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- /*
- * This file is part of FFmpeg.
- *
- * FFmpeg is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation; either
- * version 2.1 of the License, or (at your option) any later version.
- *
- * FFmpeg is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with FFmpeg; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- */
- #ifndef AVUTIL_FLOAT_DSP_H
- #define AVUTIL_FLOAT_DSP_H
- #include "config.h"
- typedef struct AVFloatDSPContext {
- /**
- * Calculate the product of two vectors of floats and store the result in
- * a vector of floats.
- *
- * @param dst output vector
- * constraints: 32-byte aligned
- * @param src0 first input vector
- * constraints: 32-byte aligned
- * @param src1 second input vector
- * constraints: 32-byte aligned
- * @param len number of elements in the input
- * constraints: multiple of 16
- */
- void (*vector_fmul)(float *dst, const float *src0, const float *src1,
- int len);
- /**
- * Multiply a vector of floats by a scalar float and add to
- * destination vector. Source and destination vectors must
- * overlap exactly or not at all.
- *
- * @param dst result vector
- * constraints: 32-byte aligned
- * @param src input vector
- * constraints: 32-byte aligned
- * @param mul scalar value
- * @param len length of vector
- * constraints: multiple of 16
- */
- void (*vector_fmac_scalar)(float *dst, const float *src, float mul,
- int len);
- /**
- * Multiply a vector of floats by a scalar float. Source and
- * destination vectors must overlap exactly or not at all.
- *
- * @param dst result vector
- * constraints: 16-byte aligned
- * @param src input vector
- * constraints: 16-byte aligned
- * @param mul scalar value
- * @param len length of vector
- * constraints: multiple of 4
- */
- void (*vector_fmul_scalar)(float *dst, const float *src, float mul,
- int len);
- /**
- * Multiply a vector of double by a scalar double. Source and
- * destination vectors must overlap exactly or not at all.
- *
- * @param dst result vector
- * constraints: 32-byte aligned
- * @param src input vector
- * constraints: 32-byte aligned
- * @param mul scalar value
- * @param len length of vector
- * constraints: multiple of 8
- */
- void (*vector_dmul_scalar)(double *dst, const double *src, double mul,
- int len);
- /**
- * Overlap/add with window function.
- * Used primarily by MDCT-based audio codecs.
- * Source and destination vectors must overlap exactly or not at all.
- *
- * @param dst result vector
- * constraints: 16-byte aligned
- * @param src0 first source vector
- * constraints: 16-byte aligned
- * @param src1 second source vector
- * constraints: 16-byte aligned
- * @param win half-window vector
- * constraints: 16-byte aligned
- * @param len length of vector
- * constraints: multiple of 4
- */
- void (*vector_fmul_window)(float *dst, const float *src0,
- const float *src1, const float *win, int len);
- /**
- * Calculate the product of two vectors of floats, add a third vector of
- * floats and store the result in a vector of floats.
- *
- * @param dst output vector
- * constraints: 32-byte aligned
- * @param src0 first input vector
- * constraints: 32-byte aligned
- * @param src1 second input vector
- * constraints: 32-byte aligned
- * @param src1 third input vector
- * constraints: 32-byte aligned
- * @param len number of elements in the input
- * constraints: multiple of 16
- */
- void (*vector_fmul_add)(float *dst, const float *src0, const float *src1,
- const float *src2, int len);
- /**
- * Calculate the product of two vectors of floats, and store the result
- * in a vector of floats. The second vector of floats is iterated over
- * in reverse order.
- *
- * @param dst output vector
- * constraints: 32-byte aligned
- * @param src0 first input vector
- * constraints: 32-byte aligned
- * @param src1 second input vector
- * constraints: 32-byte aligned
- * @param src1 third input vector
- * constraints: 32-byte aligned
- * @param len number of elements in the input
- * constraints: multiple of 16
- */
- void (*vector_fmul_reverse)(float *dst, const float *src0,
- const float *src1, int len);
- /**
- * Calculate the sum and difference of two vectors of floats.
- *
- * @param v1 first input vector, sum output, 16-byte aligned
- * @param v2 second input vector, difference output, 16-byte aligned
- * @param len length of vectors, multiple of 4
- */
- void (*butterflies_float)(float *av_restrict v1, float *av_restrict v2, int len);
- /**
- * Calculate the scalar product of two vectors of floats.
- *
- * @param v1 first vector, 16-byte aligned
- * @param v2 second vector, 16-byte aligned
- * @param len length of vectors, multiple of 4
- *
- * @return sum of elementwise products
- */
- float (*scalarproduct_float)(const float *v1, const float *v2, int len);
- } AVFloatDSPContext;
- /**
- * Return the scalar product of two vectors.
- *
- * @param v1 first input vector
- * @param v2 first input vector
- * @param len number of elements
- *
- * @return sum of elementwise products
- */
- float avpriv_scalarproduct_float_c(const float *v1, const float *v2, int len);
- /**
- * Initialize a float DSP context.
- *
- * @param fdsp float DSP context
- * @param strict setting to non-zero avoids using functions which may not be IEEE-754 compliant
- */
- void avpriv_float_dsp_init(AVFloatDSPContext *fdsp, int strict);
- void ff_float_dsp_init_arm(AVFloatDSPContext *fdsp);
- void ff_float_dsp_init_ppc(AVFloatDSPContext *fdsp, int strict);
- void ff_float_dsp_init_x86(AVFloatDSPContext *fdsp);
- void ff_float_dsp_init_mips(AVFloatDSPContext *fdsp);
- #endif /* AVUTIL_FLOAT_DSP_H */
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