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- \input texinfo @c -*- texinfo -*-
- @documentencoding UTF-8
- @settitle Platform Specific Information
- @titlepage
- @center @titlefont{Platform Specific Information}
- @end titlepage
- @top
- @contents
- @chapter Unix-like
- Some parts of FFmpeg cannot be built with version 2.15 of the GNU
- assembler which is still provided by a few AMD64 distributions. To
- make sure your compiler really uses the required version of gas
- after a binutils upgrade, run:
- @example
- $(gcc -print-prog-name=as) --version
- @end example
- If not, then you should install a different compiler that has no
- hard-coded path to gas. In the worst case pass @code{--disable-asm}
- to configure.
- @section Advanced linking configuration
- If you compiled FFmpeg libraries statically and you want to use them to
- build your own shared library, you may need to force PIC support (with
- @code{--enable-pic} during FFmpeg configure) and add the following option
- to your project LDFLAGS:
- @example
- -Wl,-Bsymbolic
- @end example
- If your target platform requires position independent binaries, you should
- pass the correct linking flag (e.g. @code{-pie}) to @code{--extra-ldexeflags}.
- @section BSD
- BSD make will not build FFmpeg, you need to install and use GNU Make
- (@command{gmake}).
- @section (Open)Solaris
- GNU Make is required to build FFmpeg, so you have to invoke (@command{gmake}),
- standard Solaris Make will not work. When building with a non-c99 front-end
- (gcc, generic suncc) add either @code{--extra-libs=/usr/lib/values-xpg6.o}
- or @code{--extra-libs=/usr/lib/64/values-xpg6.o} to the configure options
- since the libc is not c99-compliant by default. The probes performed by
- configure may raise an exception leading to the death of configure itself
- due to a bug in the system shell. Simply invoke a different shell such as
- bash directly to work around this:
- @example
- bash ./configure
- @end example
- @anchor{Darwin}
- @section Darwin (Mac OS X, iPhone)
- The toolchain provided with Xcode is sufficient to build the basic
- unaccelerated code.
- Mac OS X on PowerPC or ARM (iPhone) requires a preprocessor from
- @url{https://github.com/FFmpeg/gas-preprocessor} or
- @url{https://github.com/yuvi/gas-preprocessor}(currently outdated) to build the optimized
- assembly functions. Put the Perl script somewhere
- in your PATH, FFmpeg's configure will pick it up automatically.
- Mac OS X on amd64 and x86 requires @command{nasm} to build most of the
- optimized assembly functions. @uref{http://www.finkproject.org/, Fink},
- @uref{https://wiki.gentoo.org/wiki/Project:Prefix, Gentoo Prefix},
- @uref{https://mxcl.github.com/homebrew/, Homebrew}
- or @uref{http://www.macports.org, MacPorts} can easily provide it.
- @chapter DOS
- Using a cross-compiler is preferred for various reasons.
- @url{http://www.delorie.com/howto/djgpp/linux-x-djgpp.html}
- @chapter OS/2
- For information about compiling FFmpeg on OS/2 see
- @url{http://www.edm2.com/index.php/FFmpeg}.
- @chapter Windows
- To get help and instructions for building FFmpeg under Windows, check out
- the FFmpeg Windows Help Forum at @url{http://ffmpeg.zeranoe.com/forum/}.
- @section Native Windows compilation using MinGW or MinGW-w64
- FFmpeg can be built to run natively on Windows using the MinGW-w64
- toolchain. Install the latest versions of MSYS2 and MinGW-w64 from
- @url{http://msys2.github.io/} and/or @url{http://mingw-w64.sourceforge.net/}.
- You can find detailed installation instructions in the download section and
- the FAQ.
- Notes:
- @itemize
- @item Building for the MSYS environment is discouraged, MSYS2 provides a full
- MinGW-w64 environment through @file{mingw64_shell.bat} or
- @file{mingw32_shell.bat} that should be used instead of the environment
- provided by @file{msys2_shell.bat}.
- @item Building using MSYS2 can be sped up by disabling implicit rules in the
- Makefile by calling @code{make -r} instead of plain @code{make}. This
- speed up is close to non-existent for normal one-off builds and is only
- noticeable when running make for a second time (for example during
- @code{make install}).
