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@@ -324,8 +324,8 @@ static av_always_inline void rgb16_32ToUV_half_c_template(int16_t *dstU,
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maskb |= maskb << 1;
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maskg |= maskg << 1;
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for (i = 0; i < width; i++) {
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- int px0 = input_pixel(2 * i + 0) >> shp;
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- int px1 = input_pixel(2 * i + 1) >> shp;
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+ unsigned px0 = input_pixel(2 * i + 0) >> shp;
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+ unsigned px1 = input_pixel(2 * i + 1) >> shp;
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int b, r, g = (px0 & maskgx) + (px1 & maskgx);
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int rb = px0 + px1 - g;
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