general.texi 38 KB

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  1. \input texinfo @c -*- texinfo -*-
  2. @settitle General Documentation
  3. @titlepage
  4. @center @titlefont{General Documentation}
  5. @end titlepage
  6. @top
  7. @contents
  8. @chapter External libraries
  9. FFmpeg can be hooked up with a number of external libraries to add support
  10. for more formats. None of them are used by default, their use has to be
  11. explicitly requested by passing the appropriate flags to
  12. @command{./configure}.
  13. @section OpenJPEG
  14. FFmpeg can use the OpenJPEG libraries for encoding/decoding J2K videos. Go to
  15. @url{http://www.openjpeg.org/} to get the libraries and follow the installation
  16. instructions. To enable using OpenJPEG in FFmpeg, pass @code{--enable-libopenjpeg} to
  17. @file{./configure}.
  18. @section OpenCORE and VisualOn libraries
  19. Spun off Google Android sources, OpenCore and VisualOn libraries provide
  20. encoders for a number of audio codecs.
  21. @float NOTE
  22. OpenCORE and VisualOn libraries are under the Apache License 2.0
  23. (see @url{http://www.apache.org/licenses/LICENSE-2.0} for details), which is
  24. incompatible with the LGPL version 2.1 and GPL version 2. You have to
  25. upgrade FFmpeg's license to LGPL version 3 (or if you have enabled
  26. GPL components, GPL version 3) to use it.
  27. @end float
  28. @subsection OpenCORE AMR
  29. FFmpeg can make use of the OpenCORE libraries for AMR-NB
  30. decoding/encoding and AMR-WB decoding.
  31. Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
  32. instructions for installing the libraries.
  33. Then pass @code{--enable-libopencore-amrnb} and/or
  34. @code{--enable-libopencore-amrwb} to configure to enable them.
  35. @subsection VisualOn AAC encoder library
  36. FFmpeg can make use of the VisualOn AACenc library for AAC encoding.
  37. Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
  38. instructions for installing the library.
  39. Then pass @code{--enable-libvo-aacenc} to configure to enable it.
  40. @subsection VisualOn AMR-WB encoder library
  41. FFmpeg can make use of the VisualOn AMR-WBenc library for AMR-WB encoding.
  42. Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
  43. instructions for installing the library.
  44. Then pass @code{--enable-libvo-amrwbenc} to configure to enable it.
  45. @section LAME
  46. FFmpeg can make use of the LAME library for MP3 encoding.
  47. Go to @url{http://lame.sourceforge.net/} and follow the
  48. instructions for installing the library.
  49. Then pass @code{--enable-libmp3lame} to configure to enable it.
  50. @section libvpx
  51. FFmpeg can make use of the libvpx library for VP8 encoding.
  52. Go to @url{http://www.webmproject.org/} and follow the instructions for
  53. installing the library. Then pass @code{--enable-libvpx} to configure to
  54. enable it.
  55. @section x264
  56. FFmpeg can make use of the x264 library for H.264 encoding.
  57. Go to @url{http://www.videolan.org/developers/x264.html} and follow the
  58. instructions for installing the library. Then pass @code{--enable-libx264} to
  59. configure to enable it.
  60. @float NOTE
  61. x264 is under the GNU Public License Version 2 or later
  62. (see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for
  63. details), you must upgrade FFmpeg's license to GPL in order to use it.
  64. @end float
  65. @chapter Supported File Formats, Codecs or Features
  66. You can use the @code{-formats} and @code{-codecs} options to have an exhaustive list.
  67. @section File Formats
  68. FFmpeg supports the following file formats through the @code{libavformat}
  69. library:
  70. @multitable @columnfractions .4 .1 .1 .4
  71. @item Name @tab Encoding @tab Decoding @tab Comments
  72. @item 4xm @tab @tab X
  73. @tab 4X Technologies format, used in some games.
  74. @item 8088flex TMV @tab @tab X
  75. @item ACT Voice @tab @tab X
  76. @tab contains G.729 audio
  77. @item Adobe Filmstrip @tab X @tab X
  78. @item Audio IFF (AIFF) @tab X @tab X
  79. @item American Laser Games MM @tab @tab X
  80. @tab Multimedia format used in games like Mad Dog McCree.
  81. @item 3GPP AMR @tab X @tab X
  82. @item Apple HTTP Live Streaming @tab @tab X
  83. @item Artworx Data Format @tab @tab X
  84. @item ASF @tab X @tab X
  85. @item AVI @tab X @tab X
  86. @item AVISynth @tab @tab X
  87. @item AVS @tab @tab X
  88. @tab Multimedia format used by the Creature Shock game.
  89. @item Beam Software SIFF @tab @tab X
  90. @tab Audio and video format used in some games by Beam Software.
  91. @item Bethesda Softworks VID @tab @tab X
  92. @tab Used in some games from Bethesda Softworks.
  93. @item Binary text @tab @tab X
  94. @item Bink @tab @tab X
  95. @tab Multimedia format used by many games.
  96. @item Bitmap Brothers JV @tab @tab X
  97. @tab Used in Z and Z95 games.
  98. @item Brute Force & Ignorance @tab @tab X
  99. @tab Used in the game Flash Traffic: City of Angels.
  100. @item BWF @tab X @tab X
  101. @item CRI ADX @tab X @tab X
  102. @tab Audio-only format used in console video games.
  103. @item Discworld II BMV @tab @tab X
  104. @item Interplay C93 @tab @tab X
  105. @tab Used in the game Cyberia from Interplay.
  106. @item Delphine Software International CIN @tab @tab X
  107. @tab Multimedia format used by Delphine Software games.
