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@@ -56,18 +56,14 @@ enum HapHeaderLength {
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static int compress_texture(AVCodecContext *avctx, uint8_t *out, int out_length, const AVFrame *f)
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{
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HapContext *ctx = avctx->priv_data;
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- int i, j;
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if (ctx->tex_size > out_length)
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return AVERROR_BUFFER_TOO_SMALL;
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- for (j = 0; j < avctx->height; j += 4) {
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- for (i = 0; i < avctx->width; i += 4) {
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- uint8_t *p = f->data[0] + i * 4 + j * f->linesize[0];
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- const int step = ctx->tex_fun(out, f->linesize[0], p);
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- out += step;
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- }
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- }
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+ ctx->enc.tex_data.out = out;
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+ ctx->enc.frame_data.in = f->data[0];
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+ ctx->enc.stride = f->linesize[0];
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+ avctx->execute2(avctx, ff_texturedsp_compress_thread, &ctx->enc, NULL, ctx->enc.slice_count);
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return 0;
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}
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@@ -236,7 +232,6 @@ static int hap_encode(AVCodecContext *avctx, AVPacket *pkt,
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static av_cold int hap_init(AVCodecContext *avctx)
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{
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HapContext *ctx = avctx->priv_data;
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- int ratio;
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int corrected_chunk_count;
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int ret = av_image_check_size(avctx->width, avctx->height, 0, avctx);
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@@ -256,32 +251,34 @@ static av_cold int hap_init(AVCodecContext *avctx)
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switch (ctx->opt_tex_fmt) {
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case HAP_FMT_RGBDXT1:
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- ratio = 8;
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+ ctx->enc.tex_ratio = 8;
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avctx->codec_tag = MKTAG('H', 'a', 'p', '1');
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avctx->bits_per_coded_sample = 24;
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- ctx->tex_fun = ctx->dxtc.dxt1_block;
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+ ctx->enc.tex_funct = ctx->dxtc.dxt1_block;
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break;
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case HAP_FMT_RGBADXT5:
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- ratio = 4;
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+ ctx->enc.tex_ratio = 16;
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avctx->codec_tag = MKTAG('H', 'a', 'p', '5');
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avctx->bits_per_coded_sample = 32;
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- ctx->tex_fun = ctx->dxtc.dxt5_block;
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+ ctx->enc.tex_funct = ctx->dxtc.dxt5_block;
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break;
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case HAP_FMT_YCOCGDXT5:
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- ratio = 4;
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+ ctx->enc.tex_ratio = 16;
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avctx->codec_tag = MKTAG('H', 'a', 'p', 'Y');
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avctx->bits_per_coded_sample = 24;
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- ctx->tex_fun = ctx->dxtc.dxt5ys_block;
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+ ctx->enc.tex_funct = ctx->dxtc.dxt5ys_block;
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break;
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default:
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av_log(avctx, AV_LOG_ERROR, "Invalid format %02X\n", ctx->opt_tex_fmt);
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return AVERROR_INVALIDDATA;
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}
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+ ctx->enc.raw_ratio = 16;
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+ ctx->enc.slice_count = av_clip(avctx->thread_count, 1, avctx->height / TEXTURE_BLOCK_H);
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/* Texture compression ratio is constant, so can we computer
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* beforehand the final size of the uncompressed buffer. */
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- ctx->tex_size = FFALIGN(avctx->width, TEXTURE_BLOCK_W) *
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- FFALIGN(avctx->height, TEXTURE_BLOCK_H) * 4 / ratio;
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+ ctx->tex_size = avctx->width / TEXTURE_BLOCK_W *
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+ avctx->height / TEXTURE_BLOCK_H * ctx->enc.tex_ratio;
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switch (ctx->opt_compressor) {
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case HAP_COMP_NONE:
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@@ -294,7 +291,7 @@ static av_cold int hap_init(AVCodecContext *avctx)
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case HAP_COMP_SNAPPY:
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/* Round the chunk count to divide evenly on DXT block edges */
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corrected_chunk_count = av_clip(ctx->opt_chunk_count, 1, HAP_MAX_CHUNKS);
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- while ((ctx->tex_size / (64 / ratio)) % corrected_chunk_count != 0) {
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+ while ((ctx->tex_size / ctx->enc.tex_ratio) % corrected_chunk_count != 0) {
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corrected_chunk_count--;
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}
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@@ -356,6 +353,7 @@ const FFCodec ff_hap_encoder = {
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.p.id = AV_CODEC_ID_HAP,
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.priv_data_size = sizeof(HapContext),
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.p.priv_class = &hapenc_class,
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+ .p.capabilities = AV_CODEC_CAP_SLICE_THREADS,
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.init = hap_init,
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FF_CODEC_ENCODE_CB(hap_encode),
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.close = hap_close,
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