general.texi 55 KB

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  1. \input texinfo @c -*- texinfo -*-
  2. @documentencoding UTF-8
  3. @settitle General Documentation
  4. @titlepage
  5. @center @titlefont{General Documentation}
  6. @end titlepage
  7. @top
  8. @contents
  9. @chapter External libraries
  10. FFmpeg can be hooked up with a number of external libraries to add support
  11. for more formats. None of them are used by default, their use has to be
  12. explicitly requested by passing the appropriate flags to
  13. @command{./configure}.
  14. @section Alliance for Open Media libaom
  15. FFmpeg can make use of the libaom library for AV1 decoding.
  16. Go to @url{http://aomedia.org/} and follow the instructions for
  17. installing the library. Then pass @code{--enable-libaom} to configure to
  18. enable it.
  19. @section OpenJPEG
  20. FFmpeg can use the OpenJPEG libraries for encoding/decoding J2K videos. Go to
  21. @url{http://www.openjpeg.org/} to get the libraries and follow the installation
  22. instructions. To enable using OpenJPEG in FFmpeg, pass @code{--enable-libopenjpeg} to
  23. @file{./configure}.
  24. @section OpenCORE, VisualOn, and Fraunhofer libraries
  25. Spun off Google Android sources, OpenCore, VisualOn and Fraunhofer
  26. libraries provide encoders for a number of audio codecs.
  27. @float NOTE
  28. OpenCORE and VisualOn libraries are under the Apache License 2.0
  29. (see @url{http://www.apache.org/licenses/LICENSE-2.0} for details), which is
  30. incompatible to the LGPL version 2.1 and GPL version 2. You have to
  31. upgrade FFmpeg's license to LGPL version 3 (or if you have enabled
  32. GPL components, GPL version 3) by passing @code{--enable-version3} to configure in
  33. order to use it.
  34. The Fraunhofer AAC library is licensed under a license incompatible to the GPL
  35. and is not known to be compatible to the LGPL. Therefore, you have to pass
  36. @code{--enable-nonfree} to configure to use it.
  37. @end float
  38. @subsection OpenCORE AMR
  39. FFmpeg can make use of the OpenCORE libraries for AMR-NB
  40. decoding/encoding and AMR-WB decoding.
  41. Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
  42. instructions for installing the libraries.
  43. Then pass @code{--enable-libopencore-amrnb} and/or
  44. @code{--enable-libopencore-amrwb} to configure to enable them.
  45. @subsection VisualOn AMR-WB encoder library
  46. FFmpeg can make use of the VisualOn AMR-WBenc library for AMR-WB encoding.
  47. Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
  48. instructions for installing the library.
  49. Then pass @code{--enable-libvo-amrwbenc} to configure to enable it.
  50. @subsection Fraunhofer AAC library
  51. FFmpeg can make use of the Fraunhofer AAC library for AAC encoding.
  52. Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
  53. instructions for installing the library.
  54. Then pass @code{--enable-libfdk-aac} to configure to enable it.
  55. @section LAME
  56. FFmpeg can make use of the LAME library for MP3 encoding.
  57. Go to @url{http://lame.sourceforge.net/} and follow the
  58. instructions for installing the library.
  59. Then pass @code{--enable-libmp3lame} to configure to enable it.
  60. @section TwoLAME
  61. FFmpeg can make use of the TwoLAME library for MP2 encoding.
  62. Go to @url{http://www.twolame.org/} and follow the
  63. instructions for installing the library.
  64. Then pass @code{--enable-libtwolame} to configure to enable it.
  65. @section libcodec2 / codec2 general
  66. FFmpeg can make use of libcodec2 for codec2 encoding and decoding.
  67. There is currently no native decoder, so libcodec2 must be used for decoding.
  68. Go to @url{http://freedv.org/}, download "Codec 2 source archive".
  69. Build and install using CMake. Debian users can install the libcodec2-dev package instead.
  70. Once libcodec2 is installed you can pass @code{--enable-libcodec2} to configure to enable it.
  71. The easiest way to use codec2 is with .c2 files, since they contain the mode information required for decoding.
  72. To encode such a file, use a .c2 file extension and give the libcodec2 encoder the -mode option:
  73. @code{ffmpeg -i input.wav -mode 700C output.c2}.
  74. Playback is as simple as @code{ffplay output.c2}.
  75. For a list of supported modes, run @code{ffmpeg -h encoder=libcodec2}.
  76. Raw codec2 files are also supported.
  77. To make sense of them the mode in use needs to be specified as a format option:
  78. @code{ffmpeg -f codec2raw -mode 1300 -i input.raw output.wav}.
  79. @section libvpx
  80. FFmpeg can make use of the libvpx library for VP8/VP9 encoding.
  81. Go to @url{http://www.webmproject.org/} and follow the instructions for
  82. installing the library. Then pass @code{--enable-libvpx} to configure to
  83. enable it.
  84. @section libwavpack
  85. FFmpeg can make use of the libwavpack library for WavPack encoding.
  86. Go to @url{http://www.wavpack.com/} and follow the instructions for
  87. installing the library. Then pass @code{--enable-libwavpack} to configure to
  88. enable it.
  89. @section libxavs
  90. FFmpeg can make use of the libxavs library for Xavs encoding.
  91. Go to @url{http://xavs.sf.net/} and follow the instructions for
  92. installing the library. Then pass @code{--enable-libxavs} to configure to
  93. enable it.
  94. @section OpenH264
  95. FFmpeg can make use of the OpenH264 library for H.264 encoding and decoding.
  96. Go to @url{http://www.openh264.org/} and follow the instructions for
  97. installing the library. Then pass @code{--enable-libopenh264} to configure to
  98. enable it.
  99. For decoding, this library is much more limited than the built-in decoder
  100. in libavcodec; currently, this library lacks support for decoding B-frames
  101. and some other main/high profile features. (It currently only supports
  102. constrained baseline profile and CABAC.) Using it is mostly useful for
  103. testing and for taking advantage of Cisco's patent portfolio license
  104. (@url{http://www.openh264.org/BINARY_LICENSE.txt}).
  105. @section x264
  106. FFmpeg can make use of the x264 library for H.264 encoding.
  107. Go to @url{http://www.videolan.org/developers/x264.html} and follow the
  108. instructions for installing the library. Then pass @code{--enable-libx264} to
  109. configure to enable it.
  110. @float NOTE
  111. x264 is under the GNU Public License Version 2 or later
  112. (see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for
  113. details), you must upgrade FFmpeg's license to GPL in order to use it.
  114. @end float
  115. @section x265
  116. FFmpeg can make use of the x265 library for HEVC encoding.
  117. Go to @url{http://x265.org/developers.html} and follow the instructions
  118. for installing the library. Then pass @code{--enable-libx265} to configure
  119. to enable it.
  120. @float NOTE
  121. x265 is under the GNU Public License Version 2 or later
  122. (see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for
  123. details), you must upgrade FFmpeg's license to GPL in order to use it.
  124. @end float
  125. @section kvazaar
  126. FFmpeg can make use of the kvazaar library for HEVC encoding.
  127. Go to @url{https://github.com/ultravideo/kvazaar} and follow the
  128. instructions for installing the library. Then pass
  129. @code{--enable-libkvazaar} to configure to enable it.
  130. @section libilbc
  131. iLBC is a narrowband speech codec that has been made freely available
  132. by Google as part of the WebRTC project. libilbc is a packaging friendly
  133. copy of the iLBC codec. FFmpeg can make use of the libilbc library for
  134. iLBC encoding and decoding.
  135. Go to @url{https://github.com/TimothyGu/libilbc} and follow the instructions for
  136. installing the library. Then pass @code{--enable-libilbc} to configure to
  137. enable it.
  138. @section libzvbi
  139. libzvbi is a VBI decoding library which can be used by FFmpeg to decode DVB
  140. teletext pages and DVB teletext subtitles.
  141. Go to @url{http://sourceforge.net/projects/zapping/} and follow the instructions for
  142. installing the library. Then pass @code{--enable-libzvbi} to configure to
  143. enable it.
  144. @section AviSynth
  145. FFmpeg can read AviSynth scripts as input. To enable support, pass
  146. @code{--enable-avisynth} to configure. The correct headers are
  147. included in compat/avisynth/, which allows the user to enable support
  148. without needing to search for these headers themselves.
