audio_mix_matrix.c 14 KB

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  1. /*
  2. * Copyright (C) 2011 Michael Niedermayer (michaelni@gmx.at)
  3. * Copyright (c) 2012 Justin Ruggles <justin.ruggles@gmail.com>
  4. *
  5. * This file is part of Libav.
  6. *
  7. * Libav is free software; you can redistribute it and/or
  8. * modify it under the terms of the GNU Lesser General Public
  9. * License as published by the Free Software Foundation; either
  10. * version 2.1 of the License, or (at your option) any later version.
  11. *
  12. * Libav is distributed in the hope that it will be useful,
  13. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  14. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  15. * Lesser General Public License for more details.
  16. *
  17. * You should have received a copy of the GNU Lesser General Public
  18. * License along with Libav; if not, write to the Free Software
  19. * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
  20. */
  21. #include <stdint.h>
  22. #include "libavutil/libm.h"
  23. #include "libavutil/samplefmt.h"
  24. #include "avresample.h"
  25. #include "internal.h"
  26. #include "audio_data.h"
  27. #include "audio_mix.h"
  28. /* channel positions */
  29. #define FRONT_LEFT 0
  30. #define FRONT_RIGHT 1
  31. #define FRONT_CENTER 2
  32. #define LOW_FREQUENCY 3
  33. #define BACK_LEFT 4
  34. #define BACK_RIGHT 5
  35. #define FRONT_LEFT_OF_CENTER 6
  36. #define FRONT_RIGHT_OF_CENTER 7
  37. #define BACK_CENTER 8
  38. #define SIDE_LEFT 9
  39. #define SIDE_RIGHT 10
  40. #define TOP_CENTER 11
  41. #define TOP_FRONT_LEFT 12
  42. #define TOP_FRONT_CENTER 13
  43. #define TOP_FRONT_RIGHT 14
  44. #define TOP_BACK_LEFT 15
  45. #define TOP_BACK_CENTER 16
  46. #define TOP_BACK_RIGHT 17
  47. #define STEREO_LEFT 29
  48. #define STEREO_RIGHT 30
  49. #define WIDE_LEFT 31
  50. #define WIDE_RIGHT 32
  51. #define SURROUND_DIRECT_LEFT 33
  52. #define SURROUND_DIRECT_RIGHT 34
  53. static av_always_inline int even(uint64_t layout)
  54. {
  55. return (!layout || (layout & (layout - 1)));
  56. }
  57. static int sane_layout(uint64_t layout)
  58. {
  59. /* check that there is at least 1 front speaker */
  60. if (!(layout & AV_CH_LAYOUT_SURROUND))
  61. return 0;
  62. /* check for left/right symmetry */
  63. if (!even(layout & (AV_CH_FRONT_LEFT | AV_CH_FRONT_RIGHT)) ||
  64. !even(layout & (AV_CH_SIDE_LEFT | AV_CH_SIDE_RIGHT)) ||
  65. !even(layout & (AV_CH_BACK_LEFT | AV_CH_BACK_RIGHT)) ||
  66. !even(layout & (AV_CH_FRONT_LEFT_OF_CENTER | AV_CH_FRONT_RIGHT_OF_CENTER)) ||
  67. !even(layout & (AV_CH_TOP_FRONT_LEFT | AV_CH_TOP_FRONT_RIGHT)) ||
  68. !even(layout & (AV_CH_TOP_BACK_LEFT | AV_CH_TOP_BACK_RIGHT)) ||
  69. !even(layout & (AV_CH_STEREO_LEFT | AV_CH_STEREO_RIGHT)) ||
  70. !even(layout & (AV_CH_WIDE_LEFT | AV_CH_WIDE_RIGHT)) ||
  71. !even(layout & (AV_CH_SURROUND_DIRECT_LEFT | AV_CH_SURROUND_DIRECT_RIGHT)))
  72. return 0;
  73. return 1;
  74. }
  75. int avresample_build_matrix(uint64_t in_layout, uint64_t out_layout,
  76. double center_mix_level, double surround_mix_level,
  77. double lfe_mix_level, int normalize,
  78. double *matrix_out, int stride)
  79. {
  80. int i, j, out_i, out_j;
  81. double matrix[64][64] = {{0}};
  82. int64_t unaccounted = in_layout & ~out_layout;