- @item In order to compile FFplay, you must have the MinGW development library
- of @uref{http://www.libsdl.org/, SDL} and @code{pkg-config} installed.
- @item By using @code{./configure --enable-shared} when configuring FFmpeg,
- you can build the FFmpeg libraries (e.g. libavutil, libavcodec,
- libavformat) as DLLs.
- @end itemize
- @subsection Native Windows compilation using MSYS2
- The MSYS2 MinGW-w64 environment provides ready to use toolchains and dependencies
- through @command{pacman}.
- Make sure to use @file{mingw64_shell.bat} or @file{mingw32_shell.bat} to have
- the correct MinGW-w64 environment. The default install provides shortcuts to
- them under @command{MinGW-w64 Win64 Shell} and @command{MinGW-w64 Win32 Shell}.
- @example
- # normal msys2 packages
- pacman -S make pkgconf diffutils
- # mingw-w64 packages and toolchains
- pacman -S mingw-w64-x86_64-nasm mingw-w64-x86_64-gcc mingw-w64-x86_64-SDL2
- @end example
- To target 32 bits replace @code{x86_64} with @code{i686} in the command above.
- @section Microsoft Visual C++ or Intel C++ Compiler for Windows
- FFmpeg can be built with MSVC 2012 or earlier using a C99-to-C89 conversion utility
- and wrapper, or with MSVC 2013 and ICL natively.
- You will need the following prerequisites:
- @itemize
- @item @uref{https://github.com/libav/c99-to-c89/, C99-to-C89 Converter & Wrapper}
- (if using MSVC 2012 or earlier)
- @item @uref{http://code.google.com/p/msinttypes/, msinttypes}
- (if using MSVC 2012 or earlier)
- @item @uref{http://msys2.github.io/, MSYS2}
- @item @uref{http://www.nasm.us/, NASM}
- (Also available via MSYS2's package manager.)
- @end itemize
- To set up a proper environment in MSYS2, you need to run @code{msys_shell.bat} from
- the Visual Studio or Intel Compiler command prompt.
- Place @code{yasm.exe} somewhere in your @code{PATH}. If using MSVC 2012 or
- earlier, place @code{c99wrap.exe} and @code{c99conv.exe} somewhere in your
- @code{PATH} as well.
- Next, make sure any other headers and libs you want to use, such as zlib, are
- located in a spot that the compiler can see. Do so by modifying the @code{LIB}
- and @code{INCLUDE} environment variables to include the @strong{Windows-style}
- paths to these directories. Alternatively, you can try to use the
- @code{--extra-cflags}/@code{--extra-ldflags} configure options. If using MSVC
- 2012 or earlier, place @code{inttypes.h} somewhere the compiler can see too.
- Finally, run:
- @example
- For MSVC:
- ./configure --toolchain=msvc
- For ICL:
- ./configure --toolchain=icl
- make
- make install
- @end example
- If you wish to compile shared libraries, add @code{--enable-shared} to your
- configure options. Note that due to the way MSVC and ICL handle DLL imports and
- exports, you cannot compile static and shared libraries at the same time, and
- enabling shared libraries will automatically disable the static ones.
- Notes:
- @itemize
- @item If you wish to build with zlib support, you will have to grab a compatible
- zlib binary from somewhere, with an MSVC import lib, or if you wish to link
- statically, you can follow the instructions below to build a compatible
- @code{zlib.lib} with MSVC. Regardless of which method you use, you must still
- follow step 3, or compilation will fail.
- @enumerate
- @item Grab the @uref{http://zlib.net/, zlib sources}.
- @item Edit @code{win32/Makefile.msc} so that it uses -MT instead of -MD, since
- this is how FFmpeg is built as well.
- @item Edit @code{zconf.h} and remove its inclusion of @code{unistd.h}. This gets
- erroneously included when building FFmpeg.
- @item Run @code{nmake -f win32/Makefile.msc}.
- @item Move @code{zlib.lib}, @code{zconf.h}, and @code{zlib.h} to somewhere MSVC
- can see.
