cuda_runtime.h 4.0 KB

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  1. /*
  2. * Minimum CUDA compatibility definitions header
  3. *
  4. * Copyright (c) 2019 Rodger Combs
  5. *
  6. * This file is part of FFmpeg.
  7. *
  8. * FFmpeg is free software; you can redistribute it and/or
  9. * modify it under the terms of the GNU Lesser General Public
  10. * License as published by the Free Software Foundation; either
  11. * version 2.1 of the License, or (at your option) any later version.
  12. *
  13. * FFmpeg is distributed in the hope that it will be useful,
  14. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  15. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  16. * Lesser General Public License for more details.
  17. *
  18. * You should have received a copy of the GNU Lesser General Public
  19. * License along with FFmpeg; if not, write to the Free Software
  20. * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
  21. */
  22. #ifndef COMPAT_CUDA_CUDA_RUNTIME_H
  23. #define COMPAT_CUDA_CUDA_RUNTIME_H
  24. // Common macros
  25. #define __global__ __attribute__((global))
  26. #define __device__ __attribute__((device))
  27. #define __device_builtin__ __attribute__((device_builtin))
  28. #define __align__(N) __attribute__((aligned(N)))
  29. #define __inline__ __inline__ __attribute__((always_inline))
  30. #define max(a, b) ((a) > (b) ? (a) : (b))
  31. #define min(a, b) ((a) < (b) ? (a) : (b))
  32. #define abs(x) ((x) < 0 ? -(x) : (x))
  33. #define atomicAdd(a, b) (__atomic_fetch_add(a, b, __ATOMIC_SEQ_CST))
  34. // Basic typedefs
  35. typedef __device_builtin__ unsigned long long cudaTextureObject_t;
  36. typedef struct __device_builtin__ __align__(2) uchar2
  37. {
  38. unsigned char x, y;
  39. } uchar2;
  40. typedef struct __device_builtin__ __align__(4) ushort2
  41. {
  42. unsigned short x, y;
  43. } ushort2;
  44. typedef struct __device_builtin__ uint3
  45. {
  46. unsigned int x, y, z;
  47. } uint3;
  48. typedef struct uint3 dim3;
  49. typedef struct __device_builtin__ __align__(8) int2
  50. {
  51. int x, y;
  52. } int2;
  53. typedef struct __device_builtin__ __align__(4) uchar4
  54. {
  55. unsigned char x, y, z, w;
  56. } uchar4;
  57. typedef struct __device_builtin__ __align__(8) ushort4
  58. {
  59. unsigned char x, y, z, w;
  60. } ushort4;
  61. typedef struct __device_builtin__ __align__(16) int4
  62. {
  63. int x, y, z, w;
  64. } int4;
  65. // Accessors for special registers
  66. #define GETCOMP(reg, comp) \
  67. asm("mov.u32 %0, %%" #reg "." #comp ";" : "=r"(tmp)); \
  68. ret.comp = tmp;
  69. #define GET(name, reg) static inline __device__ uint3 name() {\
  70. uint3 ret; \
  71. unsigned tmp; \
  72. GETCOMP(reg, x) \
  73. GETCOMP(reg, y) \
  74. GETCOMP(reg, z) \
  75. return ret; \
  76. }
  77. GET(getBlockIdx, ctaid)
  78. GET(getBlockDim, ntid)
  79. GET(getThreadIdx, tid)
  80. // Instead of externs for these registers, we turn access to them into calls into trivial ASM
  81. #define blockIdx (getBlockIdx())
  82. #define blockDim (getBlockDim())
  83. #define threadIdx (getThreadIdx())
  84. // Basic initializers (simple macros rather than inline functions)
  85. #define make_uchar2(a, b) ((uchar2){.x = a, .y = b})
  86. #define make_ushort2(a, b) ((ushort2){.x = a, .y = b})
  87. #define make_uchar4(a, b, c, d) ((uchar4){.x = a, .y = b, .z = c, .w = d})
  88. #define make_ushort4(a, b, c, d) ((ushort4){.x = a, .y = b, .z = c, .w = d})
  89. // Conversions from the tex instruction's 4-register output to various types
  90. #define TEX2D(type, ret) static inline __device__ void conv(type* out, unsigned a, unsigned b, unsigned c, unsigned d) {*out = (ret);}
  91. TEX2D(unsigned char, a & 0xFF)
  92. TEX2D(unsigned short, a & 0xFFFF)
  93. TEX2D(uchar2, make_uchar2(a & 0xFF, b & 0xFF))
  94. TEX2D(ushort2, make_ushort2(a & 0xFFFF, b & 0xFFFF))
  95. TEX2D(uchar4, make_uchar4(a & 0xFF, b & 0xFF, c & 0xFF, d & 0xFF))
  96. TEX2D(ushort4, make_ushort4(a & 0xFFFF, b & 0xFFFF, c & 0xFFFF, d & 0xFFFF))
  97. // Template calling tex instruction and converting the output to the selected type
  98. template <class T>
  99. static inline __device__ T tex2D(cudaTextureObject_t texObject, float x, float y)
  100. {
  101. T ret;
  102. unsigned ret1, ret2, ret3, ret4;
  103. asm("tex.2d.v4.u32.f32 {%0, %1, %2, %3}, [%4, {%5, %6}];" :
  104. "=r"(ret1), "=r"(ret2), "=r"(ret3), "=r"(ret4) :
  105. "l"(texObject), "f"(x), "f"(y));
  106. conv(&ret, ret1, ret2, ret3, ret4);
  107. return ret;
  108. }
  109. #endif /* COMPAT_CUDA_CUDA_RUNTIME_H */