%module{Slic3r::XS};

%{
#include <xsinit.h>
#include "libslic3r/TriangleMesh.hpp"
#include "libslic3r/TriangleMeshSlicer.hpp"
%}

%name{Slic3r::TriangleMesh} class TriangleMesh {
    TriangleMesh();
    ~TriangleMesh();
    Clone<TriangleMesh> clone()
        %code{% RETVAL = THIS; %};
    void write_ascii(char* output_file);
    void write_binary(char* output_file);
    void scale(float factor);
    void scale_xyz(Vec3d* versor)
        %code{% THIS->scale(versor->cast<float>()); %};
    void translate(float x, float y, float z);
    void rotate_x(float angle);
    void rotate_y(float angle);
    void rotate_z(float angle);
    void mirror_x();
    void mirror_y();
    void mirror_z();
    void align_to_origin();
    void rotate(double angle, Point* center);
    void merge(TriangleMesh* mesh)
        %code{% THIS->merge(*mesh); %};
    Clone<Polygon> convex_hull();
    Clone<BoundingBoxf3> bounding_box();
    Clone<Vec3d> center()
        %code{% RETVAL = THIS->bounding_box().center(); %};
    int facets_count();

%{

void
TriangleMesh::ReadFromPerl(vertices, facets)
    SV* vertices
    SV* facets
    CODE:
        std::vector<Slic3r::Vec3f> out_vertices;
        {
            AV* vertices_av = (AV*)SvRV(vertices);
            int number_of_vertices = av_len(vertices_av) + 1;
            out_vertices.reserve(number_of_vertices);
            for (int i = 0; i < number_of_vertices; ++ i) {
                AV* vertex_av = (AV*)SvRV(*av_fetch(vertices_av, i, 0));
                out_vertices.push_back(Slic3r::Vec3f(SvNV(*av_fetch(vertex_av, 0, 0)), SvNV(*av_fetch(vertex_av, 1, 0)), SvNV(*av_fetch(vertex_av, 2, 0))));
            }
        }
        std::vector<Slic3r::Vec3i> out_indices;
        {
            AV* facets_av = (AV*)SvRV(facets);
            int number_of_facets = av_len(facets_av) + 1;
            out_indices.reserve(number_of_facets);
            for (int i = 0; i < number_of_facets; ++ i) {
                AV* facet_av = (AV*)SvRV(*av_fetch(facets_av, i, 0));
                out_indices.push_back(Slic3r::Vec3i(SvIV(*av_fetch(facet_av, 0, 0)), SvIV(*av_fetch(facet_av, 1, 0)), SvIV(*av_fetch(facet_av, 2, 0))));
            }
        }
        *THIS = TriangleMesh(std::move(out_vertices), std::move(out_indices));

SV*
TriangleMesh::stats()
    CODE:
        HV* hv = newHV();
        (void)hv_stores( hv, "number_of_facets",    newSViv(THIS->facets_count()) );
        (void)hv_stores( hv, "number_of_parts",     newSViv(THIS->stats().number_of_parts) );
        (void)hv_stores( hv, "volume",              newSVnv(THIS->stats().volume) );
        (void)hv_stores( hv, "degenerate_facets",   newSViv(THIS->stats().repaired_errors.degenerate_facets) );
        (void)hv_stores( hv, "edges_fixed",         newSViv(THIS->stats().repaired_errors.edges_fixed) );
        (void)hv_stores( hv, "facets_removed",      newSViv(THIS->stats().repaired_errors.facets_removed) );
        (void)hv_stores( hv, "facets_reversed",     newSViv(THIS->stats().repaired_errors.facets_reversed) );
        (void)hv_stores( hv, "backwards_edges",     newSViv(THIS->stats().repaired_errors.backwards_edges) );
        RETVAL = (SV*)newRV_noinc((SV*)hv);
    OUTPUT:
        RETVAL