  108. @item CD+G @tab @tab X
  109. @tab Video format used by CD+G karaoke disks
  110. @item Commodore CDXL @tab @tab X
  111. @tab Amiga CD video format
  112. @item Core Audio Format @tab X @tab X
  113. @tab Apple Core Audio Format
  114. @item CRC testing format @tab X @tab
  115. @item Creative Voice @tab X @tab X
  116. @tab Created for the Sound Blaster Pro.
  117. @item CRYO APC @tab @tab X
  118. @tab Audio format used in some games by CRYO Interactive Entertainment.
  119. @item D-Cinema audio @tab X @tab X
  120. @item Deluxe Paint Animation @tab @tab X
  121. @item DFA @tab @tab X
  122. @tab This format is used in Chronomaster game
  123. @item DV video @tab X @tab X
  124. @item DXA @tab @tab X
  125. @tab This format is used in the non-Windows version of the Feeble Files
  126. game and different game cutscenes repacked for use with ScummVM.
  127. @item Electronic Arts cdata @tab @tab X
  128. @item Electronic Arts Multimedia @tab @tab X
  129. @tab Used in various EA games; files have extensions like WVE and UV2.
  130. @item FFM (FFserver live feed) @tab X @tab X
  131. @item Flash (SWF) @tab X @tab X
  132. @item Flash 9 (AVM2) @tab X @tab X
  133. @tab Only embedded audio is decoded.
  134. @item FLI/FLC/FLX animation @tab @tab X
  135. @tab .fli/.flc files
  136. @item Flash Video (FLV) @tab X @tab X
  137. @tab Macromedia Flash video files
  138. @item framecrc testing format @tab X @tab
  139. @item FunCom ISS @tab @tab X
  140. @tab Audio format used in various games from FunCom like The Longest Journey.
  141. @item G.723.1 @tab X @tab X
  142. @item G.729 BIT @tab X @tab X
  143. @item G.729 raw @tab @tab X
  144. @item GIF Animation @tab X @tab
  145. @item GXF @tab X @tab X
  146. @tab General eXchange Format SMPTE 360M, used by Thomson Grass Valley
  147. playout servers.
  148. @item iCEDraw File @tab @tab X
  149. @item ICO @tab @tab X
  150. @tab Microsoft Windows ICO
  151. @item id Quake II CIN video @tab @tab X
  152. @item id RoQ @tab X @tab X
  153. @tab Used in Quake III, Jedi Knight 2 and other computer games.
  154. @item IEC61937 encapsulation @tab X @tab X
  155. @item IFF @tab @tab X
  156. @tab Interchange File Format
  157. @item Interplay MVE @tab @tab X
  158. @tab Format used in various Interplay computer games.
  159. @item IV8 @tab @tab X
  160. @tab A format generated by IndigoVision 8000 video server.
  161. @item IVF (On2) @tab X @tab X
  162. @tab A format used by libvpx
  163. @item LATM @tab X @tab X
  164. @item LMLM4 @tab @tab X
  165. @tab Used by Linux Media Labs MPEG-4 PCI boards
  166. @item LOAS @tab @tab X
  167. @tab contains LATM multiplexed AAC audio
  168. @item LXF @tab @tab X
  169. @tab VR native stream format, used by Leitch/Harris' video servers.
  170. @item Matroska @tab X @tab X
  171. @item Matroska audio @tab X @tab
  172. @item FFmpeg metadata @tab X @tab X
  173. @tab Metadata in text format.
  174. @item MAXIS XA @tab @tab X
  175. @tab Used in Sim City 3000; file extension .xa.
  176. @item MD Studio @tab @tab X
  177. @item Metal Gear Solid: The Twin Snakes @tab @tab X
  178. @item Mobotix .mxg @tab @tab X
  179. @item Monkey's Audio @tab @tab X
  180. @item Motion Pixels MVI @tab @tab X
  181. @item MOV/QuickTime/MP4 @tab X @tab X
  182. @tab 3GP, 3GP2, PSP, iPod variants supported
  183. @item MP2 @tab X @tab X
  184. @item MP3 @tab X @tab X
  185. @item MPEG-1 System @tab X @tab X
  186. @tab muxed audio and video, VCD format supported
  187. @item MPEG-PS (program stream) @tab X @tab X
  188. @tab also known as @code{VOB} file, SVCD and DVD format supported
  189. @item MPEG-TS (transport stream) @tab X @tab X
  190. @tab also known as DVB Transport Stream
  191. @item MPEG-4 @tab X @tab X
  192. @tab MPEG-4 is a variant of QuickTime.
  193. @item MIME multipart JPEG @tab X @tab
  194. @item MSN TCP webcam @tab @tab X
  195. @tab Used by MSN Messenger webcam streams.
  196. @item MTV @tab @tab X
  197. @item Musepack @tab @tab X
  198. @item Musepack SV8 @tab @tab X
  199. @item Material eXchange Format (MXF) @tab X @tab X
  200. @tab SMPTE 377M, used by D-Cinema, broadcast industry.
  201. @item Material eXchange Format (MXF), D-10 Mapping @tab X @tab X
  202. @tab SMPTE 386M, D-10/IMX Mapping.
  203. @item NC camera feed @tab @tab X
  204. @tab NC (AVIP NC4600) camera streams
  205. @item NTT TwinVQ (VQF) @tab @tab X
  206. @tab Nippon Telegraph and Telephone Corporation TwinVQ.
  207. @item Nullsoft Streaming Video @tab @tab X
  208. @item NuppelVideo @tab @tab X
  209. @item NUT @tab X @tab X
  210. @tab NUT Open Container Format
  211. @item Ogg @tab X @tab X
  212. @item Playstation Portable PMP @tab @tab X
  213. @item TechnoTrend PVA @tab @tab X
  214. @tab Used by TechnoTrend DVB PCI boards.
