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- \input texinfo @c -*- texinfo -*-
- @settitle Platform Specific Information
- @titlepage
- @center @titlefont{Platform Specific Information}
- @end titlepage
- @top
- @contents
- @chapter Unix-like
- Some parts of FFmpeg cannot be built with version 2.15 of the GNU
- assembler which is still provided by a few AMD64 distributions. To
- make sure your compiler really uses the required version of gas
- after a binutils upgrade, run:
- @example
- $(gcc -print-prog-name=as) --version
- @end example
- If not, then you should install a different compiler that has no
- hard-coded path to gas. In the worst case pass @code{--disable-asm}
- to configure.
- @section BSD
- BSD make will not build FFmpeg, you need to install and use GNU Make
- (@command{gmake}).
- @section (Open)Solaris
- GNU Make is required to build FFmpeg, so you have to invoke (@command{gmake}),
- standard Solaris Make will not work. When building with a non-c99 front-end
- (gcc, generic suncc) add either @code{--extra-libs=/usr/lib/values-xpg6.o}
- or @code{--extra-libs=/usr/lib/64/values-xpg6.o} to the configure options
- since the libc is not c99-compliant by default. The probes performed by
- configure may raise an exception leading to the death of configure itself
- due to a bug in the system shell. Simply invoke a different shell such as
- bash directly to work around this:
- @example
- bash ./configure
- @end example
- @anchor{Darwin}
- @section Darwin (Mac OS X, iPhone)
- The toolchain provided with Xcode is sufficient to build the basic
- unacelerated code.
- Mac OS X on PowerPC or ARM (iPhone) requires a preprocessor from
- @url{http://github.com/yuvi/gas-preprocessor} to build the optimized
- assembler functions. Just download the Perl script and put it somewhere
- in your PATH, FFmpeg's configure will pick it up automatically.
- Mac OS X on amd64 and x86 requires @command{yasm} to build most of the
- optimized assembler functions. @uref{http://www.finkproject.org/, Fink},
- @uref{http://www.gentoo.org/proj/en/gentoo-alt/prefix/bootstrap-macos.xml, Gentoo Prefix},
- @uref{http://mxcl.github.com/homebrew/, Homebrew}
- or @uref{http://www.macports.org, MacPorts} can easily provide it.
- @chapter DOS
- Using a cross-compiler is preferred for various reasons.
- @url{http://www.delorie.com/howto/djgpp/linux-x-djgpp.html}
- @chapter OS/2
- For information about compiling FFmpeg on OS/2 see
- @url{http://www.edm2.com/index.php/FFmpeg}.
- @chapter Windows
- To get help and instructions for building FFmpeg under Windows, check out
- the FFmpeg Windows Help Forum at @url{http://ffmpeg.zeranoe.com/forum/}.
- @section Native Windows compilation using MinGW or MinGW-w64
- FFmpeg can be built to run natively on Windows using the MinGW or MinGW-w64
- toolchains. Install the latest versions of MSYS and MinGW or MinGW-w64 from
- @url{http://www.mingw.org/} or @url{http://mingw-w64.sourceforge.net/}.
- You can find detailed installation instructions in the download section and
- the FAQ.
- Notes:
- @itemize
- @item Building natively using MSYS can be sped up by disabling implicit rules
- in the Makefile by calling @code{make -r} instead of plain @code{make}. This
- speed up is close to non-existent for normal one-off builds and is only
- noticeable when running make for a second time (for example during
- @code{make install}).
- @item In order to compile FFplay, you must have the MinGW development library
- of @uref{http://www.libsdl.org/, SDL} and @code{pkg-config} installed.
- @item By using @code{./configure --enable-shared} when configuring FFmpeg,
- you can build the FFmpeg libraries (e.g. libavutil, libavcodec,
- libavformat) as DLLs.
- @end itemize
- @section Microsoft Visual C++ or Intel C++ Compiler for Windows
- FFmpeg can be built with MSVC or ICL using a C99-to-C89 conversion utility and
- wrapper. For ICL, only the wrapper is used, since ICL supports C99.
- You will need the following prerequisites:
- @itemize
- @item @uref{http://download.videolan.org/pub/contrib/c99-to-c89/, C99-to-C89 Converter & Wrapper}
- @item @uref{http://code.google.com/p/msinttypes/, msinttypes}
- @item @uref{http://www.mingw.org/, MSYS}
- @item @uref{http://yasm.tortall.net/, YASM}
- @item @uref{http://gnuwin32.sourceforge.net/packages/bc.htm, bc for Windows} if
- you want to run @uref{fate.html, FATE}.
