perlin.c 8.1 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224
  1. /*
  2. * This file is part of FFmpeg.
  3. *
  4. * FFmpeg is free software; you can redistribute it and/or modify
  5. * it under the terms of the GNU General Public License as published by
  6. * the Free Software Foundation; either version 2 of the License, or
  7. * (at your option) any later version.
  8. *
  9. * FFmpeg is distributed in the hope that it will be useful,
  10. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. * GNU General Public License for more details.
  13. *
  14. * You should have received a copy of the GNU General Public License along
  15. * with FFmpeg; if not, write to the Free Software Foundation, Inc.,
  16. * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
  17. */
  18. /**
  19. * @file
  20. * Perlin Noise generator, based on code from:
  21. * https://adrianb.io/2014/08/09/perlinnoise.html
  22. *
  23. * Original article from Ken Perlin:
  24. * http://mrl.nyu.edu/~perlin/paper445.pdf
  25. */
  26. #include <math.h>
  27. #include "libavutil/lfg.h"
  28. #include "libavutil/random_seed.h"
  29. #include "perlin.h"
  30. static inline int inc(int num, int period)
  31. {
  32. num++;
  33. if (period > 0)
  34. num %= period;
  35. return num;
  36. }
  37. static inline double grad(int hash, double x, double y, double z)
  38. {
  39. // Take the hashed value and take the first 4 bits of it (15 == 0b1111)
  40. int h = hash & 15;
  41. // If the most significant bit (MSB) of the hash is 0 then set u = x. Otherwise y.
  42. double u = h < 8 /* 0b1000 */ ? x : y;
  43. double v;
  44. // In Ken Perlin's original implementation this was another
  45. // conditional operator (?:), then expanded for readability.
  46. if (h < 4 /* 0b0100 */)
  47. // If the first and second significant bits are 0 set v = y
  48. v = y;
  49. // If the first and second significant bits are 1 set v = x
  50. else if (h == 12 /* 0b1100 */ || h == 14 /* 0b1110 */)
  51. v = x;
  52. else
  53. // If the first and second significant bits are not equal (0/1, 1/0) set v = z
  54. v = z;
  55. // Use the last 2 bits to decide if u and v are positive or negative. Then return their addition.
  56. return ((h&1) == 0 ? u : -u)+((h&2) == 0 ? v : -v);
  57. }
  58. static inline double fade(double t)
  59. {
  60. // Fade function as defined by Ken Perlin. This eases coordinate values
  61. // so that they will "ease" towards integral values. This ends up smoothing
  62. // the final output.
  63. // use Horner method to compute: 6t^5 - 15t^4 + 10t^3
  64. return t * t * t * (t * (t * 6 - 15) + 10);
  65. }
  66. static double lerp(double a, double b, double x)
  67. {
  68. return a + x * (b - a);
  69. }
  70. // Hash lookup table as defined by Ken Perlin. This is a randomly
  71. // arranged array of all numbers from 0-255 inclusive.
  72. static uint8_t ken_permutations[] = {
  73. 151, 160, 137, 91, 90, 15, 131, 13, 201, 95, 96, 53, 194, 233, 7, 225,
  74. 140, 36, 103, 30, 69, 142, 8, 99, 37, 240, 21, 10, 23, 190, 6, 148,
  75. 247, 120, 234, 75, 0, 26, 197, 62, 94, 252, 219, 203, 117, 35, 11, 32,
  76. 57, 177, 33, 88, 237, 149, 56, 87, 174, 20, 125, 136, 171, 168, 68, 175,
  77. 74, 165, 71, 134, 139, 48, 27, 166, 77, 146, 158, 231, 83, 111, 229, 122,
  78. 60, 211, 133, 230, 220, 105, 92, 41, 55, 46, 245, 40, 244, 102, 143, 54,
  79. 65, 25, 63, 161, 1, 216, 80, 73, 209, 76, 132, 187, 208, 89, 18, 169,
  80. 200, 196, 135, 130, 116, 188, 159, 86, 164, 100, 109, 198, 173, 186, 3, 64,
  81. 52, 217, 226, 250, 124, 123, 5, 202, 38, 147, 118, 126, 255, 82, 85, 212,
  82. 207, 206, 59, 227, 47, 16, 58, 17, 182, 189, 28, 42, 223, 183, 170, 213,
  83. 119, 248, 152, 2, 44, 154, 163, 70, 221, 153, 101, 155, 167, 43, 172, 9,
  84. 129, 22, 39, 253, 19, 98, 108, 110, 79, 113, 224, 232, 178, 185, 112, 104,
  85. 218, 246, 97, 228, 251, 34, 242, 193, 238, 210, 144, 12, 191, 179, 162, 241,
  86. 81, 51, 145, 235, 249, 14, 239, 107, 49, 192, 214, 31, 181, 199, 106, 157,
  87. 184, 84, 204, 176, 115, 121, 50, 45, 127, 4, 150, 254, 138, 236, 205, 93,
  88. 222, 114, 67, 29, 24, 72, 243, 141, 128, 195, 78, 66, 215, 61, 156, 180
