me_cmp_neon.S 13 KB

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  1. /*
  2. * Copyright (c) 2022 Jonathan Swinney <jswinney@amazon.com>
  3. *
  4. * This file is part of FFmpeg.
  5. *
  6. * FFmpeg is free software; you can redistribute it and/or
  7. * modify it under the terms of the GNU Lesser General Public
  8. * License as published by the Free Software Foundation; either
  9. * version 2.1 of the License, or (at your option) any later version.
  10. *
  11. * FFmpeg is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * Lesser General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU Lesser General Public
  17. * License along with FFmpeg; if not, write to the Free Software
  18. * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
  19. */
  20. #include "libavutil/aarch64/asm.S"
  21. function ff_pix_abs16_neon, export=1
  22. // x0 unused
  23. // x1 uint8_t *pix1
  24. // x2 uint8_t *pix2
  25. // x3 ptrdiff_t stride
  26. // w4 int h
  27. cmp w4, #4 // if h < 4, jump to completion section
  28. movi v16.8h, #0 // clear result accumulator
  29. movi v17.8h, #0 // clear result accumulator
  30. b.lt 2f
  31. 1:
  32. ld1 {v0.16b}, [x1], x3 // load pix1
  33. ld1 {v4.16b}, [x2], x3 // load pix2
  34. ld1 {v1.16b}, [x1], x3 // load pix1
  35. ld1 {v5.16b}, [x2], x3 // load pix2
  36. uabal v16.8h, v0.8b, v4.8b // absolute difference accumulate
  37. uabal2 v17.8h, v0.16b, v4.16b
  38. ld1 {v2.16b}, [x1], x3 // load pix1
  39. ld1 {v6.16b}, [x2], x3 // load pix2
  40. uabal v16.8h, v1.8b, v5.8b // absolute difference accumulate
  41. uabal2 v17.8h, v1.16b, v5.16b
  42. ld1 {v3.16b}, [x1], x3
  43. ld1 {v7.16b}, [x2], x3
  44. uabal v16.8h, v2.8b, v6.8b
  45. uabal2 v17.8h, v2.16b, v6.16b
  46. sub w4, w4, #4 // h -= 4
  47. uabal v16.8h, v3.8b, v7.8b
  48. uabal2 v17.8h, v3.16b, v7.16b
  49. cmp w4, #4 // if h >= 4, loop
  50. b.ge 1b
  51. cbnz w4, 2f // if iterations remain, jump to completion section
  52. add v16.8h, v16.8h, v17.8h
  53. uaddlv s16, v16.8h // add up everything in v16 accumulator
  54. fmov w0, s16 // copy result to general purpose register
  55. ret
  56. 2:
  57. ld1 {v0.16b}, [x1], x3 // load pix1
  58. ld1 {v4.16b}, [x2], x3 // load pix2
  59. subs w4, w4, #1 // h -= 1
  60. uabal v16.8h, v0.8b, v4.8b // absolute difference accumulate
  61. uabal2 v17.8h, v0.16b, v4.16b
  62. b.ne 2b
  63. add v16.8h, v16.8h, v17.8h
  64. uaddlv s16, v16.8h // add up everything in v16 accumulator
  65. fmov w0, s16 // copy result to general purpose register
  66. ret
  67. endfunc
  68. function ff_pix_abs16_xy2_neon, export=1
  69. // x0 unused
  70. // x1 uint8_t *pix1
  71. // x2 uint8_t *pix2
  72. // x3 ptrdiff_t stride
  73. // w4 int h
  74. add x5, x2, x3 // use x5 to hold uint8_t *pix3
  75. movi v21.8h, #0 // initialize the result register
  76. movi v22.8h, #0 // initialize the result register
  77. // Load initial pix2 values for either the unrolled version or completion version.
  78. ldur q4, [x2, #1] // load pix2+1
  79. ldr q3, [x2] // load pix2
  80. uaddl v2.8h, v4.8b, v3.8b // pix2 + pix2+1 0..7
  81. uaddl2 v3.8h, v4.16b, v3.16b // pix2 + pix2+1 8..15
  82. cmp w4, #4 // if h < 4 jump to the completion version
  83. b.lt 2f
  84. 1:
  85. // This is an unrolled implementation. It completes 4 iterations of the C for each branch.
  86. // In each iteration, pix2[i+1] == pix3[i]. This means we need only three loads per iteration,
  87. // plus two at the beginning to start.
