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@@ -39,7 +39,8 @@ union av_intfloat64 {
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*/
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static av_always_inline float av_int2float(uint32_t i)
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{
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- union av_intfloat32 v = { .i = i };
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+ union av_intfloat32 v;
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+ v.i = i;
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return v.f;
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}
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@@ -48,7 +49,8 @@ static av_always_inline float av_int2float(uint32_t i)
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*/
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static av_always_inline uint32_t av_float2int(float f)
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{
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- union av_intfloat32 v = { .f = f };
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+ union av_intfloat32 v;
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+ v.f = f;
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return v.i;
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}
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@@ -57,7 +59,8 @@ static av_always_inline uint32_t av_float2int(float f)
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*/
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static av_always_inline double av_int2double(uint64_t i)
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{
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- union av_intfloat64 v = { .i = i };
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+ union av_intfloat64 v;
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+ v.i = i;
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return v.f;
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}
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@@ -66,7 +69,8 @@ static av_always_inline double av_int2double(uint64_t i)
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*/
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static av_always_inline uint64_t av_double2int(double f)
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{
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- union av_intfloat64 v = { .f = f };
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+ union av_intfloat64 v;
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+ v.f = f;
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return v.i;
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}
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