  149. For Windows, supported AviSynth variants are
  150. @url{http://avisynth.nl, AviSynth 2.6 RC1 or higher} for 32-bit builds and
  151. @url{http://avs-plus.net, AviSynth+ r1718 or higher} for 32-bit and 64-bit builds.
  152. For Linux and OS X, the supported AviSynth variant is
  153. @url{https://github.com/avxsynth/avxsynth, AvxSynth}.
  154. @float NOTE
  155. There is currently a regression in AviSynth+'s @code{capi.h} header as of
  156. October 2016, which interferes with the ability for builds of FFmpeg to use
  157. MSVC-built binaries of AviSynth. Until this is resolved, you can make sure
  158. a known good version is installed by checking out a version from before
  159. the regression occurred:
  160. @code{git clone -b MT git://github.com/AviSynth/AviSynthPlus.git @*
  161. cd AviSynthPlus @*
  162. git checkout -b oldheader b4f292b4dbfad149697fb65c6a037bb3810813f9 @*
  163. make install PREFIX=/install/prefix}
  164. @end float
  165. @float NOTE
  166. AviSynth and AvxSynth are loaded dynamically. Distributors can build FFmpeg
  167. with @code{--enable-avisynth}, and the binaries will work regardless of the
  168. end user having AviSynth or AvxSynth installed - they'll only need to be
  169. installed to use AviSynth scripts (obviously).
  170. @end float
  171. @section Intel QuickSync Video
  172. FFmpeg can use Intel QuickSync Video (QSV) for accelerated encoding and decoding
  173. of multiple codecs. To use QSV, FFmpeg must be linked against the @code{libmfx}
  174. dispatcher, which loads the actual decoding libraries.
  175. The dispatcher is open source and can be downloaded from
  176. @url{https://github.com/lu-zero/mfx_dispatch.git}. FFmpeg needs to be configured
  177. with the @code{--enable-libmfx} option and @code{pkg-config} needs to be able to
  178. locate the dispatcher's @code{.pc} files.
  179. @section AMD VCE
  180. FFmpeg can use the AMD Advanced Media Framework library for accelerated H.264
  181. and HEVC encoding on VCE enabled hardware under Windows.
  182. To enable support you must obtain the AMF framework header files from
  183. @url{https://github.com/GPUOpen-LibrariesAndSDKs/AMF.git}.
  184. Create an @code{AMF/} directory in the system include path.
  185. Copy the contents of @code{AMF/amf/public/include/} into that directory.
  186. Then configure FFmpeg with @code{--enable-amf}.
  187. @chapter Supported File Formats, Codecs or Features
  188. You can use the @code{-formats} and @code{-codecs} options to have an exhaustive list.
  189. @section File Formats
  190. FFmpeg supports the following file formats through the @code{libavformat}
  191. library:
  192. @multitable @columnfractions .4 .1 .1 .4
  193. @item Name @tab Encoding @tab Decoding @tab Comments
  194. @item 3dostr @tab @tab X
  195. @item 4xm @tab @tab X
  196. @tab 4X Technologies format, used in some games.
  197. @item 8088flex TMV @tab @tab X
  198. @item AAX @tab @tab X
  199. @tab Audible Enhanced Audio format, used in audiobooks.
  200. @item AA @tab @tab X
  201. @tab Audible Format 2, 3, and 4, used in audiobooks.
  202. @item ACT Voice @tab @tab X
  203. @tab contains G.729 audio
  204. @item Adobe Filmstrip @tab X @tab X
  205. @item Audio IFF (AIFF) @tab X @tab X
  206. @item American Laser Games MM @tab @tab X
  207. @tab Multimedia format used in games like Mad Dog McCree.
  208. @item 3GPP AMR @tab X @tab X
  209. @item Amazing Studio Packed Animation File @tab @tab X
  210. @tab Multimedia format used in game Heart Of Darkness.
  211. @item Apple HTTP Live Streaming @tab @tab X
  212. @item Artworx Data Format @tab @tab X
  213. @item Interplay ACM @tab @tab X
  214. @tab Audio only format used in some Interplay games.
  215. @item ADP @tab @tab X
  216. @tab Audio format used on the Nintendo Gamecube.
  217. @item AFC @tab @tab X
  218. @tab Audio format used on the Nintendo Gamecube.
  219. @item ADS/SS2 @tab @tab X
  220. @tab Audio format used on the PS2.
  221. @item APNG @tab X @tab X
  222. @item ASF @tab X @tab X
  223. @item AST @tab X @tab X
  224. @tab Audio format used on the Nintendo Wii.
  225. @item AVI @tab X @tab X
  226. @item AviSynth @tab @tab X
  227. @item AVR @tab @tab X
  228. @tab Audio format used on Mac.
  229. @item AVS @tab @tab X
  230. @tab Multimedia format used by the Creature Shock game.
  231. @item Beam Software SIFF @tab @tab X
  232. @tab Audio and video format used in some games by Beam Software.
  233. @item Bethesda Softworks VID @tab @tab X
  234. @tab Used in some games from Bethesda Softworks.
  235. @item Binary text @tab @tab X
  236. @item Bink @tab @tab X
  237. @tab Multimedia format used by many games.
  238. @item Bitmap Brothers JV @tab @tab X
  239. @tab Used in Z and Z95 games.
  240. @item Brute Force & Ignorance @tab @tab X
  241. @tab Used in the game Flash Traffic: City of Angels.
  242. @item BFSTM @tab @tab X
  243. @tab Audio format used on the Nintendo WiiU (based on BRSTM).
  244. @item BRSTM @tab @tab X
  245. @tab Audio format used on the Nintendo Wii.
  246. @item BWF @tab X @tab X
  247. @item codec2 (raw) @tab X @tab X
  248. @tab Must be given -mode format option to decode correctly.
  249. @item codec2 (.c2 files) @tab X @tab X
  250. @tab Contains header with version and mode info, simplifying playback.
  251. @item CRI ADX @tab X @tab X
  252. @tab Audio-only format used in console video games.
  253. @item Discworld II BMV @tab @tab X
  254. @item Interplay C93 @tab @tab X
  255. @tab Used in the game Cyberia from Interplay.
  256. @item Delphine Software International CIN @tab @tab X
  257. @tab Multimedia format used by Delphine Software games.
  258. @item Digital Speech Standard (DSS) @tab @tab X
  259. @item Canopus HQ @tab @tab X
  260. @item Canopus HQA @tab @tab X
  261. @item Canopus HQX @tab @tab X
  262. @item CD+G @tab @tab X
  263. @tab Video format used by CD+G karaoke disks
  264. @item Phantom Cine @tab @tab X
  265. @item Cineform HD @tab @tab X
  266. @item Commodore CDXL @tab @tab X
  267. @tab Amiga CD video format
  268. @item Core Audio Format @tab X @tab X
  269. @tab Apple Core Audio Format
  270. @item CRC testing format @tab X @tab
  271. @item Creative Voice @tab X @tab X
  272. @tab Created for the Sound Blaster Pro.
  273. @item CRYO APC @tab @tab X
  274. @tab Audio format used in some games by CRYO Interactive Entertainment.
  275. @item D-Cinema audio @tab X @tab X
  276. @item Deluxe Paint Animation @tab @tab X
  277. @item DCSTR @tab @tab X
  278. @item DFA @tab @tab X
  279. @tab This format is used in Chronomaster game
  280. @item DirectDraw Surface @tab @tab X
  281. @item DSD Stream File (DSF) @tab @tab X
  282. @item DV video @tab X @tab X
  283. @item DXA @tab @tab X
  284. @tab This format is used in the non-Windows version of the Feeble Files
  285. game and different game cutscenes repacked for use with ScummVM.
  286. @item Electronic Arts cdata @tab @tab X
  287. @item Electronic Arts Multimedia @tab @tab X
  288. @tab Used in various EA games; files have extensions like WVE and UV2.
  289. @item Ensoniq Paris Audio File @tab @tab X
  290. @item FFM (FFserver live feed) @tab X @tab X
  291. @item Flash (SWF) @tab X @tab X
  292. @item Flash 9 (AVM2) @tab X @tab X
  293. @tab Only embedded audio is decoded.
