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- // Copyright (c) 2011 The LevelDB Authors. All rights reserved.
- // Use of this source code is governed by a BSD-style license that can be
- // found in the LICENSE file. See the AUTHORS file for names of contributors.
- //
- // TableBuilder provides the interface used to build a Table
- // (an immutable and sorted map from keys to values).
- //
- // Multiple threads can invoke const methods on a TableBuilder without
- // external synchronization, but if any of the threads may call a
- // non-const method, all threads accessing the same TableBuilder must use
- // external synchronization.
- #ifndef STORAGE_LEVELDB_INCLUDE_TABLE_BUILDER_H_
- #define STORAGE_LEVELDB_INCLUDE_TABLE_BUILDER_H_
- #include <cstdint>
- #include "leveldb/export.h"
- #include "leveldb/options.h"
- #include "leveldb/status.h"
- namespace leveldb {
- class BlockBuilder;
- class BlockHandle;
- class WritableFile;
- class LEVELDB_EXPORT TableBuilder {
- public:
- // Create a builder that will store the contents of the table it is
- // building in *file. Does not close the file. It is up to the
- // caller to close the file after calling Finish().
- TableBuilder(const Options& options, WritableFile* file);
- TableBuilder(const TableBuilder&) = delete;
- TableBuilder& operator=(const TableBuilder&) = delete;
- // REQUIRES: Either Finish() or Abandon() has been called.
- ~TableBuilder();
- // Change the options used by this builder. Note: only some of the
- // option fields can be changed after construction. If a field is
- // not allowed to change dynamically and its value in the structure
- // passed to the constructor is different from its value in the
- // structure passed to this method, this method will return an error
- // without changing any fields.
- Status ChangeOptions(const Options& options);
- // Add key,value to the table being constructed.
- // REQUIRES: key is after any previously added key according to comparator.
- // REQUIRES: Finish(), Abandon() have not been called
- void Add(const Slice& key, const Slice& value);
- // Advanced operation: flush any buffered key/value pairs to file.
- // Can be used to ensure that two adjacent entries never live in
- // the same data block. Most clients should not need to use this method.
- // REQUIRES: Finish(), Abandon() have not been called
- void Flush();
- // Return non-ok iff some error has been detected.
- Status status() const;
- // Finish building the table. Stops using the file passed to the
- // constructor after this function returns.
- // REQUIRES: Finish(), Abandon() have not been called
- Status Finish();
- // Indicate that the contents of this builder should be abandoned. Stops
- // using the file passed to the constructor after this function returns.
- // If the caller is not going to call Finish(), it must call Abandon()
- // before destroying this builder.
- // REQUIRES: Finish(), Abandon() have not been called
- void Abandon();
- // Number of calls to Add() so far.
- uint64_t NumEntries() const;
- // Size of the file generated so far. If invoked after a successful
- // Finish() call, returns the size of the final generated file.
- uint64_t FileSize() const;
- private:
- bool ok() const { return status().ok(); }
- void WriteBlock(BlockBuilder* block, BlockHandle* handle);
- void WriteRawBlock(const Slice& data, CompressionType, BlockHandle* handle);
- struct Rep;
- Rep* rep_;
- };
- } // namespace leveldb
- #endif // STORAGE_LEVELDB_INCLUDE_TABLE_BUILDER_H_
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