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- [general]
- definition = ultimaker2_plus
- name = Normal
- version = 4
- [metadata]
- material = generic_pp
- quality_type = fast
- setting_version = 24
- type = quality
- variant = 0.4 mm
- weight = -1
- [values]
- acceleration_enabled = True
- acceleration_prime_tower = =math.ceil(acceleration_print * 2000 / 4000)
- acceleration_print = 4000
- acceleration_support = =math.ceil(acceleration_print * 2000 / 4000)
- acceleration_support_interface = =acceleration_topbottom
- acceleration_topbottom = =math.ceil(acceleration_print * 500 / 4000)
- acceleration_wall = =math.ceil(acceleration_print * 1000 / 4000)
- acceleration_wall_0 = =math.ceil(acceleration_wall * 500 / 1000)
- brim_width = 20
- infill_overlap = 0
- infill_pattern = ='zigzag' if infill_sparse_density > 80 else 'cubic'
- infill_wipe_dist = 0
- multiple_mesh_overlap = 0
- retraction_count_max = 15
- retraction_hop = 0.15
- retraction_hop_enabled = True
- retraction_hop_only_when_collides = True
- retraction_min_travel = 0.5
- retraction_prime_speed = 15
- skin_overlap = 10
- speed_infill = =math.ceil(speed_print * 25 / 25)
- speed_prime_tower = =speed_topbottom
- speed_print = 25
- speed_support_interface = =speed_topbottom
- speed_topbottom = =math.ceil(speed_print * 25 / 25)
- speed_travel = 250
- speed_wall = =math.ceil(speed_print * 25 / 25)
- speed_wall_0 = =math.ceil(speed_wall * 20 / 25)
- speed_wall_x = =math.ceil(speed_print * 25 / 25)
- support_angle = 60
- support_bottom_distance = =support_z_distance / 2
- support_z_distance = =layer_height * 2
- travel_avoid_distance = 3
- wall_0_inset = 0
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