  83. double maxcoef = 0;
  84. int in_channels, out_channels;
  85. in_channels = av_get_channel_layout_nb_channels( in_layout);
  86. out_channels = av_get_channel_layout_nb_channels(out_layout);
  87. memset(matrix_out, 0, out_channels * stride * sizeof(*matrix_out));
  88. /* check if layouts are supported */
  89. if (!in_layout || in_channels > AVRESAMPLE_MAX_CHANNELS)
  90. return AVERROR(EINVAL);
  91. if (!out_layout || out_channels > AVRESAMPLE_MAX_CHANNELS)
  92. return AVERROR(EINVAL);
  93. /* check if layouts are unbalanced or abnormal */
  94. if (!sane_layout(in_layout) || !sane_layout(out_layout))
  95. return AVERROR_PATCHWELCOME;
  96. /* route matching input/output channels */
  97. for (i = 0; i < 64; i++) {
  98. if (in_layout & out_layout & (1ULL << i))
  99. matrix[i][i] = 1.0;
  100. }
  101. /* mix front center to front left/right */
  102. if (unaccounted & AV_CH_FRONT_CENTER) {
  103. if ((out_layout & AV_CH_LAYOUT_STEREO) == AV_CH_LAYOUT_STEREO) {
  104. matrix[FRONT_LEFT ][FRONT_CENTER] += M_SQRT1_2;
  105. matrix[FRONT_RIGHT][FRONT_CENTER] += M_SQRT1_2;
  106. } else
  107. return AVERROR_PATCHWELCOME;
  108. }
  109. /* mix front left/right to center */
  110. if (unaccounted & AV_CH_LAYOUT_STEREO) {
  111. if (out_layout & AV_CH_FRONT_CENTER) {
  112. matrix[FRONT_CENTER][FRONT_LEFT ] += M_SQRT1_2;
  113. matrix[FRONT_CENTER][FRONT_RIGHT] += M_SQRT1_2;
  114. /* mix left/right/center to center */
  115. if (in_layout & AV_CH_FRONT_CENTER)
  116. matrix[FRONT_CENTER][FRONT_CENTER] = center_mix_level * M_SQRT2;
  117. } else
  118. return AVERROR_PATCHWELCOME;
  119. }
  120. /* mix back center to back, side, or front */
  121. if (unaccounted & AV_CH_BACK_CENTER) {
  122. if (out_layout & AV_CH_BACK_LEFT) {
  123. matrix[BACK_LEFT ][BACK_CENTER] += M_SQRT1_2;
  124. matrix[BACK_RIGHT][BACK_CENTER] += M_SQRT1_2;
  125. } else if (out_layout & AV_CH_SIDE_LEFT) {
  126. matrix[SIDE_LEFT ][BACK_CENTER] += M_SQRT1_2;
  127. matrix[SIDE_RIGHT][BACK_CENTER] += M_SQRT1_2;
  128. } else if (out_layout & AV_CH_FRONT_LEFT) {
  129. matrix[FRONT_LEFT ][BACK_CENTER] += surround_mix_level * M_SQRT1_2;
  130. matrix[FRONT_RIGHT][BACK_CENTER] += surround_mix_level * M_SQRT1_2;
  131. } else if (out_layout & AV_CH_FRONT_CENTER) {
  132. matrix[FRONT_CENTER][BACK_CENTER] += surround_mix_level * M_SQRT1_2;
  133. } else
  134. return AVERROR_PATCHWELCOME;
  135. }
  136. /* mix back left/right to back center, side, or front */
  137. if (unaccounted & AV_CH_BACK_LEFT) {
  138. if (out_layout & AV_CH_BACK_CENTER) {
  139. matrix[BACK_CENTER][BACK_LEFT ] += M_SQRT1_2;
  140. matrix[BACK_CENTER][BACK_RIGHT] += M_SQRT1_2;
  141. } else if (out_layout & AV_CH_SIDE_LEFT) {
  142. /* if side channels do not exist in the input, just copy back
  143. channels to side channels, otherwise mix back into side */
  144. if (in_layout & AV_CH_SIDE_LEFT) {
  145. matrix[SIDE_LEFT ][BACK_LEFT ] += M_SQRT1_2;
  146. matrix[SIDE_RIGHT][BACK_RIGHT] += M_SQRT1_2;
  147. } else {
  148. matrix[SIDE_LEFT ][BACK_LEFT ] += 1.0;
  149. matrix[SIDE_RIGHT][BACK_RIGHT] += 1.0;
  150. }
  151. } else if (out_layout & AV_CH_FRONT_LEFT) {
  152. matrix[FRONT_LEFT ][BACK_LEFT ] += surround_mix_level;
  153. matrix[FRONT_RIGHT][BACK_RIGHT] += surround_mix_level;
  154. } else if (out_layout & AV_CH_FRONT_CENTER) {
