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- // Copyright (c) 2011 The LevelDB Authors. All rights reserved.
- // Use of this source code is governed by a BSD-style license that can be
- // found in the LICENSE file. See the AUTHORS file for names of contributors.
- #ifndef STORAGE_LEVELDB_DB_BUILDER_H_
- #define STORAGE_LEVELDB_DB_BUILDER_H_
- #include "leveldb/status.h"
- namespace leveldb {
- struct Options;
- struct FileMetaData;
- class Env;
- class Iterator;
- class TableCache;
- class VersionEdit;
- // Build a Table file from the contents of *iter. The generated file
- // will be named according to meta->number. On success, the rest of
- // *meta will be filled with metadata about the generated table.
- // If no data is present in *iter, meta->file_size will be set to
- // zero, and no Table file will be produced.
- Status BuildTable(const std::string& dbname,
- Env* env,
- const Options& options,
- TableCache* table_cache,
- Iterator* iter,
- FileMetaData* meta);
- } // namespace leveldb
- #endif // STORAGE_LEVELDB_DB_BUILDER_H_
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