the difference between an undecidable
  61. problem and an NP-hard problem...
  62. @chapter Usage
  63. @section ffmpeg does not work; what is wrong?
  64. Try a @code{make distclean} in the ffmpeg source directory before the build.
  65. If this does not help see
  66. (@url{http://ffmpeg.org/bugreports.html}).
  67. @section How do I encode single pictures into movies?
  68. First, rename your pictures to follow a numerical sequence.
  69. For example, img1.jpg, img2.jpg, img3.jpg,...
  70. Then you may run:
  71. @example
  72. ffmpeg -f image2 -i img%d.jpg /tmp/a.mpg
  73. @end example
  74. Notice that @samp{%d} is replaced by the image number.
  75. @file{img%03d.jpg} means the sequence @file{img001.jpg}, @file{img002.jpg}, etc...
  76. If you have large number of pictures to rename, you can use the
  77. following command to ease the burden. The command, using the bourne
  78. shell syntax, symbolically links all files in the current directory
  79. that match @code{*jpg} to the @file{/tmp} directory in the sequence of
  80. @file{img001.jpg}, @file{img002.jpg} and so on.
  81. @example
  82. x=1; for i in *jpg; do counter=$(printf %03d $x); ln -s "$i" /tmp/img"$counter".jpg; x=$(($x+1)); done
  83. @end example
  84. If you want to sequence them by oldest modified first, substitute
  85. @code{$(ls -r -t *jpg)} in place of @code{*jpg}.
  86. Then run:
  87. @example
  88. ffmpeg -f image2 -i /tmp/img%03d.jpg /tmp/a.mpg
  89. @end example
  90. The same logic is used for any image format that ffmpeg reads.
  91. @section How do I encode movie to single pictures?
  92. Use:
  93. @example
  94. ffmpeg -i movie.mpg movie%d.jpg
  95. @end example
  96. The @file{movie.mpg} used as input will be converted to
  97. @file{movie1.jpg}, @file{movie2.jpg}, etc...
  98. Instead of relying on file format self-recognition, you may also use
  99. @table @option
  100. @item -c:v ppm
  101. @item -c:v png
  102. @item -c:v mjpeg
  103. @end table
  104. to force the encoding.
  105. Applying that to the previous example:
  106. @example
  107. ffmpeg -i movie.mpg -f image2 -c:v mjpeg menu%d.jpg
  108. @end example
  109. Beware that there is no "jpeg" codec. Use "mjpeg" instead.
  110. @section Why do I see a slight quality degradation with multithreaded MPEG* encoding?
  111. For multithreaded MPEG* encoding, the encoded slices must be independent,
  112. otherwise thread n would practically have to wait for n-1 to finish, so it's
  113. quite logical that there is a small reduction of quality. This is not a bug.
  114. @section How can I read from the standard input or write to the standard output?
  115. Use @file{-} as file name.
  116. @section -f jpeg doesn't work.
  117. Try '-f image2 test%d.jpg'.
  118. @section Why can I not change the frame rate?
  119. Some codecs, like MPEG-1/2, only allow a small number of fixed frame rates.
  120. Choose a different codec with the -c:v command line option.
  121. @section How do I encode Xvid or DivX video with ffmpeg?
  122. Both Xvid and DivX (version 4+) are implementations of the ISO MPEG-4
  123. standard (note that there are many other coding formats that use this
  124. same standard). Thus, use '-c:v mpeg4' to encode in these formats. The
  125. default fourcc stored in an MPEG-4-coded file will be 'FMP4'. If you want
  126. a different fourcc, use the '-vtag' option. E.g., '-vtag xvid' will
  127. force the fourcc 'xvid' to be stored as the video fourcc rather than the
  128. default.
  129. @section Which are good parameters for encoding high quality MPEG-4?
  130. '-mbd rd -flags +mv4+aic -trellis 2 -cmp 2 -subcmp 2 -g 300 -pass 1/2',
  131. things to try: '-bf 2', '-flags qprd', '-flags mv0', '-flags skiprd'.
