faFaceSmileBeam.js 1.8 KB

123456789101112131415161718192021222324252627282930
  1. 'use strict';
  2. Object.defineProperty(exports, '__esModule', { value: true });
  3. var prefix = 'far';
  4. var iconName = 'face-smile-beam';
  5. var width = 512;
  6. var height = 512;
  7. var aliases = [128522,"smile-beam"];
  8. var unicode = 'f5b8';
  9. var svgPathData = 'M464 256A208 208 0 1 0 48 256a208 208 0 1 0 416 0zM0 256a256 256 0 1 1 512 0A256 256 0 1 1 0 256zm177.6 62.1C192.8 334.5 218.8 352 256 352s63.2-17.5 78.4-33.9c9-9.7 24.2-10.4 33.9-1.4s10.4 24.2 1.4 33.9c-22 23.8-60 49.4-113.6 49.4s-91.7-25.5-113.6-49.4c-9-9.7-8.4-24.9 1.4-33.9s24.9-8.4 33.9 1.4zm40-89.3s0 0 0 0c0 0 0 0 0 0l-.2-.2c-.2-.2-.4-.5-.7-.9c-.6-.8-1.6-2-2.8-3.4c-2.5-2.8-6-6.6-10.2-10.3c-8.8-7.8-18.8-14-27.7-14s-18.9 6.2-27.7 14c-4.2 3.7-7.7 7.5-10.2 10.3c-1.2 1.4-2.2 2.6-2.8 3.4c-.3 .4-.6 .7-.7 .9l-.2 .2c0 0 0 0 0 0c0 0 0 0 0 0s0 0 0 0c-2.1 2.8-5.7 3.9-8.9 2.8s-5.5-4.1-5.5-7.6c0-17.9 6.7-35.6 16.6-48.8c9.8-13 23.9-23.2 39.4-23.2s29.6 10.2 39.4 23.2c9.9 13.2 16.6 30.9 16.6 48.8c0 3.4-2.2 6.5-5.5 7.6s-6.9 0-8.9-2.8c0 0 0 0 0 0s0 0 0 0zm160 0c0 0 0 0 0 0l-.2-.2c-.2-.2-.4-.5-.7-.9c-.6-.8-1.6-2-2.8-3.4c-2.5-2.8-6-6.6-10.2-10.3c-8.8-7.8-18.8-14-27.7-14s-18.9 6.2-27.7 14c-4.2 3.7-7.7 7.5-10.2 10.3c-1.2 1.4-2.2 2.6-2.8 3.4c-.3 .4-.6 .7-.7 .9l-.2 .2c0 0 0 0 0 0c0 0 0 0 0 0s0 0 0 0c-2.1 2.8-5.7 3.9-8.9 2.8s-5.5-4.1-5.5-7.6c0-17.9 6.7-35.6 16.6-48.8c9.8-13 23.9-23.2 39.4-23.2s29.6 10.2 39.4 23.2c9.9 13.2 16.6 30.9 16.6 48.8c0 3.4-2.2 6.5-5.5 7.6s-6.9 0-8.9-2.8c0 0 0 0 0 0s0 0 0 0s0 0 0 0z';
  10. exports.definition = {
  11. prefix: prefix,
  12. iconName: iconName,
  13. icon: [
  14. width,
  15. height,
  16. aliases,
  17. unicode,
  18. svgPathData
  19. ]};
  20. exports.faFaceSmileBeam = exports.definition;
  21. exports.prefix = prefix;
  22. exports.iconName = iconName;
  23. exports.width = width;
  24. exports.height = height;
  25. exports.ligatures = aliases;
  26. exports.unicode = unicode;
  27. exports.svgPathData = svgPathData;
  28. exports.aliases = aliases;