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  1. \input texinfo @c -*- texinfo -*-
  2. @settitle Developer Documentation
  3. @titlepage
  4. @center @titlefont{Developer Documentation}
  5. @end titlepage
  6. @top
  7. @contents
  8. @chapter Developers Guide
  9. @section API
  10. @itemize @bullet
  11. @item libavcodec is the library containing the codecs (both encoding and
  12. decoding). Look at @file{doc/examples/decoding_encoding.c} to see how to use
  13. it.
  14. @item libavformat is the library containing the file format handling (mux and
  15. demux code for several formats). Look at @file{ffplay.c} to use it in a
  16. player. See @file{doc/examples/muxing.c} to use it to generate audio or video
  17. streams.
  18. @end itemize
  19. @section Integrating libavcodec or libavformat in your program
  20. You can integrate all the source code of the libraries to link them
  21. statically to avoid any version problem. All you need is to provide a
  22. 'config.mak' and a 'config.h' in the parent directory. See the defines
  23. generated by ./configure to understand what is needed.
  24. You can use libavcodec or libavformat in your commercial program, but
  25. @emph{any patch you make must be published}. The best way to proceed is
  26. to send your patches to the FFmpeg mailing list.
  27. @section Contributing
  28. There are 3 ways by which code gets into ffmpeg.
  29. @itemize @bullet
  30. @item Submitting Patches to the main developer mailing list
  31. see @ref{Submitting patches} for details.
  32. @item Directly committing changes to the main tree.
  33. @item Committing changes to a git clone, for example on github.com or
  34. gitorious.org. And asking us to merge these changes.
  35. @end itemize
  36. Whichever way, changes should be reviewed by the maintainer of the code
  37. before they are committed. And they should follow the @ref{Coding Rules}.
  38. The developer making the commit and the author are responsible for their changes
  39. and should try to fix issues their commit causes.
  40. @anchor{Coding Rules}
  41. @section Coding Rules
  42. @subsection Code formatting conventions
  43. There are the following guidelines regarding the indentation in files:
  44. @itemize @bullet
  45. @item
  46. Indent size is 4.
  47. @item
  48. The TAB character is forbidden outside of Makefiles as is any
  49. form of trailing whitespace. Commits containing either will be
  50. rejected by the git repository.
  51. @item
  52. You should try to limit your code lines to 80 characters; however, do so if
  53. and only if this improves readability.
  54. @end itemize
  55. The presentation is one inspired by 'indent -i4 -kr -nut'.
  56. The main priority in FFmpeg is simplicity and small code size in order to
  57. minimize the bug count.
  58. @subsection Comments
  59. Use the JavaDoc/Doxygen format (see examples below) so that code documentation
  60. can be generated automatically. All nontrivial functions should have a comment
  61. above them explaining what the function does, even if it is just one sentence.
  62. All structures and their member variables should be documented, too.
  63. Avoid Qt-style and similar Doxygen syntax with @code{!} in it, i.e. replace
  64. @code{//!} with @code{///} and similar. Also @@ syntax should be employed
  65. for markup commands, i.e. use @code{@@param} and not @code{\param}.
  66. @example
  67. /**
  68. * @@file
  69. * MPEG codec.
  70. * @@author ...
  71. */
  72. /**
  73. * Summary sentence.
  74. * more text ...
  75. * ...
  76. */
  77. typedef struct Foobar@{
  78. int var1; /**< var1 description */
  79. int var2; ///< var2 description
  80. /** var3 description */
  81. int var3;
  82. @} Foobar;
  83. /**
  84. * Summary sentence.
  85. * more text ...
  86. * ...
  87. * @@param my_parameter description of my_parameter
  88. * @@return return value description
  89. */
  90. int myfunc(int my_parameter)
  91. ...
  92. @end example
  93. @subsection C language features
  94. FFmpeg is programmed in the ISO C90 language with a few additional
  95. features from ISO C99, namely:
  96. @itemize @bullet
  97. @item
  98. the @samp{inline} keyword;
  99. @item
  100. @samp{//} comments;
  101. @item
  102. designated struct initializers (@samp{struct s x = @{ .i = 17 @};})
  103. @item
  104. compound literals (@samp{x = (struct s) @{ 17, 23 @};})
  105. @end itemize
  106. These features are supported by all compilers we care about, so we will not
  107. accept patches to remove their use unless they absolutely do not impair
  108. clarity and performance.
