SimulationView.py 31 KB

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  1. # Copyright (c) 2020 Ultimaker B.V.
  2. # Cura is released under the terms of the LGPLv3 or higher.
  3. import sys
  4. from PyQt5.QtCore import Qt
  5. from PyQt5.QtGui import QOpenGLContext
  6. from PyQt5.QtWidgets import QApplication
  7. from UM.Application import Application
  8. from UM.Event import Event, KeyEvent
  9. from UM.Job import Job
  10. from UM.Logger import Logger
  11. from UM.Math.Color import Color
  12. from UM.Math.Matrix import Matrix
  13. from UM.Mesh.MeshBuilder import MeshBuilder
  14. from UM.Message import Message
  15. from UM.Platform import Platform
  16. from UM.PluginRegistry import PluginRegistry
  17. from UM.Qt.QtApplication import QtApplication
  18. from UM.Resources import Resources
  19. from UM.Scene.Iterator.DepthFirstIterator import DepthFirstIterator
  20. from UM.Scene.Selection import Selection
  21. from UM.Signal import Signal
  22. from UM.View.CompositePass import CompositePass
  23. from UM.View.GL.OpenGL import OpenGL
  24. from UM.View.GL.OpenGLContext import OpenGLContext
  25. from UM.View.GL.ShaderProgram import ShaderProgram
  26. from UM.i18n import i18nCatalog
  27. from cura.CuraView import CuraView
  28. from cura.Scene.ConvexHullNode import ConvexHullNode
  29. from cura.CuraApplication import CuraApplication
  30. from .NozzleNode import NozzleNode
  31. from .SimulationPass import SimulationPass
  32. from .SimulationViewProxy import SimulationViewProxy
  33. import numpy
  34. import os.path
  35. from typing import Optional, TYPE_CHECKING, List, cast
  36. if TYPE_CHECKING:
  37. from UM.Scene.SceneNode import SceneNode
  38. from UM.Scene.Scene import Scene
  39. from UM.Settings.ContainerStack import ContainerStack
  40. catalog = i18nCatalog("cura")
  41. class SimulationView(CuraView):
  42. """The preview layer view. It is used to display g-code paths."""
  43. # Must match SimulationViewMenuComponent.qml
  44. LAYER_VIEW_TYPE_MATERIAL_TYPE = 0
  45. LAYER_VIEW_TYPE_LINE_TYPE = 1
  46. LAYER_VIEW_TYPE_FEEDRATE = 2
  47. LAYER_VIEW_TYPE_THICKNESS = 3
  48. _no_layers_warning_preference = "view/no_layers_warning"
  49. def __init__(self, parent = None) -> None:
  50. super().__init__(parent)
  51. self._max_layers = 0
  52. self._current_layer_num = 0
  53. self._minimum_layer_num = 0
  54. self._current_layer_mesh = None
  55. self._current_layer_jumps = None
  56. self._top_layers_job = None # type: Optional["_CreateTopLayersJob"]
  57. self._activity = False
  58. self._old_max_layers = 0
  59. self._max_paths = 0
  60. self._current_path_num = 0
  61. self._minimum_path_num = 0
  62. self.currentLayerNumChanged.connect(self._onCurrentLayerNumChanged)
  63. self._busy = False
  64. self._simulation_running = False
  65. self._ghost_shader = None # type: Optional["ShaderProgram"]
  66. self._layer_pass = None # type: Optional[SimulationPass]
  67. self._composite_pass = None # type: Optional[CompositePass]
  68. self._old_layer_bindings = None # type: Optional[List[str]]
  69. self._simulationview_composite_shader = None # type: Optional["ShaderProgram"]
  70. self._old_composite_shader = None # type: Optional["ShaderProgram"]
  71. self._max_feedrate = sys.float_info.min
  72. self._min_feedrate = sys.float_info.max
  73. self._max_thickness = sys.float_info.min
  74. self._min_thickness = sys.float_info.max
  75. self._global_container_stack = None # type: Optional[ContainerStack]
  76. self._proxy = None
  77. self._resetSettings()
  78. self._legend_items = None
  79. self._show_travel_moves = False
  80. self._nozzle_node = None # type: Optional[NozzleNode]
