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- \input texinfo @c -*- texinfo -*-
- @documentencoding UTF-8
- @settitle Developer Documentation
- @titlepage
- @center @titlefont{Developer Documentation}
- @end titlepage
- @top
- @contents
- @chapter Introduction
- This text is concerned with the development @emph{of} FFmpeg itself. Information
- on using the FFmpeg libraries in other programs can be found elsewhere, e.g. in:
- @itemize @bullet
- @item
- the installed header files
- @item
- @url{http://ffmpeg.org/doxygen/trunk/index.html, the Doxygen documentation}
- generated from the headers
- @item
- the examples under @file{doc/examples}
- @end itemize
- For more detailed legal information about the use of FFmpeg in
- external programs read the @file{LICENSE} file in the source tree and
- consult @url{https://ffmpeg.org/legal.html}.
- If you modify FFmpeg code for your own use case, you are highly encouraged to
- @emph{submit your changes back to us}, using this document as a guide. There are
- both pragmatic and ideological reasons to do so:
- @itemize @bullet
- @item
- Maintaining external changes to keep up with upstream development is
- time-consuming and error-prone. With your code in the main tree, it will be
- maintained by FFmpeg developers.
- @item
- FFmpeg developers include leading experts in the field who can find bugs or
- design flaws in your code.
- @item
- By supporting the project you find useful you ensure it continues to be
- maintained and developed.
- @end itemize
- All proposed code changes should be submitted for review to
- @url{mailto:ffmpeg-devel@@ffmpeg.org, the development mailing list}, as
- described in more detail in the @ref{Submitting patches} chapter. The code
- should comply with the @ref{Development Policy} and follow the @ref{Coding Rules}.
- The developer making the commit and the author are responsible for their changes
- and should try to fix issues their commit causes.
- @anchor{Coding Rules}
- @chapter Coding Rules
- @section Language
- FFmpeg is mainly programmed in the ISO C11 language, except for the public
- headers which must stay C99 compatible.
- Compiler-specific extensions may be used with good reason, but must not be
- depended on, i.e. the code must still compile and work with compilers lacking
- the extension.
- The following C99 features must not be used anywhere in the codebase:
- @itemize @bullet
- @item
- variable-length arrays;
- @item
- complex numbers;
- @item
- mixed statements and declarations.
- @end itemize
- @subsection SIMD/DSP
- @anchor{SIMD/DSP}
- As modern compilers are unable to generate efficient SIMD or other
- performance-critical DSP code from plain C, handwritten assembly is used.
- Usually such code is isolated in a separate function. Then the standard approach
- is writing multiple versions of this function – a plain C one that works
- everywhere and may also be useful for debugging, and potentially multiple
- architecture-specific optimized implementations. Initialization code then
- chooses the best available version at runtime and loads it into a function
- pointer; the function in question is then always called through this pointer.
- The specific syntax used for writing assembly is:
- @itemize @bullet
- @item
- NASM on x86;
- @item
- GAS on ARM and RISC-V.
- @end itemize
- A unit testing framework for assembly called @code{checkasm} lives under
- @file{tests/checkasm}. All new assembly should come with @code{checkasm} tests;
- adding tests for existing assembly that lacks them is also strongly encouraged.
- @subsection Other languages
- Other languages than C may be used in special cases:
- @itemize @bullet
- @item
- Compiler intrinsics or inline assembly when the code in question cannot be
- written in the standard way described in the @ref{SIMD/DSP} section. This
- typically applies to code that needs to be inlined.
- @item
- Objective-C where required for interacting with macOS-specific interfaces.
- @end itemize
- @section Code formatting conventions
- There are the following guidelines regarding the code style in files:
- @itemize @bullet
- @item
- Indent size is 4.
- @item
- The TAB character is forbidden outside of Makefiles as is any
- form of trailing whitespace. Commits containing either will be
- rejected by the git repository.
- @item
- You should try to limit your code lines to 80 characters; however, do so if
- and only if this improves readability.
- @item
- K&R coding style is used.
- @end itemize
- The presentation is one inspired by 'indent -i4 -kr -nut'.
- @subsection Examples
- Some notable examples to illustrate common code style in FFmpeg:
- @itemize @bullet
- @item
- Space around assignments and after
- @code{if}/@code{do}/@code{while}/@code{for} keywords:
- @example c, good
- // Good
- if (condition)
- av_foo();
- @end example
- @example c, good
- // Good
- for (size_t i = 0; i < len; i++)
- av_bar(i);
- @end example
- @example c, good
- // Good
- size_t size = 0;
- @end example
- However no spaces between the parentheses and condition, unless it helps
- readability of complex conditions, so the following should not be done:
- @example c, bad
- // Bad style
- if ( condition )
- av_foo();
- @end example
- @item
- No unnecessary parentheses, unless it helps readability:
- @example c, good
- // Good
- int fields = ilace ? 2 : 1;
- @end example
- @item
- No braces around single-line blocks:
- @example c, good
- // Good
- if (bits_pixel == 24)
- avctx->pix_fmt = AV_PIX_FMT_BGR24;
- else if (bits_pixel == 8)
- avctx->pix_fmt = AV_PIX_FMT_GRAY8;
- else @{
- av_log(avctx, AV_LOG_ERROR, "Invalid pixel format.\n");
- return AVERROR_INVALIDDATA;
- @}
- @end example
- @item
- Avoid assignments in conditions where it makes sense:
- @example c, good
- // Good
- video_enc->chroma_intra_matrix = av_mallocz(sizeof
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