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- // Copyright (c) 2011 The LevelDB Authors. All rights reserved.
- // Use of this source code is governed by a BSD-style license that can be
- // found in the LICENSE file. See the AUTHORS file for names of contributors.
- #include "util/testutil.h"
- #include "util/random.h"
- namespace leveldb {
- namespace test {
- Slice RandomString(Random* rnd, int len, std::string* dst) {
- dst->resize(len);
- for (int i = 0; i < len; i++) {
- (*dst)[i] = static_cast<char>(' ' + rnd->Uniform(95)); // ' ' .. '~'
- }
- return Slice(*dst);
- }
- std::string RandomKey(Random* rnd, int len) {
- // Make sure to generate a wide variety of characters so we
- // test the boundary conditions for short-key optimizations.
- static const char kTestChars[] = {
- '\0', '\1', 'a', 'b', 'c', 'd', 'e', '\xfd', '\xfe', '\xff'
- };
- std::string result;
- for (int i = 0; i < len; i++) {
- result += kTestChars[rnd->Uniform(sizeof(kTestChars))];
- }
- return result;
- }
- Slice CompressibleString(Random* rnd, double compressed_fraction,
- size_t len, std::string* dst) {
- int raw = static_cast<int>(len * compressed_fraction);
- if (raw < 1) raw = 1;
- std::string raw_data;
- RandomString(rnd, raw, &raw_data);
- // Duplicate the random data until we have filled "len" bytes
- dst->clear();
- while (dst->size() < len) {
- dst->append(raw_data);
- }
- dst->resize(len);
- return Slice(*dst);
- }
- } // namespace test
- } // namespace leveldb
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