  81. Application.getInstance().getPreferences().addPreference("view/top_layer_count", 5)
  82. Application.getInstance().getPreferences().addPreference("view/only_show_top_layers", False)
  83. Application.getInstance().getPreferences().addPreference("view/force_layer_view_compatibility_mode", False)
  84. Application.getInstance().getPreferences().addPreference("layerview/layer_view_type", 1) # Default to "Line Type".
  85. Application.getInstance().getPreferences().addPreference("layerview/extruder_opacities", "")
  86. Application.getInstance().getPreferences().addPreference("layerview/show_travel_moves", False)
  87. Application.getInstance().getPreferences().addPreference("layerview/show_helpers", True)
  88. Application.getInstance().getPreferences().addPreference("layerview/show_skin", True)
  89. Application.getInstance().getPreferences().addPreference("layerview/show_infill", True)
  90. Application.getInstance().getPreferences().addPreference("layerview/show_starts", True)
  91. self._updateWithPreferences()
  92. self._solid_layers = int(Application.getInstance().getPreferences().getValue("view/top_layer_count"))
  93. self._only_show_top_layers = bool(Application.getInstance().getPreferences().getValue("view/only_show_top_layers"))
  94. self._compatibility_mode = self._evaluateCompatibilityMode()
  95. self._wireprint_warning_message = Message(catalog.i18nc("@info:status", "Cura does not accurately display layers when Wire Printing is enabled."),
  96. title = catalog.i18nc("@info:title", "Simulation View"))
  97. self._slice_first_warning_message = Message(catalog.i18nc("@info:status", "Nothing is shown because you need to slice first."), title = catalog.i18nc("@info:title", "No layers to show"),
  98. option_text = catalog.i18nc("@info:option_text", "Do not show this message again"), option_state = False)
  99. self._slice_first_warning_message.optionToggled.connect(self._onDontAskMeAgain)
  100. CuraApplication.getInstance().getPreferences().addPreference(self._no_layers_warning_preference, True)
  101. QtApplication.getInstance().engineCreatedSignal.connect(self._onEngineCreated)
  102. def _onEngineCreated(self) -> None:
  103. plugin_path = PluginRegistry.getInstance().getPluginPath(self.getPluginId())
  104. if plugin_path:
  105. self.addDisplayComponent("main", os.path.join(plugin_path, "SimulationViewMainComponent.qml"))
  106. self.addDisplayComponent("menu", os.path.join(plugin_path, "SimulationViewMenuComponent.qml"))
  107. else:
  108. Logger.log("e", "Unable to find the path for %s", self.getPluginId())
  109. def _evaluateCompatibilityMode(self) -> bool:
  110. return OpenGLContext.isLegacyOpenGL() or bool(Application.getInstance().getPreferences().getValue("view/force_layer_view_compatibility_mode"))
  111. def _resetSettings(self) -> None:
  112. self._layer_view_type = 0 # type: int # 0 is material color, 1 is color by linetype, 2 is speed, 3 is layer thickness
  113. self._extruder_count = 0
  114. self._extruder_opacity = [[1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0]]
  115. self._show_travel_moves = False
  116. self._show_helpers = True
  117. self._show_skin = True
  118. self._show_infill = True
  119. self._show_starts = True
  120. self.resetLayerData()
  121. def getActivity(self) -> bool:
  122. return self._activity
  123. def setActivity(self, activity: bool) -> None:
  124. if self._activity == activity:
  125. return
  126. self._activity = activity
  127. self._updateSliceWarningVisibility()
  128. self.activityChanged.emit()
  129. def getSimulationPass(self) -> SimulationPass:
  130. if not self._layer_pass:
  131. # Currently the RenderPass constructor requires a size > 0
  132. # This should be fixed in RenderPass's constructor.