- @end itemize
- To set up a proper environment in MSYS, you need to run @code{msys.bat} from
- the Visual Studio or Intel Compiler command prompt.
- Place @code{makedef}, @code{c99wrap.exe}, @code{c99conv.exe}, and @code{yasm.exe}
- somewhere in your @code{PATH}.
- Next, make sure @code{inttypes.h} and any other headers and libs you want to use
- are located in a spot that the compiler can see. Do so by modifying the @code{LIB}
- and @code{INCLUDE} environment variables to include the @strong{Windows} paths to
- these directories. Alternatively, you can try and use the
- @code{--extra-cflags}/@code{--extra-ldflags} configure options.
- Finally, run:
- @example
- For MSVC:
- ./configure --toolchain=msvc
- For ICL:
- ./configure --toolchain=icl
- make
- make install
- @end example
- If you wish to compile shared libraries, add @code{--enable-shared} to your
- configure options. Note that due to the way MSVC and ICL handle DLL imports and
- exports, you cannot compile static and shared libraries at the same time, and
- enabling shared libraries will automatically disable the static ones.
- Notes:
- @itemize
- @item It is possible that coreutils' @code{link.exe} conflicts with MSVC's linker.
- You can find out by running @code{which link} to see which @code{link.exe} you
- are using. If it is located at @code{/bin/link.exe}, then you have the wrong one
- in your @code{PATH}. Either move or remove that copy, or make sure MSVC's
- @code{link.exe} takes precedence in your @code{PATH} over coreutils'.
- @item If you wish to build with zlib support, you will have to grab a compatible
- zlib binary from somewhere, with an MSVC import lib, or if you wish to link
- statically, you can follow the instructions below to build a compatible
- @code{zlib.lib} with MSVC. Regardless of which method you use, you must still
- follow step 3, or compilation will fail.
- @enumerate
- @item Grab the @uref{http://zlib.net/, zlib sources}.
- @item Edit @code{win32/Makefile.msc} so that it uses -MT instead of -MD, since
- this is how FFmpeg is built as well.
- @item Edit @code{zconf.h} and remove its inclusion of @code{unistd.h}. This gets
- erroneously included when building FFmpeg.
- @item Run @code{nmake -f win32/Makefile.msc}.
- @item Move @code{zlib.lib}, @code{zconf.h}, and @code{zlib.h} to somewhere MSVC
- can see.
- @end enumerate
- @item FFmpeg has been tested with the following on i686 and x86_64:
- @itemize
- @item Visual Studio 2010 Pro and Express
- @item Visual Studio 2012 Pro and Express
- @item Intel Composer XE 2013
- @end itemize
- Anything else is not officially supported.
- @end itemize
- @subsection Linking to FFmpeg with Microsoft Visual C++
- If you plan to link with MSVC-built static libraries, you will need
- to make sure you have @code{Runtime Library} set to
- @code{Multi-threaded (/MT)} in your project's settings.
- You will need to define @code{inline} to something MSVC understands:
- @example
- #define inline __inline
- @end example
- Also note, that as stated in @strong{Microsoft Visual C++}, you will need
- an MSVC-compatible @uref{http://code.google.com/p/msinttypes/, inttypes.h}.
- If you plan on using import libraries created by dlltool, you must
- set @code{References} to @code{No (/OPT:NOREF)} under the linker optimization
- settings, otherwise the resulting binaries will fail during runtime.
- This is not required when using import libraries generated by @code{lib.exe}.
- This issue is reported upstream at
- @url{http://sourceware.org/bugzilla/show_bug.cgi?id=12633}.
- To create import libraries that work with the @code{/OPT:REF} option
- (which is enabled by default in Release mode), follow these steps:
- @enumerate
- @item Open the @emph{Visual Studio Command Prompt}.
- Alternatively, in a normal command line prompt, call @file{vcvars32.bat}
- which sets up the environment variables for the Visual C++ tools
- (the standard location for this file is something like
- @file{C:\Program Files (x86_\Microsoft Visual Studio 10.0\VC\bin\vcvars32.bat}).
- @item Enter the @file{bin} directory where the created LIB and DLL files
- are stored.
- @item Generate new import libraries with @command{lib.exe}:
- @example
- lib /machine:i386 /def:..\lib\foo-version.def /out:foo.lib
- @end example
- Replace @code{foo-version} and @code{foo} with the respective library names.
- @end enumerate
- @anchor{Cross compilation for Windows with Linux}
- @section Cross compilation for Windows with Linux
- You must use the MinGW cross compilation tools available at
- @url{http://www.mingw.org/}.
