vc1dsp_altivec.c 12 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347
  1. /*
  2. * VC-1 and WMV3 decoder - DSP functions AltiVec-optimized
  3. * Copyright (c) 2006 Konstantin Shishkov
  4. *
  5. * This file is part of FFmpeg.
  6. *
  7. * FFmpeg is free software; you can redistribute it and/or
  8. * modify it under the terms of the GNU Lesser General Public
  9. * License as published by the Free Software Foundation; either
  10. * version 2.1 of the License, or (at your option) any later version.
  11. *
  12. * FFmpeg is distributed in the hope that it will be useful,
  13. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  14. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  15. * Lesser General Public License for more details.
  16. *
  17. * You should have received a copy of the GNU Lesser General Public
  18. * License along with FFmpeg; if not, write to the Free Software
  19. * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
  20. */
  21. #include "libavutil/ppc/types_altivec.h"
  22. #include "libavutil/ppc/util_altivec.h"
  23. #include "libavcodec/dsputil.h"
  24. #include "libavcodec/vc1dsp.h"
  25. // main steps of 8x8 transform
  26. #define STEP8(s0, s1, s2, s3, s4, s5, s6, s7, vec_rnd) \
  27. do { \
  28. t0 = vec_sl(vec_add(s0, s4), vec_2); \
  29. t0 = vec_add(vec_sl(t0, vec_1), t0); \
  30. t0 = vec_add(t0, vec_rnd); \
  31. t1 = vec_sl(vec_sub(s0, s4), vec_2); \
  32. t1 = vec_add(vec_sl(t1, vec_1), t1); \
  33. t1 = vec_add(t1, vec_rnd); \
  34. t2 = vec_add(vec_sl(s6, vec_2), vec_sl(s6, vec_1)); \
  35. t2 = vec_add(t2, vec_sl(s2, vec_4)); \
  36. t3 = vec_add(vec_sl(s2, vec_2), vec_sl(s2, vec_1)); \
  37. t3 = vec_sub(t3, vec_sl(s6, vec_4)); \
  38. t4 = vec_add(t0, t2); \
  39. t5 = vec_add(t1, t3); \
  40. t6 = vec_sub(t1, t3); \
  41. t7 = vec_sub(t0, t2); \
  42. \
  43. t0 = vec_sl(vec_add(s1, s3), vec_4); \
  44. t0 = vec_add(t0, vec_sl(s5, vec_3)); \
  45. t0 = vec_add(t0, vec_sl(s7, vec_2)); \
  46. t0 = vec_add(t0, vec_sub(s5, s3)); \
  47. \
  48. t1 = vec_sl(vec_sub(s1, s5), vec_4); \
  49. t1 = vec_sub(t1, vec_sl(s7, vec_3)); \
  50. t1 = vec_sub(t1, vec_sl(s3, vec_2)); \
  51. t1 = vec_sub(t1, vec_add(s1, s7)); \
  52. \
  53. t2 = vec_sl(vec_sub(s7, s3), vec_4); \
  54. t2 = vec_add(t2, vec_sl(s1, vec_3)); \
  55. t2 = vec_add(t2, vec_sl(s5, vec_2)); \
  56. t2 = vec_add(t2, vec_sub(s1, s7)); \
  57. \
  58. t3 = vec_sl(vec_sub(s5, s7), vec_4); \
  59. t3 = vec_sub(t3, vec_sl(s3, vec_3)); \
  60. t3 = vec_add(t3, vec_sl(s1, vec_2)); \
  61. t3 = vec_sub(t3, vec_add(s3, s5)); \
  62. \
  63. s0 = vec_add(t4, t0); \
  64. s1 = vec_add(t5, t1); \
  65. s2 = vec_add(t6, t2); \
  66. s3 = vec_add(t7, t3); \
  67. s4 = vec_sub(t7, t3); \
  68. s5 = vec_sub(t6, t2); \
  69. s6 = vec_sub(t5, t1); \
  70. s7 = vec_sub(t4, t0); \
  71. }while(0)
  72. #define SHIFT_HOR8(s0, s1, s2, s3, s4, s5, s6, s7) \
  73. do { \
  74. s0 = vec_sra(s0, vec_3); \
  75. s1 = vec_sra(s1, vec_3); \
  76. s2 = vec_sra(s2, vec_3); \
  77. s3 = vec_sra(s3, vec_3); \
  78. s4 = vec_sra(s4, vec_3); \
  79. s5 = vec_sra(s5, vec_3); \
  80. s6 = vec_sra(s6, vec_3); \
  81. s7 = vec_sra(s7, vec_3); \