  215. @item QCP @tab @tab X
  216. @item raw ADTS (AAC) @tab X @tab X
  217. @item raw AC-3 @tab X @tab X
  218. @item raw Chinese AVS video @tab X @tab X
  219. @item raw CRI ADX @tab X @tab X
  220. @item raw Dirac @tab X @tab X
  221. @item raw DNxHD @tab X @tab X
  222. @item raw DTS @tab X @tab X
  223. @item raw E-AC-3 @tab X @tab X
  224. @item raw FLAC @tab X @tab X
  225. @item raw GSM @tab @tab X
  226. @item raw H.261 @tab X @tab X
  227. @item raw H.263 @tab X @tab X
  228. @item raw H.264 @tab X @tab X
  229. @item raw Ingenient MJPEG @tab @tab X
  230. @item raw MJPEG @tab X @tab X
  231. @item raw MLP @tab @tab X
  232. @item raw MPEG @tab @tab X
  233. @item raw MPEG-1 @tab @tab X
  234. @item raw MPEG-2 @tab @tab X
  235. @item raw MPEG-4 @tab X @tab X
  236. @item raw NULL @tab X @tab
  237. @item raw video @tab X @tab X
  238. @item raw id RoQ @tab X @tab
  239. @item raw Shorten @tab @tab X
  240. @item raw TrueHD @tab X @tab X
  241. @item raw VC-1 @tab @tab X
  242. @item raw PCM A-law @tab X @tab X
  243. @item raw PCM mu-law @tab X @tab X
  244. @item raw PCM signed 8 bit @tab X @tab X
  245. @item raw PCM signed 16 bit big-endian @tab X @tab X
  246. @item raw PCM signed 16 bit little-endian @tab X @tab X
  247. @item raw PCM signed 24 bit big-endian @tab X @tab X
  248. @item raw PCM signed 24 bit little-endian @tab X @tab X
  249. @item raw PCM signed 32 bit big-endian @tab X @tab X
  250. @item raw PCM signed 32 bit little-endian @tab X @tab X
  251. @item raw PCM unsigned 8 bit @tab X @tab X
  252. @item raw PCM unsigned 16 bit big-endian @tab X @tab X
  253. @item raw PCM unsigned 16 bit little-endian @tab X @tab X
  254. @item raw PCM unsigned 24 bit big-endian @tab X @tab X
  255. @item raw PCM unsigned 24 bit little-endian @tab X @tab X
  256. @item raw PCM unsigned 32 bit big-endian @tab X @tab X
  257. @item raw PCM unsigned 32 bit little-endian @tab X @tab X
  258. @item raw PCM floating-point 32 bit big-endian @tab X @tab X
  259. @item raw PCM floating-point 32 bit little-endian @tab X @tab X
  260. @item raw PCM floating-point 64 bit big-endian @tab X @tab X
  261. @item raw PCM floating-point 64 bit little-endian @tab X @tab X
  262. @item RDT @tab @tab X
  263. @item REDCODE R3D @tab @tab X
  264. @tab File format used by RED Digital cameras, contains JPEG 2000 frames and PCM audio.
  265. @item RealMedia @tab X @tab X
  266. @item Redirector @tab @tab X
  267. @item Renderware TeXture Dictionary @tab @tab X
  268. @item RL2 @tab @tab X
  269. @tab Audio and video format used in some games by Entertainment Software Partners.
  270. @item RPL/ARMovie @tab @tab X
  271. @item Lego Mindstorms RSO @tab X @tab X
  272. @item RTMP @tab X @tab X
  273. @tab Output is performed by publishing stream to RTMP server
  274. @item RTP @tab X @tab X
  275. @item RTSP @tab X @tab X
  276. @item SAP @tab X @tab X
  277. @item SBG @tab @tab X
  278. @item SDP @tab @tab X
  279. @item Sega FILM/CPK @tab @tab X
  280. @tab Used in many Sega Saturn console games.
  281. @item Sierra SOL @tab @tab X
  282. @tab .sol files used in Sierra Online games.
  283. @item Sierra VMD @tab @tab X
  284. @tab Used in Sierra CD-ROM games.
  285. @item Smacker @tab @tab X
  286. @tab Multimedia format used by many games.
  287. @item SMJPEG @tab X @tab X
  288. @tab Used in certain Loki game ports.
  289. @item Sony OpenMG (OMA) @tab X @tab X
  290. @tab Audio format used in Sony Sonic Stage and Sony Vegas.
  291. @item Sony PlayStation STR @tab @tab X
  292. @item Sony Wave64 (W64) @tab @tab X
  293. @item SoX native format @tab X @tab X
  294. @item SUN AU format @tab X @tab X
  295. @item Text files @tab @tab X
  296. @item THP @tab @tab X
  297. @tab Used on the Nintendo GameCube.
  298. @item Tiertex Limited SEQ @tab @tab X
  299. @tab Tiertex .seq files used in the DOS CD-ROM version of the game Flashback.
  300. @item True Audio @tab @tab X
  301. @item VC-1 test bitstream @tab X @tab X
  302. @item WAV @tab X @tab X
  303. @item WavPack @tab @tab X
  304. @item WebM @tab X @tab X
  305. @item Windows Televison (WTV) @tab X @tab X
  306. @item Wing Commander III movie @tab @tab X
  307. @tab Multimedia format used in Origin's Wing Commander III computer game.
  308. @item Westwood Studios audio @tab @tab X
  309. @tab Multimedia format used in Westwood Studios games.
  310. @item Westwood Studios VQA @tab @tab X
  311. @tab Multimedia format used in Westwood Studios games.
  312. @item XMV @tab @tab X
  313. @tab Microsoft video container used in Xbox games.
  314. @item xWMA @tab @tab X
  315. @tab Microsoft audio container used by XAudio 2.