  88. ldur q5, [x5, #1] // load pix3+1
  89. ld1 {v4.16b}, [x5], x3 // load pix3
  90. ld1 {v1.16b}, [x1], x3 // load pix1
  91. ldur q7, [x5, #1] // load pix3+1
  92. ld1 {v6.16b}, [x5], x3 // load pix3
  93. ld1 {v16.16b}, [x1], x3 // load pix1
  94. // These blocks compute the average: avg(pix2[n], pix2[n+1], pix3[n], pix3[n+1])
  95. uaddl v30.8h, v4.8b, v5.8b // pix3 + pix3+1 0..7
  96. uaddl2 v31.8h, v4.16b, v5.16b // pix3 + pix3+1 8..15
  97. ldur q19, [x5, #1] // load pix3+1
  98. add v23.8h, v2.8h, v30.8h // add up 0..7, using pix2 + pix2+1 values from previous iteration
  99. add v24.8h, v3.8h, v31.8h // add up 8..15, using pix2 + pix2+1 values from previous iteration
  100. ld1 {v18.16b}, [x5], x3 // load pix3
  101. ld1 {v17.16b}, [x1], x3 // load pix1
  102. rshrn v23.8b, v23.8h, #2 // shift right 2 0..7 (rounding shift right)
  103. rshrn2 v23.16b, v24.8h, #2 // shift right 2 8..15
  104. uaddl v2.8h, v6.8b, v7.8b // pix3 + pix3+1 0..7
  105. uaddl2 v3.8h, v6.16b, v7.16b // pix3 + pix3+1 8..15
  106. ldur q7, [x5, #1] // load pix3+1
  107. add v26.8h, v30.8h, v2.8h // add up 0..7, using pix2 + pix2+1 values from pix3 above
  108. add v27.8h, v31.8h, v3.8h // add up 8..15, using pix2 + pix2+1 values from pix3 above
  109. uabal v21.8h, v1.8b, v23.8b // absolute difference 0..7, i=0
  110. uabal2 v22.8h, v1.16b, v23.16b // absolute difference 8..15, i=0
  111. ld1 {v6.16b}, [x5], x3 // load pix3
  112. ld1 {v20.16b}, [x1], x3 // load pix1
  113. rshrn v26.8b, v26.8h, #2 // shift right 2 0..7 (rounding shift right)
  114. rshrn2 v26.16b, v27.8h, #2 // shift right 2 8..15
  115. uaddl v4.8h, v18.8b, v19.8b // pix3 + pix3+1 0..7
  116. uaddl2 v5.8h, v18.16b, v19.16b // pix3 + pix3+1 8..15
  117. add v28.8h, v2.8h, v4.8h // add up 0..7, using pix2 + pix2+1 values from pix3 above
  118. add v29.8h, v3.8h, v5.8h // add up 8..15, using pix2 + pix2+1 values from pix3 above
  119. rshrn v28.8b, v28.8h, #2 // shift right 2 0..7 (rounding shift right)
  120. rshrn2 v28.16b, v29.8h, #2 // shift right 2 8..15
  121. uabal v21.8h, v16.8b, v26.8b // absolute difference 0..7, i=1
  122. uabal2 v22.8h, v16.16b, v26.16b // absolute difference 8..15, i=1
  123. uaddl v2.8h, v6.8b, v7.8b // pix3 + pix3+1 0..7
  124. uaddl2 v3.8h, v6.16b, v7.16b // pix3 + pix3+1 8..15
  125. add v30.8h, v4.8h, v2.8h // add up 0..7, using pix2 + pix2+1 values from pix3 above
  126. add v31.8h, v5.8h, v3.8h // add up 8..15, using pix2 + pix2+1 values from pix3 above
  127. rshrn v30.8b, v30.8h, #2 // shift right 2 0..7 (rounding shift right)
  128. rshrn2 v30.16b, v31.8h, #2 // shift right 2 8..15
  129. sub w4, w4, #4 // h -= 4
  130. uabal v21.8h, v17.8b, v28.8b // absolute difference 0..7, i=2
  131. uabal2 v22.8h, v17.16b, v28.16b // absolute difference 8..15, i=2
  132. cmp w4, #4 // loop if h >= 4
  133. uabal v21.8h, v20.8b, v30.8b // absolute difference 0..7, i=3
  134. uabal2 v22.8h, v20.16b, v30.16b // absolute difference 8..15, i=3
  135. b.ge 1b
  136. cbnz w4, 2f // if iterations remain jump to completion section
  137. add v4.8h, v21.8h, v22.8h
  138. uaddlv s0, v4.8h // finish adding up accumulated values
  139. fmov w0, s0 // copy result to general purpose register
  140. ret
  141. 2:
  142. // v2 and v3 are set either at the end of this loop or at from the unrolled version
  143. // which branches here to complete iterations when h % 4 != 0.