  132. @section Which are good parameters for encoding high quality MPEG-1/MPEG-2?
  133. '-mbd rd -trellis 2 -cmp 2 -subcmp 2 -g 100 -pass 1/2'
  134. but beware the '-g 100' might cause problems with some decoders.
  135. Things to try: '-bf 2', '-flags qprd', '-flags mv0', '-flags skiprd.
  136. @section Interlaced video looks very bad when encoded with ffmpeg, what is wrong?
  137. You should use '-flags +ilme+ildct' and maybe '-flags +alt' for interlaced
  138. material, and try '-top 0/1' if the result looks really messed-up.
  139. @section How can I read DirectShow files?
  140. If you have built FFmpeg with @code{./configure --enable-avisynth}
  141. (only possible on MinGW/Cygwin platforms),
  142. then you may use any file that DirectShow can read as input.
  143. Just create an "input.avs" text file with this single line ...
  144. @example
  145. DirectShowSource("C:\path to your file\yourfile.asf")
  146. @end example
  147. ... and then feed that text file to ffmpeg:
  148. @example
  149. ffmpeg -i input.avs
  150. @end example
  151. For ANY other help on Avisynth, please visit the
  152. @uref{http://www.avisynth.org/, Avisynth homepage}.
  153. @section How can I join video files?
  154. To "join" video files is quite ambiguous. The following list explains the
  155. different kinds of "joining" and points out how those are addressed in
  156. FFmpeg. To join video files may mean:
  157. @itemize
  158. @item
  159. To put them one after the other: this is called to @emph{concatenate} them
  160. (in short: concat) and is addressed
  161. @ref{How can I concatenate video files, in this very faq}.
  162. @item
  163. To put them together in the same file, to let the user choose between the
  164. different versions (example: different audio languages): this is called to
  165. @emph{multiplex} them together (in short: mux), and is done by simply
  166. invoking ffmpeg with several @option{-i} options.
  167. @item
  168. For audio, to put all channels together in a single stream (example: two
  169. mono streams into one stereo stream): this is sometimes called to
  170. @emph{merge} them, and can be done using the
  171. @url{http://ffmpeg.org/ffmpeg.html#amerge, @code{amerge}} filter.
  172. @item
  173. For audio, to play one on top of the other: this is called to @emph{mix}
  174. them, and can be done by first merging them into a single stream and then
  175. using the @url{http://ffmpeg.org/ffmpeg.html#pan, @code{pan}} filter to mix
  176. the channels at will.
  177. @item
  178. For video, to display both together, side by side or one on top of a part of
  179. the other; it can be done using the
  180. @url{http://ffmpeg.org/ffmpeg.html#overlay, @code{overlay}} video filter.
  181. @end itemize
  182. @anchor{How can I concatenate video files}
  183. @section How can I concatenate video files?
  184. There are several solutions, depending on the exact circumstances.
  185. @subsection Concatenating using filters
  186. FFmpeg has a @url{http://ffmpeg.org/ffmpeg.html#concat-1, @code{concat}}
  187. filter designed specifically for that, with examples in the documentation.
  188. @subsection Concatenating at the file level
  189. A few multimedia containers (MPEG-1, MPEG-2 PS, DV) allow to concatenate
  190. video by merely concatenating the files them.
  191. Hence you may concatenate your multimedia files by first transcoding them to
  192. these privileged formats, then using the humble @code{cat} command (or the
  193. equally humble @code{copy} under Windows), and finally transcoding back to your
  194. format of choice.
  195. @example
  196. ffmpeg -i input1.avi -qscale:v 1 intermediate1.mpg
  197. ffmpeg -i input2.avi -qscale:v 1 intermediate2.mpg
  198. cat intermediate1.mpg intermediate2.mpg > intermediate_all.mpg
  199. ffmpeg -i intermediate_all.mpg -qscale:v 2 output.avi
  200. @end example
  201. Additionally, you can use the @code{concat} protocol instead of @code{cat} or
  202. @code{copy} which will avoid creation of a potentially huge intermediate file.
