float_altivec.c 9.4 KB

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  1. /*
  2. * Copyright (c) 2006 Luca Barbato <lu_zero@gentoo.org>
  3. *
  4. * This file is part of FFmpeg.
  5. *
  6. * FFmpeg is free software; you can redistribute it and/or
  7. * modify it under the terms of the GNU Lesser General Public
  8. * License as published by the Free Software Foundation; either
  9. * version 2.1 of the License, or (at your option) any later version.
  10. *
  11. * FFmpeg is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * Lesser General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU Lesser General Public
  17. * License along with FFmpeg; if not, write to the Free Software
  18. * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
  19. */
  20. #include "libavcodec/dsputil.h"
  21. #include "gcc_fixes.h"
  22. #include "dsputil_altivec.h"
  23. #include "util_altivec.h"
  24. static void vector_fmul_altivec(float *dst, const float *src, int len)
  25. {
  26. int i;
  27. vector float d0, d1, s, zero = (vector float)vec_splat_u32(0);
  28. for(i=0; i<len-7; i+=8) {
  29. d0 = vec_ld(0, dst+i);
  30. s = vec_ld(0, src+i);
  31. d1 = vec_ld(16, dst+i);
  32. d0 = vec_madd(d0, s, zero);
  33. d1 = vec_madd(d1, vec_ld(16,src+i), zero);
  34. vec_st(d0, 0, dst+i);
  35. vec_st(d1, 16, dst+i);
  36. }
  37. }
  38. static void vector_fmul_reverse_altivec(float *dst, const float *src0,
  39. const float *src1, int len)
  40. {
  41. int i;
  42. vector float d, s0, s1, h0, l0,
  43. s2, s3, zero = (vector float)vec_splat_u32(0);
  44. src1 += len-4;
  45. for(i=0; i<len-7; i+=8) {
  46. s1 = vec_ld(0, src1-i); // [a,b,c,d]
  47. s0 = vec_ld(0, src0+i);
  48. l0 = vec_mergel(s1, s1); // [c,c,d,d]
  49. s3 = vec_ld(-16, src1-i);
  50. h0 = vec_mergeh(s1, s1); // [a,a,b,b]
  51. s2 = vec_ld(16, src0+i);
  52. s1 = vec_mergeh(vec_mergel(l0,h0), // [d,b,d,b]
  53. vec_mergeh(l0,h0)); // [c,a,c,a]
  54. // [d,c,b,a]
  55. l0 = vec_mergel(s3, s3);
  56. d = vec_madd(s0, s1, zero);
  57. h0 = vec_mergeh(s3, s3);
  58. vec_st(d, 0, dst+i);
  59. s3 = vec_mergeh(vec_mergel(l0,h0),
  60. vec_mergeh(l0,h0));
  61. d = vec_madd(s2, s3, zero);
  62. vec_st(d, 16, dst+i);
  63. }
  64. }
  65. static void vector_fmul_add_add_altivec(float *dst, const float *src0,
  66. const float *src1, const float *src2,
  67. int src3, int len, int step)
  68. {
  69. int i;
  70. vector float d, s0, s1, s2, t0, t1, edges;
  71. vector unsigned char align = vec_lvsr(0,dst),
  72. mask = vec_lvsl(0, dst);
  73. #if 0 //FIXME: there is still something wrong
  74. if (step == 2) {
  75. int y;
  76. vector float d0, d1, s3, t2;
  77. vector unsigned int sel =
  78. vec_mergeh(vec_splat_u32(-1), vec_splat_u32(0));
  79. t1 = vec_ld(16, dst);
  80. for (i=0,y=0; i<len-3; i+=4,y+=8) {
  81. s0 = vec_ld(0,src0+i);
  82. s1 = vec_ld(0,src1+i);
  83. s2 = vec_ld(0,src2+i);
  84. // t0 = vec_ld(0, dst+y); //[x x x|a]
  85. // t1 = vec_ld(16, dst+y); //[b c d|e]
  86. t2 = vec_ld(31, dst+y); //[f g h|x]
