display.h 3.1 KB

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  1. /*
  2. * Copyright (c) 2014 Vittorio Giovara <vittorio.giovara@gmail.com>
  3. *
  4. * This file is part of FFmpeg.
  5. *
  6. * FFmpeg is free software; you can redistribute it and/or
  7. * modify it under the terms of the GNU Lesser General Public
  8. * License as published by the Free Software Foundation; either
  9. * version 2.1 of the License, or (at your option) any later version.
  10. *
  11. * FFmpeg is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * Lesser General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU Lesser General Public
  17. * License along with FFmpeg; if not, write to the Free Software
  18. * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
  19. */
  20. #ifndef AVUTIL_DISPLAY_H
  21. #define AVUTIL_DISPLAY_H
  22. #include <stdint.h>
  23. #include "common.h"
  24. /**
  25. * The display transformation matrix specifies an affine transformation that
  26. * should be applied to video frames for correct presentation. It is compatible
  27. * with the matrices stored in the ISO/IEC 14496-12 container format.
  28. *
  29. * The data is a 3x3 matrix represented as a 9-element array:
  30. *
  31. * | a b u |
  32. * (a, b, u, c, d, v, x, y, w) -> | c d v |
  33. * | x y w |
  34. *
  35. * All numbers are stored in native endianness, as 16.16 fixed-point values,
  36. * except for u, v and w, which are stored as 2.30 fixed-point values.
  37. *
  38. * The transformation maps a point (p, q) in the source (pre-transformation)
  39. * frame to the point (p', q') in the destination (post-transformation) frame as
  40. * follows:
  41. * | a b u |
  42. * (p, q, 1) . | c d v | = z * (p', q', 1)
  43. * | x y w |
  44. *
  45. * The transformation can also be more explicitly written in components as
  46. * follows:
  47. * p' = (a * p + c * q + x) / z;
  48. * q' = (b * p + d * q + y) / z;
  49. * z = u * p + v * q + w
  50. */
  51. /**
  52. * Extract the rotation component of the transformation matrix.
  53. *
  54. * @param matrix the transformation matrix
  55. * @return the angle (in degrees) by which the transformation rotates the frame
  56. * counterclockwise. The angle will be in range [-180.0, 180.0],
  57. * or NaN if the matrix is singular.
  58. *
  59. * @note floating point numbers are inherently inexact, so callers are
  60. * recommended to round the return value to nearest integer before use.
  61. */
  62. double av_display_rotation_get(const int32_t matrix[9]);
  63. /**
  64. * Initialize a transformation matrix describing a pure counterclockwise
  65. * rotation by the specified angle (in degrees).
  66. *
  67. * @param matrix an allocated transformation matrix (will be fully overwritten
  68. * by this function)
  69. * @param angle rotation angle in degrees.
  70. */
  71. void av_display_rotation_set(int32_t matrix[9], double angle);
  72. /**
  73. * Flip the input matrix horizontally and/or vertically.
  74. *
  75. * @param matrix an allocated transformation matrix
  76. * @param hflip whether the matrix should be flipped horizontally
  77. * @param vflip whether the matrix should be flipped vertically
  78. */
  79. void av_display_matrix_flip(int32_t matrix[9], int hflip, int vflip);
  80. #endif /* AVUTIL_DISPLAY_H */