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- // Copyright (c) 2011 The LevelDB Authors. All rights reserved.
- // Use of this source code is governed by a BSD-style license that can be
- // found in the LICENSE file. See the AUTHORS file for names of contributors.
- #include "leveldb/env.h"
- #include <cstdarg>
- // This workaround can be removed when leveldb::Env::DeleteFile is removed.
- // See env.h for justification.
- #if defined(_WIN32) && defined(LEVELDB_DELETEFILE_UNDEFINED)
- #undef DeleteFile
- #endif
- namespace leveldb {
- Env::Env() = default;
- Env::~Env() = default;
- Status Env::NewAppendableFile(const std::string& fname, WritableFile** result) {
- return Status::NotSupported("NewAppendableFile", fname);
- }
- Status Env::RemoveDir(const std::string& dirname) { return DeleteDir(dirname); }
- Status Env::DeleteDir(const std::string& dirname) { return RemoveDir(dirname); }
- Status Env::RemoveFile(const std::string& fname) { return DeleteFile(fname); }
- Status Env::DeleteFile(const std::string& fname) { return RemoveFile(fname); }
- SequentialFile::~SequentialFile() = default;
- RandomAccessFile::~RandomAccessFile() = default;
- WritableFile::~WritableFile() = default;
- Logger::~Logger() = default;
- FileLock::~FileLock() = default;
- void Log(Logger* info_log, const char* format, ...) {
- if (info_log != nullptr) {
- std::va_list ap;
- va_start(ap, format);
- info_log->Logv(format, ap);
- va_end(ap);
- }
- }
- static Status DoWriteStringToFile(Env* env, const Slice& data,
- const std::string& fname, bool should_sync) {
- WritableFile* file;
- Status s = env->NewWritableFile(fname, &file);
- if (!s.ok()) {
- return s;
- }
- s = file->Append(data);
- if (s.ok() && should_sync) {
- s = file->Sync();
- }
- if (s.ok()) {
- s = file->Close();
- }
- delete file; // Will auto-close if we did not close above
- if (!s.ok()) {
- env->RemoveFile(fname);
- }
- return s;
- }
- Status WriteStringToFile(Env* env, const Slice& data,
- const std::string& fname) {
- return DoWriteStringToFile(env, data, fname, false);
- }
- Status WriteStringToFileSync(Env* env, const Slice& data,
- const std::string& fname) {
- return DoWriteStringToFile(env, data, fname, true);
- }
- Status ReadFileToString(Env* env, const std::string& fname, std::string* data) {
- data->clear();
- SequentialFile* file;
- Status s = env->NewSequentialFile(fname, &file);
- if (!s.ok()) {
- return s;
- }
- static const int kBufferSize = 8192;
- char* space = new char[kBufferSize];
- while (true) {
- Slice fragment;
- s = file->Read(kBufferSize, &fragment, space);
- if (!s.ok()) {
- break;
- }
- data->append(fragment.data(), fragment.size());
- if (fragment.empty()) {
- break;
- }
- }
- delete[] space;
- delete file;
- return s;
- }
- EnvWrapper::~EnvWrapper() {}
- } // namespace leveldb
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