random.h 2.8 KB

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  1. /*
  2. * Mersenne Twister PRNG algorithm
  3. * Copyright (c) 2006 Ryan Martell
  4. * Based on a C program for MT19937, with initialization improved 2002/1/26.
  5. * Coded by Takuji Nishimura and Makoto Matsumoto.
  6. *
  7. * This file is part of FFmpeg.
  8. *
  9. * FFmpeg is free software; you can redistribute it and/or
  10. * modify it under the terms of the GNU Lesser General Public
  11. * License as published by the Free Software Foundation; either
  12. * version 2.1 of the License, or (at your option) any later version.
  13. *
  14. * FFmpeg is distributed in the hope that it will be useful,
  15. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  16. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  17. * Lesser General Public License for more details.
  18. *
  19. * You should have received a copy of the GNU Lesser General Public
  20. * License along with FFmpeg; if not, write to the Free Software
  21. * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
  22. */
  23. #ifndef AVUTIL_RANDOM_H
  24. #define AVUTIL_RANDOM_H
  25. #define AV_RANDOM_N 624
  26. #include "avutil.h"
  27. #include "common.h"
  28. typedef struct {
  29. unsigned int mt[AV_RANDOM_N]; ///< the array for the state vector
  30. int index; ///< Current untempered value we use as the base.
  31. } AVRandomState;
  32. #if LIBAVUTIL_VERSION_MAJOR < 50
  33. attribute_deprecated void av_init_random(unsigned int seed, AVRandomState *state);
  34. #endif
  35. void av_random_init(AVRandomState *state, unsigned int seed); ///< To be inlined, the struct must be visible. So it does not make sense to try and keep it opaque with malloc/free-like calls.
  36. void av_random_generate_untempered_numbers(AVRandomState *state); ///< Regenerate the untempered numbers (must be done every 624 iterations, or it will loop).
  37. /**
  38. * Generates a random number from the interval [0,0xffffffff].
  39. *
  40. * Please do NOT use the Mersenne Twister, it is slow. Use the random number
  41. * generator from lfg.c/h or a simple LCG like state = state*1664525+1013904223.
  42. * If you still choose to use MT, expect that you will have to provide
  43. * some evidence that it makes a difference for the case where you use it.
  44. */
  45. static inline unsigned int av_random(AVRandomState *state)
  46. {
  47. unsigned int y;
  48. // Regenerate the untempered numbers if we should...
  49. if (state->index >= AV_RANDOM_N)
  50. av_random_generate_untempered_numbers(state);
  51. // Grab one...
  52. y = state->mt[state->index++];
  53. /* Now temper (Mersenne Twister coefficients). The coefficients for MT19937 are.. */
  54. y ^= (y >> 11);
  55. y ^= (y << 7) & 0x9d2c5680;
  56. y ^= (y << 15) & 0xefc60000;
  57. y ^= (y >> 18);
  58. return y;
  59. }
  60. /** Returns a random number in the range [0-1] as double. */
  61. static inline double av_random_real1(AVRandomState *state)
  62. {
  63. /* divided by 2^32-1 */
  64. return av_random(state) * (1.0 / 4294967296.0);
  65. }
  66. #endif /* AVUTIL_RANDOM_H */