  82. }while(0)
  83. #define SHIFT_VERT8(s0, s1, s2, s3, s4, s5, s6, s7) \
  84. do { \
  85. s0 = vec_sra(s0, vec_7); \
  86. s1 = vec_sra(s1, vec_7); \
  87. s2 = vec_sra(s2, vec_7); \
  88. s3 = vec_sra(s3, vec_7); \
  89. s4 = vec_sra(vec_add(s4, vec_1s), vec_7); \
  90. s5 = vec_sra(vec_add(s5, vec_1s), vec_7); \
  91. s6 = vec_sra(vec_add(s6, vec_1s), vec_7); \
  92. s7 = vec_sra(vec_add(s7, vec_1s), vec_7); \
  93. }while(0)
  94. /* main steps of 4x4 transform */
  95. #define STEP4(s0, s1, s2, s3, vec_rnd) \
  96. do { \
  97. t1 = vec_add(vec_sl(s0, vec_4), s0); \
  98. t1 = vec_add(t1, vec_rnd); \
  99. t2 = vec_add(vec_sl(s2, vec_4), s2); \
  100. t0 = vec_add(t1, t2); \
  101. t1 = vec_sub(t1, t2); \
  102. t3 = vec_sl(vec_sub(s3, s1), vec_1); \
  103. t3 = vec_add(t3, vec_sl(t3, vec_2)); \
  104. t2 = vec_add(t3, vec_sl(s1, vec_5)); \
  105. t3 = vec_add(t3, vec_sl(s3, vec_3)); \
  106. t3 = vec_add(t3, vec_sl(s3, vec_2)); \
  107. s0 = vec_add(t0, t2); \
  108. s1 = vec_sub(t1, t3); \
  109. s2 = vec_add(t1, t3); \
  110. s3 = vec_sub(t0, t2); \
  111. }while (0)
  112. #define SHIFT_HOR4(s0, s1, s2, s3) \
  113. s0 = vec_sra(s0, vec_3); \
  114. s1 = vec_sra(s1, vec_3); \
  115. s2 = vec_sra(s2, vec_3); \
  116. s3 = vec_sra(s3, vec_3);
  117. #define SHIFT_VERT4(s0, s1, s2, s3) \
  118. s0 = vec_sra(s0, vec_7); \
  119. s1 = vec_sra(s1, vec_7); \
  120. s2 = vec_sra(s2, vec_7); \
  121. s3 = vec_sra(s3, vec_7);
  122. /** Do inverse transform on 8x8 block
  123. */
  124. static void vc1_inv_trans_8x8_altivec(DCTELEM block[64])
  125. {
  126. vector signed short src0, src1, src2, src3, src4, src5, src6, src7;
  127. vector signed int s0, s1, s2, s3, s4, s5, s6, s7;
  128. vector signed int s8, s9, sA, sB, sC, sD, sE, sF;
  129. vector signed int t0, t1, t2, t3, t4, t5, t6, t7;
  130. const vector signed int vec_64 = vec_sl(vec_splat_s32(4), vec_splat_u32(4));
  131. const vector unsigned int vec_7 = vec_splat_u32(7);
  132. const vector unsigned int vec_4 = vec_splat_u32(4);
  133. const vector signed int vec_4s = vec_splat_s32(4);
  134. const vector unsigned int vec_3 = vec_splat_u32(3);
  135. const vector unsigned int vec_2 = vec_splat_u32(2);
  136. const vector signed int vec_1s = vec_splat_s32(1);
  137. const vector unsigned int vec_1 = vec_splat_u32(1);
  138. src0 = vec_ld( 0, block);
  139. src1 = vec_ld( 16, block);
  140. src2 = vec_ld( 32, block);
  141. src3 = vec_ld( 48, block);
  142. src4 = vec_ld( 64, block);
  143. src5 = vec_ld( 80, block);
  144. src6 = vec_ld( 96, block);
  145. src7 = vec_ld(112, block);
  146. s0 = vec_unpackl(src0);
  147. s1 = vec_unpackl(src1);
  148. s2 = vec_unpackl(src2);
  149. s3 = vec_unpackl(src3);
  150. s4 = vec_unpackl(src4);
  151. s5 = vec_unpackl(src5);
  152. s6 = vec_unpackl(src6);
  153. s7 = vec_unpackl(src7);
  154. s8 = vec_unpackh(src0);
  155. s9 = vec_unpackh(src1);
  156. sA = vec_unpackh(src2);
  157. sB = vec_unpackh(src3);
  158. sC = vec_unpackh(src4);
  159. sD = vec_unpackh(src5);
  160. sE = vec_unpackh(src6);
  161. sF = vec_unpackh(src7);
  162. STEP8(s0, s1, s2, s3, s4, s5, s6, s7, vec_4s);
  163. SHIFT_HOR8(s0, s1, s2, s3, s4, s5, s6, s7);