  203. @example
  204. ffmpeg -i input1.avi -qscale:v 1 intermediate1.mpg
  205. ffmpeg -i input2.avi -qscale:v 1 intermediate2.mpg
  206. ffmpeg -i concat:"intermediate1.mpg|intermediate2.mpg" -c copy intermediate_all.mpg
  207. ffmpeg -i intermediate_all.mpg -qscale:v 2 output.avi
  208. @end example
  209. Note that you may need to escape the character "|" which is special for many
  210. shells.
  211. Another option is usage of named pipes, should your platform support it:
  212. @example
  213. mkfifo intermediate1.mpg
  214. mkfifo intermediate2.mpg
  215. ffmpeg -i input1.avi -qscale:v 1 -y intermediate1.mpg < /dev/null &
  216. ffmpeg -i input2.avi -qscale:v 1 -y intermediate2.mpg < /dev/null &
  217. cat intermediate1.mpg intermediate2.mpg |\
  218. ffmpeg -f mpeg -i - -qscale:v 2 -c:v mpeg4 -acodec libmp3lame -q:a 4 output.avi
  219. @end example
  220. @subsection Concatenating using raw audio and video
  221. Similarly, the yuv4mpegpipe format, and the raw video, raw audio codecs also
  222. allow concatenation, and the transcoding step is almost lossless.
  223. When using multiple yuv4mpegpipe(s), the first line needs to be discarded
  224. from all but the first stream. This can be accomplished by piping through
  225. @code{tail} as seen below. Note that when piping through @code{tail} you
  226. must use command grouping, @code{@{ ;@}}, to background properly.
  227. For example, let's say we want to concatenate two FLV files into an
  228. output.flv file:
  229. @example
  230. mkfifo temp1.a
  231. mkfifo temp1.v
  232. mkfifo temp2.a
  233. mkfifo temp2.v
  234. mkfifo all.a
  235. mkfifo all.v
  236. ffmpeg -i input1.flv -vn -f u16le -acodec pcm_s16le -ac 2 -ar 44100 - > temp1.a < /dev/null &
  237. ffmpeg -i input2.flv -vn -f u16le -acodec pcm_s16le -ac 2 -ar 44100 - > temp2.a < /dev/null &
  238. ffmpeg -i input1.flv -an -f yuv4mpegpipe - > temp1.v < /dev/null &
  239. @{ ffmpeg -i input2.flv -an -f yuv4mpegpipe - < /dev/null | tail -n +2 > temp2.v ; @} &
  240. cat temp1.a temp2.a > all.a &
  241. cat temp1.v temp2.v > all.v &
  242. ffmpeg -f u16le -acodec pcm_s16le -ac 2 -ar 44100 -i all.a \
  243. -f yuv4mpegpipe -i all.v \
  244. -qscale:v 2 -y output.flv
  245. rm temp[12].[av] all.[av]
  246. @end example
  247. @section -profile option fails when encoding H.264 video with AAC audio
  248. @command{ffmpeg} prints an error like
  249. @example
  250. Undefined constant or missing '(' in 'baseline'
  251. Unable to parse option value "baseline"
  252. Error setting option profile to value baseline.
  253. @end example
  254. Short answer: write @option{-profile:v} instead of @option{-profile}.
  255. Long answer: this happens because the @option{-profile} option can apply to both
  256. video and audio. Specifically the AAC encoder also defines some profiles, none
  257. of which are named @var{baseline}.
  258. The solution is to apply the @option{-profile} option to the video stream only
  259. by using @url{http://ffmpeg.org/ffmpeg.html#Stream-specifiers-1, Stream specifiers}.
  260. Appending @code{:v} to it will do exactly that.
  261. @section Using @option{-f lavfi}, audio becomes mono for no apparent reason.