  109. All code must compile with recent versions of GCC and a number of other
  110. currently supported compilers. To ensure compatibility, please do not use
  111. additional C99 features or GCC extensions. Especially watch out for:
  112. @itemize @bullet
  113. @item
  114. mixing statements and declarations;
  115. @item
  116. @samp{long long} (use @samp{int64_t} instead);
  117. @item
  118. @samp{__attribute__} not protected by @samp{#ifdef __GNUC__} or similar;
  119. @item
  120. GCC statement expressions (@samp{(x = (@{ int y = 4; y; @})}).
  121. @end itemize
  122. @subsection Naming conventions
  123. All names are using underscores (_), not CamelCase. For example, @samp{avfilter_get_video_buffer} is
  124. a valid function name and @samp{AVFilterGetVideo} is not. The exception from this are type names, like
  125. for example structs and enums; they should always be in the CamelCase
  126. There are following conventions for naming variables and functions:
  127. @itemize @bullet
  128. @item
  129. For local variables no prefix is required.
  130. @item
  131. For variables and functions declared as @code{static} no prefixes are required.
  132. @item
  133. For variables and functions used internally by the library, @code{ff_} prefix
  134. should be used.
  135. For example, @samp{ff_w64_demuxer}.
  136. @item
  137. For variables and functions used internally across multiple libraries, use
  138. @code{avpriv_}. For example, @samp{avpriv_aac_parse_header}.
  139. @item
  140. For exported names, each library has its own prefixes. Just check the existing
  141. code and name accordingly.
  142. @end itemize
  143. @subsection Miscellanous conventions
  144. @itemize @bullet
  145. @item
  146. fprintf and printf are forbidden in libavformat and libavcodec,
  147. please use av_log() instead.
  148. @item
  149. Casts should be used only when necessary. Unneeded parentheses
  150. should also be avoided if they don't make the code easier to understand.
  151. @end itemize
  152. @subsection Editor configuration
  153. In order to configure Vim to follow FFmpeg formatting conventions, paste
  154. the following snippet into your @file{.vimrc}:
  155. @example
  156. " indentation rules for FFmpeg: 4 spaces, no tabs
  157. set expandtab
  158. set shiftwidth=4
  159. set softtabstop=4
  160. set cindent
  161. set cinoptions=(0
  162. " allow tabs in Makefiles
  163. autocmd FileType make set noexpandtab shiftwidth=8 softtabstop=8
  164. " Trailing whitespace and tabs are forbidden, so highlight them.
  165. highlight ForbiddenWhitespace ctermbg=red guibg=red
  166. match ForbiddenWhitespace /\s\+$\|\t/
  167. " Do not highlight spaces at the end of line while typing on that line.
  168. autocmd InsertEnter * match ForbiddenWhitespace /\t\|\s\+\%#\@@<!$/
  169. @end example
  170. For Emacs, add these roughly equivalent lines to your @file{.emacs.d/init.el}:
  171. @example
  172. (c-add-style "ffmpeg"
  173. '("k&r"
  174. (c-basic-offset . 4)
  175. (indent-tabs-mode . nil)
  176. (show-trailing-whitespace . t)
  177. (c-offsets-alist
  178. (statement-cont . (c-lineup-assignments +)))
  179. )
  180. )
  181. (setq c-default-style "ffmpeg")
  182. @end example
  183. @section Development Policy
  184. @enumerate
  185. @item
  186. Contributions should be licensed under the LGPL 2.1, including an
  187. "or any later version" clause, or the MIT license. GPL 2 including
  188. an "or any later version" clause is also acceptable, but LGPL is
  189. preferred.
  190. @item
  191. You must not commit code which breaks FFmpeg! (Meaning unfinished but
  192. enabled code which breaks compilation or compiles but does not work or
  193. breaks the regression tests)
  194. You can commit unfinished stuff (for testing etc), but it must be disabled
  195. (#ifdef etc) by default so it does not interfere with other developers'
  196. work.
  197. @item
  198. You do not have to over-test things. If it works for you, and you think it
  199. should work for others, then commit. If your code has problems
  200. (portability, triggers compiler bugs, unusual environment etc) they will be
  201. reported and eventually fixed.
  202. @item
  203. Do not commit unrelated changes together, split them into self-contained
  204. pieces. Also do not forget that if part B depends on part A, but A does not
  205. depend on B, then A can and should be committed first and separate from B.
  206. Keeping changes well split into self-contained parts makes reviewing and
  207. understanding them on the commit log mailing list easier. This also helps
  208. in case of debugging later on.