  294. @item FLI/FLC/FLX animation @tab @tab X
  295. @tab .fli/.flc files
  296. @item Flash Video (FLV) @tab X @tab X
  297. @tab Macromedia Flash video files
  298. @item framecrc testing format @tab X @tab
  299. @item FunCom ISS @tab @tab X
  300. @tab Audio format used in various games from FunCom like The Longest Journey.
  301. @item G.723.1 @tab X @tab X
  302. @item G.726 @tab @tab X @tab Both left- and right-justified.
  303. @item G.729 BIT @tab X @tab X
  304. @item G.729 raw @tab @tab X
  305. @item GENH @tab @tab X
  306. @tab Audio format for various games.
  307. @item GIF Animation @tab X @tab X
  308. @item GXF @tab X @tab X
  309. @tab General eXchange Format SMPTE 360M, used by Thomson Grass Valley
  310. playout servers.
  311. @item HNM @tab @tab X
  312. @tab Only version 4 supported, used in some games from Cryo Interactive
  313. @item iCEDraw File @tab @tab X
  314. @item ICO @tab X @tab X
  315. @tab Microsoft Windows ICO
  316. @item id Quake II CIN video @tab @tab X
  317. @item id RoQ @tab X @tab X
  318. @tab Used in Quake III, Jedi Knight 2 and other computer games.
  319. @item IEC61937 encapsulation @tab X @tab X
  320. @item IFF @tab @tab X
  321. @tab Interchange File Format
  322. @item iLBC @tab X @tab X
  323. @item Interplay MVE @tab @tab X
  324. @tab Format used in various Interplay computer games.
  325. @item Iterated Systems ClearVideo @tab @tab X
  326. @tab I-frames only
  327. @item IV8 @tab @tab X
  328. @tab A format generated by IndigoVision 8000 video server.
  329. @item IVF (On2) @tab X @tab X
  330. @tab A format used by libvpx
  331. @item Internet Video Recording @tab @tab X
  332. @item IRCAM @tab X @tab X
  333. @item LATM @tab X @tab X
  334. @item LMLM4 @tab @tab X
  335. @tab Used by Linux Media Labs MPEG-4 PCI boards
  336. @item LOAS @tab @tab X
  337. @tab contains LATM multiplexed AAC audio
  338. @item LRC @tab X @tab X
  339. @item LVF @tab @tab X
  340. @item LXF @tab @tab X
  341. @tab VR native stream format, used by Leitch/Harris' video servers.
  342. @item Magic Lantern Video (MLV) @tab @tab X
  343. @item Matroska @tab X @tab X
  344. @item Matroska audio @tab X @tab
  345. @item FFmpeg metadata @tab X @tab X
  346. @tab Metadata in text format.
  347. @item MAXIS XA @tab @tab X
  348. @tab Used in Sim City 3000; file extension .xa.
  349. @item MD Studio @tab @tab X
  350. @item Metal Gear Solid: The Twin Snakes @tab @tab X
  351. @item Megalux Frame @tab @tab X
  352. @tab Used by Megalux Ultimate Paint
  353. @item Mobotix .mxg @tab @tab X
  354. @item Monkey's Audio @tab @tab X
  355. @item Motion Pixels MVI @tab @tab X
  356. @item MOV/QuickTime/MP4 @tab X @tab X
  357. @tab 3GP, 3GP2, PSP, iPod variants supported
  358. @item MP2 @tab X @tab X
  359. @item MP3 @tab X @tab X
  360. @item MPEG-1 System @tab X @tab X
  361. @tab muxed audio and video, VCD format supported
  362. @item MPEG-PS (program stream) @tab X @tab X
  363. @tab also known as @code{VOB} file, SVCD and DVD format supported
  364. @item MPEG-TS (transport stream) @tab X @tab X
  365. @tab also known as DVB Transport Stream
  366. @item MPEG-4 @tab X @tab X
  367. @tab MPEG-4 is a variant of QuickTime.
  368. @item MSF @tab @tab X
  369. @tab Audio format used on the PS3.
  370. @item Mirillis FIC video @tab @tab X
  371. @tab No cursor rendering.
  372. @item MIDI Sample Dump Standard @tab @tab X
  373. @item MIME multipart JPEG @tab X @tab
  374. @item MSN TCP webcam @tab @tab X
  375. @tab Used by MSN Messenger webcam streams.
  376. @item MTV @tab @tab X
  377. @item Musepack @tab @tab X
  378. @item Musepack SV8 @tab @tab X
  379. @item Material eXchange Format (MXF) @tab X @tab X
  380. @tab SMPTE 377M, used by D-Cinema, broadcast industry.
  381. @item Material eXchange Format (MXF), D-10 Mapping @tab X @tab X
  382. @tab SMPTE 386M, D-10/IMX Mapping.
  383. @item NC camera feed @tab @tab X
  384. @tab NC (AVIP NC4600) camera streams
  385. @item NIST SPeech HEader REsources @tab @tab X
  386. @item Computerized Speech Lab NSP @tab @tab X
  387. @item NTT TwinVQ (VQF) @tab @tab X
  388. @tab Nippon Telegraph and Telephone Corporation TwinVQ.
  389. @item Nullsoft Streaming Video @tab @tab X
  390. @item NuppelVideo @tab @tab X
  391. @item NUT @tab X @tab X
  392. @tab NUT Open Container Format
  393. @item Ogg @tab X @tab X
  394. @item Playstation Portable PMP @tab @tab X
  395. @item Portable Voice Format @tab @tab X
  396. @item TechnoTrend PVA @tab @tab X
  397. @tab Used by TechnoTrend DVB PCI boards.
  398. @item QCP @tab @tab X
  399. @item raw ADTS (AAC) @tab X @tab X
  400. @item raw AC-3 @tab X @tab X
  401. @item raw AMR-NB @tab @tab X
  402. @item raw AMR-WB @tab @tab X
  403. @item raw aptX @tab X @tab X
  404. @item raw aptX HD @tab X @tab X
  405. @item raw Chinese AVS video @tab X @tab X
  406. @item raw CRI ADX @tab X @tab X
  407. @item raw Dirac @tab X @tab X
  408. @item raw DNxHD @tab X @tab X
  409. @item raw DTS @tab X @tab X
  410. @item raw DTS-HD @tab @tab X
  411. @item raw E-AC-3 @tab X @tab X
  412. @item raw FLAC @tab X @tab X
  413. @item raw GSM @tab @tab X
  414. @item raw H.261 @tab X @tab X
  415. @item raw H.263 @tab X @tab X
  416. @item raw H.264 @tab X @tab X
  417. @item raw HEVC @tab X @tab X
  418. @item raw Ingenient MJPEG @tab @tab X
  419. @item raw MJPEG @tab X @tab X
  420. @item raw MLP @tab @tab X
  421. @item raw MPEG @tab @tab X
  422. @item raw MPEG-1 @tab @tab X
  423. @item raw MPEG-2 @tab @tab X
  424. @item raw MPEG-4 @tab X @tab X
  425. @item raw NULL @tab X @tab
  426. @item raw video @tab X @tab X
  427. @item raw id RoQ @tab X @tab
  428. @item raw SBC @tab X @tab X
  429. @item raw Shorten @tab @tab X
  430. @item raw TAK @tab @tab X
  431. @item raw TrueHD @tab X @tab X
  432. @item raw VC-1 @tab X @tab X
  433. @item raw PCM A-law @tab X @tab X
  434. @item raw PCM mu-law @tab X @tab X
  435. @item raw PCM signed 8 bit @tab X @tab X
  436. @item raw PCM signed 16 bit big-endian @tab X @tab X
  437. @item raw PCM signed 16 bit little-endian @tab X @tab X
  438. @item raw PCM signed 24 bit big-endian @tab X @tab X
  439. @item raw PCM signed 24 bit little-endian @tab X @tab X
  440. @item raw PCM signed 32 bit big-endian @tab X @tab X
  441. @item raw PCM signed 32 bit little-endian @tab X @tab X
  442. @item raw PCM signed 64 bit big-endian @tab X @tab X
  443. @item raw PCM signed 64 bit little-endian @tab X @tab X
  444. @item raw PCM unsigned 8 bit @tab X @tab X
  445. @item raw PCM unsigned 16 bit big-endian @tab X @tab X
  446. @item raw PCM unsigned 16 bit little-endian @tab X @tab X
  447. @item raw PCM unsigned 24 bit big-endian @tab X @tab X
  448. @item raw PCM unsigned 24 bit little-endian @tab X @tab X
  449. @item raw PCM unsigned 32 bit big-endian @tab X @tab X
  450. @item raw PCM unsigned 32 bit little-endian @tab X @tab X
  451. @item raw PCM 16.8 floating point little-endian @tab @tab X
  452. @item raw PCM 24.0 floating point little-endian @tab @tab X
  453. @item raw PCM floating-point 32 bit big-endian @tab X @tab X
  454. @item raw PCM floating-point 32 bit little-endian @tab X @tab X
  455. @item raw PCM floating-point 64 bit big-endian @tab X @tab X
  456. @item raw PCM floating-point 64 bit little-endian @tab X @tab X
  457. @item RDT @tab @tab X
  458. @item REDCODE R3D @tab @tab X
  459. @tab File format used by RED Digital cameras, contains JPEG 2000 frames and PCM audio.