  133. self._layer_pass = SimulationPass(1, 1)
  134. self._compatibility_mode = self._evaluateCompatibilityMode()
  135. self._layer_pass.setSimulationView(self)
  136. return self._layer_pass
  137. def getCurrentLayer(self) -> int:
  138. return self._current_layer_num
  139. def getMinimumLayer(self) -> int:
  140. return self._minimum_layer_num
  141. def getMaxLayers(self) -> int:
  142. return self._max_layers
  143. def getCurrentPath(self) -> int:
  144. return self._current_path_num
  145. def getMinimumPath(self) -> int:
  146. return self._minimum_path_num
  147. def getMaxPaths(self) -> int:
  148. return self._max_paths
  149. def getNozzleNode(self) -> NozzleNode:
  150. if not self._nozzle_node:
  151. self._nozzle_node = NozzleNode()
  152. return self._nozzle_node
  153. def _onSceneChanged(self, node: "SceneNode") -> None:
  154. if node.getMeshData() is None:
  155. return
  156. self.setActivity(False)
  157. self.calculateMaxLayers()
  158. self.calculateMaxPathsOnLayer(self._current_layer_num)
  159. def isBusy(self) -> bool:
  160. return self._busy
  161. def setBusy(self, busy: bool) -> None:
  162. if busy != self._busy:
  163. self._busy = busy
  164. self.busyChanged.emit()
  165. def isSimulationRunning(self) -> bool:
  166. return self._simulation_running
  167. def setSimulationRunning(self, running: bool) -> None:
  168. self._simulation_running = running
  169. def resetLayerData(self) -> None:
  170. self._current_layer_mesh = None
  171. self._current_layer_jumps = None
  172. self._max_feedrate = sys.float_info.min
  173. self._min_feedrate = sys.float_info.max
  174. self._max_thickness = sys.float_info.min
  175. self._min_thickness = sys.float_info.max
  176. def beginRendering(self) -> None:
  177. scene = self.getController().getScene()
  178. renderer = self.getRenderer()
  179. if renderer is None:
  180. return
  181. if not self._ghost_shader:
  182. self._ghost_shader = OpenGL.getInstance().createShaderProgram(Resources.getPath(Resources.Shaders, "color.shader"))
  183. theme = CuraApplication.getInstance().getTheme()
  184. if theme is not None:
  185. self._ghost_shader.setUniformValue("u_color", Color(*theme.getColor("layerview_ghost").getRgb()))
  186. for node in DepthFirstIterator(scene.getRoot()):
  187. # We do not want to render ConvexHullNode as it conflicts with the bottom layers.
  188. # However, it is somewhat relevant when the node is selected, so do render it then.
  189. if type(node) is ConvexHullNode and not Selection.isSelected(cast(ConvexHullNode, node).getWatchedNode()):
  190. continue
  191. if not node.render(renderer):
  192. if (node.getMeshData()) and node.isVisible():
  193. renderer.queueNode(node, transparent = True, shader = self._ghost_shader)
  194. def setLayer(self, value: int) -> None:
  195. if self._current_layer_num != value:
  196. self._current_layer_num = value
  197. if self._current_layer_num < 0:
  198. self._current_layer_num = 0
  199. if self._current_layer_num > self._max_layers:
  200. self._current_layer_num = self._max_layers
  201. if self._current_layer_num < self._minimum_layer_num:
  202. self._minimum_layer_num = self._current_layer_num
  203. self._startUpdateTopLayers()
  204. self.currentLayerNumChanged.emit()
  205. def setMinimumLayer(self, value: int) -> None:
  206. if self._minimum_layer_num != value:
  207. self._minimum_layer_num = value
  208. if self._minimum_layer_num < 0:
  209. self._minimum_layer_num = 0
  210. if self._minimum_layer_num > self._max_layers:
  211. self._minimum_layer_num = self._max_layers
  212. if self._minimum_layer_num > self._current_layer_num:
  213. self._current_layer_num = self._minimum_layer_num
  214. self._startUpdateTopLayers()
  215. self.currentLayerNumChanged.emit()
  216. def setPath(self, value: int) -> None:
  217. if self._current_path_num != value:
  218. self._current_path_num = value
  219. if self._current_path_num < 0:
  220. self._current_path_num = 0
  221. if self._current_path_num > self._max_paths:
  222. self._current_path_num = self._max_paths
  223. if self._current_path_num < self._minimum_path_num:
  224. self._minimum_path_num = self._current_path_num
  225. self._startUpdateTopLayers()
  226. self.currentPathNumChanged.emit()
  227. def setMinimumPath(self, value: int) -> None:
  228. if self._minimum_path_num != value:
  229. self._minimum_path_num = value
  230. if self._minimum_path_num < 0:
  231. self._minimum_path_num = 0
  232. if self._minimum_path_num > self._max_layers:
  233. self._minimum_path_num = self._max_layers
  234. if self._minimum_path_num > self._current_path_num:
  235. self._current_path_num = self._minimum_path_num
  236. self._startUpdateTopLayers()
  237. self.currentPathNumChanged.emit()
  238. def setSimulationViewType(self, layer_view_type: int) -> None:
  239. """Set the layer view type
  240. :param layer_view_type: integer as in SimulationView.qml and this class
  241. """
  242. if layer_view_type != self._layer_view_type:
  243. self._layer_view_type = layer_view_type
  244. self.currentLayerNumChanged.emit()
  245. def getSimulationViewType(self) -> int:
  246. """Return the layer view type, integer as in SimulationView.qml and this class"""
  247. return self._layer_view_type
  248. def setExtruderOpacity(self, extruder_nr: int, opacity: float) -> None:
  249. """Set the extruder opacity
  250. :param extruder_nr: 0..15
  251. :param opacity: 0.0 .. 1.0
  252. """
  253. if 0 <= extruder_nr <= 15:
  254. self._extruder_opacity[extruder_nr // 4][extruder_nr % 4] = opacity
  255. self.currentLayerNumChanged.emit()
  256. def getExtruderOpacities(self) -> Matrix:
  257. # NOTE: Extruder opacities are stored in a matrix for (minor) performance reasons (w.r.t. OpenGL/shaders).
  258. # If more than 16 extruders are called for, this should be converted to a sampler1d.
  259. return Matrix(self._extruder_opacity)
  260. def setShowTravelMoves(self, show):
  261. self._show_travel_moves = show
  262. self.currentLayerNumChanged.emit()
  263. def getShowTravelMoves(self):
  264. return self._show_travel_moves
  265. def setShowHelpers(self, show: bool) -> None:
  266. self._show_helpers = show
  267. self.currentLayerNumChanged.emit()
  268. def getShowHelpers(self) -> bool:
  269. return self._show_helpers
  270. def setShowSkin(self, show: bool) -> None:
  271. self._show_skin = show
  272. self.currentLayerNumChanged.emit()
  273. def getShowSkin(self) -> bool:
  274. return self._show_skin
  275. def setShowInfill(self, show: bool) -> None:
  276. self._show_infill = show
  277. self.currentLayerNumChanged.emit()
  278. def getShowInfill(self) -> bool:
  279. return self._show_infill
  280. def setShowStarts(self, show: bool) -> None:
  281. self._show_starts = show
  282. self.currentLayerNumChanged.emit()
  283. def getShowStarts(self) -> bool:
  284. return self._show_starts
  285. def getCompatibilityMode(self) -> bool:
  286. return self._compatibility_mode
  287. def getExtruderCount(self) -> int:
  288. return self._extruder_count
  289. def getMinFeedrate(self) -> float:
  290. if abs(self._min_feedrate - sys.float_info.max) < 10: # Some lenience due to floating point rounding.
  291. return 0.0 # If it's still max-float, there are no measurements. Use 0 then.
  292. return self._min_feedrate
  293. def getMaxFeedrate(self) -> float:
  294. return self._max_feedrate
  295. def getMinThickness(self) -> float:
  296. if abs(self._min_thickness - sys.float_info.max) < 10: # Some lenience due to floating point rounding.
  297. return 0.0 # If it's still max-float, there are no measurements. Use 0 then.