- @end enumerate
- @item FFmpeg has been tested with the following on i686 and x86_64:
- @itemize
- @item Visual Studio 2010 Pro and Express
- @item Visual Studio 2012 Pro and Express
- @item Visual Studio 2013 Pro and Express
- @item Intel Composer XE 2013
- @item Intel Composer XE 2013 SP1
- @end itemize
- Anything else is not officially supported.
- @end itemize
- @subsection Linking to FFmpeg with Microsoft Visual C++
- If you plan to link with MSVC-built static libraries, you will need
- to make sure you have @code{Runtime Library} set to
- @code{Multi-threaded (/MT)} in your project's settings.
- You will need to define @code{inline} to something MSVC understands:
- @example
- #define inline __inline
- @end example
- Also note, that as stated in @strong{Microsoft Visual C++}, you will need
- an MSVC-compatible @uref{http://code.google.com/p/msinttypes/, inttypes.h}.
- If you plan on using import libraries created by dlltool, you must
- set @code{References} to @code{No (/OPT:NOREF)} under the linker optimization
- settings, otherwise the resulting binaries will fail during runtime.
- This is not required when using import libraries generated by @code{lib.exe}.
- This issue is reported upstream at
- @url{http://sourceware.org/bugzilla/show_bug.cgi?id=12633}.
- To create import libraries that work with the @code{/OPT:REF} option
- (which is enabled by default in Release mode), follow these steps:
- @enumerate
- @item Open the @emph{Visual Studio Command Prompt}.
- Alternatively, in a normal command line prompt, call @file{vcvars32.bat}
- which sets up the environment variables for the Visual C++ tools
- (the standard location for this file is something like
- @file{C:\Program Files (x86_\Microsoft Visual Studio 10.0\VC\bin\vcvars32.bat}).
- @item Enter the @file{bin} directory where the created LIB and DLL files
- are stored.
- @item Generate new import libraries with @command{lib.exe}:
- @example
- lib /machine:i386 /def:..\lib\foo-version.def /out:foo.lib
- @end example
- Replace @code{foo-version} and @code{foo} with the respective library names.
- @end enumerate
- @anchor{Cross compilation for Windows with Linux}
- @section Cross compilation for Windows with Linux
- You must use the MinGW cross compilation tools available at
- @url{http://www.mingw.org/}.
- Then configure FFmpeg with the following options:
- @example
- ./configure --target-os=mingw32 --cross-prefix=i386-mingw32msvc-
- @end example
- (you can change the cross-prefix according to the prefix chosen for the
- MinGW tools).
- Then you can easily test FFmpeg with @uref{http://www.winehq.com/, Wine}.
- @section Compilation under Cygwin
- Please use Cygwin 1.7.x as the obsolete 1.5.x Cygwin versions lack
- llrint() in its C library.
- Install your Cygwin with all the "Base" packages, plus the
- following "Devel" ones:
- @example
- binutils, gcc4-core, make, git, mingw-runtime, texinfo
- @end example
- In order to run FATE you will also need the following "Utils" packages:
- @example
- diffutils
- @end example
- If you want to build FFmpeg with additional libraries, download Cygwin
- "Devel" packages for Ogg and Vorbis from any Cygwin packages repository:
- @example
- libogg-devel, libvorbis-devel
- @end example
- These library packages are only available from
- @uref{http://sourceware.org/cygwinports/, Cygwin Ports}:
- @example
- yasm, libSDL-devel, libgsm-devel, libmp3lame-devel,
- speex-devel, libtheora-devel, libxvidcore-devel
- @end example
- The recommendation for x264 is to build it from source, as it evolves too
- quickly for Cygwin Ports to be up to date.
- @section Crosscompilation for Windows under Cygwin
- With Cygwin you can create Windows binaries that do not need the cygwin1.dll.
- Just install your Cygwin as explained before, plus these additional
- "Devel" packages:
- @example
- gcc-mingw-core, mingw-runtime, mingw-zlib
- @end example
- and add some special flags to your configure invocation.
- For a static build run
- @example
- ./configure --target-os=mingw32 --extra-cflags=-mno-cygwin --extra-libs=-mno-cygwin
- @end example
- and for a build with shared libraries
- @example
- ./configure --target-os=mingw32 --enable-shared --disable-static --extra-cflags=-mno-cygwin --extra-libs=-mno-cygwin
- @end example
- @bye
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