  460. @item RealMedia @tab X @tab X
  461. @item Redirector @tab @tab X
  462. @item RedSpark @tab @tab X
  463. @item Renderware TeXture Dictionary @tab @tab X
  464. @item Resolume DXV @tab @tab X
  465. @item RL2 @tab @tab X
  466. @tab Audio and video format used in some games by Entertainment Software Partners.
  467. @item RPL/ARMovie @tab @tab X
  468. @item Lego Mindstorms RSO @tab X @tab X
  469. @item RSD @tab @tab X
  470. @item RTMP @tab X @tab X
  471. @tab Output is performed by publishing stream to RTMP server
  472. @item RTP @tab X @tab X
  473. @item RTSP @tab X @tab X
  474. @item Sample Dump eXchange @tab @tab X
  475. @item SAP @tab X @tab X
  476. @item SBG @tab @tab X
  477. @item SDP @tab @tab X
  478. @item Sega FILM/CPK @tab X @tab X
  479. @tab Used in many Sega Saturn console games.
  480. @item Silicon Graphics Movie @tab @tab X
  481. @item Sierra SOL @tab @tab X
  482. @tab .sol files used in Sierra Online games.
  483. @item Sierra VMD @tab @tab X
  484. @tab Used in Sierra CD-ROM games.
  485. @item Smacker @tab @tab X
  486. @tab Multimedia format used by many games.
  487. @item SMJPEG @tab X @tab X
  488. @tab Used in certain Loki game ports.
  489. @item SMPTE 337M encapsulation @tab @tab X
  490. @item Smush @tab @tab X
  491. @tab Multimedia format used in some LucasArts games.
  492. @item Sony OpenMG (OMA) @tab X @tab X
  493. @tab Audio format used in Sony Sonic Stage and Sony Vegas.
  494. @item Sony PlayStation STR @tab @tab X
  495. @item Sony Wave64 (W64) @tab X @tab X
  496. @item SoX native format @tab X @tab X
  497. @item SUN AU format @tab X @tab X
  498. @item SUP raw PGS subtitles @tab X @tab X
  499. @item SVAG @tab @tab X
  500. @tab Audio format used in Konami PS2 games.
  501. @item TDSC @tab @tab X
  502. @item Text files @tab @tab X
  503. @item THP @tab @tab X
  504. @tab Used on the Nintendo GameCube.
  505. @item Tiertex Limited SEQ @tab @tab X
  506. @tab Tiertex .seq files used in the DOS CD-ROM version of the game Flashback.
  507. @item True Audio @tab X @tab X
  508. @item VAG @tab @tab X
  509. @tab Audio format used in many Sony PS2 games.
  510. @item VC-1 test bitstream @tab X @tab X
  511. @item Vidvox Hap @tab X @tab X
  512. @item Vivo @tab @tab X
  513. @item VPK @tab @tab X
  514. @tab Audio format used in Sony PS games.
  515. @item WAV @tab X @tab X
  516. @item WavPack @tab X @tab X
  517. @item WebM @tab X @tab X
  518. @item Windows Televison (WTV) @tab X @tab X
  519. @item Wing Commander III movie @tab @tab X
  520. @tab Multimedia format used in Origin's Wing Commander III computer game.
  521. @item Westwood Studios audio @tab @tab X
  522. @tab Multimedia format used in Westwood Studios games.
  523. @item Westwood Studios VQA @tab @tab X
  524. @tab Multimedia format used in Westwood Studios games.
  525. @item Wideband Single-bit Data (WSD) @tab @tab X
  526. @item WVE @tab @tab X
  527. @item XMV @tab @tab X
  528. @tab Microsoft video container used in Xbox games.
  529. @item XVAG @tab @tab X
  530. @tab Audio format used on the PS3.
  531. @item xWMA @tab @tab X
  532. @tab Microsoft audio container used by XAudio 2.
  533. @item eXtended BINary text (XBIN) @tab @tab X
  534. @item YUV4MPEG pipe @tab X @tab X
  535. @item Psygnosis YOP @tab @tab X
  536. @end multitable
  537. @code{X} means that encoding (resp. decoding) is supported.
  538. @section Image Formats
  539. FFmpeg can read and write images for each frame of a video sequence. The
  540. following image formats are supported:
  541. @multitable @columnfractions .4 .1 .1 .4
  542. @item Name @tab Encoding @tab Decoding @tab Comments
  543. @item .Y.U.V @tab X @tab X
  544. @tab one raw file per component
  545. @item Alias PIX @tab X @tab X
  546. @tab Alias/Wavefront PIX image format
  547. @item animated GIF @tab X @tab X
  548. @item APNG @tab X @tab X
  549. @item BMP @tab X @tab X
  550. @tab Microsoft BMP image
  551. @item BRender PIX @tab @tab X
  552. @tab Argonaut BRender 3D engine image format.
  553. @item DPX @tab X @tab X
  554. @tab Digital Picture Exchange
  555. @item EXR @tab @tab X
  556. @tab OpenEXR
  557. @item FITS @tab X @tab X
  558. @tab Flexible Image Transport System
  559. @item JPEG @tab X @tab X
  560. @tab Progressive JPEG is not supported.
  561. @item JPEG 2000 @tab X @tab X
  562. @item JPEG-LS @tab X @tab X
  563. @item LJPEG @tab X @tab
  564. @tab Lossless JPEG
  565. @item PAM @tab X @tab X
  566. @tab PAM is a PNM extension with alpha support.
  567. @item PBM @tab X @tab X
  568. @tab Portable BitMap image
  569. @item PCX @tab X @tab X
  570. @tab PC Paintbrush
  571. @item PGM @tab X @tab X
  572. @tab Portable GrayMap image
  573. @item PGMYUV @tab X @tab X
  574. @tab PGM with U and V components in YUV 4:2:0
  575. @item PIC @tab @tab X
  576. @tab Pictor/PC Paint
  577. @item PNG @tab X @tab X
  578. @item PPM @tab X @tab X
  579. @tab Portable PixelMap image
  580. @item PSD @tab @tab X
  581. @tab Photoshop
  582. @item PTX @tab @tab X
  583. @tab V.Flash PTX format
  584. @item SGI @tab X @tab X
  585. @tab SGI RGB image format
  586. @item Sun Rasterfile @tab X @tab X
  587. @tab Sun RAS image format
  588. @item TIFF @tab X @tab X
  589. @tab YUV, JPEG and some extension is not supported yet.
  590. @item Truevision Targa @tab X @tab X
  591. @tab Targa (.TGA) image format
  592. @item WebP @tab E @tab X
  593. @tab WebP image format, encoding supported through external library libwebp
  594. @item XBM @tab X @tab X
  595. @tab X BitMap image format
  596. @item XFace @tab X @tab X
  597. @tab X-Face image format
  598. @item XPM @tab @tab X
  599. @tab X PixMap image format
  600. @item XWD @tab X @tab X
  601. @tab X Window Dump image format
  602. @end multitable
  603. @code{X} means that encoding (resp. decoding) is supported.
  604. @code{E} means that support is provided through an external library.
  605. @section Video Codecs
  606. @multitable @columnfractions .4 .1 .1 .4
  607. @item Name @tab Encoding @tab Decoding @tab Comments
  608. @item 4X Movie @tab @tab X
  609. @tab Used in certain computer games.