  262. Use @option{-dumpgraph -} to find out exactly where the channel layout is
  263. lost.
  264. Most likely, it is through @code{auto-inserted aconvert}. Try to understand
  265. why the converting filter was needed at that place.
  266. Just before the output is a likely place, as @option{-f lavfi} currently
  267. only support packed S16.
  268. Then insert the correct @code{aconvert} explicitly in the filter graph,
  269. specifying the exact format.
  270. @example
  271. aconvert=s16:stereo:packed
  272. @end example
  273. @section Why does FFmpeg not see the subtitles in my VOB file?
  274. VOB and a few other formats do not have a global header that describes
  275. everything present in the file. Instead, applications are supposed to scan
  276. the file to see what it contains. Since VOB files are frequently large, only
  277. the beginning is scanned. If the subtitles happen only later in the file,
  278. they will not be initally detected.
  279. Some applications, including the @code{ffmpeg} command-line tool, can only
  280. work with streams that were detected during the initial scan; streams that
  281. are detected later are ignored.
  282. The size of the initial scan is controlled by two options: @code{probesize}
  283. (default ~5 Mo) and @code{analyzeduration} (default 5,000,000 µs = 5 s). For
  284. the subtitle stream to be detected, both values must be large enough.
  285. @chapter Development
  286. @section Are there examples illustrating how to use the FFmpeg libraries, particularly libavcodec and libavformat?
  287. Yes. Check the @file{doc/examples} directory in the source
  288. repository, also available online at:
  289. @url{https://github.com/FFmpeg/FFmpeg/tree/master/doc/examples}.
  290. Examples are also installed by default, usually in
  291. @code{$PREFIX/share/ffmpeg/examples}.
  292. Also you may read the Developers Guide of the FFmpeg documentation. Alternatively,
  293. examine the source code for one of the many open source projects that
  294. already incorporate FFmpeg at (@url{projects.html}).
  295. @section Can you support my C compiler XXX?
  296. It depends. If your compiler is C99-compliant, then patches to support
  297. it are likely to be welcome if they do not pollute the source code
  298. with @code{#ifdef}s related to the compiler.
  299. @section Is Microsoft Visual C++ supported?
  300. No. Microsoft Visual C++ is not compliant to the C99 standard and does
  301. not - among other things - support the inline assembly used in FFmpeg.
  302. If you wish to use MSVC++ for your
  303. project then you can link the MSVC++ code with libav* as long as
  304. you compile the latter with a working C compiler. For more information, see
  305. the @emph{Microsoft Visual C++ compatibility} section in the FFmpeg
  306. documentation.
  307. There have been efforts to make FFmpeg compatible with MSVC++ in the
  308. past. However, they have all been rejected as too intrusive, especially
  309. since MinGW does the job adequately. None of the core developers
  310. work with MSVC++ and thus this item is low priority. Should you find
  311. the silver bullet that solves this problem, feel free to shoot it at us.
  312. We strongly recommend you to move over from MSVC++ to MinGW tools.
  313. @section Can I use FFmpeg or libavcodec under Windows?
  314. Yes, but the Cygwin or MinGW tools @emph{must} be used to compile FFmpeg.
  315. Read the @emph{Windows} section in the FFmpeg documentation to find more
  316. information.
  317. To get help and instructions for building FFmpeg under Windows, check out
  318. the FFmpeg Windows Help Forum at
  319. @url{http://ffmpeg.arrozcru.org/}.
  320. @section Can you add automake, libtool or autoconf support?
  321. No. These tools are too bloated and they complicate the build.
  322. @section Why not rewrite FFmpeg in object-oriented C++?
  323. FFmpeg is already organized in a highly modular manner and does not need to
  324. be rewritten in a formal object language. Further, many of the developers
  325. favor straight C; it works for them. For more arguments on this matter,
  326. read @uref{http://www.tux.org/lkml/#s15, "Programming Religion"}.