  316. @item eXtended BINary text (XBIN) @tab @tab X
  317. @item YUV4MPEG pipe @tab X @tab X
  318. @item Psygnosis YOP @tab @tab X
  319. @item ZeroCodec Lossless Video @tab @tab X
  320. @end multitable
  321. @code{X} means that encoding (resp. decoding) is supported.
  322. @section Image Formats
  323. FFmpeg can read and write images for each frame of a video sequence. The
  324. following image formats are supported:
  325. @multitable @columnfractions .4 .1 .1 .4
  326. @item Name @tab Encoding @tab Decoding @tab Comments
  327. @item .Y.U.V @tab X @tab X
  328. @tab one raw file per component
  329. @item animated GIF @tab X @tab X
  330. @tab Only uncompressed GIFs are generated.
  331. @item BMP @tab X @tab X
  332. @tab Microsoft BMP image
  333. @item DPX @tab X @tab X
  334. @tab Digital Picture Exchange
  335. @item EXR @tab @tab X
  336. @tab OpenEXR
  337. @item JPEG @tab X @tab X
  338. @tab Progressive JPEG is not supported.
  339. @item JPEG 2000 @tab X @tab X
  340. @item JPEG-LS @tab X @tab X
  341. @item LJPEG @tab X @tab
  342. @tab Lossless JPEG
  343. @item PAM @tab X @tab X
  344. @tab PAM is a PNM extension with alpha support.
  345. @item PBM @tab X @tab X
  346. @tab Portable BitMap image
  347. @item PCX @tab X @tab X
  348. @tab PC Paintbrush
  349. @item PGM @tab X @tab X
  350. @tab Portable GrayMap image
  351. @item PGMYUV @tab X @tab X
  352. @tab PGM with U and V components in YUV 4:2:0
  353. @item PIC @tab @tab X
  354. @tab Pictor/PC Paint
  355. @item PNG @tab X @tab X
  356. @item PPM @tab X @tab X
  357. @tab Portable PixelMap image
  358. @item PTX @tab @tab X
  359. @tab V.Flash PTX format
  360. @item SGI @tab X @tab X
  361. @tab SGI RGB image format
  362. @item Sun Rasterfile @tab X @tab X
  363. @tab Sun RAS image format
  364. @item TIFF @tab X @tab X
  365. @tab YUV, JPEG and some extension is not supported yet.
  366. @item Truevision Targa @tab X @tab X
  367. @tab Targa (.TGA) image format
  368. @item XBM @tab X @tab X
  369. @tab X BitMap image format
  370. @item XWD @tab X @tab X
  371. @tab X Window Dump image format
  372. @end multitable
  373. @code{X} means that encoding (resp. decoding) is supported.
  374. @code{E} means that support is provided through an external library.
  375. @section Video Codecs
  376. @multitable @columnfractions .4 .1 .1 .4
  377. @item Name @tab Encoding @tab Decoding @tab Comments
  378. @item 4X Movie @tab @tab X
  379. @tab Used in certain computer games.
  380. @item 8088flex TMV @tab @tab X
  381. @item 8SVX exponential @tab @tab X
  382. @item 8SVX fibonacci @tab @tab X
  383. @item A64 multicolor @tab X @tab
  384. @tab Creates video suitable to be played on a commodore 64 (multicolor mode).
  385. @item American Laser Games MM @tab @tab X
  386. @tab Used in games like Mad Dog McCree.
  387. @item AMV Video @tab X @tab X
  388. @tab Used in Chinese MP3 players.
  389. @item ANSI/ASCII art @tab @tab X
  390. @item Apple MJPEG-B @tab @tab X
  391. @item Apple ProRes @tab X @tab X
  392. @item Apple QuickDraw @tab @tab X
  393. @tab fourcc: qdrw
  394. @item Asus v1 @tab X @tab X
  395. @tab fourcc: ASV1
  396. @item Asus v2 @tab X @tab X
  397. @tab fourcc: ASV2
  398. @item ATI VCR1 @tab @tab X
  399. @tab fourcc: VCR1
  400. @item ATI VCR2 @tab @tab X
  401. @tab fourcc: VCR2
  402. @item Auravision Aura @tab @tab X
  403. @item Auravision Aura 2 @tab @tab X
  404. @item Autodesk Animator Flic video @tab @tab X
  405. @item Autodesk RLE @tab @tab X
  406. @tab fourcc: AASC
  407. @item Avid 1:1 10-bit RGB Packer @tab X @tab X
  408. @tab fourcc: AVrp
  409. @item AVS (Audio Video Standard) video @tab @tab X
  410. @tab Video encoding used by the Creature Shock game.
  411. @item AYUV @tab X @tab X
  412. @tab Microsoft uncompressed packed 4:4:4:4
  413. @item Beam Software VB @tab @tab X
  414. @item Bethesda VID video @tab @tab X
  415. @tab Used in some games from Bethesda Softworks.
  416. @item Bink Video @tab @tab X
  417. @item Bitmap Brothers JV video @tab @tab X
  418. @item y41p Brooktree uncompressed 4:1:1 12-bit @tab X @tab X
  419. @item Brute Force & Ignorance @tab @tab X
  420. @tab Used in the game Flash Traffic: City of Angels.
  421. @item C93 video @tab @tab X
  422. @tab Codec used in Cyberia game.
  423. @item CamStudio @tab @tab X
  424. @tab fourcc: CSCD
  425. @item CD+G @tab @tab X
  426. @tab Video codec for CD+G karaoke disks
  427. @item CDXL @tab @tab X
  428. @tab Amiga CD video codec
  429. @item Chinese AVS video @tab E @tab X
  430. @tab AVS1-P2, JiZhun profile, encoding through external library libxavs
  431. @item Delphine Software International CIN video @tab @tab X
  432. @tab Codec used in Delphine Software International games.