  610. @item 8088flex TMV @tab @tab X
  611. @item A64 multicolor @tab X @tab
  612. @tab Creates video suitable to be played on a commodore 64 (multicolor mode).
  613. @item Amazing Studio PAF Video @tab @tab X
  614. @item American Laser Games MM @tab @tab X
  615. @tab Used in games like Mad Dog McCree.
  616. @item AMV Video @tab X @tab X
  617. @tab Used in Chinese MP3 players.
  618. @item ANSI/ASCII art @tab @tab X
  619. @item Apple Intermediate Codec @tab @tab X
  620. @item Apple MJPEG-B @tab @tab X
  621. @item Apple Pixlet @tab @tab X
  622. @item Apple ProRes @tab X @tab X
  623. @item Apple QuickDraw @tab @tab X
  624. @tab fourcc: qdrw
  625. @item Asus v1 @tab X @tab X
  626. @tab fourcc: ASV1
  627. @item Asus v2 @tab X @tab X
  628. @tab fourcc: ASV2
  629. @item ATI VCR1 @tab @tab X
  630. @tab fourcc: VCR1
  631. @item ATI VCR2 @tab @tab X
  632. @tab fourcc: VCR2
  633. @item Auravision Aura @tab @tab X
  634. @item Auravision Aura 2 @tab @tab X
  635. @item Autodesk Animator Flic video @tab @tab X
  636. @item Autodesk RLE @tab @tab X
  637. @tab fourcc: AASC
  638. @item AV1 @tab @tab E
  639. @tab Supported through external library libaom
  640. @item Avid 1:1 10-bit RGB Packer @tab X @tab X
  641. @tab fourcc: AVrp
  642. @item AVS (Audio Video Standard) video @tab @tab X
  643. @tab Video encoding used by the Creature Shock game.
  644. @item AYUV @tab X @tab X
  645. @tab Microsoft uncompressed packed 4:4:4:4
  646. @item Beam Software VB @tab @tab X
  647. @item Bethesda VID video @tab @tab X
  648. @tab Used in some games from Bethesda Softworks.
  649. @item Bink Video @tab @tab X
  650. @item BitJazz SheerVideo @tab @tab X
  651. @item Bitmap Brothers JV video @tab @tab X
  652. @item y41p Brooktree uncompressed 4:1:1 12-bit @tab X @tab X
  653. @item Brute Force & Ignorance @tab @tab X
  654. @tab Used in the game Flash Traffic: City of Angels.
  655. @item C93 video @tab @tab X
  656. @tab Codec used in Cyberia game.
  657. @item CamStudio @tab @tab X
  658. @tab fourcc: CSCD
  659. @item CD+G @tab @tab X
  660. @tab Video codec for CD+G karaoke disks
  661. @item CDXL @tab @tab X
  662. @tab Amiga CD video codec
  663. @item Chinese AVS video @tab E @tab X
  664. @tab AVS1-P2, JiZhun profile, encoding through external library libxavs
  665. @item Delphine Software International CIN video @tab @tab X
  666. @tab Codec used in Delphine Software International games.
  667. @item Discworld II BMV Video @tab @tab X
  668. @item Canopus Lossless Codec @tab @tab X
  669. @item Cinepak @tab @tab X
  670. @item Cirrus Logic AccuPak @tab X @tab X
  671. @tab fourcc: CLJR
  672. @item CPiA Video Format @tab @tab X
  673. @item Creative YUV (CYUV) @tab @tab X
  674. @item DFA @tab @tab X
  675. @tab Codec used in Chronomaster game.
  676. @item Dirac @tab E @tab X
  677. @tab supported though the native vc2 (Dirac Pro) encoder
  678. @item Deluxe Paint Animation @tab @tab X
  679. @item DNxHD @tab X @tab X
  680. @tab aka SMPTE VC3
  681. @item Duck TrueMotion 1.0 @tab @tab X
  682. @tab fourcc: DUCK
  683. @item Duck TrueMotion 2.0 @tab @tab X
  684. @tab fourcc: TM20
  685. @item Duck TrueMotion 2.0 RT @tab @tab X
  686. @tab fourcc: TR20
  687. @item DV (Digital Video) @tab X @tab X
  688. @item Dxtory capture format @tab @tab X
  689. @item Feeble Files/ScummVM DXA @tab @tab X
  690. @tab Codec originally used in Feeble Files game.
  691. @item Electronic Arts CMV video @tab @tab X
  692. @tab Used in NHL 95 game.
  693. @item Electronic Arts Madcow video @tab @tab X
  694. @item Electronic Arts TGV video @tab @tab X
  695. @item Electronic Arts TGQ video @tab @tab X
  696. @item Electronic Arts TQI video @tab @tab X
  697. @item Escape 124 @tab @tab X
  698. @item Escape 130 @tab @tab X
  699. @item FFmpeg video codec #1 @tab X @tab X
  700. @tab lossless codec (fourcc: FFV1)
  701. @item Flash Screen Video v1 @tab X @tab X
  702. @tab fourcc: FSV1
  703. @item Flash Screen Video v2 @tab X @tab X
  704. @item Flash Video (FLV) @tab X @tab X
  705. @tab Sorenson H.263 used in Flash
  706. @item FM Screen Capture Codec @tab @tab X
  707. @item Forward Uncompressed @tab @tab X
  708. @item Fraps @tab @tab X
  709. @item Go2Meeting @tab @tab X
  710. @tab fourcc: G2M2, G2M3
  711. @item Go2Webinar @tab @tab X
  712. @tab fourcc: G2M4
  713. @item H.261 @tab X @tab X
  714. @item H.263 / H.263-1996 @tab X @tab X
  715. @item H.263+ / H.263-1998 / H.263 version 2 @tab X @tab X
  716. @item H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 @tab E @tab X
  717. @tab encoding supported through external library libx264 and OpenH264
  718. @item HEVC @tab X @tab X
  719. @tab encoding supported through external library libx265 and libkvazaar
  720. @item HNM version 4 @tab @tab X
  721. @item HuffYUV @tab X @tab X
  722. @item HuffYUV FFmpeg variant @tab X @tab X
  723. @item IBM Ultimotion @tab @tab X
  724. @tab fourcc: ULTI
  725. @item id Cinematic video @tab @tab X
  726. @tab Used in Quake II.
  727. @item id RoQ video @tab X @tab X
  728. @tab Used in Quake III, Jedi Knight 2, other computer games.
  729. @item IFF ILBM @tab @tab X
  730. @tab IFF interleaved bitmap
  731. @item IFF ByteRun1 @tab @tab X
  732. @tab IFF run length encoded bitmap
  733. @item Intel H.263 @tab @tab X
  734. @item Intel Indeo 2 @tab @tab X
  735. @item Intel Indeo 3 @tab @tab X
  736. @item Intel Indeo 4 @tab @tab X
  737. @item Intel Indeo 5 @tab @tab X
  738. @item Interplay C93 @tab @tab X
  739. @tab Used in the game Cyberia from Interplay.
  740. @item Interplay MVE video @tab @tab X
  741. @tab Used in Interplay .MVE files.
  742. @item J2K @tab X @tab X
  743. @item Karl Morton's video codec @tab @tab X
  744. @tab Codec used in Worms games.
  745. @item Kega Game Video (KGV1) @tab @tab X
  746. @tab Kega emulator screen capture codec.
  747. @item Lagarith @tab @tab X
  748. @item LCL (LossLess Codec Library) MSZH @tab @tab X
  749. @item LCL (LossLess Codec Library) ZLIB @tab E @tab E
  750. @item LOCO @tab @tab X
  751. @item LucasArts SANM/Smush @tab @tab X
  752. @tab Used in LucasArts games / SMUSH animations.
  753. @item lossless MJPEG @tab X @tab X
  754. @item MagicYUV Video @tab X @tab X
  755. @item Mandsoft Screen Capture Codec @tab @tab X
  756. @item Microsoft ATC Screen @tab @tab X
  757. @tab Also known as Microsoft Screen 3.
  758. @item Microsoft Expression Encoder Screen @tab @tab X
  759. @tab Also known as Microsoft Titanium Screen 2.
  760. @item Microsoft RLE @tab @tab X
  761. @item Microsoft Screen 1 @tab @tab X
  762. @tab Also known as Windows Media Video V7 Screen.