  209. Also if you have doubts about splitting or not splitting, do not hesitate to
  210. ask/discuss it on the developer mailing list.
  211. @item
  212. Do not change behavior of the programs (renaming options etc) or public
  213. API or ABI without first discussing it on the ffmpeg-devel mailing list.
  214. Do not remove functionality from the code. Just improve!
  215. Note: Redundant code can be removed.
  216. @item
  217. Do not commit changes to the build system (Makefiles, configure script)
  218. which change behavior, defaults etc, without asking first. The same
  219. applies to compiler warning fixes, trivial looking fixes and to code
  220. maintained by other developers. We usually have a reason for doing things
  221. the way we do. Send your changes as patches to the ffmpeg-devel mailing
  222. list, and if the code maintainers say OK, you may commit. This does not
  223. apply to files you wrote and/or maintain.
  224. @item
  225. We refuse source indentation and other cosmetic changes if they are mixed
  226. with functional changes, such commits will be rejected and removed. Every
  227. developer has his own indentation style, you should not change it. Of course
  228. if you (re)write something, you can use your own style, even though we would
  229. prefer if the indentation throughout FFmpeg was consistent (Many projects
  230. force a given indentation style - we do not.). If you really need to make
  231. indentation changes (try to avoid this), separate them strictly from real
  232. changes.
  233. NOTE: If you had to put if()@{ .. @} over a large (> 5 lines) chunk of code,
  234. then either do NOT change the indentation of the inner part within (do not
  235. move it to the right)! or do so in a separate commit
  236. @item
  237. Always fill out the commit log message. Describe in a few lines what you
  238. changed and why. You can refer to mailing list postings if you fix a
  239. particular bug. Comments such as "fixed!" or "Changed it." are unacceptable.
  240. Recommended format:
  241. area changed: Short 1 line description
  242. details describing what and why and giving references.
  243. @item
  244. Make sure the author of the commit is set correctly. (see git commit --author)
  245. If you apply a patch, send an
  246. answer to ffmpeg-devel (or wherever you got the patch from) saying that
  247. you applied the patch.
  248. @item
  249. When applying patches that have been discussed (at length) on the mailing
  250. list, reference the thread in the log message.
  251. @item
  252. Do NOT commit to code actively maintained by others without permission.
  253. Send a patch to ffmpeg-devel instead. If no one answers within a reasonable
  254. timeframe (12h for build failures and security fixes, 3 days small changes,
  255. 1 week for big patches) then commit your patch if you think it is OK.
  256. Also note, the maintainer can simply ask for more time to review!
  257. @item
  258. Subscribe to the ffmpeg-cvslog mailing list. The diffs of all commits
  259. are sent there and reviewed by all the other developers. Bugs and possible
  260. improvements or general questions regarding commits are discussed there. We
  261. expect you to react if problems with your code are uncovered.
  262. @item
  263. Update the documentation if you change behavior or add features. If you are
  264. unsure how best to do this, send a patch to ffmpeg-devel, the documentation
  265. maintainer(s) will review and commit your stuff.
  266. @item
  267. Try to keep important discussions and requests (also) on the public
  268. developer mailing list, so that all developers can benefit from them.
  269. @item
  270. Never write to unallocated memory, never write over the end of arrays,
  271. always check values read from some untrusted source before using them
  272. as array index or other risky things.
  273. @item
  274. Remember to check if you need to bump versions for the specific libav*
  275. parts (libavutil, libavcodec, libavformat) you are changing. You need
  276. to change the version integer.
  277. Incrementing the first component means no backward compatibility to
  278. previous versions (e.g. removal of a function from the public API).
  279. Incrementing the second component means backward compatible change
  280. (e.g. addition of a function to the public API or extension of an
  281. existing data structure).
  282. Incrementing the third component means a noteworthy binary compatible
  283. change (e.g. encoder bug fix that matters for the decoder).
  284. @item
  285. Compiler warnings indicate potential bugs or code with bad style. If a type of
  286. warning always points to correct and clean code, that warning should
  287. be disabled, not the code changed.
  288. Thus the remaining warnings can either be bugs or correct code.
  289. If it is a bug, the bug has to be fixed. If it is not, the code should
  290. be changed to not generate a warning unless that causes a slowdown
  291. or obfuscates the code.
  292. @item
  293. If you add a new file, give it a proper license header. Do not copy and
  294. paste it from a random place, use an existing file as template.