  155. matrix[FRONT_CENTER][BACK_LEFT ] += surround_mix_level * M_SQRT1_2;
  156. matrix[FRONT_CENTER][BACK_RIGHT] += surround_mix_level * M_SQRT1_2;
  157. } else
  158. return AVERROR_PATCHWELCOME;
  159. }
  160. /* mix side left/right into back or front */
  161. if (unaccounted & AV_CH_SIDE_LEFT) {
  162. if (out_layout & AV_CH_BACK_LEFT) {
  163. /* if back channels do not exist in the input, just copy side
  164. channels to back channels, otherwise mix side into back */
  165. if (in_layout & AV_CH_BACK_LEFT) {
  166. matrix[BACK_LEFT ][SIDE_LEFT ] += M_SQRT1_2;
  167. matrix[BACK_RIGHT][SIDE_RIGHT] += M_SQRT1_2;
  168. } else {
  169. matrix[BACK_LEFT ][SIDE_LEFT ] += 1.0;
  170. matrix[BACK_RIGHT][SIDE_RIGHT] += 1.0;
  171. }
  172. } else if (out_layout & AV_CH_BACK_CENTER) {
  173. matrix[BACK_CENTER][SIDE_LEFT ] += M_SQRT1_2;
  174. matrix[BACK_CENTER][SIDE_RIGHT] += M_SQRT1_2;
  175. } else if (out_layout & AV_CH_FRONT_LEFT) {
  176. matrix[FRONT_LEFT ][SIDE_LEFT ] += surround_mix_level;
  177. matrix[FRONT_RIGHT][SIDE_RIGHT] += surround_mix_level;
  178. } else if (out_layout & AV_CH_FRONT_CENTER) {
  179. matrix[FRONT_CENTER][SIDE_LEFT ] += surround_mix_level * M_SQRT1_2;
  180. matrix[FRONT_CENTER][SIDE_RIGHT] += surround_mix_level * M_SQRT1_2;
  181. } else
  182. return AVERROR_PATCHWELCOME;
  183. }
  184. /* mix left-of-center/right-of-center into front left/right or center */
  185. if (unaccounted & AV_CH_FRONT_LEFT_OF_CENTER) {
  186. if (out_layout & AV_CH_FRONT_LEFT) {
  187. matrix[FRONT_LEFT ][FRONT_LEFT_OF_CENTER ] += 1.0;
  188. matrix[FRONT_RIGHT][FRONT_RIGHT_OF_CENTER] += 1.0;
  189. } else if (out_layout & AV_CH_FRONT_CENTER) {
  190. matrix[FRONT_CENTER][FRONT_LEFT_OF_CENTER ] += M_SQRT1_2;
  191. matrix[FRONT_CENTER][FRONT_RIGHT_OF_CENTER] += M_SQRT1_2;
  192. } else
  193. return AVERROR_PATCHWELCOME;
  194. }
  195. /* mix LFE into front left/right or center */
  196. if (unaccounted & AV_CH_LOW_FREQUENCY) {
  197. if (out_layout & AV_CH_FRONT_CENTER) {
  198. matrix[FRONT_CENTER][LOW_FREQUENCY] += lfe_mix_level;
  199. } else if (out_layout & AV_CH_FRONT_LEFT) {
  200. matrix[FRONT_LEFT ][LOW_FREQUENCY] += lfe_mix_level * M_SQRT1_2;
  201. matrix[FRONT_RIGHT][LOW_FREQUENCY] += lfe_mix_level * M_SQRT1_2;
  202. } else
  203. return AVERROR_PATCHWELCOME;
  204. }
  205. /* transfer internal matrix to output matrix and calculate maximum
  206. per-channel coefficient sum */
  207. for (out_i = i = 0; out_i < out_channels && i < 64; i++) {
  208. double sum = 0;
  209. for (out_j = j = 0; out_j < in_channels && j < 64; j++) {
  210. matrix_out[out_i * stride + out_j] = matrix[i][j];
  211. sum += fabs(matrix[i][j]);
  212. if (in_layout & (1ULL << j))
  213. out_j++;
  214. }
  215. maxcoef = FFMAX(maxcoef, sum);
  216. if (out_layout & (1ULL << i))
  217. out_i++;
  218. }
  219. /* normalize */
  220. if (normalize && maxcoef > 1.0) {
  221. for (i = 0; i < out_channels; i++)
  222. for (j = 0; j < in_channels; j++)
  223. matrix_out[i * stride + j] /= maxcoef;
  224. }
  225. return 0;
  226. }
  227. int avresample_get_matrix(AVAudioResampleContext *avr, double *matrix,
  228. int stride)
  229. {
  230. int in_channels, out_channels, i, o;
  231. in_channels = av_get_channel_layout_nb_channels(avr->in_channel_layout);