  87. d = vec_madd(s0,s1,s2); // [A B C D]
  88. // [A A B B]
  89. // [C C D D]
  90. d0 = vec_perm(t0, t1, mask); // [a b c d]
  91. d0 = vec_sel(vec_mergeh(d, d), d0, sel); // [A b B d]
  92. edges = vec_perm(t1, t0, mask);
  93. t0 = vec_perm(edges, d0, align); // [x x x|A]
  94. t1 = vec_perm(d0, edges, align); // [b B d|e]
  95. vec_stl(t0, 0, dst+y);
  96. d1 = vec_perm(t1, t2, mask); // [e f g h]
  97. d1 = vec_sel(vec_mergel(d, d), d1, sel); // [C f D h]
  98. edges = vec_perm(t2, t1, mask);
  99. t1 = vec_perm(edges, d1, align); // [b B d|C]
  100. t2 = vec_perm(d1, edges, align); // [f D h|x]
  101. vec_stl(t1, 16, dst+y);
  102. t0 = t1;
  103. vec_stl(t2, 31, dst+y);
  104. t1 = t2;
  105. }
  106. } else
  107. #endif
  108. if (step == 1 && src3 == 0)
  109. for (i=0; i<len-3; i+=4) {
  110. t0 = vec_ld(0, dst+i);
  111. t1 = vec_ld(15, dst+i);
  112. s0 = vec_ld(0, src0+i);
  113. s1 = vec_ld(0, src1+i);
  114. s2 = vec_ld(0, src2+i);
  115. edges = vec_perm(t1 ,t0, mask);
  116. d = vec_madd(s0,s1,s2);
  117. t1 = vec_perm(d, edges, align);
  118. t0 = vec_perm(edges, d, align);
  119. vec_st(t1, 15, dst+i);
  120. vec_st(t0, 0, dst+i);
  121. }
  122. else
  123. ff_vector_fmul_add_add_c(dst, src0, src1, src2, src3, len, step);
  124. }
  125. static void vector_fmul_window_altivec(float *dst, const float *src0, const float *src1, const float *win, float add_bias, int len)
  126. {
  127. union {
  128. vector float v;
  129. float s[4];
  130. } vadd;
  131. vector float vadd_bias, zero, t0, t1, s0, s1, wi, wj;
  132. const vector unsigned char reverse = vcprm(3,2,1,0);
  133. int i,j;
  134. dst += len;
  135. win += len;
  136. src0+= len;
  137. vadd.s[0] = add_bias;
  138. vadd_bias = vec_splat(vadd.v, 0);
  139. zero = (vector float)vec_splat_u32(0);
  140. for(i=-len*4, j=len*4-16; i<0; i+=16, j-=16) {
  141. s0 = vec_ld(i, src0);
  142. s1 = vec_ld(j, src1);
  143. wi = vec_ld(i, win);
  144. wj = vec_ld(j, win);
  145. s1 = vec_perm(s1, s1, reverse);
  146. wj = vec_perm(wj, wj, reverse);
  147. t0 = vec_madd(s0, wj, vadd_bias);
  148. t0 = vec_nmsub(s1, wi, t0);
  149. t1 = vec_madd(s0, wi, vadd_bias);
  150. t1 = vec_madd(s1, wj, t1);
  151. t1 = vec_perm(t1, t1, reverse);
  152. vec_st(t0, i, dst);
  153. vec_st(t1, j, dst);
  154. }
  155. }
  156. static void int32_to_float_fmul_scalar_altivec(float *dst, const int *src, float mul, int len)
  157. {
  158. union {
  159. vector float v;
  160. float s[4];
  161. } mul_u;
  162. int i;
  163. vector float src1, src2, dst1, dst2, mul_v, zero;
  164. zero = (vector float)vec_splat_u32(0);
  165. mul_u.s[0] = mul;
  166. mul_v = vec_splat(mul_u.v, 0);
  167. for(i=0; i<len; i+=8) {
  168. src1 = vec_ctf(vec_ld(0, src+i), 0);
  169. src2 = vec_ctf(vec_ld(16, src+i), 0);
  170. dst1 = vec_madd(src1, mul_v, zero);
  171. dst2 = vec_madd(src2, mul_v, zero);
  172. vec_st(dst1, 0, dst+i);
  173. vec_st(dst2, 16, dst+i);
  174. }
  175. }
  176. static vector signed short
  177. float_to_int16_one_altivec(const float *src)
  178. {
