/* * Copyright (C) 2024 Niklas Haas * * This file is part of FFmpeg. * * FFmpeg is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * FFmpeg is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with FFmpeg; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #ifndef SWSCALE_LUT3D_H #define SWSCALE_LUT3D_H #include #include "libavutil/csp.h" #include "libavutil/pixfmt.h" #include "cms.h" #include "csputils.h" #include "utils.h" enum { /* Input LUT size. This is only calculated once. */ INPUT_LUT_BITS = 6, INPUT_LUT_SIZE = (1 << INPUT_LUT_BITS) + 1, /* +1 to simplify interpolation */ /* Tone mapping LUT size. This is regenerated possibly per frame. */ TONE_LUT_BITS = 8, TONE_LUT_SIZE = (1 << TONE_LUT_BITS) + 1, /* Output LUT size (for dynamic tone mapping). This is only calculated once. */ OUTPUT_LUT_BITS_I = 6, OUTPUT_LUT_BITS_PT = 7, OUTPUT_LUT_SIZE_I = (1 << OUTPUT_LUT_BITS_I) + 1, OUTPUT_LUT_SIZE_PT = (1 << OUTPUT_LUT_BITS_PT) + 1, }; typedef struct SwsLut3D { SwsColorMap map; bool dynamic; /* Gamut mapping 3DLUT(s) */ v3u16_t input[INPUT_LUT_SIZE][INPUT_LUT_SIZE][INPUT_LUT_SIZE]; v3u16_t output[OUTPUT_LUT_SIZE_PT][OUTPUT_LUT_SIZE_PT][OUTPUT_LUT_SIZE_I]; /* Split tone mapping LUT (for dynamic tone mapping) */ v2u16_t tone_map[TONE_LUT_SIZE]; /* new luma, desaturation */ } SwsLut3D; SwsLut3D *ff_sws_lut3d_alloc(void); void ff_sws_lut3d_free(SwsLut3D **lut3d); /** * Test to see if a given format is supported by the 3DLUT input/output code. */ bool ff_sws_lut3d_test_fmt(enum AVPixelFormat fmt, int output); /** * Pick the best compatible pixfmt for a given SwsFormat. */ enum AVPixelFormat ff_sws_lut3d_pick_pixfmt(SwsFormat fmt, int output); /** * Recalculate the (static) 3DLUT state with new settings. This will recompute * everything. To only update per-frame tone mapping state, instead call * ff_sws_lut3d_update(). * * Returns 0 or a negative error code. */ int ff_sws_lut3d_generate(SwsLut3D *lut3d, enum AVPixelFormat fmt_in, enum AVPixelFormat fmt_out, const SwsColorMap *map); /** * Update the tone mapping state. This will only use per-frame metadata. The * static metadata is ignored. */ void ff_sws_lut3d_update(SwsLut3D *lut3d, const SwsColor *new_src); /** * Applies a color transformation to a plane. The format must match the format * provided during ff_sws_lut3d_update(). */ void ff_sws_lut3d_apply(const SwsLut3D *lut3d, const uint8_t *in, int in_stride, uint8_t *out, int out_stride, int w, int h); #endif /* SWSCALE_LUT3D_H */