  164. STEP8(s8, s9, sA, sB, sC, sD, sE, sF, vec_4s);
  165. SHIFT_HOR8(s8, s9, sA, sB, sC, sD, sE, sF);
  166. src0 = vec_pack(s8, s0);
  167. src1 = vec_pack(s9, s1);
  168. src2 = vec_pack(sA, s2);
  169. src3 = vec_pack(sB, s3);
  170. src4 = vec_pack(sC, s4);
  171. src5 = vec_pack(sD, s5);
  172. src6 = vec_pack(sE, s6);
  173. src7 = vec_pack(sF, s7);
  174. TRANSPOSE8(src0, src1, src2, src3, src4, src5, src6, src7);
  175. s0 = vec_unpackl(src0);
  176. s1 = vec_unpackl(src1);
  177. s2 = vec_unpackl(src2);
  178. s3 = vec_unpackl(src3);
  179. s4 = vec_unpackl(src4);
  180. s5 = vec_unpackl(src5);
  181. s6 = vec_unpackl(src6);
  182. s7 = vec_unpackl(src7);
  183. s8 = vec_unpackh(src0);
  184. s9 = vec_unpackh(src1);
  185. sA = vec_unpackh(src2);
  186. sB = vec_unpackh(src3);
  187. sC = vec_unpackh(src4);
  188. sD = vec_unpackh(src5);
  189. sE = vec_unpackh(src6);
  190. sF = vec_unpackh(src7);
  191. STEP8(s0, s1, s2, s3, s4, s5, s6, s7, vec_64);
  192. SHIFT_VERT8(s0, s1, s2, s3, s4, s5, s6, s7);
  193. STEP8(s8, s9, sA, sB, sC, sD, sE, sF, vec_64);
  194. SHIFT_VERT8(s8, s9, sA, sB, sC, sD, sE, sF);
  195. src0 = vec_pack(s8, s0);
  196. src1 = vec_pack(s9, s1);
  197. src2 = vec_pack(sA, s2);
  198. src3 = vec_pack(sB, s3);
  199. src4 = vec_pack(sC, s4);
  200. src5 = vec_pack(sD, s5);
  201. src6 = vec_pack(sE, s6);
  202. src7 = vec_pack(sF, s7);
  203. vec_st(src0, 0, block);
  204. vec_st(src1, 16, block);
  205. vec_st(src2, 32, block);
  206. vec_st(src3, 48, block);
  207. vec_st(src4, 64, block);
  208. vec_st(src5, 80, block);
  209. vec_st(src6, 96, block);
  210. vec_st(src7,112, block);
  211. }
  212. /** Do inverse transform on 8x4 part of block
  213. */
  214. static void vc1_inv_trans_8x4_altivec(uint8_t *dest, int stride, DCTELEM *block)
  215. {
  216. vector signed short src0, src1, src2, src3, src4, src5, src6, src7;
  217. vector signed int s0, s1, s2, s3, s4, s5, s6, s7;
  218. vector signed int s8, s9, sA, sB, sC, sD, sE, sF;
  219. vector signed int t0, t1, t2, t3, t4, t5, t6, t7;
  220. const vector signed int vec_64 = vec_sl(vec_splat_s32(4), vec_splat_u32(4));
  221. const vector unsigned int vec_7 = vec_splat_u32(7);
  222. const vector unsigned int vec_5 = vec_splat_u32(5);
  223. const vector unsigned int vec_4 = vec_splat_u32(4);
  224. const vector signed int vec_4s = vec_splat_s32(4);
  225. const vector unsigned int vec_3 = vec_splat_u32(3);
  226. const vector unsigned int vec_2 = vec_splat_u32(2);
  227. const vector unsigned int vec_1 = vec_splat_u32(1);
  228. vector unsigned char tmp;
  229. vector signed short tmp2, tmp3;
  230. vector unsigned char perm0, perm1, p0, p1, p;
  231. src0 = vec_ld( 0, block);
  232. src1 = vec_ld( 16, block);
  233. src2 = vec_ld( 32, block);
  234. src3 = vec_ld( 48, block);
  235. src4 = vec_ld( 64, block);
  236. src5 = vec_ld( 80, block);
  237. src6 = vec_ld( 96, block);
  238. src7 = vec_ld(112, block);
  239. TRANSPOSE8(src0, src1, src2, src3, src4, src5, src6, src7);
  240. s0 = vec_unpackl(src0);
  241. s1 = vec_unpackl(src1);
  242. s2 = vec_unpackl(src2);
  243. s3 = vec_unpackl(src3);
  244. s4 = vec_unpackl(src4);
  245. s5 = vec_unpackl(src5);