  433. @item Discworld II BMV Video @tab @tab X
  434. @item Cinepak @tab @tab X
  435. @item Cirrus Logic AccuPak @tab X @tab X
  436. @tab fourcc: CLJR
  437. @item Creative YUV (CYUV) @tab @tab X
  438. @item DFA @tab @tab X
  439. @tab Codec used in Chronomaster game.
  440. @item Dirac @tab E @tab X
  441. @tab supported through external library libschroedinger
  442. @item Deluxe Paint Animation @tab @tab X
  443. @item DNxHD @tab X @tab X
  444. @tab aka SMPTE VC3
  445. @item Duck TrueMotion 1.0 @tab @tab X
  446. @tab fourcc: DUCK
  447. @item Duck TrueMotion 2.0 @tab @tab X
  448. @tab fourcc: TM20
  449. @item DV (Digital Video) @tab X @tab X
  450. @item Dxtory capture format @tab @tab X
  451. @item Feeble Files/ScummVM DXA @tab @tab X
  452. @tab Codec originally used in Feeble Files game.
  453. @item Electronic Arts CMV video @tab @tab X
  454. @tab Used in NHL 95 game.
  455. @item Electronic Arts Madcow video @tab @tab X
  456. @item Electronic Arts TGV video @tab @tab X
  457. @item Electronic Arts TGQ video @tab @tab X
  458. @item Electronic Arts TQI video @tab @tab X
  459. @item Escape 124 @tab @tab X
  460. @item Escape 130 @tab @tab X
  461. @item FFmpeg video codec #1 @tab X @tab X
  462. @tab lossless codec (fourcc: FFV1)
  463. @item Flash Screen Video v1 @tab X @tab X
  464. @tab fourcc: FSV1
  465. @item Flash Screen Video v2 @tab X @tab X
  466. @item Flash Video (FLV) @tab X @tab X
  467. @tab Sorenson H.263 used in Flash
  468. @item Forward Uncompressed @tab @tab X
  469. @item Fraps @tab @tab X
  470. @item H.261 @tab X @tab X
  471. @item H.263 / H.263-1996 @tab X @tab X
  472. @item H.263+ / H.263-1998 / H.263 version 2 @tab X @tab X
  473. @item H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 @tab E @tab X
  474. @tab encoding supported through external library libx264
  475. @item H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 (VDPAU acceleration) @tab E @tab X
  476. @item HuffYUV @tab X @tab X
  477. @item HuffYUV FFmpeg variant @tab X @tab X
  478. @item IBM Ultimotion @tab @tab X
  479. @tab fourcc: ULTI
  480. @item id Cinematic video @tab @tab X
  481. @tab Used in Quake II.
  482. @item id RoQ video @tab X @tab X
  483. @tab Used in Quake III, Jedi Knight 2, other computer games.
  484. @item IFF ILBM @tab @tab X
  485. @tab IFF interleaved bitmap
  486. @item IFF ByteRun1 @tab @tab X
  487. @tab IFF run length encoded bitmap
  488. @item Intel H.263 @tab @tab X
  489. @item Intel Indeo 2 @tab @tab X
  490. @item Intel Indeo 3 @tab @tab X
  491. @item Intel Indeo 4 @tab @tab X
  492. @item Intel Indeo 5 @tab @tab X
  493. @item Interplay C93 @tab @tab X
  494. @tab Used in the game Cyberia from Interplay.
  495. @item Interplay MVE video @tab @tab X
  496. @tab Used in Interplay .MVE files.
  497. @item J2K @tab X @tab X
  498. @item Karl Morton's video codec @tab @tab X
  499. @tab Codec used in Worms games.
  500. @item Kega Game Video (KGV1) @tab @tab X
  501. @tab Kega emulator screen capture codec.
  502. @item Lagarith @tab @tab X
  503. @item LCL (LossLess Codec Library) MSZH @tab @tab X
  504. @item LCL (LossLess Codec Library) ZLIB @tab E @tab E
  505. @item LOCO @tab @tab X
  506. @item lossless MJPEG @tab X @tab X
  507. @item Microsoft RLE @tab @tab X
  508. @item Microsoft Video 1 @tab @tab X
  509. @item Mimic @tab @tab X
  510. @tab Used in MSN Messenger Webcam streams.
  511. @item Miro VideoXL @tab @tab X
  512. @tab fourcc: VIXL
  513. @item MJPEG (Motion JPEG) @tab X @tab X
  514. @item Mobotix MxPEG video @tab @tab X
  515. @item Motion Pixels video @tab @tab X
  516. @item MPEG-1 video @tab X @tab X
  517. @item MPEG-1/2 video XvMC (X-Video Motion Compensation) @tab @tab X
  518. @item MPEG-1/2 video (VDPAU acceleration) @tab @tab X
  519. @item MPEG-2 video @tab X @tab X
  520. @item MPEG-4 part 2 @tab X @tab X
  521. @tab libxvidcore can be used alternatively for encoding.
  522. @item MPEG-4 part 2 Microsoft variant version 1 @tab @tab X
  523. @item MPEG-4 part 2 Microsoft variant version 2 @tab X @tab X
  524. @item MPEG-4 part 2 Microsoft variant version 3 @tab X @tab X
  525. @item Nintendo Gamecube THP video @tab @tab X
  526. @item NuppelVideo/RTjpeg @tab @tab X
  527. @tab Video encoding used in NuppelVideo files.