SV*
TriangleMesh::vertices()
    CODE:
        // vertices
        AV* vertices = newAV();
        av_extend(vertices, THIS->its.vertices.size());
        for (size_t i = 0; i < THIS->its.vertices.size(); i++) {
            AV* vertex = newAV();
            av_store(vertices, i, newRV_noinc((SV*)vertex));
            av_extend(vertex, 2);
            av_store(vertex, 0, newSVnv(THIS->its.vertices[i](0)));
            av_store(vertex, 1, newSVnv(THIS->its.vertices[i](1)));
            av_store(vertex, 2, newSVnv(THIS->its.vertices[i](2)));
        }
        
        RETVAL = newRV_noinc((SV*)vertices);
    OUTPUT:
        RETVAL

SV*
TriangleMesh::facets()
    CODE:
        // facets
        AV* facets = newAV();
        av_extend(facets, THIS->facets_count());
        for (int i = 0; i < THIS->facets_count(); i++) {
            AV* facet = newAV();
            av_store(facets, i, newRV_noinc((SV*)facet));
            av_extend(facet, 2);
            av_store(facet, 0, newSVnv(THIS->its.indices[i][0]));
            av_store(facet, 1, newSVnv(THIS->its.indices[i][1]));
            av_store(facet, 2, newSVnv(THIS->its.indices[i][2]));
        }
        
        RETVAL = newRV_noinc((SV*)facets);
    OUTPUT:
        RETVAL

SV*
TriangleMesh::size()
    CODE:
        AV* size = newAV();
        av_extend(size, 2);
        av_store(size, 0, newSVnv(THIS->stats().size(0)));
        av_store(size, 1, newSVnv(THIS->stats().size(1)));
        av_store(size, 2, newSVnv(THIS->stats().size(2)));
        RETVAL = newRV_noinc((SV*)size);
    OUTPUT:
        RETVAL

SV*
TriangleMesh::slice(z)
    std::vector<double> z
    CODE:
        // convert doubles to floats
        std::vector<float> z_f = cast<float>(z);
        
        std::vector<ExPolygons> layers = slice_mesh_ex(THIS->its, z_f, 0.049f);
        
        AV* layers_av = newAV();
        size_t len = layers.size();
        if (len > 0) av_extend(layers_av, len-1);
        for (unsigned int i = 0; i < layers.size(); i++) {
            AV* expolygons_av = newAV();
            len = layers[i].size();
            if (len > 0) av_extend(expolygons_av, len-1);
            unsigned int j = 0;
            for (ExPolygons::iterator it = layers[i].begin(); it != layers[i].end(); ++it) {
                av_store(expolygons_av, j++, perl_to_SV_clone_ref(*it));
            }
            av_store(layers_av, i, newRV_noinc((SV*)expolygons_av));
        }
        RETVAL = (SV*)newRV_noinc((SV*)layers_av);
    OUTPUT:
        RETVAL

void
TriangleMesh::cut(z, upper_mesh, lower_mesh)
    float           z;
    TriangleMesh*   upper_mesh;
    TriangleMesh*   lower_mesh;
    CODE:
        indexed_triangle_set upper, lower;
        cut_mesh(THIS->its, z, upper_mesh ? &upper : nullptr, lower_mesh ? &lower : nullptr);
        if (upper_mesh)
            *upper_mesh = TriangleMesh(upper);
        if (lower_mesh)
            *lower_mesh = TriangleMesh(lower);

std::vector<double>
TriangleMesh::bb3()
    CODE:
        RETVAL.push_back(THIS->stats().min(0));
        RETVAL.push_back(THIS->stats().min(1));
        RETVAL.push_back(THIS->stats().max(0));
        RETVAL.push_back(THIS->stats().max(1));
        RETVAL.push_back(THIS->stats().min(2));
        RETVAL.push_back(THIS->stats().max(2));
    OUTPUT:
        RETVAL


Clone<TriangleMesh>
cube(double x, double y, double z) 
    CODE:
        RETVAL = make_cube(x,y,z);
    OUTPUT:
        RETVAL

Clone<TriangleMesh> 
cylinder(double r, double h) 
    CODE:
        RETVAL = make_cylinder(r, h);
    OUTPUT:
        RETVAL

Clone<TriangleMesh>
sphere(double rho)
    CODE:
        RETVAL = make_sphere(rho);
    OUTPUT:
        RETVAL

%}
};