  327. @section Why are the ffmpeg programs devoid of debugging symbols?
  328. The build process creates ffmpeg_g, ffplay_g, etc. which contain full debug
  329. information. Those binaries are stripped to create ffmpeg, ffplay, etc. If
  330. you need the debug information, use the *_g versions.
  331. @section I do not like the LGPL, can I contribute code under the GPL instead?
  332. Yes, as long as the code is optional and can easily and cleanly be placed
  333. under #if CONFIG_GPL without breaking anything. So, for example, a new codec
  334. or filter would be OK under GPL while a bug fix to LGPL code would not.
  335. @section I'm using FFmpeg from within my C application but the linker complains about missing symbols from the libraries themselves.
  336. FFmpeg builds static libraries by default. In static libraries, dependencies
  337. are not handled. That has two consequences. First, you must specify the
  338. libraries in dependency order: @code{-lavdevice} must come before
  339. @code{-lavformat}, @code{-lavutil} must come after everything else, etc.
  340. Second, external libraries that are used in FFmpeg have to be specified too.
  341. An easy way to get the full list of required libraries in dependency order
  342. is to use @code{pkg-config}.
  343. @example
  344. c99 -o program program.c $(pkg-config --cflags --libs libavformat libavcodec)
  345. @end example
  346. See @file{doc/example/Makefile} and @file{doc/example/pc-uninstalled} for
  347. more details.
  348. @section I'm using FFmpeg from within my C++ application but the linker complains about missing symbols which seem to be available.
  349. FFmpeg is a pure C project, so to use the libraries within your C++ application
  350. you need to explicitly state that you are using a C library. You can do this by
  351. encompassing your FFmpeg includes using @code{extern "C"}.
  352. See @url{http://www.parashift.com/c++-faq-lite/mixing-c-and-cpp.html#faq-32.3}
  353. @section I'm using libavutil from within my C++ application but the compiler complains about 'UINT64_C' was not declared in this scope
  354. FFmpeg is a pure C project using C99 math features, in order to enable C++
  355. to use them you have to append -D__STDC_CONSTANT_MACROS to your CXXFLAGS
  356. @section I have a file in memory / a API different from *open/*read/ libc how do I use it with libavformat?
  357. You have to implement a URLProtocol, see @file{libavformat/file.c} in
  358. FFmpeg and @file{libmpdemux/demux_lavf.c} in MPlayer sources.
  359. @section Where can I find libav* headers for Pascal/Delphi?
  360. see @url{http://www.iversenit.dk/dev/ffmpeg-headers/}
  361. @section Where is the documentation about ffv1, msmpeg4, asv1, 4xm?
  362. see @url{http://www.ffmpeg.org/~michael/}
  363. @section How do I feed H.263-RTP (and other codecs in RTP) to libavcodec?
  364. Even if peculiar since it is network oriented, RTP is a container like any
  365. other. You have to @emph{demux} RTP before feeding the payload to libavcodec.
  366. In this specific case please look at RFC 4629 to see how it should be done.
  367. @section AVStream.r_frame_rate is wrong, it is much larger than the frame rate.
  368. r_frame_rate is NOT the average frame rate, it is the smallest frame rate
  369. that can accurately represent all timestamps. So no, it is not
  370. wrong if it is larger than the average!
  371. For example, if you have mixed 25 and 30 fps content, then r_frame_rate
  372. will be 150.
  373. @section Why is @code{make fate} not running all tests?
  374. Make sure you have the fate-suite samples and the @code{SAMPLES} Make variable
  375. or @code{FATE_SAMPLES} environment variable or the @code{--samples}
  376. @command{configure} option is set to the right path.
  377. @section Why is @code{make fate} not finding the samples?
  378. Do you happen to have a @code{~} character in the samples path to indicate a
  379. home directory? The value is used in ways where the shell cannot expand it,
  380. causing FATE to not find files. Just replace @code{~} by the full path.
  381. @bye