  298. return self._min_thickness
  299. def getMaxThickness(self) -> float:
  300. return self._max_thickness
  301. def calculateMaxLayers(self) -> None:
  302. scene = self.getController().getScene()
  303. self._old_max_layers = self._max_layers
  304. new_max_layers = -1
  305. """Recalculate num max layers"""
  306. for node in DepthFirstIterator(scene.getRoot()): # type: ignore
  307. layer_data = node.callDecoration("getLayerData")
  308. if not layer_data:
  309. continue
  310. self.setActivity(True)
  311. min_layer_number = sys.maxsize
  312. max_layer_number = -sys.maxsize
  313. for layer_id in layer_data.getLayers():
  314. # If a layer doesn't contain any polygons, skip it (for infill meshes taller than print objects
  315. if len(layer_data.getLayer(layer_id).polygons) < 1:
  316. continue
  317. # Store the max and min feedrates and thicknesses for display purposes
  318. for p in layer_data.getLayer(layer_id).polygons:
  319. self._max_feedrate = max(float(p.lineFeedrates.max()), self._max_feedrate)
  320. self._min_feedrate = min(float(p.lineFeedrates.min()), self._min_feedrate)
  321. self._max_thickness = max(float(p.lineThicknesses.max()), self._max_thickness)
  322. try:
  323. self._min_thickness = min(float(p.lineThicknesses[numpy.nonzero(p.lineThicknesses)].min()), self._min_thickness)
  324. except ValueError:
  325. # Sometimes, when importing a GCode the line thicknesses are zero and so the minimum (avoiding
  326. # the zero) can't be calculated
  327. Logger.log("i", "Min thickness can't be calculated because all the values are zero")
  328. if max_layer_number < layer_id:
  329. max_layer_number = layer_id
  330. if min_layer_number > layer_id:
  331. min_layer_number = layer_id
  332. layer_count = max_layer_number - min_layer_number
  333. if new_max_layers < layer_count:
  334. new_max_layers = layer_count
  335. if new_max_layers >= 0 and new_max_layers != self._old_max_layers:
  336. self._max_layers = new_max_layers
  337. # The qt slider has a bit of weird behavior that if the maxvalue needs to be changed first
  338. # if it's the largest value. If we don't do this, we can have a slider block outside of the
  339. # slider.
  340. if new_max_layers > self._current_layer_num:
  341. self.maxLayersChanged.emit()
  342. self.setLayer(int(self._max_layers))
  343. else:
  344. self.setLayer(int(self._max_layers))
  345. self.maxLayersChanged.emit()
  346. self._startUpdateTopLayers()
  347. def calculateMaxPathsOnLayer(self, layer_num: int) -> None:
  348. # Update the currentPath
  349. scene = self.getController().getScene()
  350. for node in DepthFirstIterator(scene.getRoot()): # type: ignore
  351. layer_data = node.callDecoration("getLayerData")
  352. if not layer_data:
  353. continue
  354. layer = layer_data.getLayer(layer_num)
  355. if layer is None:
  356. return
  357. new_max_paths = layer.lineMeshElementCount()
  358. if new_max_paths >= 0 and new_max_paths != self._max_paths:
  359. self._max_paths = new_max_paths
  360. self.maxPathsChanged.emit()
  361. self.setPath(int(new_max_paths))
  362. maxLayersChanged = Signal()
  363. maxPathsChanged = Signal()
  364. currentLayerNumChanged = Signal()
  365. currentPathNumChanged = Signal()
  366. globalStackChanged = Signal()
  367. preferencesChanged = Signal()
  368. busyChanged = Signal()
  369. activityChanged = Signal()
  370. def getProxy(self, engine, script_engine):
  371. """Hackish way to ensure the proxy is already created
  372. which ensures that the layerview.qml is already created as this caused some issues.