  144. ldur q5, [x5, #1] // load pix3+1
  145. ld1 {v4.16b}, [x5], x3 // load pix3
  146. ld1 {v1.16b}, [x1], x3 // load pix1
  147. subs w4, w4, #1 // decrement h
  148. uaddl v18.8h, v4.8b, v5.8b // pix3 + pix3+1 0..7
  149. uaddl2 v19.8h, v4.16b, v5.16b // pix3 + pix3+1 8..15
  150. add v16.8h, v2.8h, v18.8h // add up 0..7, using pix2 + pix2+1 values from previous iteration
  151. add v17.8h, v3.8h, v19.8h // add up 8..15, using pix2 + pix2+1 values from previous iteration
  152. // divide by 4 to compute the average of values summed above
  153. rshrn v16.8b, v16.8h, #2 // shift right by 2 0..7 (rounding shift right)
  154. rshrn2 v16.16b, v17.8h, #2 // shift right by 2 8..15
  155. uabal v21.8h, v1.8b, v16.8b // absolute difference 0..7
  156. uabal2 v22.8h, v1.16b, v16.16b // absolute difference accumulate 8..15
  157. mov v2.16b, v18.16b // pix3 -> pix2
  158. mov v3.16b, v19.16b // pix3+1 -> pix2+1
  159. b.ne 2b // loop if h > 0
  160. add v4.8h, v21.8h, v22.8h
  161. uaddlv s0, v4.8h // finish adding up accumulated values
  162. fmov w0, s0 // copy result to general purpose register
  163. ret
  164. endfunc
  165. function ff_pix_abs16_x2_neon, export=1
  166. // x0 unused
  167. // x1 uint8_t *pix1
  168. // x2 uint8_t *pix2
  169. // x3 ptrdiff_t stride
  170. // w4 int h
  171. cmp w4, #4
  172. // initialize buffers
  173. movi v16.8h, #0
  174. movi v17.8h, #0
  175. add x5, x2, #1 // pix2 + 1
  176. b.lt 2f
  177. // make 4 iterations at once
  178. 1:
  179. // abs(pix1[0] - avg2(pix2[0], pix2[1]))
  180. // avg2(a,b) = (((a) + (b) + 1) >> 1)
  181. // abs(x) = (x < 0 ? -x : x)
  182. ld1 {v1.16b}, [x2], x3
  183. ld1 {v2.16b}, [x5], x3
  184. urhadd v30.16b, v1.16b, v2.16b
  185. ld1 {v0.16b}, [x1], x3
  186. uabal v16.8h, v0.8b, v30.8b
  187. ld1 {v4.16b}, [x2], x3
  188. uabal2 v17.8h, v0.16b, v30.16b
  189. ld1 {v5.16b}, [x5], x3
  190. urhadd v29.16b, v4.16b, v5.16b
  191. ld1 {v3.16b}, [x1], x3
  192. uabal v16.8h, v3.8b, v29.8b
  193. ld1 {v7.16b}, [x2], x3
  194. uabal2 v17.8h, v3.16b, v29.16b
  195. ld1 {v22.16b}, [x5], x3
  196. urhadd v28.16b, v7.16b, v22.16b
  197. ld1 {v6.16b}, [x1], x3
  198. uabal v16.8h, v6.8b, v28.8b
  199. ld1 {v24.16b}, [x2], x3
  200. sub w4, w4, #4
  201. uabal2 v17.8h, v6.16b, v28.16b
  202. ld1 {v25.16b}, [x5], x3
  203. urhadd v27.16b, v24.16b, v25.16b
  204. ld1 {v23.16b}, [x1], x3
  205. cmp w4, #4
  206. uabal v16.8h, v23.8b, v27.8b
  207. uabal2 v17.8h, v23.16b, v27.16b
  208. b.ge 1b
  209. cbz w4, 3f
  210. // iterate by one
  211. 2:
  212. ld1 {v1.16b}, [x2], x3
  213. ld1 {v2.16b}, [x5], x3
  214. subs w4, w4, #1
  215. urhadd v29.16b, v1.16b, v2.16b
  216. ld1 {v0.16b}, [x1], x3
  217. uabal v16.8h, v0.8b, v29.8b
  218. uabal2 v17.8h, v0.16b, v29.16b
  219. b.ne 2b
  220. 3:
  221. add v16.8h, v16.8h, v17.8h
  222. uaddlv s16, v16.8h
  223. fmov w0, s16
  224. ret
  225. endfunc