  89. };
  90. int ff_perlin_init(FFPerlin *perlin, double period, int octaves, double persistence,
  91. enum FFPerlinRandomMode random_mode, unsigned int random_seed)
  92. {
  93. int i;
  94. perlin->period = period;
  95. perlin->octaves = octaves;
  96. perlin->persistence = persistence;
  97. perlin->random_mode = random_mode;
  98. perlin->random_seed = random_seed;
  99. if (perlin->random_mode == FF_PERLIN_RANDOM_MODE_KEN) {
  100. for (i = 0; i < 512; i++) {
  101. perlin->permutations[i] = ken_permutations[i % 256];
  102. }
  103. } else {
  104. AVLFG lfg;
  105. uint8_t random_permutations[256];
  106. if (perlin->random_mode == FF_PERLIN_RANDOM_MODE_RANDOM)
  107. perlin->random_seed = av_get_random_seed();
  108. av_lfg_init(&lfg, perlin->random_seed);
  109. for (i = 0; i < 256; i++) {
  110. random_permutations[i] = i;
  111. }
  112. for (i = 0; i < 256; i++) {
  113. unsigned int random_idx = av_lfg_get(&lfg) % (256-i);
  114. uint8_t random_val = random_permutations[random_idx];
  115. random_permutations[random_idx] = random_permutations[256-i];
  116. perlin->permutations[i] = perlin->permutations[i+256] = random_val;
  117. }
  118. }
  119. return 0;
  120. }
  121. static double perlin_get(FFPerlin *perlin, double x, double y, double z)
  122. {
  123. int xi, yi, zi;
  124. double xf, yf, zf;
  125. double u, v, w;
  126. const uint8_t *p = perlin->permutations;
  127. double period = perlin->period;
  128. int aaa, aba, aab, abb, baa, bba, bab, bbb;
  129. double x1, x2, y1, y2;
  130. if (perlin->period > 0) {
  131. // If we have any period on, change the coordinates to their "local" repetitions
  132. x = fmod(x, perlin->period);
  133. y = fmod(y, perlin->period);
  134. z = fmod(z, perlin->period);
  135. }
  136. // Calculate the "unit cube" that the point asked will be located in
  137. // The left bound is ( |_x_|,|_y_|,|_z_| ) and the right bound is that
  138. // plus 1. Next we calculate the location (from 0.0 to 1.0) in that cube.
  139. xi = (int)x & 255;
  140. yi = (int)y & 255;
  141. zi = (int)z & 255;
  142. xf = x - (int)x;
  143. yf = y - (int)y;
  144. zf = z - (int)z;
  145. // We also fade the location to smooth the result.
  146. u = fade(xf);
  147. v = fade(yf);
  148. w = fade(zf);
  149. aaa = p[p[p[ xi ] + yi ] + zi ];
  150. aba = p[p[p[ xi ] + inc(yi, period)] + zi ];
  151. aab = p[p[p[ xi ] + yi ] + inc(zi, period)];
  152. abb = p[p[p[ xi ] + inc(yi, period)] + inc(zi, period)];
  153. baa = p[p[p[inc(xi, period)] + yi ] + zi ];
  154. bba = p[p[p[inc(xi, period)] + inc(yi, period)] + zi ];
  155. bab = p[p[p[inc(xi, period)] + yi ] + inc(zi, period)];
  156. bbb = p[p[p[inc(xi, period)] + inc(yi, period)] + inc(zi, period)];
  157. // The gradient function calculates the dot product between a pseudorandom
  158. // gradient vector and the vector from the input coordinate to the 8
  159. // surrounding points in its unit cube.
  160. // This is all then lerped together as a sort of weighted average based on the faded (u,v,w)
  161. // values we made earlier.
  162. x1 = lerp(grad(aaa, xf , yf , zf),
  163. grad(baa, xf-1, yf , zf),
  164. u);
  165. x2 = lerp(grad(aba, xf , yf-1, zf),
  166. grad(bba, xf-1, yf-1, zf),
  167. u);
  168. y1 = lerp(x1, x2, v);
  169. x1 = lerp(grad(aab, xf , yf , zf-1),
  170. grad(bab, xf-1, yf , zf-1),
  171. u);
  172. x2 = lerp(grad(abb, xf , yf-1, zf-1),
  173. grad(bbb, xf-1, yf-1, zf-1),
  174. u);
  175. y2 = lerp(x1, x2, v);
  176. // For convenience we bound it to 0 - 1 (theoretical min/max before is -1 - 1)
  177. return (lerp(y1, y2, w) + 1) / 2;
  178. }
  179. double ff_perlin_get(FFPerlin *perlin, double x, double y, double z)
  180. {
  181. double total = 0;
  182. double frequency = 1;
  183. double amplitude = 1;
  184. double max_value = 0; // Used for normalizing result to 0.0 - 1.0
  185. for (int i = 0; i < perlin->octaves; i++) {
  186. total += perlin_get(perlin, x * frequency, y * frequency, z * frequency) * amplitude;
  187. max_value += amplitude;
  188. amplitude *= perlin->persistence;
  189. frequency *= 2;
  190. }
  191. return total / max_value;
  192. }