- Then configure FFmpeg with the following options:
- @example
- ./configure --target-os=mingw32 --cross-prefix=i386-mingw32msvc-
- @end example
- (you can change the cross-prefix according to the prefix chosen for the
- MinGW tools).
- Then you can easily test FFmpeg with @uref{http://www.winehq.com/, Wine}.
- @section Compilation under Cygwin
- Please use Cygwin 1.7.x as the obsolete 1.5.x Cygwin versions lack
- llrint() in its C library.
- Install your Cygwin with all the "Base" packages, plus the
- following "Devel" ones:
- @example
- binutils, gcc4-core, make, git, mingw-runtime, texi2html
- @end example
- In order to run FATE you will also need the following "Utils" packages:
- @example
- bc, diffutils
- @end example
- If you want to build FFmpeg with additional libraries, download Cygwin
- "Devel" packages for Ogg and Vorbis from any Cygwin packages repository:
- @example
- libogg-devel, libvorbis-devel
- @end example
- These library packages are only available from
- @uref{http://sourceware.org/cygwinports/, Cygwin Ports}:
- @example
- yasm, libSDL-devel, libfaac-devel, libaacplus-devel, libgsm-devel, libmp3lame-devel,
- libschroedinger1.0-devel, speex-devel, libtheora-devel, libxvidcore-devel
- @end example
- The recommendation for x264 is to build it from source, as it evolves too
- quickly for Cygwin Ports to be up to date.
- @section Crosscompilation for Windows under Cygwin
- With Cygwin you can create Windows binaries that do not need the cygwin1.dll.
- Just install your Cygwin as explained before, plus these additional
- "Devel" packages:
- @example
- gcc-mingw-core, mingw-runtime, mingw-zlib
- @end example
- and add some special flags to your configure invocation.
- For a static build run
- @example
- ./configure --target-os=mingw32 --extra-cflags=-mno-cygwin --extra-libs=-mno-cygwin
- @end example
- and for a build with shared libraries
- @example
- ./configure --target-os=mingw32 --enable-shared --disable-static --extra-cflags=-mno-cygwin --extra-libs=-mno-cygwin
- @end example
- @chapter Plan 9
- The native @uref{http://plan9.bell-labs.com/plan9/, Plan 9} compiler
- does not implement all the C99 features needed by FFmpeg so the gcc
- port must be used. Furthermore, a few items missing from the C
- library and shell environment need to be fixed.
- @itemize
- @item GNU awk, grep, make, and sed
- Working packages of these tools can be found at
- @uref{http://code.google.com/p/ports2plan9/downloads/list, ports2plan9}.
- They can be installed with @uref{http://9front.org/, 9front's} @code{pkg}
- utility by setting @code{pkgpath} to
- @code{http://ports2plan9.googlecode.com/files/}.
- @item Missing/broken @code{head} and @code{printf} commands
- Replacements adequate for building FFmpeg can be found in the
- @code{compat/plan9} directory. Place these somewhere they will be
- found by the shell. These are not full implementations of the
- commands and are @emph{not} suitable for general use.
- @item Missing C99 @code{stdint.h} and @code{inttypes.h}
- Replacement headers are available from
- @url{http://code.google.com/p/plan9front/issues/detail?id=152}.
- @item Missing or non-standard library functions
- Some functions in the C library are missing or incomplete. The
- @code{@uref{http://ports2plan9.googlecode.com/files/gcc-apelibs-1207.tbz,
- gcc-apelibs-1207}} package from
- @uref{http://code.google.com/p/ports2plan9/downloads/list, ports2plan9}
- includes an updated C library, but installing the full package gives
- unusable executables. Instead, keep the files from @code{gccbin.tgz}
- under @code{/386/lib/gnu}. From the @code{libc.a} archive in the
- @code{gcc-apelibs-1207} package, extract the following object files and
- turn them into a library:
- @itemize
- @item @code{strerror.o}
- @item @code{strtoll.o}
- @item @code{snprintf.o}
- @item @code{vsnprintf.o}
- @item @code{vfprintf.o}
- @item @code{_IO_getc.o}
- @item @code{_IO_putc.o}
- @end itemize
- Use the @code{--extra-libs} option of @code{configure} to inform the
- build system of this library.
- @item FPU exceptions enabled by default
- Unlike most other systems, Plan 9 enables FPU exceptions by default.
- These must be disabled before calling any FFmpeg functions. While the
- included tools will do this automatically, other users of the
- libraries must do it themselves.
- @end itemize
- @bye
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