  373. """
  374. if self._proxy is None:
  375. self._proxy = SimulationViewProxy(self)
  376. return self._proxy
  377. def endRendering(self) -> None:
  378. pass
  379. def event(self, event) -> bool:
  380. modifiers = QApplication.keyboardModifiers()
  381. ctrl_is_active = modifiers & Qt.ControlModifier
  382. shift_is_active = modifiers & Qt.ShiftModifier
  383. if event.type == Event.KeyPressEvent and ctrl_is_active:
  384. amount = 10 if shift_is_active else 1
  385. if event.key == KeyEvent.UpKey:
  386. self.setLayer(self._current_layer_num + amount)
  387. return True
  388. if event.key == KeyEvent.DownKey:
  389. self.setLayer(self._current_layer_num - amount)
  390. return True
  391. if event.type == Event.ViewActivateEvent:
  392. # Start listening to changes.
  393. Application.getInstance().getPreferences().preferenceChanged.connect(self._onPreferencesChanged)
  394. self._controller.getScene().getRoot().childrenChanged.connect(self._onSceneChanged)
  395. self.calculateMaxLayers()
  396. self.calculateMaxPathsOnLayer(self._current_layer_num)
  397. # FIX: on Max OS X, somehow QOpenGLContext.currentContext() can become None during View switching.
  398. # This can happen when you do the following steps:
  399. # 1. Start Cura
  400. # 2. Load a model
  401. # 3. Switch to Custom mode
  402. # 4. Select the model and click on the per-object tool icon
  403. # 5. Switch view to Layer view or X-Ray
  404. # 6. Cura will very likely crash
  405. # It seems to be a timing issue that the currentContext can somehow be empty, but I have no clue why.
  406. # This fix tries to reschedule the view changing event call on the Qt thread again if the current OpenGL
  407. # context is None.
  408. if Platform.isOSX():
  409. if QOpenGLContext.currentContext() is None:
  410. Logger.log("d", "current context of OpenGL is empty on Mac OS X, will try to create shaders later")
  411. CuraApplication.getInstance().callLater(lambda e=event: self.event(e))
  412. return False
  413. # Make sure the SimulationPass is created
  414. layer_pass = self.getSimulationPass()
  415. renderer = self.getRenderer()
  416. if renderer is None:
  417. return False
  418. renderer.addRenderPass(layer_pass)
  419. # Make sure the NozzleNode is add to the root
  420. nozzle = self.getNozzleNode()
  421. nozzle.setParent(self.getController().getScene().getRoot())
  422. nozzle.setVisible(False)
  423. Application.getInstance().globalContainerStackChanged.connect(self._onGlobalStackChanged)
  424. self._onGlobalStackChanged()
  425. if not self._simulationview_composite_shader:
  426. plugin_path = cast(str, PluginRegistry.getInstance().getPluginPath("SimulationView"))
  427. self._simulationview_composite_shader = OpenGL.getInstance().createShaderProgram(os.path.join(plugin_path, "simulationview_composite.shader"))
  428. theme = CuraApplication.getInstance().getTheme()
  429. if theme is not None:
  430. self._simulationview_composite_shader.setUniformValue("u_background_color", Color(*theme.getColor("viewport_background").getRgb()))
  431. self._simulationview_composite_shader.setUniformValue("u_outline_color", Color(*theme.getColor("model_selection_outline").getRgb()))
  432. if not self._composite_pass:
  433. self._composite_pass = cast(CompositePass, renderer.getRenderPass("composite"))
  434. self._old_layer_bindings = self._composite_pass.getLayerBindings()[:] # make a copy so we can restore to it later
  435. self._composite_pass.getLayerBindings().append("simulationview")