  246. s6 = vec_unpackl(src6);
  247. s7 = vec_unpackl(src7);
  248. s8 = vec_unpackh(src0);
  249. s9 = vec_unpackh(src1);
  250. sA = vec_unpackh(src2);
  251. sB = vec_unpackh(src3);
  252. sC = vec_unpackh(src4);
  253. sD = vec_unpackh(src5);
  254. sE = vec_unpackh(src6);
  255. sF = vec_unpackh(src7);
  256. STEP8(s0, s1, s2, s3, s4, s5, s6, s7, vec_4s);
  257. SHIFT_HOR8(s0, s1, s2, s3, s4, s5, s6, s7);
  258. STEP8(s8, s9, sA, sB, sC, sD, sE, sF, vec_4s);
  259. SHIFT_HOR8(s8, s9, sA, sB, sC, sD, sE, sF);
  260. src0 = vec_pack(s8, s0);
  261. src1 = vec_pack(s9, s1);
  262. src2 = vec_pack(sA, s2);
  263. src3 = vec_pack(sB, s3);
  264. src4 = vec_pack(sC, s4);
  265. src5 = vec_pack(sD, s5);
  266. src6 = vec_pack(sE, s6);
  267. src7 = vec_pack(sF, s7);
  268. TRANSPOSE8(src0, src1, src2, src3, src4, src5, src6, src7);
  269. s0 = vec_unpackh(src0);
  270. s1 = vec_unpackh(src1);
  271. s2 = vec_unpackh(src2);
  272. s3 = vec_unpackh(src3);
  273. s8 = vec_unpackl(src0);
  274. s9 = vec_unpackl(src1);
  275. sA = vec_unpackl(src2);
  276. sB = vec_unpackl(src3);
  277. STEP4(s0, s1, s2, s3, vec_64);
  278. SHIFT_VERT4(s0, s1, s2, s3);
  279. STEP4(s8, s9, sA, sB, vec_64);
  280. SHIFT_VERT4(s8, s9, sA, sB);
  281. src0 = vec_pack(s0, s8);
  282. src1 = vec_pack(s1, s9);
  283. src2 = vec_pack(s2, sA);
  284. src3 = vec_pack(s3, sB);
  285. p0 = vec_lvsl (0, dest);
  286. p1 = vec_lvsl (stride, dest);
  287. p = vec_splat_u8 (-1);
  288. perm0 = vec_mergeh (p, p0);
  289. perm1 = vec_mergeh (p, p1);
  290. #define ADD(dest,src,perm) \
  291. /* *(uint64_t *)&tmp = *(uint64_t *)dest; */ \
  292. tmp = vec_ld (0, dest); \
  293. tmp2 = (vector signed short)vec_perm (tmp, vec_splat_u8(0), perm); \
  294. tmp3 = vec_adds (tmp2, src); \
  295. tmp = vec_packsu (tmp3, tmp3); \
  296. vec_ste ((vector unsigned int)tmp, 0, (unsigned int *)dest); \
  297. vec_ste ((vector unsigned int)tmp, 4, (unsigned int *)dest);
  298. ADD (dest, src0, perm0) dest += stride;
  299. ADD (dest, src1, perm1) dest += stride;
  300. ADD (dest, src2, perm0) dest += stride;
  301. ADD (dest, src3, perm1)
  302. }
  303. #define PUT_OP_U8_ALTIVEC(d, s, dst) d = s
  304. #define AVG_OP_U8_ALTIVEC(d, s, dst) d = vec_avg(dst, s)
  305. #define OP_U8_ALTIVEC PUT_OP_U8_ALTIVEC
  306. #define PREFIX_no_rnd_vc1_chroma_mc8_altivec put_no_rnd_vc1_chroma_mc8_altivec
  307. #include "h264_altivec_template.c"
  308. #undef OP_U8_ALTIVEC
  309. #undef PREFIX_no_rnd_vc1_chroma_mc8_altivec
  310. #define OP_U8_ALTIVEC AVG_OP_U8_ALTIVEC
  311. #define PREFIX_no_rnd_vc1_chroma_mc8_altivec avg_no_rnd_vc1_chroma_mc8_altivec
  312. #include "h264_altivec_template.c"
  313. #undef OP_U8_ALTIVEC
  314. #undef PREFIX_no_rnd_vc1_chroma_mc8_altivec
  315. void ff_vc1dsp_init_altivec(VC1DSPContext* dsp)
  316. {
  317. if (!(av_get_cpu_flags() & AV_CPU_FLAG_ALTIVEC))
  318. return;
  319. dsp->vc1_inv_trans_8x8 = vc1_inv_trans_8x8_altivec;
  320. dsp->vc1_inv_trans_8x4 = vc1_inv_trans_8x4_altivec;
  321. dsp->put_no_rnd_vc1_chroma_pixels_tab[0] = put_no_rnd_vc1_chroma_mc8_altivec;
  322. dsp->avg_no_rnd_vc1_chroma_pixels_tab[0] = avg_no_rnd_vc1_chroma_mc8_altivec;
  323. }