123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191 |
- // Copyright (c) 2011 The LevelDB Authors. All rights reserved.
- // Use of this source code is governed by a BSD-style license that can be
- // found in the LICENSE file. See the AUTHORS file for names of contributors.
- #include "table/merger.h"
- #include "leveldb/comparator.h"
- #include "leveldb/iterator.h"
- #include "table/iterator_wrapper.h"
- namespace leveldb {
- namespace {
- class MergingIterator : public Iterator {
- public:
- MergingIterator(const Comparator* comparator, Iterator** children, int n)
- : comparator_(comparator),
- children_(new IteratorWrapper[n]),
- n_(n),
- current_(nullptr),
- direction_(kForward) {
- for (int i = 0; i < n; i++) {
- children_[i].Set(children[i]);
- }
- }
- ~MergingIterator() override { delete[] children_; }
- bool Valid() const override { return (current_ != nullptr); }
- void SeekToFirst() override {
- for (int i = 0; i < n_; i++) {
- children_[i].SeekToFirst();
- }
- FindSmallest();
- direction_ = kForward;
- }
- void SeekToLast() override {
- for (int i = 0; i < n_; i++) {
- children_[i].SeekToLast();
- }
- FindLargest();
- direction_ = kReverse;
- }
- void Seek(const Slice& target) override {
- for (int i = 0; i < n_; i++) {
- children_[i].Seek(target);
- }
- FindSmallest();
- direction_ = kForward;
- }
- void Next() override {
- assert(Valid());
- // Ensure that all children are positioned after key().
- // If we are moving in the forward direction, it is already
- // true for all of the non-current_ children since current_ is
- // the smallest child and key() == current_->key(). Otherwise,
- // we explicitly position the non-current_ children.
- if (direction_ != kForward) {
- for (int i = 0; i < n_; i++) {
- IteratorWrapper* child = &children_[i];
- if (child != current_) {
- child->Seek(key());
- if (child->Valid() &&
- comparator_->Compare(key(), child->key()) == 0) {
- child->Next();
- }
- }
- }
- direction_ = kForward;
- }
- current_->Next();
- FindSmallest();
- }
- void Prev() override {
- assert(Valid());
- // Ensure that all children are positioned before key().
- // If we are moving in the reverse direction, it is already
- // true for all of the non-current_ children since current_ is
- // the largest child and key() == current_->key(). Otherwise,
- // we explicitly position the non-current_ children.
- if (direction_ != kReverse) {
- for (int i = 0; i < n_; i++) {
- IteratorWrapper* child = &children_[i];
- if (child != current_) {
- child->Seek(key());
- if (child->Valid()) {
- // Child is at first entry >= key(). Step back one to be < key()
- child->Prev();
- } else {
- // Child has no entries >= key(). Position at last entry.
- child->SeekToLast();
- }
- }
- }
- direction_ = kReverse;
- }
- current_->Prev();
- FindLargest();
- }
- Slice key() const override {
- assert(Valid());
- return current_->key();
- }
- Slice value() const override {
- assert(Valid());
- return current_->value();
- }
- Status status() const override {
- Status status;
- for (int i = 0; i < n_; i++) {
- status = children_[i].status();
- if (!status.ok()) {
- break;
- }
- }
- return status;
- }
- private:
- // Which direction is the iterator moving?
- enum Direction { kForward, kReverse };
- void FindSmallest();
- void FindLargest();
- // We might want to use a heap in case there are lots of children.
- // For now we use a simple array since we expect a very small number
- // of children in leveldb.
- const Comparator* comparator_;
- IteratorWrapper* children_;
- int n_;
- IteratorWrapper* current_;
- Direction direction_;
- };
- void MergingIterator::FindSmallest() {
- IteratorWrapper* smallest = nullptr;
- for (int i = 0; i < n_; i++) {
- IteratorWrapper* child = &children_[i];
- if (child->Valid()) {
- if (smallest == nullptr) {
- smallest = child;
- } else if (comparator_->Compare(child->key(), smallest->key()) < 0) {
- smallest = child;
- }
- }
- }
- current_ = smallest;
- }
- void MergingIterator::FindLargest() {
- IteratorWrapper* largest = nullptr;
- for (int i = n_ - 1; i >= 0; i--) {
- IteratorWrapper* child = &children_[i];
- if (child->Valid()) {
- if (largest == nullptr) {
- largest = child;
- } else if (comparator_->Compare(child->key(), largest->key()) > 0) {
- largest = child;
- }
- }
- }
- current_ = largest;
- }
- } // namespace
- Iterator* NewMergingIterator(const Comparator* comparator, Iterator** children,
- int n) {
- assert(n >= 0);
- if (n == 0) {
- return NewEmptyIterator();
- } else if (n == 1) {
- return children[0];
- } else {
- return new MergingIterator(comparator, children, n);
- }
- }
- } // namespace leveldb
|