  763. @item Microsoft Screen 2 @tab @tab X
  764. @tab Also known as Windows Media Video V9 Screen.
  765. @item Microsoft Video 1 @tab @tab X
  766. @item Mimic @tab @tab X
  767. @tab Used in MSN Messenger Webcam streams.
  768. @item Miro VideoXL @tab @tab X
  769. @tab fourcc: VIXL
  770. @item MJPEG (Motion JPEG) @tab X @tab X
  771. @item Mobotix MxPEG video @tab @tab X
  772. @item Motion Pixels video @tab @tab X
  773. @item MPEG-1 video @tab X @tab X
  774. @item MPEG-2 video @tab X @tab X
  775. @item MPEG-4 part 2 @tab X @tab X
  776. @tab libxvidcore can be used alternatively for encoding.
  777. @item MPEG-4 part 2 Microsoft variant version 1 @tab @tab X
  778. @item MPEG-4 part 2 Microsoft variant version 2 @tab X @tab X
  779. @item MPEG-4 part 2 Microsoft variant version 3 @tab X @tab X
  780. @item Newtek SpeedHQ @tab @tab X
  781. @item Nintendo Gamecube THP video @tab @tab X
  782. @item NuppelVideo/RTjpeg @tab @tab X
  783. @tab Video encoding used in NuppelVideo files.
  784. @item On2 VP3 @tab @tab X
  785. @tab still experimental
  786. @item On2 VP5 @tab @tab X
  787. @tab fourcc: VP50
  788. @item On2 VP6 @tab @tab X
  789. @tab fourcc: VP60,VP61,VP62
  790. @item On2 VP7 @tab @tab X
  791. @tab fourcc: VP70,VP71
  792. @item VP8 @tab E @tab X
  793. @tab fourcc: VP80, encoding supported through external library libvpx
  794. @item VP9 @tab E @tab X
  795. @tab encoding supported through external library libvpx
  796. @item Pinnacle TARGA CineWave YUV16 @tab @tab X
  797. @tab fourcc: Y216
  798. @item Prores @tab @tab X
  799. @tab fourcc: apch,apcn,apcs,apco
  800. @item Q-team QPEG @tab @tab X
  801. @tab fourccs: QPEG, Q1.0, Q1.1
  802. @item QuickTime 8BPS video @tab @tab X
  803. @item QuickTime Animation (RLE) video @tab X @tab X
  804. @tab fourcc: 'rle '
  805. @item QuickTime Graphics (SMC) @tab @tab X
  806. @tab fourcc: 'smc '
  807. @item QuickTime video (RPZA) @tab @tab X
  808. @tab fourcc: rpza
  809. @item R10K AJA Kona 10-bit RGB Codec @tab X @tab X
  810. @item R210 Quicktime Uncompressed RGB 10-bit @tab X @tab X
  811. @item Raw Video @tab X @tab X
  812. @item RealVideo 1.0 @tab X @tab X
  813. @item RealVideo 2.0 @tab X @tab X
  814. @item RealVideo 3.0 @tab @tab X
  815. @tab still far from ideal
  816. @item RealVideo 4.0 @tab @tab X
  817. @item Renderware TXD (TeXture Dictionary) @tab @tab X
  818. @tab Texture dictionaries used by the Renderware Engine.
  819. @item RL2 video @tab @tab X
  820. @tab used in some games by Entertainment Software Partners
  821. @item ScreenPressor @tab @tab X
  822. @item Screenpresso @tab @tab X
  823. @item Screen Recorder Gold Codec @tab @tab X
  824. @item Sierra VMD video @tab @tab X
  825. @tab Used in Sierra VMD files.
  826. @item Silicon Graphics Motion Video Compressor 1 (MVC1) @tab @tab X
  827. @item Silicon Graphics Motion Video Compressor 2 (MVC2) @tab @tab X
  828. @item Silicon Graphics RLE 8-bit video @tab @tab X
  829. @item Smacker video @tab @tab X
  830. @tab Video encoding used in Smacker.
  831. @item SMPTE VC-1 @tab @tab X
  832. @item Snow @tab X @tab X
  833. @tab experimental wavelet codec (fourcc: SNOW)
  834. @item Sony PlayStation MDEC (Motion DECoder) @tab @tab X
  835. @item Sorenson Vector Quantizer 1 @tab X @tab X
  836. @tab fourcc: SVQ1
  837. @item Sorenson Vector Quantizer 3 @tab @tab X
  838. @tab fourcc: SVQ3
  839. @item Sunplus JPEG (SP5X) @tab @tab X
  840. @tab fourcc: SP5X
  841. @item TechSmith Screen Capture Codec @tab @tab X
  842. @tab fourcc: TSCC
  843. @item TechSmith Screen Capture Codec 2 @tab @tab X
  844. @tab fourcc: TSC2
  845. @item Theora @tab E @tab X
  846. @tab encoding supported through external library libtheora
  847. @item Tiertex Limited SEQ video @tab @tab X
  848. @tab Codec used in DOS CD-ROM FlashBack game.
  849. @item Ut Video @tab X @tab X
  850. @item v210 QuickTime uncompressed 4:2:2 10-bit @tab X @tab X
  851. @item v308 QuickTime uncompressed 4:4:4 @tab X @tab X
  852. @item v408 QuickTime uncompressed 4:4:4:4 @tab X @tab X
  853. @item v410 QuickTime uncompressed 4:4:4 10-bit @tab X @tab X
  854. @item VBLE Lossless Codec @tab @tab X
  855. @item VMware Screen Codec / VMware Video @tab @tab X
  856. @tab Codec used in videos captured by VMware.
  857. @item Westwood Studios VQA (Vector Quantized Animation) video @tab @tab X
  858. @item Windows Media Image @tab @tab X
  859. @item Windows Media Video 7 @tab X @tab X
  860. @item Windows Media Video 8 @tab X @tab X
  861. @item Windows Media Video 9 @tab @tab X
  862. @tab not completely working
  863. @item Wing Commander III / Xan @tab @tab X
  864. @tab Used in Wing Commander III .MVE files.
  865. @item Wing Commander IV / Xan @tab @tab X
  866. @tab Used in Wing Commander IV.
  867. @item Winnov WNV1 @tab @tab X
  868. @item WMV7 @tab X @tab X
  869. @item YAMAHA SMAF @tab X @tab X
  870. @item Psygnosis YOP Video @tab @tab X
  871. @item yuv4 @tab X @tab X
  872. @tab libquicktime uncompressed packed 4:2:0
  873. @item ZeroCodec Lossless Video @tab @tab X
  874. @item ZLIB @tab X @tab X
  875. @tab part of LCL, encoder experimental
  876. @item Zip Motion Blocks Video @tab X @tab X
  877. @tab Encoder works only in PAL8.
  878. @end multitable
  879. @code{X} means that encoding (resp. decoding) is supported.
  880. @code{E} means that support is provided through an external library.
  881. @section Audio Codecs
  882. @multitable @columnfractions .4 .1 .1 .4
  883. @item Name @tab Encoding @tab Decoding @tab Comments
  884. @item 8SVX exponential @tab @tab X
  885. @item 8SVX fibonacci @tab @tab X
  886. @item AAC @tab EX @tab X
  887. @tab encoding supported through internal encoder and external library libfdk-aac
  888. @item AAC+ @tab E @tab IX
  889. @tab encoding supported through external library libfdk-aac
  890. @item AC-3 @tab IX @tab IX
  891. @item ADPCM 4X Movie @tab @tab X
  892. @item APDCM Yamaha AICA @tab @tab X
  893. @item ADPCM CDROM XA @tab @tab X
  894. @item ADPCM Creative Technology @tab @tab X
  895. @tab 16 -> 4, 8 -> 4, 8 -> 3, 8 -> 2
  896. @item ADPCM Electronic Arts @tab @tab X
  897. @tab Used in various EA titles.
  898. @item ADPCM Electronic Arts Maxis CDROM XS @tab @tab X
  899. @tab Used in Sim City 3000.
