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doc/faq: update macOS and URLs

Signed-off-by: Gyan Doshi <ffmpeg@gyani.pro>
Reto Kromer 6 years ago
parent
commit
6174686bc3
1 changed files with 4 additions and 4 deletions
  1. 4 4
      doc/faq.texi

+ 4 - 4
doc/faq.texi

@@ -76,7 +76,7 @@ the gcc developers. Note that we will not add workarounds for gcc bugs.
 
 
 Also note that (some of) the gcc developers believe this is not a bug or
 Also note that (some of) the gcc developers believe this is not a bug or
 not a bug they should fix:
 not a bug they should fix:
-@url{http://gcc.gnu.org/bugzilla/show_bug.cgi?id=11203}.
+@url{https://gcc.gnu.org/bugzilla/show_bug.cgi?id=11203}.
 Then again, some of them do not know the difference between an undecidable
 Then again, some of them do not know the difference between an undecidable
 problem and an NP-hard problem...
 problem and an NP-hard problem...
 
 
@@ -516,7 +516,7 @@ in the ffmpeg invocation. This is effective whether you run ffmpeg in a shell
 or invoke ffmpeg in its own process via an operating system API.
 or invoke ffmpeg in its own process via an operating system API.
 
 
 As an alternative, when you are running ffmpeg in a shell, you can redirect
 As an alternative, when you are running ffmpeg in a shell, you can redirect
-standard input to @code{/dev/null} (on Linux and Mac OS)
+standard input to @code{/dev/null} (on Linux and macOS)
 or @code{NUL} (on Windows). You can do this redirect either
 or @code{NUL} (on Windows). You can do this redirect either
 on the ffmpeg invocation, or from a shell script which calls ffmpeg.
 on the ffmpeg invocation, or from a shell script which calls ffmpeg.
 
 
@@ -526,7 +526,7 @@ For example:
 ffmpeg -nostdin -i INPUT OUTPUT
 ffmpeg -nostdin -i INPUT OUTPUT
 @end example
 @end example
 
 
-or (on Linux, Mac OS, and other UNIX-like shells):
+or (on Linux, macOS, and other UNIX-like shells):
 
 
 @example
 @example
 ffmpeg -i INPUT OUTPUT </dev/null
 ffmpeg -i INPUT OUTPUT </dev/null
@@ -601,7 +601,7 @@ No. These tools are too bloated and they complicate the build.
 FFmpeg is already organized in a highly modular manner and does not need to
 FFmpeg is already organized in a highly modular manner and does not need to
 be rewritten in a formal object language. Further, many of the developers
 be rewritten in a formal object language. Further, many of the developers
 favor straight C; it works for them. For more arguments on this matter,
 favor straight C; it works for them. For more arguments on this matter,
-read @uref{http://www.tux.org/lkml/#s15, "Programming Religion"}.
+read @uref{https://web.archive.org/web/20111004021423/http://kernel.org/pub/linux/docs/lkml/#s15, "Programming Religion"}.
 
 
 @section Why are the ffmpeg programs devoid of debugging symbols?
 @section Why are the ffmpeg programs devoid of debugging symbols?