  179. vector float s0 = vec_ld(0, src);
  180. vector float s1 = vec_ld(16, src);
  181. vector signed int t0 = vec_cts(s0, 0);
  182. vector signed int t1 = vec_cts(s1, 0);
  183. return vec_packs(t0,t1);
  184. }
  185. static void float_to_int16_altivec(int16_t *dst, const float *src, long len)
  186. {
  187. int i;
  188. vector signed short d0, d1, d;
  189. vector unsigned char align;
  190. if(((long)dst)&15) //FIXME
  191. for(i=0; i<len-7; i+=8) {
  192. d0 = vec_ld(0, dst+i);
  193. d = float_to_int16_one_altivec(src+i);
  194. d1 = vec_ld(15, dst+i);
  195. d1 = vec_perm(d1, d0, vec_lvsl(0,dst+i));
  196. align = vec_lvsr(0, dst+i);
  197. d0 = vec_perm(d1, d, align);
  198. d1 = vec_perm(d, d1, align);
  199. vec_st(d0, 0, dst+i);
  200. vec_st(d1,15, dst+i);
  201. }
  202. else
  203. for(i=0; i<len-7; i+=8) {
  204. d = float_to_int16_one_altivec(src+i);
  205. vec_st(d, 0, dst+i);
  206. }
  207. }
  208. static void
  209. float_to_int16_interleave_altivec(int16_t *dst, const float **src,
  210. long len, int channels)
  211. {
  212. int i;
  213. vector signed short d0, d1, d2, c0, c1, t0, t1;
  214. vector unsigned char align;
  215. if(channels == 1)
  216. float_to_int16_altivec(dst, src[0], len);
  217. else
  218. if (channels == 2) {
  219. if(((long)dst)&15)
  220. for(i=0; i<len-7; i+=8) {
  221. d0 = vec_ld(0, dst + i);
  222. t0 = float_to_int16_one_altivec(src[0] + i);
  223. d1 = vec_ld(31, dst + i);
  224. t1 = float_to_int16_one_altivec(src[1] + i);
  225. c0 = vec_mergeh(t0, t1);
  226. c1 = vec_mergel(t0, t1);
  227. d2 = vec_perm(d1, d0, vec_lvsl(0, dst + i));
  228. align = vec_lvsr(0, dst + i);
  229. d0 = vec_perm(d2, c0, align);
  230. d1 = vec_perm(c0, c1, align);
  231. vec_st(d0, 0, dst + i);
  232. d0 = vec_perm(c1, d2, align);
  233. vec_st(d1, 15, dst + i);
  234. vec_st(d0, 31, dst + i);
  235. dst+=8;
  236. }
  237. else
  238. for(i=0; i<len-7; i+=8) {
  239. t0 = float_to_int16_one_altivec(src[0] + i);
  240. t1 = float_to_int16_one_altivec(src[1] + i);
  241. d0 = vec_mergeh(t0, t1);
  242. d1 = vec_mergel(t0, t1);
  243. vec_st(d0, 0, dst + i);
  244. vec_st(d1, 16, dst + i);
  245. dst+=8;
  246. }
  247. } else {
  248. DECLARE_ALIGNED(16, int16_t, tmp[len]);
  249. int c, j;
  250. for (c = 0; c < channels; c++) {
  251. float_to_int16_altivec(tmp, src[c], len);
  252. for (i = 0, j = c; i < len; i++, j+=channels) {
  253. dst[j] = tmp[i];
  254. }
  255. }
  256. }
  257. }
  258. void float_init_altivec(DSPContext* c, AVCodecContext *avctx)
  259. {
  260. c->vector_fmul = vector_fmul_altivec;
  261. c->vector_fmul_reverse = vector_fmul_reverse_altivec;
  262. c->vector_fmul_add_add = vector_fmul_add_add_altivec;
  263. c->int32_to_float_fmul_scalar = int32_to_float_fmul_scalar_altivec;
  264. if(!(avctx->flags & CODEC_FLAG_BITEXACT)) {
  265. c->vector_fmul_window = vector_fmul_window_altivec;
  266. c->float_to_int16 = float_to_int16_altivec;
  267. c->float_to_int16_interleave = float_to_int16_interleave_altivec;
  268. }
  269. }