  900. @item ADPCM Electronic Arts R1 @tab @tab X
  901. @item ADPCM Electronic Arts R2 @tab @tab X
  902. @item ADPCM Electronic Arts R3 @tab @tab X
  903. @item ADPCM Electronic Arts XAS @tab @tab X
  904. @item ADPCM G.722 @tab X @tab X
  905. @item ADPCM G.726 @tab X @tab X
  906. @item ADPCM IMA AMV @tab @tab X
  907. @tab Used in AMV files
  908. @item ADPCM IMA Electronic Arts EACS @tab @tab X
  909. @item ADPCM IMA Electronic Arts SEAD @tab @tab X
  910. @item ADPCM IMA Funcom @tab @tab X
  911. @item ADPCM IMA QuickTime @tab X @tab X
  912. @item ADPCM IMA Loki SDL MJPEG @tab @tab X
  913. @item ADPCM IMA WAV @tab X @tab X
  914. @item ADPCM IMA Westwood @tab @tab X
  915. @item ADPCM ISS IMA @tab @tab X
  916. @tab Used in FunCom games.
  917. @item ADPCM IMA Dialogic @tab @tab X
  918. @item ADPCM IMA Duck DK3 @tab @tab X
  919. @tab Used in some Sega Saturn console games.
  920. @item ADPCM IMA Duck DK4 @tab @tab X
  921. @tab Used in some Sega Saturn console games.
  922. @item ADPCM IMA Radical @tab @tab X
  923. @item ADPCM Microsoft @tab X @tab X
  924. @item ADPCM MS IMA @tab X @tab X
  925. @item ADPCM Nintendo Gamecube AFC @tab @tab X
  926. @item ADPCM Nintendo Gamecube DTK @tab @tab X
  927. @item ADPCM Nintendo THP @tab @tab X
  928. @item APDCM Playstation @tab @tab X
  929. @item ADPCM QT IMA @tab X @tab X
  930. @item ADPCM SEGA CRI ADX @tab X @tab X
  931. @tab Used in Sega Dreamcast games.
  932. @item ADPCM Shockwave Flash @tab X @tab X
  933. @item ADPCM Sound Blaster Pro 2-bit @tab @tab X
  934. @item ADPCM Sound Blaster Pro 2.6-bit @tab @tab X
  935. @item ADPCM Sound Blaster Pro 4-bit @tab @tab X
  936. @item ADPCM VIMA @tab @tab X
  937. @tab Used in LucasArts SMUSH animations.
  938. @item ADPCM Westwood Studios IMA @tab @tab X
  939. @tab Used in Westwood Studios games like Command and Conquer.
  940. @item ADPCM Yamaha @tab X @tab X
  941. @item AMR-NB @tab E @tab X
  942. @tab encoding supported through external library libopencore-amrnb
  943. @item AMR-WB @tab E @tab X
  944. @tab encoding supported through external library libvo-amrwbenc
  945. @item Amazing Studio PAF Audio @tab @tab X
  946. @item Apple lossless audio @tab X @tab X
  947. @tab QuickTime fourcc 'alac'
  948. @item aptX @tab X @tab X
  949. @tab Used in Bluetooth A2DP
  950. @item aptX HD @tab X @tab X
  951. @tab Used in Bluetooth A2DP
  952. @item ATRAC1 @tab @tab X
  953. @item ATRAC3 @tab @tab X
  954. @item ATRAC3+ @tab @tab X
  955. @item Bink Audio @tab @tab X
  956. @tab Used in Bink and Smacker files in many games.
  957. @item CELT @tab @tab E
  958. @tab decoding supported through external library libcelt
  959. @item codec2 @tab E @tab E
  960. @tab en/decoding supported through external library libcodec2
  961. @item Delphine Software International CIN audio @tab @tab X
  962. @tab Codec used in Delphine Software International games.
  963. @item Digital Speech Standard - Standard Play mode (DSS SP) @tab @tab X
  964. @item Discworld II BMV Audio @tab @tab X
  965. @item COOK @tab @tab X
  966. @tab All versions except 5.1 are supported.
  967. @item DCA (DTS Coherent Acoustics) @tab X @tab X
  968. @tab supported extensions: XCh, XXCH, X96, XBR, XLL, LBR (partially)
  969. @item Dolby E @tab @tab X
  970. @item DPCM id RoQ @tab X @tab X
  971. @tab Used in Quake III, Jedi Knight 2 and other computer games.
  972. @item DPCM Interplay @tab @tab X
  973. @tab Used in various Interplay computer games.
  974. @item DPCM Squareroot-Delta-Exact @tab @tab X
  975. @tab Used in various games.
  976. @item DPCM Sierra Online @tab @tab X
  977. @tab Used in Sierra Online game audio files.
  978. @item DPCM Sol @tab @tab X
  979. @item DPCM Xan @tab @tab X
  980. @tab Used in Origin's Wing Commander IV AVI files.
  981. @item DSD (Direct Stream Digitial), least significant bit first @tab @tab X
  982. @item DSD (Direct Stream Digitial), most significant bit first @tab @tab X
  983. @item DSD (Direct Stream Digitial), least significant bit first, planar @tab @tab X
  984. @item DSD (Direct Stream Digitial), most significant bit first, planar @tab @tab X
  985. @item DSP Group TrueSpeech @tab @tab X
  986. @item DST (Direct Stream Transfer) @tab @tab X
  987. @item DV audio @tab @tab X
  988. @item Enhanced AC-3 @tab X @tab X
  989. @item EVRC (Enhanced Variable Rate Codec) @tab @tab X
  990. @item FLAC (Free Lossless Audio Codec) @tab X @tab IX
  991. @item G.723.1 @tab X @tab X
  992. @item G.729 @tab @tab X
  993. @item GSM @tab E @tab X
  994. @tab encoding supported through external library libgsm
  995. @item GSM Microsoft variant @tab E @tab X
  996. @tab encoding supported through external library libgsm
  997. @item IAC (Indeo Audio Coder) @tab @tab X
  998. @item iLBC (Internet Low Bitrate Codec) @tab E @tab E
  999. @tab encoding and decoding supported through external library libilbc
  1000. @item IMC (Intel Music Coder) @tab @tab X
  1001. @item Interplay ACM @tab @tab X
  1002. @item MACE (Macintosh Audio Compression/Expansion) 3:1 @tab @tab X
  1003. @item MACE (Macintosh Audio Compression/Expansion) 6:1 @tab @tab X
  1004. @item MLP (Meridian Lossless Packing) @tab X @tab X
  1005. @tab Used in DVD-Audio discs.
  1006. @item Monkey's Audio @tab @tab X
  1007. @item MP1 (MPEG audio layer 1) @tab @tab IX
  1008. @item MP2 (MPEG audio layer 2) @tab IX @tab IX
  1009. @tab encoding supported also through external library TwoLAME
  1010. @item MP3 (MPEG audio layer 3) @tab E @tab IX
  1011. @tab encoding supported through external library LAME, ADU MP3 and MP3onMP4 also supported
  1012. @item MPEG-4 Audio Lossless Coding (ALS) @tab @tab X
  1013. @item Musepack SV7 @tab @tab X
  1014. @item Musepack SV8 @tab @tab X
  1015. @item Nellymoser Asao @tab X @tab X
  1016. @item On2 AVC (Audio for Video Codec) @tab @tab X
  1017. @item Opus @tab E @tab X
  1018. @tab encoding supported through external library libopus
  1019. @item PCM A-law @tab X @tab X
  1020. @item PCM mu-law @tab X @tab X
  1021. @item PCM signed 8-bit planar @tab X @tab X
  1022. @item PCM signed 16-bit big-endian planar @tab X @tab X
  1023. @item PCM signed 16-bit little-endian planar @tab X @tab X
  1024. @item PCM signed 24-bit little-endian planar @tab X @tab X
  1025. @item PCM signed 32-bit little-endian planar @tab X @tab X
  1026. @item PCM 32-bit floating point big-endian @tab X @tab X
  1027. @item PCM 32-bit floating point little-endian @tab X @tab X
  1028. @item PCM 64-bit floating point big-endian @tab X @tab X
  1029. @item PCM 64-bit floating point little-endian @tab X @tab X
  1030. @item PCM D-Cinema audio signed 24-bit @tab X @tab X
  1031. @item PCM signed 8-bit @tab X @tab X
  1032. @item PCM signed 16-bit big-endian @tab X @tab X
  1033. @item PCM signed 16-bit little-endian @tab X @tab X
  1034. @item PCM signed 24-bit big-endian @tab X @tab X
  1035. @item PCM signed 24-bit little-endian @tab X @tab X
  1036. @item PCM signed 32-bit big-endian @tab X @tab X
  1037. @item PCM signed 32-bit little-endian @tab X @tab X
  1038. @item PCM signed 16/20/24-bit big-endian in MPEG-TS @tab @tab X
  1039. @item PCM unsigned 8-bit @tab X @tab X
  1040. @item PCM unsigned 16-bit big-endian @tab X @tab X
  1041. @item PCM unsigned 16-bit little-endian @tab X @tab X
  1042. @item PCM unsigned 24-bit big-endian @tab X @tab X
  1043. @item PCM unsigned 24-bit little-endian @tab X @tab X
  1044. @item PCM unsigned 32-bit big-endian @tab X @tab X
  1045. @item PCM unsigned 32-bit little-endian @tab X @tab X
  1046. @item PCM Zork @tab @tab X
  1047. @item QCELP / PureVoice @tab @tab X
  1048. @item QDesign Music Codec 1 @tab @tab X
  1049. @item QDesign Music Codec 2 @tab @tab X
  1050. @tab There are still some distortions.