  295. @end enumerate
  296. We think our rules are not too hard. If you have comments, contact us.
  297. Note, these rules are mostly borrowed from the MPlayer project.
  298. @anchor{Submitting patches}
  299. @section Submitting patches
  300. First, read the @ref{Coding Rules} above if you did not yet, in particular
  301. the rules regarding patch submission.
  302. When you submit your patch, please use @code{git format-patch} or
  303. @code{git send-email}. We cannot read other diffs :-)
  304. Also please do not submit a patch which contains several unrelated changes.
  305. Split it into separate, self-contained pieces. This does not mean splitting
  306. file by file. Instead, make the patch as small as possible while still
  307. keeping it as a logical unit that contains an individual change, even
  308. if it spans multiple files. This makes reviewing your patches much easier
  309. for us and greatly increases your chances of getting your patch applied.
  310. Use the patcheck tool of FFmpeg to check your patch.
  311. The tool is located in the tools directory.
  312. Run the @ref{Regression tests} before submitting a patch in order to verify
  313. it does not cause unexpected problems.
  314. Patches should be posted as base64 encoded attachments (or any other
  315. encoding which ensures that the patch will not be trashed during
  316. transmission) to the ffmpeg-devel mailing list, see
  317. @url{http://lists.ffmpeg.org/mailman/listinfo/ffmpeg-devel}
  318. It also helps quite a bit if you tell us what the patch does (for example
  319. 'replaces lrint by lrintf'), and why (for example '*BSD isn't C99 compliant
  320. and has no lrint()')
  321. Also please if you send several patches, send each patch as a separate mail,
  322. do not attach several unrelated patches to the same mail.
  323. Your patch will be reviewed on the mailing list. You will likely be asked
  324. to make some changes and are expected to send in an improved version that
  325. incorporates the requests from the review. This process may go through
  326. several iterations. Once your patch is deemed good enough, some developer
  327. will pick it up and commit it to the official FFmpeg tree.
  328. Give us a few days to react. But if some time passes without reaction,
  329. send a reminder by email. Your patch should eventually be dealt with.
  330. @section New codecs or formats checklist
  331. @enumerate
  332. @item
  333. Did you use av_cold for codec initialization and close functions?
  334. @item
  335. Did you add a long_name under NULL_IF_CONFIG_SMALL to the AVCodec or
  336. AVInputFormat/AVOutputFormat struct?
  337. @item
  338. Did you bump the minor version number (and reset the micro version
  339. number) in @file{libavcodec/version.h} or @file{libavformat/version.h}?
  340. @item
  341. Did you register it in @file{allcodecs.c} or @file{allformats.c}?
  342. @item
  343. Did you add the AVCodecID to @file{avcodec.h}?
  344. When adding new codec IDs, also add an entry to the codec descriptor
  345. list in @file{libavcodec/codec_desc.c}.
  346. @item
  347. If it has a fourCC, did you add it to @file{libavformat/riff.c},
  348. even if it is only a decoder?
  349. @item
  350. Did you add a rule to compile the appropriate files in the Makefile?
  351. Remember to do this even if you're just adding a format to a file that is
  352. already being compiled by some other rule, like a raw demuxer.
  353. @item
  354. Did you add an entry to the table of supported formats or codecs in
  355. @file{doc/general.texi}?
  356. @item
  357. Did you add an entry in the Changelog?
  358. @item
  359. If it depends on a parser or a library, did you add that dependency in
  360. configure?
  361. @item
  362. Did you @code{git add} the appropriate files before committing?
  363. @item
  364. Did you make sure it compiles standalone, i.e. with
  365. @code{configure --disable-everything --enable-decoder=foo}
  366. (or @code{--enable-demuxer} or whatever your component is)?
  367. @end enumerate
  368. @section patch submission checklist
  369. @enumerate
  370. @item
  371. Does @code{make fate} pass with the patch applied?
  372. @item
  373. Was the patch generated with git format-patch or send-email?
  374. @item
  375. Did you sign off your patch? (git commit -s)
  376. See @url{http://kerneltrap.org/files/Jeremy/DCO.txt} for the meaning
  377. of sign off.
  378. @item
  379. Did you provide a clear git commit log message?
  380. @item
  381. Is the patch against latest FFmpeg git master branch?
  382. @item
  383. Are you subscribed to ffmpeg-devel?
  384. (the list is subscribers only due to spam)
  385. @item
  386. Have you checked that the changes are minimal, so that the same cannot be
  387. achieved with a smaller patch and/or simpler final code?
