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rtmpproto: Avoid rare crashes in the fail: codepath in rtmp_open

When running the cleanup in rtmp_close on failures in rtmp_open,
we can in rare cases end up using rt->playpath, assuming that it
is still set.

The crash could happen if we hit the fail codepath in rtmp_open
while publishing (rt->is_input == 0) with rt->state set to
a value > STATE_FCPUBLISH.

This would normally not happen while publishing; either we have
an error (and rt->state <= STATE_FCPUBLISH) or we reach
rt->state = STATE_PUBLISHING, and then we also return successfully
from rtmp_open.

The unexpected combination of states could happen if the server
responds with e.g. "NetStream.Play.Stop" while expecting
"NetStream.Publish.Start"; this sets rt->state to STATE_STOPPED,
which also fulfills the condition "> STATE_FCPUBLISH".

We don't need to free the rt->playpath/tcurl/flashver strings here;
they're handled via AVOption, and thus are freed automatically when
the protocol instance is freed (that's why they aren't freed
manually within the rtmp_close function either).

We also don't need to free the AVDictionary with options; it's
owned by the caller.

A smaller fix would be to just call rtmp_close before freeing
the strings and dictionary, but as we don't need to free them
at all, let's remove that redundant code.

Signed-off-by: Martin Storsjö <martin@martin.st>
(cherry picked from commit 8f4819ce01584e0858fdc312aa8a17c55e350a92)
Martin Storsjö 1 month ago
parent
commit
ac494b8325
1 changed files with 0 additions and 4 deletions
  1. 0 4
      libavformat/rtmpproto.c

+ 0 - 4
libavformat/rtmpproto.c

@@ -2918,10 +2918,6 @@ reconnect:
     return 0;
 
 fail:
-    av_freep(&rt->playpath);
-    av_freep(&rt->tcurl);
-    av_freep(&rt->flashver);
-    av_dict_free(opts);
     rtmp_close(s);
     return ret;
 }