  1051. @item RealAudio 1.0 (14.4K) @tab X @tab X
  1052. @tab Real 14400 bit/s codec
  1053. @item RealAudio 2.0 (28.8K) @tab @tab X
  1054. @tab Real 28800 bit/s codec
  1055. @item RealAudio 3.0 (dnet) @tab IX @tab X
  1056. @tab Real low bitrate AC-3 codec
  1057. @item RealAudio Lossless @tab @tab X
  1058. @item RealAudio SIPR / ACELP.NET @tab @tab X
  1059. @item SBC (low-complexity subband codec) @tab X @tab X
  1060. @tab Used in Bluetooth A2DP
  1061. @item Shorten @tab @tab X
  1062. @item Sierra VMD audio @tab @tab X
  1063. @tab Used in Sierra VMD files.
  1064. @item Smacker audio @tab @tab X
  1065. @item SMPTE 302M AES3 audio @tab X @tab X
  1066. @item Sonic @tab X @tab X
  1067. @tab experimental codec
  1068. @item Sonic lossless @tab X @tab X
  1069. @tab experimental codec
  1070. @item Speex @tab E @tab E
  1071. @tab supported through external library libspeex
  1072. @item TAK (Tom's lossless Audio Kompressor) @tab @tab X
  1073. @item True Audio (TTA) @tab X @tab X
  1074. @item TrueHD @tab X @tab X
  1075. @tab Used in HD-DVD and Blu-Ray discs.
  1076. @item TwinVQ (VQF flavor) @tab @tab X
  1077. @item VIMA @tab @tab X
  1078. @tab Used in LucasArts SMUSH animations.
  1079. @item Vorbis @tab E @tab X
  1080. @tab A native but very primitive encoder exists.
  1081. @item Voxware MetaSound @tab @tab X
  1082. @item WavPack @tab X @tab X
  1083. @item Westwood Audio (SND1) @tab @tab X
  1084. @item Windows Media Audio 1 @tab X @tab X
  1085. @item Windows Media Audio 2 @tab X @tab X
  1086. @item Windows Media Audio Lossless @tab @tab X
  1087. @item Windows Media Audio Pro @tab @tab X
  1088. @item Windows Media Audio Voice @tab @tab X
  1089. @item Xbox Media Audio 1 @tab @tab X
  1090. @item Xbox Media Audio 2 @tab @tab X
  1091. @end multitable
  1092. @code{X} means that encoding (resp. decoding) is supported.
  1093. @code{E} means that support is provided through an external library.
  1094. @code{I} means that an integer-only version is available, too (ensures high
  1095. performance on systems without hardware floating point support).
  1096. @section Subtitle Formats
  1097. @multitable @columnfractions .4 .1 .1 .1 .1
  1098. @item Name @tab Muxing @tab Demuxing @tab Encoding @tab Decoding
  1099. @item 3GPP Timed Text @tab @tab @tab X @tab X
  1100. @item AQTitle @tab @tab X @tab @tab X
  1101. @item DVB @tab X @tab X @tab X @tab X
  1102. @item DVB teletext @tab @tab X @tab @tab E
  1103. @item DVD @tab X @tab X @tab X @tab X
  1104. @item JACOsub @tab X @tab X @tab @tab X
  1105. @item MicroDVD @tab X @tab X @tab @tab X
  1106. @item MPL2 @tab @tab X @tab @tab X
  1107. @item MPsub (MPlayer) @tab @tab X @tab @tab X
  1108. @item PGS @tab @tab @tab @tab X
  1109. @item PJS (Phoenix) @tab @tab X @tab @tab X
  1110. @item RealText @tab @tab X @tab @tab X
  1111. @item SAMI @tab @tab X @tab @tab X
  1112. @item Spruce format (STL) @tab @tab X @tab @tab X
  1113. @item SSA/ASS @tab X @tab X @tab X @tab X
  1114. @item SubRip (SRT) @tab X @tab X @tab X @tab X
  1115. @item SubViewer v1 @tab @tab X @tab @tab X
  1116. @item SubViewer @tab @tab X @tab @tab X
  1117. @item TED Talks captions @tab @tab X @tab @tab X
  1118. @item VobSub (IDX+SUB) @tab @tab X @tab @tab X
  1119. @item VPlayer @tab @tab X @tab @tab X
  1120. @item WebVTT @tab X @tab X @tab X @tab X
  1121. @item XSUB @tab @tab @tab X @tab X
  1122. @end multitable
  1123. @code{X} means that the feature is supported.
  1124. @code{E} means that support is provided through an external library.
  1125. @section Network Protocols
  1126. @multitable @columnfractions .4 .1
  1127. @item Name @tab Support
  1128. @item file @tab X
  1129. @item FTP @tab X
  1130. @item Gopher @tab X
  1131. @item HLS @tab X
  1132. @item HTTP @tab X
  1133. @item HTTPS @tab X
  1134. @item Icecast @tab X
  1135. @item MMSH @tab X
  1136. @item MMST @tab X
  1137. @item pipe @tab X
  1138. @item Pro-MPEG FEC @tab X
  1139. @item RTMP @tab X
  1140. @item RTMPE @tab X
  1141. @item RTMPS @tab X
  1142. @item RTMPT @tab X
  1143. @item RTMPTE @tab X
  1144. @item RTMPTS @tab X
  1145. @item RTP @tab X
  1146. @item SAMBA @tab E
  1147. @item SCTP @tab X
  1148. @item SFTP @tab E
  1149. @item TCP @tab X
  1150. @item TLS @tab X
  1151. @item UDP @tab X
  1152. @end multitable
  1153. @code{X} means that the protocol is supported.
  1154. @code{E} means that support is provided through an external library.
  1155. @section Input/Output Devices
  1156. @multitable @columnfractions .4 .1 .1
  1157. @item Name @tab Input @tab Output
  1158. @item ALSA @tab X @tab X
  1159. @item BKTR @tab X @tab
  1160. @item caca @tab @tab X
  1161. @item DV1394 @tab X @tab
  1162. @item Lavfi virtual device @tab X @tab
  1163. @item Linux framebuffer @tab X @tab X
  1164. @item JACK @tab X @tab
  1165. @item LIBCDIO @tab X
  1166. @item LIBDC1394 @tab X @tab
  1167. @item OpenAL @tab X
  1168. @item OpenGL @tab @tab X
  1169. @item OSS @tab X @tab X
  1170. @item PulseAudio @tab X @tab X
  1171. @item SDL @tab @tab X
  1172. @item Video4Linux2 @tab X @tab X
  1173. @item VfW capture @tab X @tab
  1174. @item X11 grabbing @tab X @tab
  1175. @item Win32 grabbing @tab X @tab
  1176. @end multitable
  1177. @code{X} means that input/output is supported.
  1178. @section Timecode
  1179. @multitable @columnfractions .4 .1 .1
  1180. @item Codec/format @tab Read @tab Write
  1181. @item AVI @tab X @tab X
  1182. @item DV @tab X @tab X
  1183. @item GXF @tab X @tab X
  1184. @item MOV @tab X @tab X
  1185. @item MPEG1/2 @tab X @tab X
  1186. @item MXF @tab X @tab X
  1187. @end multitable
  1188. @bye