  528. @item On2 VP3 @tab @tab X
  529. @tab still experimental
  530. @item On2 VP5 @tab @tab X
  531. @tab fourcc: VP50
  532. @item On2 VP6 @tab @tab X
  533. @tab fourcc: VP60,VP61,VP62
  534. @item VP8 @tab E @tab X
  535. @tab fourcc: VP80, encoding supported through external library libvpx
  536. @item planar RGB @tab @tab X
  537. @tab fourcc: 8BPS
  538. @item Prores @tab @tab X
  539. @tab fourcc: apch,apcn,apcs,apco
  540. @item Q-team QPEG @tab @tab X
  541. @tab fourccs: QPEG, Q1.0, Q1.1
  542. @item QuickTime 8BPS video @tab @tab X
  543. @item QuickTime Animation (RLE) video @tab X @tab X
  544. @tab fourcc: 'rle '
  545. @item QuickTime Graphics (SMC) @tab @tab X
  546. @tab fourcc: 'smc '
  547. @item QuickTime video (RPZA) @tab @tab X
  548. @tab fourcc: rpza
  549. @item R10K AJA Kona 10-bit RGB Codec @tab X @tab X
  550. @item R210 Quicktime Uncompressed RGB 10-bit @tab X @tab X
  551. @item Raw Video @tab X @tab X
  552. @item RealVideo 1.0 @tab X @tab X
  553. @item RealVideo 2.0 @tab X @tab X
  554. @item RealVideo 3.0 @tab @tab X
  555. @tab still far from ideal
  556. @item RealVideo 4.0 @tab @tab X
  557. @item Renderware TXD (TeXture Dictionary) @tab @tab X
  558. @tab Texture dictionaries used by the Renderware Engine.
  559. @item RL2 video @tab @tab X
  560. @tab used in some games by Entertainment Software Partners
  561. @item Sierra VMD video @tab @tab X
  562. @tab Used in Sierra VMD files.
  563. @item Smacker video @tab @tab X
  564. @tab Video encoding used in Smacker.
  565. @item SMPTE VC-1 @tab @tab X
  566. @item Snow @tab X @tab X
  567. @tab experimental wavelet codec (fourcc: SNOW)
  568. @item Sony PlayStation MDEC (Motion DECoder) @tab @tab X
  569. @item Sorenson Vector Quantizer 1 @tab X @tab X
  570. @tab fourcc: SVQ1
  571. @item Sorenson Vector Quantizer 3 @tab @tab X
  572. @tab fourcc: SVQ3
  573. @item Sunplus JPEG (SP5X) @tab @tab X
  574. @tab fourcc: SP5X
  575. @item TechSmith Screen Capture Codec @tab @tab X
  576. @tab fourcc: TSCC
  577. @item Theora @tab E @tab X
  578. @tab encoding supported through external library libtheora
  579. @item Tiertex Limited SEQ video @tab @tab X
  580. @tab Codec used in DOS CD-ROM FlashBack game.
  581. @item Ut Video @tab @tab X
  582. @item v210 QuickTime uncompressed 4:2:2 10-bit @tab X @tab X
  583. @item v308 QuickTime uncompressed 4:4:4 @tab X @tab X
  584. @item v408 QuickTime uncompressed 4:4:4:4 @tab X @tab X
  585. @item v410 QuickTime uncompressed 4:4:4 10-bit @tab X @tab X
  586. @item VBLE Lossless Codec @tab @tab X
  587. @item VMware Screen Codec / VMware Video @tab @tab X
  588. @tab Codec used in videos captured by VMware.
  589. @item Westwood Studios VQA (Vector Quantized Animation) video @tab @tab X
  590. @item Windows Media Image @tab @tab X
  591. @item Windows Media Video 7 @tab X @tab X
  592. @item Windows Media Video 8 @tab X @tab X
  593. @item Windows Media Video 9 @tab @tab X
  594. @tab not completely working
  595. @item Wing Commander III / Xan @tab @tab X
  596. @tab Used in Wing Commander III .MVE files.
  597. @item Wing Commander IV / Xan @tab @tab X
  598. @tab Used in Wing Commander IV.
  599. @item Winnov WNV1 @tab @tab X
  600. @item WMV7 @tab X @tab X
  601. @item YAMAHA SMAF @tab X @tab X
  602. @item Psygnosis YOP Video @tab @tab X
  603. @item yuv4 @tab X @tab X
  604. @tab libquicktime uncompressed packed 4:2:0
  605. @item ZLIB @tab X @tab X
  606. @tab part of LCL, encoder experimental
  607. @item Zip Motion Blocks Video @tab X @tab X
  608. @tab Encoder works only in PAL8.
  609. @end multitable
  610. @code{X} means that encoding (resp. decoding) is supported.
  611. @code{E} means that support is provided through an external library.
  612. @section Audio Codecs
  613. @multitable @columnfractions .4 .1 .1 .4
  614. @item Name @tab Encoding @tab Decoding @tab Comments
  615. @item 8SVX audio @tab @tab X
  616. @item AAC+ @tab E @tab X
  617. @tab encoding supported through external library libaacplus
  618. @item AAC @tab E @tab X
  619. @tab encoding supported through external library libfaac and libvo-aacenc
  620. @item AC-3 @tab IX @tab X
  621. @item ADPCM 4X Movie @tab @tab X
  622. @item ADPCM CDROM XA @tab @tab X
  623. @item ADPCM Creative Technology @tab @tab X
  624. @tab 16 -> 4, 8 -> 4, 8 -> 3, 8 -> 2
  625. @item ADPCM Electronic Arts @tab @tab X
  626. @tab Used in various EA titles.
  627. @item ADPCM Electronic Arts Maxis CDROM XS @tab @tab X
  628. @tab Used in Sim City 3000.
