_Statusscreen.h 2.9 KB

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  1. /**
  2. * Marlin 3D Printer Firmware
  3. * Copyright (c) 2020 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
  4. *
  5. * This program is free software: you can redistribute it and/or modify
  6. * it under the terms of the GNU General Public License as published by
  7. * the Free Software Foundation, either version 3 of the License, or
  8. * (at your option) any later version.
  9. *
  10. * This program is distributed in the hope that it will be useful,
  11. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. * GNU General Public License for more details.
  14. *
  15. * You should have received a copy of the GNU General Public License
  16. * along with this program. If not, see <https://www.gnu.org/licenses/>.
  17. *
  18. */
  19. /**
  20. * Custom Status Screen bitmap
  21. *
  22. * Place this file in the root with your configuration files
  23. * and enable CUSTOM_STATUS_SCREEN_IMAGE in Configuration.h.
  24. *
  25. * Use the Marlin Bitmap Converter to make your own:
  26. * https://marlinfw.org/tools/u8glib/converter.html
  27. */
  28. #pragma once
  29. //
  30. // Status Screen Logo bitmap
  31. //
  32. #define STATUS_LOGO_Y 0
  33. #define STATUS_LOGO_WIDTH 38
  34. static unsigned char status_logo_bmp[] PROGMEM = {
  35. B11111111,B11111111,B11111111,B11111111,B11111100,
  36. B10000000,B00000000,B00010000,B00000111,B11111100,
  37. B10000000,B00000000,B00010000,B00000000,B11111100,
  38. B10000000,B00000000,B00110000,B00000000,B01111100,
  39. B10000000,B00000000,B00110000,B00000000,B00111100,
  40. B10000000,B00000000,B01110000,B00000000,B00011100,
  41. B11111111,B10000000,B01110000,B00000000,B00001100,
  42. B11111111,B10000000,B11110000,B11100000,B00001100,
  43. B11111111,B00000000,B11110000,B11111000,B00001100,
  44. B11111111,B00000001,B11110000,B11111100,B00000100,
  45. B11111110,B00000001,B11110000,B11010010,B00000100,
  46. B11111110,B00000011,B11110000,B10101110,B00000100,
  47. B11111100,B00000000,B11110000,B10101111,B00000100,
  48. B11111100,B00000000,B00110000,B10000011,B00000100,
  49. B11111000,B00000000,B00110000,B11111111,B00000100,
  50. B11111000,B00000000,B00010000,B11111111,B00000100,
  51. B11111111,B11100000,B00010000,B10111111,B00000100,
  52. B11111111,B11110000,B00010000,B10101111,B00000100,
  53. B11111111,B11110000,B00010000,B10101110,B00000100,
  54. B11111111,B11110000,B00010000,B10000010,B00000100,
  55. B10000011,B11110000,B00010000,B11111100,B00000100,
  56. B10000001,B11110000,B00010000,B11111000,B00001100,
  57. B10000001,B11100000,B00010000,B11100000,B00001100,
  58. B10000000,B00000000,B00010000,B00000000,B00001100,
  59. B10000000,B00000000,B00110000,B00000000,B00011100,
  60. B11000000,B00000000,B00110000,B00000000,B00111100,
  61. B11000000,B00000000,B01110000,B00000000,B01111100,
  62. B11100000,B00000000,B11110000,B00000000,B11111100,
  63. B11111000,B00000011,B11110000,B00000111,B11111100
  64. };
  65. //
  66. // Use default bitmaps
  67. //
  68. #define STATUS_HOTEND_ANIM
  69. #define STATUS_BED_ANIM
  70. #define STATUS_LOGO_X 0
  71. #define STATUS_HEATERS_X 50
  72. #define STATUS_BED_X 74