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- /*
- * a64 muxer
- * Copyright (c) 2009 Tobias Bindhammer
- *
- * This file is part of Libav.
- *
- * Libav is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation; either
- * version 2.1 of the License, or (at your option) any later version.
- *
- * Libav is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with Libav; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- */
- #include "libavcodec/avcodec.h"
- #include "libavcodec/a64enc.h"
- #include "libavcodec/bytestream.h"
- #include "avformat.h"
- typedef struct A64MuxerContext {
- int interleaved;
- AVPacket prev_pkt;
- int prev_frame_count;
- } A64MuxerContext;
- static int a64_write_header(struct AVFormatContext *s)
- {
- AVCodecContext *avctx = s->streams[0]->codec;
- A64MuxerContext *c = s->priv_data;
- uint8_t header[5] = {
- 0x00, //load
- 0x40, //address
- 0x00, //mode
- 0x00, //charset_lifetime (multi only)
- 0x00 //fps in 50/fps;
- };
- c->interleaved = 0;
- switch (avctx->codec->id) {
- case CODEC_ID_A64_MULTI:
- header[2] = 0x00;
- header[3] = AV_RB32(avctx->extradata+0);
- header[4] = 2;
- break;
- case CODEC_ID_A64_MULTI5:
- header[2] = 0x01;
- header[3] = AV_RB32(avctx->extradata+0);
- header[4] = 3;
- break;
- default:
- return AVERROR(EINVAL);
- break;
- }
- avio_write(s->pb, header, 2);
- c->prev_pkt.size = 0;
- c->prev_frame_count = 0;
- return 0;
- }
- static int a64_write_packet(struct AVFormatContext *s, AVPacket *pkt)
- {
- AVCodecContext *avctx = s->streams[0]->codec;
- A64MuxerContext *c = s->priv_data;
- int i, j;
- int ch_chunksize;
- int lifetime;
- int frame_count;
- int charset_size;
- int frame_size;
- int num_frames;
- /* fetch values from extradata */
- switch (avctx->codec->id) {
- case CODEC_ID_A64_MULTI:
- case CODEC_ID_A64_MULTI5:
- if(c->interleaved) {
- /* Write interleaved, means we insert chunks of the future charset before each current frame.
- * Reason: if we load 1 charset + corresponding frames in one block on c64, we need to store
- * them first and then display frame by frame to keep in sync. Thus we would read and write
- * the data for colram from/to ram first and waste too much time. If we interleave and send the
- * charset beforehand, we assemble a new charset chunk by chunk, write current screen data to
- * screen-ram to be displayed and decode the colram directly to colram-location $d800 during
- * the overscan, while reading directly from source.
- * This is the only way so far, to achieve 25fps on c64 */
- if(avctx->extradata) {
- /* fetch values from extradata */
- lifetime = AV_RB32(avctx->extradata + 0);
- frame_count = AV_RB32(avctx->extradata + 4);
- charset_size = AV_RB32(avctx->extradata + 8);
- frame_size = AV_RB32(avctx->extradata + 12);
- /* TODO: sanity checks? */
- } else {
- av_log(avctx, AV_LOG_ERROR, "extradata not set\n");
- return AVERROR(EINVAL);
- }
- ch_chunksize=charset_size/lifetime;
- /* TODO: check if charset/size is % lifetime, but maybe check in codec */
- if(pkt->data) num_frames = lifetime;
- else num_frames = c->prev_frame_count;
- for(i = 0; i < num_frames; i++) {
- if(pkt->data) {
- /* if available, put newest charset chunk into buffer */
- avio_write(s->pb, pkt->data + ch_chunksize * i, ch_chunksize);
- } else {
- /* a bit ugly, but is there an alternative to put many zeros? */
- for(j = 0; j < ch_chunksize; j++) avio_w8(s->pb, 0);
- }
- if(c->prev_pkt.data) {
- /* put frame (screen + colram) from last packet into buffer */
- avio_write(s->pb, c->prev_pkt.data + charset_size + frame_size * i, frame_size);
- } else {
- /* a bit ugly, but is there an alternative to put many zeros? */
- for(j = 0; j < frame_size; j++) avio_w8(s->pb, 0);
- }
- }
- /* backup current packet for next turn */
- if(pkt->data) {
- /* no backup packet yet? create one! */
- if(!c->prev_pkt.data) av_new_packet(&c->prev_pkt, pkt->size);
- /* we have a packet and data is big enough, reuse it */
- if(c->prev_pkt.data && c->prev_pkt.size >= pkt->size) {
- memcpy(c->prev_pkt.data, pkt->data, pkt->size);
- c->prev_pkt.size = pkt->size;
- } else {
- av_log(avctx, AV_LOG_ERROR, "Too less memory for prev_pkt.\n");
- return AVERROR(ENOMEM);
- }
- }
- c->prev_frame_count = frame_count;
- break;
- }
- default:
- /* Write things as is. Nice for self-contained frames from non-multicolor modes or if played
- * directly from ram and not from a streaming device (rrnet/mmc) */
- if(pkt) avio_write(s->pb, pkt->data, pkt->size);
- break;
- }
- avio_flush(s->pb);
- return 0;
- }
- static int a64_write_trailer(struct AVFormatContext *s)
- {
- A64MuxerContext *c = s->priv_data;
- AVPacket pkt = {0};
- /* need to flush last packet? */
- if(c->interleaved) a64_write_packet(s, &pkt);
- /* discard backed up packet */
- if(c->prev_pkt.data) av_destruct_packet(&c->prev_pkt);
- return 0;
- }
- AVOutputFormat ff_a64_muxer = {
- .name = "a64",
- .long_name = NULL_IF_CONFIG_SMALL("a64 - video for Commodore 64"),
- .mime_type = NULL,
- .extensions = "a64, A64",
- .priv_data_size = sizeof (A64Context),
- .video_codec = CODEC_ID_A64_MULTI,
- a64_write_header,
- a64_write_packet,
- a64_write_trailer
- };
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