  436. self._old_composite_shader = self._composite_pass.getCompositeShader()
  437. self._composite_pass.setCompositeShader(self._simulationview_composite_shader)
  438. self._updateSliceWarningVisibility()
  439. elif event.type == Event.ViewDeactivateEvent:
  440. self._controller.getScene().getRoot().childrenChanged.disconnect(self._onSceneChanged)
  441. Application.getInstance().getPreferences().preferenceChanged.disconnect(self._onPreferencesChanged)
  442. self._wireprint_warning_message.hide()
  443. self._slice_first_warning_message.hide()
  444. Application.getInstance().globalContainerStackChanged.disconnect(self._onGlobalStackChanged)
  445. if self._global_container_stack:
  446. self._global_container_stack.propertyChanged.disconnect(self._onPropertyChanged)
  447. if self._nozzle_node:
  448. self._nozzle_node.setParent(None)
  449. renderer = self.getRenderer()
  450. if renderer is None:
  451. return False
  452. if self._layer_pass is not None:
  453. renderer.removeRenderPass(self._layer_pass)
  454. if self._composite_pass:
  455. self._composite_pass.setLayerBindings(cast(List[str], self._old_layer_bindings))
  456. self._composite_pass.setCompositeShader(cast(ShaderProgram, self._old_composite_shader))
  457. return False
  458. def getCurrentLayerMesh(self):
  459. return self._current_layer_mesh
  460. def getCurrentLayerJumps(self):
  461. return self._current_layer_jumps
  462. def _onGlobalStackChanged(self) -> None:
  463. if self._global_container_stack:
  464. self._global_container_stack.propertyChanged.disconnect(self._onPropertyChanged)
  465. self._global_container_stack = Application.getInstance().getGlobalContainerStack()
  466. if self._global_container_stack:
  467. self._global_container_stack.propertyChanged.connect(self._onPropertyChanged)
  468. self._extruder_count = self._global_container_stack.getProperty("machine_extruder_count", "value")
  469. self._onPropertyChanged("wireframe_enabled", "value")
  470. self.globalStackChanged.emit()
  471. else:
  472. self._wireprint_warning_message.hide()
  473. def _onPropertyChanged(self, key: str, property_name: str) -> None:
  474. if key == "wireframe_enabled" and property_name == "value":
  475. if self._global_container_stack and self._global_container_stack.getProperty("wireframe_enabled", "value"):
  476. self._wireprint_warning_message.show()
  477. else:
  478. self._wireprint_warning_message.hide()
  479. def _onCurrentLayerNumChanged(self) -> None:
  480. self.calculateMaxPathsOnLayer(self._current_layer_num)
  481. scene = Application.getInstance().getController().getScene()
  482. scene.sceneChanged.emit(scene.getRoot())
  483. def _startUpdateTopLayers(self) -> None:
  484. if not self._compatibility_mode:
  485. return
  486. if self._top_layers_job:
  487. self._top_layers_job.finished.disconnect(self._updateCurrentLayerMesh)
  488. self._top_layers_job.cancel()
  489. self.setBusy(True)
  490. self._top_layers_job = _CreateTopLayersJob(self._controller.getScene(), self._current_layer_num, self._solid_layers)
  491. self._top_layers_job.finished.connect(self._updateCurrentLayerMesh) # type: ignore # mypy doesn't understand the whole private class thing that's going on here.
  492. self._top_layers_job.start() # type: ignore
  493. def _updateCurrentLayerMesh(self, job: "_CreateTopLayersJob") -> None:
  494. self.setBusy(False)
  495. if not job.getResult():
  496. return
  497. self.resetLayerData() # Reset the layer data only when job is done. Doing it now prevents "blinking" data.
