/** * Marlin 3D Printer Firmware * Copyright (c) 2020 MarlinFirmware [https://github.com/MarlinFirmware/Marlin] * * Based on Sprinter and grbl. * Copyright (c) 2011 Camiel Gubbels / Erik van der Zalm * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #pragma once /** * Custom Status Screen bitmap * * Place this file in the root with your configuration files * and enable CUSTOM_STATUS_SCREEN_IMAGE in Configuration.h. */ // // Status Screen Logo bitmap // #define STATUS_LOGO_Y 3 #define STATUS_LOGO_WIDTH 24 /** * Made with Marlin Bitmap Converter * https://marlinfw.org/tools/u8glib/converter.html * * This bitmap from the file '3dpc_tech_statusscreen.bmp' */ const unsigned char status_logo_bmp[] PROGMEM = { B11111111,B11111111,B11111111, B11111111,B00000000,B11111111, B11111100,B00000000,B00111111, B11110000,B00000000,B00001111, B11100000,B00000000,B00000111, B11100000,B00000000,B00000111, B11000000,B00000000,B00000011, B10011101,B11001110,B00110001, B10010101,B10101111,B01101001, B10010101,B10101101,B01101001, B10000101,B10101101,B01100001, B10001101,B10101111,B01100001, B10010101,B10101100,B01100001, B10010101,B10101100,B01101001, B10010101,B10101100,B01101001, B10011101,B11001100,B00110001, B10000000,B00000000,B00000001, B11000000,B00000001,B11111011, B11100000,B00000000,B00000111, B11100000,B00000000,B00000111, B11110000,B00000000,B00001111, B11111100,B00000000,B00111111, B11111110,B01101100,B01111111, B11111111,B11111111,B11111111 }; // // Use default bitmaps // #define STATUS_HOTEND_ANIM #define STATUS_BED_ANIM #if HOTENDS < 2 #define STATUS_LOGO_X 8 #define STATUS_HEATERS_X 40 #define STATUS_BED_X 72 #else #define STATUS_LOGO_X 0 #define STATUS_HEATERS_X 32 #define STATUS_BED_X 80 #endif