  629. @item ADPCM Electronic Arts R1 @tab @tab X
  630. @item ADPCM Electronic Arts R2 @tab @tab X
  631. @item ADPCM Electronic Arts R3 @tab @tab X
  632. @item ADPCM Electronic Arts XAS @tab @tab X
  633. @item ADPCM G.722 @tab X @tab X
  634. @item ADPCM G.726 @tab X @tab X
  635. @item ADPCM IMA AMV @tab @tab X
  636. @tab Used in AMV files
  637. @item ADPCM IMA Electronic Arts EACS @tab @tab X
  638. @item ADPCM IMA Electronic Arts SEAD @tab @tab X
  639. @item ADPCM IMA Funcom @tab @tab X
  640. @item ADPCM IMA QuickTime @tab X @tab X
  641. @item ADPCM IMA Loki SDL MJPEG @tab @tab X
  642. @item ADPCM IMA WAV @tab X @tab X
  643. @item ADPCM IMA Westwood @tab @tab X
  644. @item ADPCM ISS IMA @tab @tab X
  645. @tab Used in FunCom games.
  646. @item ADPCM IMA Duck DK3 @tab @tab X
  647. @tab Used in some Sega Saturn console games.
  648. @item ADPCM IMA Duck DK4 @tab @tab X
  649. @tab Used in some Sega Saturn console games.
  650. @item ADPCM Microsoft @tab X @tab X
  651. @item ADPCM MS IMA @tab X @tab X
  652. @item ADPCM Nintendo Gamecube THP @tab @tab X
  653. @item ADPCM QT IMA @tab X @tab X
  654. @item ADPCM SEGA CRI ADX @tab X @tab X
  655. @tab Used in Sega Dreamcast games.
  656. @item ADPCM Shockwave Flash @tab X @tab X
  657. @item ADPCM SMJPEG IMA @tab @tab X
  658. @tab Used in certain Loki game ports.
  659. @item ADPCM Sound Blaster Pro 2-bit @tab @tab X
  660. @item ADPCM Sound Blaster Pro 2.6-bit @tab @tab X
  661. @item ADPCM Sound Blaster Pro 4-bit @tab @tab X
  662. @item ADPCM Westwood Studios IMA @tab @tab X
  663. @tab Used in Westwood Studios games like Command and Conquer.
  664. @item ADPCM Yamaha @tab X @tab X
  665. @item AMR-NB @tab E @tab X
  666. @tab encoding supported through external library libopencore-amrnb
  667. @item AMR-WB @tab E @tab X
  668. @tab encoding supported through external library libvo-amrwbenc
  669. @item Apple lossless audio @tab X @tab X
  670. @tab QuickTime fourcc 'alac'
  671. @item Atrac 1 @tab @tab X
  672. @item Atrac 3 @tab @tab X
  673. @item Bink Audio @tab @tab X
  674. @tab Used in Bink and Smacker files in many games.
  675. @item CELT @tab @tab E
  676. @tab decoding supported through external library libcelt
  677. @item Delphine Software International CIN audio @tab @tab X
  678. @tab Codec used in Delphine Software International games.
  679. @item Discworld II BMV Audio @tab @tab X
  680. @item COOK @tab @tab X
  681. @tab All versions except 5.1 are supported.
  682. @item DCA (DTS Coherent Acoustics) @tab X @tab X
  683. @item DPCM id RoQ @tab X @tab X
  684. @tab Used in Quake III, Jedi Knight 2 and other computer games.
  685. @item DPCM Interplay @tab @tab X
  686. @tab Used in various Interplay computer games.
  687. @item DPCM Sierra Online @tab @tab X
  688. @tab Used in Sierra Online game audio files.
  689. @item DPCM Sol @tab @tab X
  690. @item DPCM Xan @tab @tab X
  691. @tab Used in Origin's Wing Commander IV AVI files.
  692. @item DSP Group TrueSpeech @tab @tab X
  693. @item DV audio @tab @tab X
  694. @item Enhanced AC-3 @tab X @tab X
  695. @item FLAC (Free Lossless Audio Codec) @tab X @tab IX
  696. @item G.723.1 @tab X @tab X
  697. @item G.729 @tab @tab X
  698. @item GSM @tab E @tab X
  699. @tab encoding supported through external library libgsm
  700. @item GSM Microsoft variant @tab E @tab X
  701. @tab encoding supported through external library libgsm
  702. @item IMC (Intel Music Coder) @tab @tab X
  703. @item MACE (Macintosh Audio Compression/Expansion) 3:1 @tab @tab X
  704. @item MACE (Macintosh Audio Compression/Expansion) 6:1 @tab @tab X
  705. @item MLP (Meridian Lossless Packing) @tab @tab X
  706. @tab Used in DVD-Audio discs.
  707. @item Monkey's Audio @tab @tab X
  708. @tab Only versions 3.97-3.99 are supported.
