TODO 3.5 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182
  1. ffmpeg TODO list:
  2. ----------------
  3. Fabrice's TODO list: (unordered)
  4. -------------------
  5. Short term:
  6. - use AVFMTCTX_DISCARD_PKT in ffplay so that DV has a chance to work
  7. - add RTSP regression test (both client and server)
  8. - make ffserver allocate AVFormatContext
  9. - clean up (incompatible change, for 0.5.0):
  10. * AVStream -> AVComponent
  11. * AVFormatContext -> AVInputStream/AVOutputStream
  12. * suppress rate_emu from AVCodecContext
  13. - add new float/integer audio filterting and conversion : suppress
  14. CODEC_ID_PCM_xxc and use CODEC_ID_RAWAUDIO.
  15. - fix telecine and frame rate conversion
  16. Long term (ask me if you want to help):
  17. - commit new imgconvert API and new PIX_FMT_xxx alpha formats
  18. - commit new LGPL'ed float and integer-only AC3 decoder
  19. - add WMA integer-only decoder
  20. - add new MPEG4-AAC audio decoder (both integer-only and float version)
  21. Michael's TODO list: (unordered) (if anyone wanna help with sth, just ask)
  22. -------------------
  23. - optimize H264 CABAC
  24. - more optimizations
  25. - simper rate control
  26. Philip'a TODO list: (alphabetically ordered) (please help)
  27. ------------------
  28. - Add a multi-ffm filetype so that feeds can be recorded into multiple files rather
  29. than one big file.
  30. - Authenticated users support -- where the authentication is in the URL
  31. - Change ASF files so that the embedded timestamp in the frames is right rather
  32. than being an offset from the start of the stream
  33. - Make ffm files more resilient to changes in the codec structures so that you
  34. can play old ffm files.
  35. Baptiste's TODO list:
  36. -----------------
  37. - mov edit list support (AVEditList)
  38. - YUV 10 bit per component support "2vuy"
  39. - mxf muxer
  40. - mpeg2 non linear quantizer
  41. unassigned TODO: (unordered)
  42. ---------------
  43. - use AVFrame for audio codecs too
  44. - rework aviobuf.c buffering strategy and fix url_fskip
  45. - generate optimal huffman tables for mjpeg encoding
  46. - fix ffserver regression tests
  47. - support xvids motion estimation
  48. - support x264s motion estimation
  49. - support x264s rate control
  50. - SNOW: non translational motion compensation
  51. - SNOW: more optimal quantization
  52. - SNOW: 4x4 block support
  53. - SNOW: 1/8 pel motion compensation support
  54. - SNOW: iterative motion estimation based on subsampled images
  55. - SNOW: try B frames and MCTF and see how their PSNR/bitrate/complexity behaves
  56. - SNOW: try to use the wavelet transformed MC-ed reference frame as context for the entropy coder
  57. - SNOW: think about/analyize how to make snow use multiple cpus/threads
  58. - SNOW: finish spec
  59. - FLAC: lossy encoding (viterbi and naive scalar quantization)
  60. - libavfilter
  61. - JPEG2000 decoder & encoder
  62. - MPEG4 GMC encoding support
  63. - macroblock based pixel format (better cache locality, somewhat complex, one paper claimed it faster for high res)
  64. - regression tests for codecs which do not have an encoder (I+P-frame bitstream in the 'master' branch)
  65. - add support for using mplayers video filters to ffmpeg
  66. - H264 encoder
  67. - per MB ratecontrol (so VCD and such do work better)
  68. - write a script which iteratively changes all functions between always_inline and noinline and benchmarks the result to find the best set of inlined functions
  69. - convert all the non SIMD asm into small asm vs. C testcases and submit them to the gcc devels so they can improve gcc
  70. - generic audio mixing API
  71. - extract PES packetizer from PS muxer and use it for new TS muxer
  72. - implement automatic AVBistreamFilter activation
  73. - make cabac encoder use bytestream (see http://trac.videolan.org/x264/changeset/?format=diff&new=651)
  74. - merge imdct and windowing, the current code does considerable amounts of redundant work