# 2D cut in the XZ plane through the toolpaths. # For debugging purposes. package Slic3r::Test::SectionCut; use Moo; use List::Util qw(any min max); use Slic3r::Geometry qw(unscale); use Slic3r::Geometry::Clipper qw(intersection_pl); use SVG; use Slic3r::SVG; has 'print' => (is => 'ro', required => 1); has 'scale' => (is => 'ro', default => sub { 30 }); has 'y_percent' => (is => 'ro', default => sub { 0.5 }); # Y coord of section line expressed as factor has '_line' => (is => 'lazy'); has '_height' => (is => 'rw'); has '_svg' => (is => 'rw'); has '_svg_style' => (is => 'rw', default => sub { {} }); has '_bb' => (is => 'lazy'); sub _build__line { my $self = shift; # calculate the Y coordinate of the section line my $bb = $self->_bb; my $y = ($bb->y_min + $bb->y_max) * $self->y_percent; # store our section line return Slic3r::Line->new([ $bb->x_min, $y ], [ $bb->x_max, $y ]); } sub _build__bb { my ($self) = @_; return $self->print->bounding_box; } sub export_svg { my $self = shift; my ($filename) = @_; # get bounding box of print and its height # (Print should return a BoundingBox3 object instead) my $print_size = $self->_bb->size; $self->_height(max(map $_->print_z, map @{$_->layers}, @{$self->print->objects})); # initialize the SVG canvas $self->_svg(my $svg = SVG->new( width => $self->scale * unscale($print_size->x), height => $self->scale * $self->_height, )); # set default styles $self->_svg_style->{'stroke-width'} = 1; $self->_svg_style->{'fill-opacity'} = 0.5; $self->_svg_style->{'stroke-opacity'} = 0.2; # plot perimeters $self->_svg_style->{'stroke'} = '#EE0000'; $self->_svg_style->{'fill'} = '#FF0000'; $self->_plot_group(sub { map @{$_->perimeters}, @{$_[0]->regions} }); # plot infill $self->_svg_style->{'stroke'} = '#444444'; $self->_svg_style->{'fill'} = '#454545'; $self->_plot_group(sub { map @{$_->fills}, @{$_[0]->regions} }); # plot support material $self->_svg_style->{'stroke'} = '#12EF00'; $self->_svg_style->{'fill'} = '#22FF00'; $self->_plot_group(sub { $_[0]->isa('Slic3r::Layer::Support') ? ($_[0]->support_fills, $_[0]->support_interface_fills) : () }); Slic3r::open(\my $fh, '>', $filename); print $fh $svg->xmlify; close $fh; printf "Section cut SVG written to %s\n", $filename; } sub _plot_group { my $self = shift; my ($filter) = @_; foreach my $object (@{$self->print->objects}) { foreach my $layer (@{$object->layers}, @{$object->support_layers}) { my @paths = map $_->clone, map @{$_->flatten}, grep defined $_, $filter->($layer); my $name = sprintf "%s %d (z = %f)", ($layer->isa('Slic3r::Layer::Support') ? 'Support Layer' : 'Layer'), $layer->id, $layer->print_z; my $g = $self->_svg->getElementByID($name) || $self->_svg->group(id => $name, style => { %{$self->_svg_style} }); foreach my $copy (@{$object->_shifted_copies}) { if (0) { # export plan with section line and exit my @grown = map @{$_->grow}, @paths; $_->translate(@$copy) for @paths; require "Slic3r/SVG.pm"; Slic3r::SVG::output( "line.svg", no_arrows => 1, polygons => \@grown, red_lines => [ $self->_line ], ); exit; } $self->_plot_path($_, $g, $copy, $layer) for @paths; } } } } sub _plot_path { my ($self, $path, $g, $copy, $layer) = @_; my $grown = $path->grow; $_->translate(@$copy) for @$grown; my $intersections = intersection_pl( [ $self->_line->as_polyline ], $grown, ); if (0 && @$intersections) { # export plan with section line and exit require "Slic3r/SVG.pm"; Slic3r::SVG::output( "intersections.svg", no_arrows => 1, polygons => $grown, red_lines => [ $self->_line ], ); exit; } # turn intersections to lines die "Intersection has more than two points!\n" if any { @$_ > 2 } @$intersections; my @lines = map Slic3r::Line->new(@$_), @$intersections; my $is_bridge = $path->isa('Slic3r::ExtrusionPath') ? $path->is_bridge : any { $_->is_bridge } @$path; foreach my $line (@lines) { my $this_path = $path; if ($path->isa('Slic3r::ExtrusionLoop')) { # FIXME: find the actual ExtrusionPath of this intersection $this_path = $path->[0]; } # align to canvas $line->translate(-$self->_bb->x_min, 0); # we want lines oriented from left to right in order to draw rectangles correctly $line->reverse if $line->a->x > $line->b->x; if ($is_bridge) { my $radius = $this_path->width / 2; my $width = unscale abs($line->b->x - $line->a->x); if ((10 * $radius) < $width) { # we're cutting the path in the longitudinal direction, so we've got a rectangle $g->rectangle( 'x' => $self->scale * unscale($line->a->x), 'y' => $self->scale * $self->_y($layer->print_z), 'width' => $self->scale * $width, 'height' => $self->scale * $radius * 2, 'rx' => $self->scale * $radius * 0.35, 'ry' => $self->scale * $radius * 0.35, ); } else { $g->circle( 'cx' => $self->scale * (unscale($line->a->x) + $radius), 'cy' => $self->scale * $self->_y($layer->print_z - $radius), 'r' => $self->scale * $radius, ); } } else { my $height = $this_path->height != -1 ? $this_path->height : $layer->height; $g->rectangle( 'x' => $self->scale * unscale($line->a->x), 'y' => $self->scale * $self->_y($layer->print_z), 'width' => $self->scale * unscale($line->b->x - $line->a->x), 'height' => $self->scale * $height, 'rx' => $self->scale * $height * 0.5, 'ry' => $self->scale * $height * 0.5, ); } } } sub _y { my $self = shift; my ($y) = @_; return $self->_height - $y; } 1;