  232. out_channels = av_get_channel_layout_nb_channels(avr->out_channel_layout);
  233. if ( in_channels < 0 || in_channels > AVRESAMPLE_MAX_CHANNELS ||
  234. out_channels < 0 || out_channels > AVRESAMPLE_MAX_CHANNELS) {
  235. av_log(avr, AV_LOG_ERROR, "Invalid channel layouts\n");
  236. return AVERROR(EINVAL);
  237. }
  238. switch (avr->mix_coeff_type) {
  239. case AV_MIX_COEFF_TYPE_Q8:
  240. if (!avr->am->matrix_q8[0]) {
  241. av_log(avr, AV_LOG_ERROR, "matrix is not set\n");
  242. return AVERROR(EINVAL);
  243. }
  244. for (o = 0; o < out_channels; o++)
  245. for (i = 0; i < in_channels; i++)
  246. matrix[o * stride + i] = avr->am->matrix_q8[o][i] / 256.0;
  247. break;
  248. case AV_MIX_COEFF_TYPE_Q15:
  249. if (!avr->am->matrix_q15[0]) {
  250. av_log(avr, AV_LOG_ERROR, "matrix is not set\n");
  251. return AVERROR(EINVAL);
  252. }
  253. for (o = 0; o < out_channels; o++)
  254. for (i = 0; i < in_channels; i++)
  255. matrix[o * stride + i] = avr->am->matrix_q15[o][i] / 32768.0;
  256. break;
  257. case AV_MIX_COEFF_TYPE_FLT:
  258. if (!avr->am->matrix_flt[0]) {
  259. av_log(avr, AV_LOG_ERROR, "matrix is not set\n");
  260. return AVERROR(EINVAL);
  261. }
  262. for (o = 0; o < out_channels; o++)
  263. for (i = 0; i < in_channels; i++)
  264. matrix[o * stride + i] = avr->am->matrix_flt[o][i];
  265. break;
  266. default:
  267. av_log(avr, AV_LOG_ERROR, "Invalid mix coeff type\n");
  268. return AVERROR(EINVAL);
  269. }
  270. return 0;
  271. }
  272. int avresample_set_matrix(AVAudioResampleContext *avr, const double *matrix,
  273. int stride)
  274. {
  275. int in_channels, out_channels, i, o;
  276. in_channels = av_get_channel_layout_nb_channels(avr->in_channel_layout);
  277. out_channels = av_get_channel_layout_nb_channels(avr->out_channel_layout);
  278. if ( in_channels < 0 || in_channels > AVRESAMPLE_MAX_CHANNELS ||
  279. out_channels < 0 || out_channels > AVRESAMPLE_MAX_CHANNELS) {
  280. av_log(avr, AV_LOG_ERROR, "Invalid channel layouts\n");
  281. return AVERROR(EINVAL);
  282. }
  283. if (avr->am->matrix)
  284. av_freep(avr->am->matrix);
  285. #define CONVERT_MATRIX(type, expr) \
  286. avr->am->matrix_## type[0] = av_mallocz(out_channels * in_channels * \
  287. sizeof(*avr->am->matrix_## type[0])); \
  288. if (!avr->am->matrix_## type[0]) \
  289. return AVERROR(ENOMEM); \
  290. for (o = 0; o < out_channels; o++) { \
  291. if (o > 0) \
  292. avr->am->matrix_## type[o] = avr->am->matrix_## type[o - 1] + \
  293. in_channels; \
  294. for (i = 0; i < in_channels; i++) { \
  295. double v = matrix[o * stride + i]; \
  296. avr->am->matrix_## type[o][i] = expr; \
  297. } \
  298. } \
  299. avr->am->matrix = (void **)avr->am->matrix_## type;
  300. switch (avr->mix_coeff_type) {
  301. case AV_MIX_COEFF_TYPE_Q8:
  302. CONVERT_MATRIX(q8, av_clip_int16(lrint(256.0 * v)))
  303. break;
  304. case AV_MIX_COEFF_TYPE_Q15:
  305. CONVERT_MATRIX(q15, av_clipl_int32(llrint(32768.0 * v)))
  306. break;
  307. case AV_MIX_COEFF_TYPE_FLT:
  308. CONVERT_MATRIX(flt, v)
  309. break;
  310. default:
  311. av_log(avr, AV_LOG_ERROR, "Invalid mix coeff type\n");
  312. return AVERROR(EINVAL);
  313. }
  314. /* TODO: detect situations where we can just swap around pointers
  315. instead of doing matrix multiplications with 0.0 and 1.0 */
  316. return 0;
  317. }