  709. @item MP1 (MPEG audio layer 1) @tab @tab IX
  710. @item MP2 (MPEG audio layer 2) @tab IX @tab IX
  711. @item MP3 (MPEG audio layer 3) @tab E @tab IX
  712. @tab encoding supported through external library LAME, ADU MP3 and MP3onMP4 also supported
  713. @item MPEG-4 Audio Lossless Coding (ALS) @tab @tab X
  714. @item Musepack SV7 @tab @tab X
  715. @item Musepack SV8 @tab @tab X
  716. @item Nellymoser Asao @tab X @tab X
  717. @item PCM A-law @tab X @tab X
  718. @item PCM mu-law @tab X @tab X
  719. @item PCM 16-bit little-endian planar @tab @tab X
  720. @item PCM 32-bit floating point big-endian @tab X @tab X
  721. @item PCM 32-bit floating point little-endian @tab X @tab X
  722. @item PCM 64-bit floating point big-endian @tab X @tab X
  723. @item PCM 64-bit floating point little-endian @tab X @tab X
  724. @item PCM D-Cinema audio signed 24-bit @tab X @tab X
  725. @item PCM signed 8-bit @tab X @tab X
  726. @item PCM signed 16-bit big-endian @tab X @tab X
  727. @item PCM signed 16-bit little-endian @tab X @tab X
  728. @item PCM signed 24-bit big-endian @tab X @tab X
  729. @item PCM signed 24-bit little-endian @tab X @tab X
  730. @item PCM signed 32-bit big-endian @tab X @tab X
  731. @item PCM signed 32-bit little-endian @tab X @tab X
  732. @item PCM signed 16/20/24-bit big-endian in MPEG-TS @tab @tab X
  733. @item PCM unsigned 8-bit @tab X @tab X
  734. @item PCM unsigned 16-bit big-endian @tab X @tab X
  735. @item PCM unsigned 16-bit little-endian @tab X @tab X
  736. @item PCM unsigned 24-bit big-endian @tab X @tab X
  737. @item PCM unsigned 24-bit little-endian @tab X @tab X
  738. @item PCM unsigned 32-bit big-endian @tab X @tab X
  739. @item PCM unsigned 32-bit little-endian @tab X @tab X
  740. @item PCM Zork @tab @tab X
  741. @item QCELP / PureVoice @tab @tab X
  742. @item QDesign Music Codec 2 @tab @tab X
  743. @tab There are still some distortions.
  744. @item RealAudio 1.0 (14.4K) @tab X @tab X
  745. @tab Real 14400 bit/s codec
  746. @item RealAudio 2.0 (28.8K) @tab @tab X
  747. @tab Real 28800 bit/s codec
  748. @item RealAudio 3.0 (dnet) @tab IX @tab X
  749. @tab Real low bitrate AC-3 codec
  750. @item RealAudio Lossless @tab @tab X
  751. @item RealAudio SIPR / ACELP.NET @tab @tab X
  752. @item Shorten @tab @tab X
  753. @item Sierra VMD audio @tab @tab X
  754. @tab Used in Sierra VMD files.
  755. @item Smacker audio @tab @tab X
  756. @item SMPTE 302M AES3 audio @tab @tab X
  757. @item Sonic @tab X @tab X
  758. @tab experimental codec
  759. @item Sonic lossless @tab X @tab X
  760. @tab experimental codec
  761. @item Speex @tab E @tab E
  762. @tab supported through external library libspeex
  763. @item True Audio (TTA) @tab @tab X
  764. @item TrueHD @tab @tab X
  765. @tab Used in HD-DVD and Blu-Ray discs.
  766. @item TwinVQ (VQF flavor) @tab @tab X
  767. @item Vorbis @tab E @tab X
  768. @tab A native but very primitive encoder exists.
  769. @item WavPack @tab @tab X
  770. @item Westwood Audio (SND1) @tab @tab X
  771. @item Windows Media Audio 1 @tab X @tab X
  772. @item Windows Media Audio 2 @tab X @tab X
  773. @item Windows Media Audio Lossless @tab @tab X
  774. @item Windows Media Audio Pro @tab @tab X
  775. @item Windows Media Audio Voice @tab @tab X
  776. @end multitable
  777. @code{X} means that encoding (resp. decoding) is supported.
  778. @code{E} means that support is provided through an external library.
  779. @code{I} means that an integer-only version is available, too (ensures high
  780. performance on systems without hardware floating point support).
  781. @section Subtitle Formats
  782. @multitable @columnfractions .4 .1 .1 .1 .1
  783. @item Name @tab Muxing @tab Demuxing @tab Encoding @tab Decoding
  784. @item SSA/ASS @tab X @tab X @tab X @tab X
  785. @item DVB @tab X @tab X @tab X @tab X
  786. @item DVD @tab X @tab X @tab X @tab X
  787. @item JACOsub @tab X @tab X @tab @tab X
  788. @item MicroDVD @tab X @tab X @tab @tab X
  789. @item PGS @tab @tab @tab @tab X
  790. @item SubRip (SRT) @tab X @tab X @tab X @tab X
  791. @item XSUB @tab @tab @tab X @tab X
  792. @end multitable
  793. @code{X} means that the feature is supported.
  794. @section Network Protocols
  795. @multitable @columnfractions .4 .1
  796. @item Name @tab Support
  797. @item Apple HTTP Live Streaming @tab X
  798. @item file @tab X
  799. @item Gopher @tab X
  800. @item HTTP @tab X
  801. @item MMS @tab X
  802. @item pipe @tab X
  803. @item RTP @tab X
  804. @item TCP @tab X
  805. @item UDP @tab X
  806. @end multitable
  807. @code{X} means that the protocol is supported.
  808. @section Input/Output Devices
  809. @multitable @columnfractions .4 .1 .1
  810. @item Name @tab Input @tab Output
  811. @item ALSA @tab X @tab X
  812. @item BKTR @tab X @tab
  813. @item DV1394 @tab X @tab
  814. @item Linux framebuffer @tab X @tab
  815. @item JACK @tab X @tab
  816. @item LIBCDIO @tab X
  817. @item LIBDC1394 @tab X @tab
  818. @item OSS @tab X @tab X
  819. @item Pulseaudio @tab X @tab
  820. @item Video4Linux2 @tab X @tab
  821. @item VfW capture @tab X @tab
  822. @item X11 grabbing @tab X @tab
  823. @end multitable
  824. @code{X} means that input/output is supported.
  825. @section Timecode
  826. @multitable @columnfractions .4 .1 .1
  827. @item Codec/format @tab Read @tab Write
  828. @item DV @tab X @tab X
  829. @item GXF @tab X @tab X
  830. @item MOV @tab X @tab
  831. @item MPEG1/2 @tab X @tab X
  832. @item MXF @tab X @tab X
  833. @end multitable
  834. @bye