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- [shaders]
- vertex =
- uniform highp mat4 u_modelMatrix;
- uniform highp mat4 u_viewMatrix;
- uniform highp mat4 u_projectionMatrix;
- uniform lowp float u_active_extruder;
- uniform lowp float u_shade_factor;
- uniform highp int u_layer_view_type;
- attribute highp float a_extruder;
- attribute highp float a_line_type;
- attribute highp vec4 a_vertex;
- attribute lowp vec4 a_color;
- attribute lowp vec4 a_material_color;
- varying lowp vec4 v_color;
- varying float v_line_type;
- void main()
- {
- gl_Position = u_projectionMatrix * u_viewMatrix * u_modelMatrix * a_vertex;
- // shade the color depending on the extruder index
- v_color = a_color;
- // 8 and 9 are travel moves
- if ((a_line_type != 8.0) && (a_line_type != 9.0)) {
- v_color = (a_extruder == u_active_extruder) ? v_color : vec4(u_shade_factor * v_color.rgb, v_color.a);
- }
- v_line_type = a_line_type;
- }
- fragment =
- #ifdef GL_ES
- #ifdef GL_FRAGMENT_PRECISION_HIGH
- precision highp float;
- #else
- precision mediump float;
- #endif // GL_FRAGMENT_PRECISION_HIGH
- #endif // GL_ES
- varying lowp vec4 v_color;
- varying float v_line_type;
- uniform int u_show_travel_moves;
- uniform int u_show_helpers;
- uniform int u_show_skin;
- uniform int u_show_infill;
- void main()
- {
- if ((u_show_travel_moves == 0) && (v_line_type >= 7.5) && (v_line_type <= 9.5)) { // actually, 8 and 9
- // discard movements
- discard;
- }
- // support: 4, 5, 7, 10, 11 (prime tower)
- if ((u_show_helpers == 0) && (
- ((v_line_type >= 3.5) && (v_line_type <= 4.5)) ||
- ((v_line_type >= 4.5) && (v_line_type <= 5.5)) ||
- ((v_line_type >= 6.5) && (v_line_type <= 7.5)) ||
- ((v_line_type >= 9.5) && (v_line_type <= 10.5)) ||
- ((v_line_type >= 10.5) && (v_line_type <= 11.5))
- )) {
- discard;
- }
- // skin: 1, 2, 3
- if ((u_show_skin == 0) && (
- (v_line_type >= 0.5) && (v_line_type <= 3.5)
- )) {
- discard;
- }
- // infill:
- if ((u_show_infill == 0) && (v_line_type >= 5.5) && (v_line_type <= 6.5)) {
- // discard movements
- discard;
- }
- gl_FragColor = v_color;
- }
- vertex41core =
- #version 410
- uniform highp mat4 u_modelMatrix;
- uniform highp mat4 u_viewMatrix;
- uniform highp mat4 u_projectionMatrix;
- uniform lowp float u_active_extruder;
- uniform lowp float u_shade_factor;
- uniform highp int u_layer_view_type;
- in highp float a_extruder;
- in highp float a_line_type;
- in highp vec4 a_vertex;
- in lowp vec4 a_color;
- in lowp vec4 a_material_color;
- out lowp vec4 v_color;
- out float v_line_type;
- void main()
- {
- gl_Position = u_projectionMatrix * u_viewMatrix * u_modelMatrix * a_vertex;
- v_color = a_color;
- if ((a_line_type != 8) && (a_line_type != 9)) {
- v_color = (a_extruder == u_active_extruder) ? v_color : vec4(u_shade_factor * v_color.rgb, v_color.a);
- }
- v_line_type = a_line_type;
- }
- fragment41core =
- #version 410
- in lowp vec4 v_color;
- in float v_line_type;
- out vec4 frag_color;
- uniform int u_show_travel_moves;
- uniform int u_show_helpers;
- uniform int u_show_skin;
- uniform int u_show_infill;
- void main()
- {
- if ((u_show_travel_moves == 0) && (v_line_type >= 7.5) && (v_line_type <= 9.5)) { // actually, 8 and 9
- // discard movements
- discard;
- }
- // helpers: 4, 5, 7, 10
- if ((u_show_helpers == 0) && (
- ((v_line_type >= 3.5) && (v_line_type <= 4.5)) ||
- ((v_line_type >= 6.5) && (v_line_type <= 7.5)) ||
- ((v_line_type >= 9.5) && (v_line_type <= 10.5)) ||
- ((v_line_type >= 4.5) && (v_line_type <= 5.5))
- )) {
- discard;
- }
- // skin: 1, 2, 3
- if ((u_show_skin == 0) && (
- (v_line_type >= 0.5) && (v_line_type <= 3.5)
- )) {
- discard;
- }
- // infill:
- if ((u_show_infill == 0) && (v_line_type >= 5.5) && (v_line_type <= 6.5)) {
- // discard movements
- discard;
- }
- frag_color = v_color;
- }
- [defaults]
- u_active_extruder = 0.0
- u_shade_factor = 0.60
- u_layer_view_type = 0
- u_extruder_opacity = [1.0, 1.0, 1.0, 1.0]
- u_show_travel_moves = 0
- u_show_helpers = 1
- u_show_skin = 1
- u_show_infill = 1
- [bindings]
- u_modelMatrix = model_matrix
- u_viewMatrix = view_matrix
- u_projectionMatrix = projection_matrix
- [attributes]
- a_vertex = vertex
- a_color = color
- a_extruder = extruder
- a_line_type = line_type
- a_material_color = material_color
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