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- // Copyright (c) 2011 The LevelDB Authors. All rights reserved.
- // Use of this source code is governed by a BSD-style license that can be
- // found in the LICENSE file. See the AUTHORS file for names of contributors.
- #include "util/arena.h"
- #include "gtest/gtest.h"
- #include "util/random.h"
- namespace leveldb {
- TEST(ArenaTest, Empty) { Arena arena; }
- TEST(ArenaTest, Simple) {
- std::vector<std::pair<size_t, char*>> allocated;
- Arena arena;
- const int N = 100000;
- size_t bytes = 0;
- Random rnd(301);
- for (int i = 0; i < N; i++) {
- size_t s;
- if (i % (N / 10) == 0) {
- s = i;
- } else {
- s = rnd.OneIn(4000)
- ? rnd.Uniform(6000)
- : (rnd.OneIn(10) ? rnd.Uniform(100) : rnd.Uniform(20));
- }
- if (s == 0) {
- // Our arena disallows size 0 allocations.
- s = 1;
- }
- char* r;
- if (rnd.OneIn(10)) {
- r = arena.AllocateAligned(s);
- } else {
- r = arena.Allocate(s);
- }
- for (size_t b = 0; b < s; b++) {
- // Fill the "i"th allocation with a known bit pattern
- r[b] = i % 256;
- }
- bytes += s;
- allocated.push_back(std::make_pair(s, r));
- ASSERT_GE(arena.MemoryUsage(), bytes);
- if (i > N / 10) {
- ASSERT_LE(arena.MemoryUsage(), bytes * 1.10);
- }
- }
- for (size_t i = 0; i < allocated.size(); i++) {
- size_t num_bytes = allocated[i].first;
- const char* p = allocated[i].second;
- for (size_t b = 0; b < num_bytes; b++) {
- // Check the "i"th allocation for the known bit pattern
- ASSERT_EQ(int(p[b]) & 0xff, i % 256);
- }
- }
- }
- } // namespace leveldb
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