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- // Copyright (c) 2019 The LevelDB Authors. All rights reserved.
- // Use of this source code is governed by a BSD-style license that can be
- // found in the LICENSE file. See the AUTHORS file for names of contributors.
- #include <cstdint>
- #include <cstdlib>
- #include <iostream>
- #include <memory>
- #include <string>
- #include <vector>
- #include "gtest/gtest.h"
- #include "leveldb/db.h"
- #include "leveldb/write_batch.h"
- #include "util/testutil.h"
- namespace leveldb {
- namespace {
- // Creates a random number in the range of [0, max).
- int GenerateRandomNumber(int max) { return std::rand() % max; }
- std::string CreateRandomString(int32_t index) {
- static const size_t len = 1024;
- char bytes[len];
- size_t i = 0;
- while (i < 8) {
- bytes[i] = 'a' + ((index >> (4 * i)) & 0xf);
- ++i;
- }
- while (i < sizeof(bytes)) {
- bytes[i] = 'a' + GenerateRandomNumber(26);
- ++i;
- }
- return std::string(bytes, sizeof(bytes));
- }
- } // namespace
- TEST(Issue320, Test) {
- std::srand(0);
- bool delete_before_put = false;
- bool keep_snapshots = true;
- std::vector<std::unique_ptr<std::pair<std::string, std::string>>> test_map(
- 10000);
- std::vector<Snapshot const*> snapshots(100, nullptr);
- DB* db;
- Options options;
- options.create_if_missing = true;
- std::string dbpath = testing::TempDir() + "leveldb_issue320_test";
- ASSERT_LEVELDB_OK(DB::Open(options, dbpath, &db));
- uint32_t target_size = 10000;
- uint32_t num_items = 0;
- uint32_t count = 0;
- std::string key;
- std::string value, old_value;
- WriteOptions writeOptions;
- ReadOptions readOptions;
- while (count < 200000) {
- if ((++count % 1000) == 0) {
- std::cout << "count: " << count << std::endl;
- }
- int index = GenerateRandomNumber(test_map.size());
- WriteBatch batch;
- if (test_map[index] == nullptr) {
- num_items++;
- test_map[index].reset(new std::pair<std::string, std::string>(
- CreateRandomString(index), CreateRandomString(index)));
- batch.Put(test_map[index]->first, test_map[index]->second);
- } else {
- ASSERT_LEVELDB_OK(
- db->Get(readOptions, test_map[index]->first, &old_value));
- if (old_value != test_map[index]->second) {
- std::cout << "ERROR incorrect value returned by Get" << std::endl;
- std::cout << " count=" << count << std::endl;
- std::cout << " old value=" << old_value << std::endl;
- std::cout << " test_map[index]->second=" << test_map[index]->second
- << std::endl;
- std::cout << " test_map[index]->first=" << test_map[index]->first
- << std::endl;
- std::cout << " index=" << index << std::endl;
- ASSERT_EQ(old_value, test_map[index]->second);
- }
- if (num_items >= target_size && GenerateRandomNumber(100) > 30) {
- batch.Delete(test_map[index]->first);
- test_map[index] = nullptr;
- --num_items;
- } else {
- test_map[index]->second = CreateRandomString(index);
- if (delete_before_put) batch.Delete(test_map[index]->first);
- batch.Put(test_map[index]->first, test_map[index]->second);
- }
- }
- ASSERT_LEVELDB_OK(db->Write(writeOptions, &batch));
- if (keep_snapshots && GenerateRandomNumber(10) == 0) {
- int i = GenerateRandomNumber(snapshots.size());
- if (snapshots[i] != nullptr) {
- db->ReleaseSnapshot(snapshots[i]);
- }
- snapshots[i] = db->GetSnapshot();
- }
- }
- for (Snapshot const* snapshot : snapshots) {
- if (snapshot) {
- db->ReleaseSnapshot(snapshot);
- }
- }
- delete db;
- DestroyDB(dbpath, options);
- }
- } // namespace leveldb
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