  388. @item
  389. If the change is to speed critical code, did you benchmark it?
  390. @item
  391. If you did any benchmarks, did you provide them in the mail?
  392. @item
  393. Have you checked that the patch does not introduce buffer overflows or
  394. other security issues?
  395. @item
  396. Did you test your decoder or demuxer against damaged data? If no, see
  397. tools/trasher and the noise bitstream filter. Your decoder or demuxer
  398. should not crash or end in a (near) infinite loop when fed damaged data.
  399. @item
  400. Does the patch not mix functional and cosmetic changes?
  401. @item
  402. Did you add tabs or trailing whitespace to the code? Both are forbidden.
  403. @item
  404. Is the patch attached to the email you send?
  405. @item
  406. Is the mime type of the patch correct? It should be text/x-diff or
  407. text/x-patch or at least text/plain and not application/octet-stream.
  408. @item
  409. If the patch fixes a bug, did you provide a verbose analysis of the bug?
  410. @item
  411. If the patch fixes a bug, did you provide enough information, including
  412. a sample, so the bug can be reproduced and the fix can be verified?
  413. Note please do not attach samples >100k to mails but rather provide a
  414. URL, you can upload to ftp://upload.ffmpeg.org
  415. @item
  416. Did you provide a verbose summary about what the patch does change?
  417. @item
  418. Did you provide a verbose explanation why it changes things like it does?
  419. @item
  420. Did you provide a verbose summary of the user visible advantages and
  421. disadvantages if the patch is applied?
  422. @item
  423. Did you provide an example so we can verify the new feature added by the
  424. patch easily?
  425. @item
  426. If you added a new file, did you insert a license header? It should be
  427. taken from FFmpeg, not randomly copied and pasted from somewhere else.
  428. @item
  429. You should maintain alphabetical order in alphabetically ordered lists as
  430. long as doing so does not break API/ABI compatibility.
  431. @item
  432. Lines with similar content should be aligned vertically when doing so
  433. improves readability.
  434. @item
  435. Consider to add a regression test for your code.
  436. @item
  437. If you added YASM code please check that things still work with --disable-yasm
  438. @item
  439. Make sure you check the return values of function and return appropriate
  440. error codes. Especially memory allocation functions like @code{av_malloc()}
  441. are notoriously left unchecked, which is a serious problem.
  442. @end enumerate
  443. @section Patch review process
  444. All patches posted to ffmpeg-devel will be reviewed, unless they contain a
  445. clear note that the patch is not for the git master branch.
  446. Reviews and comments will be posted as replies to the patch on the
  447. mailing list. The patch submitter then has to take care of every comment,
  448. that can be by resubmitting a changed patch or by discussion. Resubmitted
  449. patches will themselves be reviewed like any other patch. If at some point
  450. a patch passes review with no comments then it is approved, that can for
  451. simple and small patches happen immediately while large patches will generally
  452. have to be changed and reviewed many times before they are approved.
  453. After a patch is approved it will be committed to the repository.
  454. We will review all submitted patches, but sometimes we are quite busy so
  455. especially for large patches this can take several weeks.
  456. If you feel that the review process is too slow and you are willing to try to
  457. take over maintainership of the area of code you change then just clone
  458. git master and maintain the area of code there. We will merge each area from
  459. where its best maintained.
  460. When resubmitting patches, please do not make any significant changes
  461. not related to the comments received during review. Such patches will
  462. be rejected. Instead, submit significant changes or new features as
  463. separate patches.
  464. @anchor{Regression tests}
  465. @section Regression tests
  466. Before submitting a patch (or committing to the repository), you should at least
  467. test that you did not break anything.
  468. Running 'make fate' accomplishes this, please see @url{fate.html} for details.
  469. [Of course, some patches may change the results of the regression tests. In
  470. this case, the reference results of the regression tests shall be modified
  471. accordingly].
  472. @subsection Adding files to the fate-suite dataset
  473. When there is no muxer or encoder available to generate test media for a
  474. specific test then the media has to be inlcuded in the fate-suite.
  475. First please make sure that the sample file is as small as possible to test the
  476. respective decoder or demuxer sufficiently. Large files increase network
  477. bandwidth and disk space requirements.
  478. Once you have a working fate test and fate sample, provide in the commit
  479. message or introductionary message for the patch series that you post to
  480. the ffmpeg-devel mailing list, a direct link to download the sample media.
  481. @bye