  498. self._current_layer_mesh = job.getResult().get("layers")
  499. if self._show_travel_moves:
  500. self._current_layer_jumps = job.getResult().get("jumps")
  501. self._controller.getScene().sceneChanged.emit(self._controller.getScene().getRoot())
  502. self._top_layers_job = None
  503. def _updateWithPreferences(self) -> None:
  504. self._solid_layers = int(Application.getInstance().getPreferences().getValue("view/top_layer_count"))
  505. self._only_show_top_layers = bool(Application.getInstance().getPreferences().getValue("view/only_show_top_layers"))
  506. self._compatibility_mode = self._evaluateCompatibilityMode()
  507. self.setSimulationViewType(int(float(Application.getInstance().getPreferences().getValue("layerview/layer_view_type"))))
  508. for extruder_nr, extruder_opacity in enumerate(Application.getInstance().getPreferences().getValue("layerview/extruder_opacities").split("|")):
  509. try:
  510. opacity = float(extruder_opacity)
  511. except ValueError:
  512. opacity = 1.0
  513. self.setExtruderOpacity(extruder_nr, opacity)
  514. self.setShowTravelMoves(bool(Application.getInstance().getPreferences().getValue("layerview/show_travel_moves")))
  515. self.setShowHelpers(bool(Application.getInstance().getPreferences().getValue("layerview/show_helpers")))
  516. self.setShowSkin(bool(Application.getInstance().getPreferences().getValue("layerview/show_skin")))
  517. self.setShowInfill(bool(Application.getInstance().getPreferences().getValue("layerview/show_infill")))
  518. self.setShowStarts(bool(Application.getInstance().getPreferences().getValue("layerview/show_starts")))
  519. self._startUpdateTopLayers()
  520. self.preferencesChanged.emit()
  521. def _onPreferencesChanged(self, preference: str) -> None:
  522. if preference not in {
  523. "view/top_layer_count",
  524. "view/only_show_top_layers",
  525. "view/force_layer_view_compatibility_mode",
  526. "layerview/layer_view_type",
  527. "layerview/extruder_opacities",
  528. "layerview/show_travel_moves",
  529. "layerview/show_helpers",
  530. "layerview/show_skin",
  531. "layerview/show_infill",
  532. "layerview/show_starts",
  533. }:
  534. return
  535. self._updateWithPreferences()
  536. def _updateSliceWarningVisibility(self):
  537. if not self.getActivity()\
  538. and not CuraApplication.getInstance().getPreferences().getValue("general/auto_slice")\
  539. and CuraApplication.getInstance().getPreferences().getValue(self._no_layers_warning_preference):
  540. self._slice_first_warning_message.show()
  541. else:
  542. self._slice_first_warning_message.hide()
  543. def _onDontAskMeAgain(self, checked: bool) -> None:
  544. CuraApplication.getInstance().getPreferences().setValue(self._no_layers_warning_preference, not checked)
  545. class _CreateTopLayersJob(Job):
  546. def __init__(self, scene: "Scene", layer_number: int, solid_layers: int) -> None:
  547. super().__init__()
  548. self._scene = scene
  549. self._layer_number = layer_number
  550. self._solid_layers = solid_layers
  551. self._cancel = False
  552. def run(self) -> None:
  553. layer_data = None
  554. for node in DepthFirstIterator(self._scene.getRoot()): # type: ignore
  555. layer_data = node.callDecoration("getLayerData")
  556. if layer_data:
  557. break
  558. if self._cancel or not layer_data:
  559. return
  560. layer_mesh = MeshBuilder()
  561. for i in range(self._solid_layers):
  562. layer_number = self._layer_number - i
  563. if layer_number < 0:
  564. continue
  565. try:
  566. layer = layer_data.getLayer(layer_number).createMesh()
  567. except Exception:
  568. Logger.logException("w", "An exception occurred while creating layer mesh.")
  569. return
  570. if not layer or layer.getVertices() is None:
  571. continue
  572. layer_mesh.addIndices(layer_mesh.getVertexCount() + layer.getIndices())
  573. layer_mesh.addVertices(layer.getVertices())
  574. # Scale layer color by a brightness factor based on the current layer number
  575. # This will result in a range of 0.5 - 1.0 to multiply colors by.
  576. brightness = numpy.ones((1, 4), dtype=numpy.float32) * (2.0 - (i / self._solid_layers)) / 2.0
  577. brightness[0, 3] = 1.0
  578. layer_mesh.addColors(layer.getColors() * brightness)
  579. if self._cancel:
  580. return
  581. Job.yieldThread()
  582. if self._cancel:
  583. return
  584. Job.yieldThread()
  585. jump_mesh = layer_data.getLayer(self._layer_number).createJumps()
  586. if not jump_mesh or jump_mesh.getVertices() is None:
  587. jump_mesh = None
  588. self.setResult({"layers": layer_mesh.build(), "jumps": jump_mesh})
  589. def cancel(self) -> None:
  590. self._cancel = True
  591. super().cancel()