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- # Copyright (c) 2018 Ultimaker B.V.
- # Cura is released under the terms of the LGPLv3 or higher.
- from PyQt5.QtCore import Qt, pyqtSignal, pyqtProperty
- from UM.Qt.ListModel import ListModel
- ## This is the base model class for GenericMaterialsModel and MaterialBrandsModel.
- # Those 2 models are used by the material drop down menu to show generic materials and branded materials separately.
- # The extruder position defined here is being used to bound a menu to the correct extruder. This is used in the top
- # bar menu "Settings" -> "Extruder nr" -> "Material" -> this menu
- class BaseMaterialsModel(ListModel):
- extruderPositionChanged = pyqtSignal()
- def __init__(self, parent = None):
- super().__init__(parent)
- from cura.CuraApplication import CuraApplication
- self._application = CuraApplication.getInstance()
- # Make these managers available to all material models
- self._container_registry = self._application.getInstance().getContainerRegistry()
- self._machine_manager = self._application.getMachineManager()
- self._material_manager = self._application.getMaterialManager()
- # Update the stack and the model data when the machine changes
- self._machine_manager.globalContainerChanged.connect(self._updateExtruderStack)
- # Update this model when switching machines
- self._machine_manager.activeStackChanged.connect(self._update)
-
- # Update this model when list of materials changes
- self._material_manager.materialsUpdated.connect(self._update)
- self.addRoleName(Qt.UserRole + 1, "root_material_id")
- self.addRoleName(Qt.UserRole + 2, "id")
- self.addRoleName(Qt.UserRole + 3, "GUID")
- self.addRoleName(Qt.UserRole + 4, "name")
- self.addRoleName(Qt.UserRole + 5, "brand")
- self.addRoleName(Qt.UserRole + 6, "description")
- self.addRoleName(Qt.UserRole + 7, "material")
- self.addRoleName(Qt.UserRole + 8, "color_name")
- self.addRoleName(Qt.UserRole + 9, "color_code")
- self.addRoleName(Qt.UserRole + 10, "density")
- self.addRoleName(Qt.UserRole + 11, "diameter")
- self.addRoleName(Qt.UserRole + 12, "approximate_diameter")
- self.addRoleName(Qt.UserRole + 13, "adhesion_info")
- self.addRoleName(Qt.UserRole + 14, "is_read_only")
- self.addRoleName(Qt.UserRole + 15, "container_node")
- self.addRoleName(Qt.UserRole + 16, "is_favorite")
- self._extruder_position = 0
- self._extruder_stack = None
- self._available_materials = None
- self._favorite_ids = None
- def _updateExtruderStack(self):
- global_stack = self._machine_manager.activeMachine
- if global_stack is None:
- return
- if self._extruder_stack is not None:
- self._extruder_stack.pyqtContainersChanged.disconnect(self._update)
- self._extruder_stack.approximateMaterialDiameterChanged.disconnect(self._update)
- self._extruder_stack = global_stack.extruders.get(str(self._extruder_position))
- if self._extruder_stack is not None:
- self._extruder_stack.pyqtContainersChanged.connect(self._update)
- self._extruder_stack.approximateMaterialDiameterChanged.connect(self._update)
- # Force update the model when the extruder stack changes
- self._update()
- def setExtruderPosition(self, position: int):
- if self._extruder_stack is None or self._extruder_position != position:
- self._extruder_position = position
- self._updateExtruderStack()
- self.extruderPositionChanged.emit()
- @pyqtProperty(int, fset = setExtruderPosition, notify = extruderPositionChanged)
- def extruderPosition(self) -> int:
- return self._extruder_position
- ## This is an abstract method that needs to be implemented by the specific
- # models themselves.
- def _update(self):
- pass
- ## This method is used by all material models in the beginning of the
- # _update() method in order to prevent errors. It's the same in all models
- # so it's placed here for easy access.
- def _canUpdate(self):
- global_stack = self._machine_manager.activeMachine
- if global_stack is None:
- return False
- extruder_position = str(self._extruder_position)
- if extruder_position not in global_stack.extruders:
- return False
-
- extruder_stack = global_stack.extruders[extruder_position]
- self._available_materials = self._material_manager.getAvailableMaterialsForMachineExtruder(global_stack, extruder_stack)
- if self._available_materials is None:
- return False
- return True
- ## This is another convenience function which is shared by all material
- # models so it's put here to avoid having so much duplicated code.
- def _createMaterialItem(self, root_material_id, container_node):
- metadata = container_node.getMetadata()
- item = {
- "root_material_id": root_material_id,
- "id": metadata["id"],
- "container_id": metadata["id"], # TODO: Remove duplicate in material manager qml
- "GUID": metadata["GUID"],
- "name": metadata["name"],
- "brand": metadata["brand"],
- "description": metadata["description"],
- "material": metadata["material"],
- "color_name": metadata["color_name"],
- "color_code": metadata.get("color_code", ""),
- "density": metadata.get("properties", {}).get("density", ""),
- "diameter": metadata.get("properties", {}).get("diameter", ""),
- "approximate_diameter": metadata["approximate_diameter"],
- "adhesion_info": metadata["adhesion_info"],
- "is_read_only": self._container_registry.isReadOnly(metadata["id"]),
- "container_node": container_node,
- "is_favorite": root_material_id in self._favorite_ids
- }
- return item
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