SimulationView.py 28 KB

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  1. # Copyright (c) 2018 Ultimaker B.V.
  2. # Cura is released under the terms of the LGPLv3 or higher.
  3. import sys
  4. from PyQt5.QtCore import Qt
  5. from PyQt5.QtGui import QOpenGLContext
  6. from PyQt5.QtWidgets import QApplication
  7. from UM.Application import Application
  8. from UM.Event import Event, KeyEvent
  9. from UM.Job import Job
  10. from UM.Logger import Logger
  11. from UM.Math.Color import Color
  12. from UM.Mesh.MeshBuilder import MeshBuilder
  13. from UM.Message import Message
  14. from UM.Platform import Platform
  15. from UM.PluginRegistry import PluginRegistry
  16. from UM.Resources import Resources
  17. from UM.Scene.Iterator.DepthFirstIterator import DepthFirstIterator
  18. from UM.Scene.Selection import Selection
  19. from UM.Signal import Signal
  20. from UM.View.CompositePass import CompositePass
  21. from UM.View.GL.OpenGL import OpenGL
  22. from UM.View.GL.OpenGLContext import OpenGLContext
  23. from UM.View.GL.ShaderProgram import ShaderProgram
  24. from UM.i18n import i18nCatalog
  25. from cura.CuraView import CuraView
  26. from cura.Scene.ConvexHullNode import ConvexHullNode
  27. from cura.CuraApplication import CuraApplication
  28. from .NozzleNode import NozzleNode
  29. from .SimulationPass import SimulationPass
  30. from .SimulationViewProxy import SimulationViewProxy
  31. import numpy
  32. import os.path
  33. from typing import Optional, TYPE_CHECKING, List, cast
  34. if TYPE_CHECKING:
  35. from UM.Scene.SceneNode import SceneNode
  36. from UM.Scene.Scene import Scene
  37. from UM.Settings.ContainerStack import ContainerStack
  38. catalog = i18nCatalog("cura")
  39. ## View used to display g-code paths.
  40. class SimulationView(CuraView):
  41. # Must match SimulationView.qml
  42. LAYER_VIEW_TYPE_MATERIAL_TYPE = 0
  43. LAYER_VIEW_TYPE_LINE_TYPE = 1
  44. LAYER_VIEW_TYPE_FEEDRATE = 2
  45. LAYER_VIEW_TYPE_THICKNESS = 3
  46. def __init__(self, parent = None) -> None:
  47. super().__init__(parent)
  48. self._max_layers = 0
  49. self._current_layer_num = 0
  50. self._minimum_layer_num = 0
  51. self._current_layer_mesh = None
  52. self._current_layer_jumps = None
  53. self._top_layers_job = None # type: Optional["_CreateTopLayersJob"]
  54. self._activity = False
  55. self._old_max_layers = 0
  56. self._max_paths = 0
  57. self._current_path_num = 0
  58. self._minimum_path_num = 0
  59. self.currentLayerNumChanged.connect(self._onCurrentLayerNumChanged)
  60. self._busy = False
  61. self._simulation_running = False
  62. self._ghost_shader = None # type: Optional["ShaderProgram"]
  63. self._layer_pass = None # type: Optional[SimulationPass]
  64. self._composite_pass = None # type: Optional[CompositePass]
  65. self._old_layer_bindings = None # type: Optional[List[str]]
  66. self._simulationview_composite_shader = None # type: Optional["ShaderProgram"]
  67. self._old_composite_shader = None # type: Optional["ShaderProgram"]
  68. self._global_container_stack = None # type: Optional[ContainerStack]
  69. self._proxy = SimulationViewProxy()
  70. self._controller.getScene().getRoot().childrenChanged.connect(self._onSceneChanged)
  71. self._resetSettings()
  72. self._legend_items = None
  73. self._show_travel_moves = False
  74. self._nozzle_node = None # type: Optional[NozzleNode]
  75. Application.getInstance().getPreferences().addPreference("view/top_layer_count", 5)
  76. Application.getInstance().getPreferences().addPreference("view/only_show_top_layers", False)
  77. Application.getInstance().getPreferences().addPreference("view/force_layer_view_compatibility_mode", False)
  78. Application.getInstance().getPreferences().addPreference("layerview/layer_view_type", 0)
  79. Application.getInstance().getPreferences().addPreference("layerview/extruder_opacities", "")
  80. Application.getInstance().getPreferences().addPreference("layerview/show_travel_moves", False)
  81. Application.getInstance().getPreferences().addPreference("layerview/show_helpers", True)
  82. Application.getInstance().getPreferences().addPreference("layerview/show_skin", True)
  83. Application.getInstance().getPreferences().addPreference("layerview/show_infill", True)
  84. Application.getInstance().getPreferences().preferenceChanged.connect(self._onPreferencesChanged)
  85. self._updateWithPreferences()
  86. self._solid_layers = int(Application.getInstance().getPreferences().getValue("view/top_layer_count"))
  87. self._only_show_top_layers = bool(Application.getInstance().getPreferences().getValue("view/only_show_top_layers"))
  88. self._compatibility_mode = self._evaluateCompatibilityMode()
  89. self._wireprint_warning_message = Message(catalog.i18nc("@info:status", "Cura does not accurately display layers when Wire Printing is enabled"),
  90. title = catalog.i18nc("@info:title", "Simulation View"))
  91. Application.getInstance().engineCreatedSignal.connect(self._onEngineCreated)
  92. def _onEngineCreated(self) -> None:
  93. menu_component_path = os.path.join(PluginRegistry.getInstance().getPluginPath("SimulationView"),
  94. "SimulationViewMenuComponent.qml")
  95. main_component_path = os.path.join(PluginRegistry.getInstance().getPluginPath("SimulationView"),
  96. "SimulationViewMainComponent.qml")
  97. self.addDisplayComponent("main", main_component_path)
  98. self.addDisplayComponent("menu", menu_component_path)
  99. def _evaluateCompatibilityMode(self) -> bool:
  100. return OpenGLContext.isLegacyOpenGL() or bool(Application.getInstance().getPreferences().getValue("view/force_layer_view_compatibility_mode"))
  101. def _resetSettings(self) -> None:
  102. self._layer_view_type = 0 # type: int # 0 is material color, 1 is color by linetype, 2 is speed, 3 is layer thickness
  103. self._extruder_count = 0
  104. self._extruder_opacity = [1.0, 1.0, 1.0, 1.0]
  105. self._show_travel_moves = False
  106. self._show_helpers = True
  107. self._show_skin = True
  108. self._show_infill = True
  109. self.resetLayerData()
  110. def getActivity(self) -> bool:
  111. return self._activity
  112. def setActivity(self, activity: bool) -> None:
  113. if self._activity == activity:
  114. return
  115. self._activity = activity
  116. self.activityChanged.emit()
  117. def getSimulationPass(self) -> SimulationPass:
  118. if not self._layer_pass:
  119. # Currently the RenderPass constructor requires a size > 0
  120. # This should be fixed in RenderPass's constructor.
  121. self._layer_pass = SimulationPass(1, 1)
  122. self._compatibility_mode = self._evaluateCompatibilityMode()
  123. self._layer_pass.setSimulationView(self)
  124. return self._layer_pass
  125. def getCurrentLayer(self) -> int:
  126. return self._current_layer_num
  127. def getMinimumLayer(self) -> int:
  128. return self._minimum_layer_num
  129. def getMaxLayers(self) -> int:
  130. return self._max_layers
  131. def getCurrentPath(self) -> int:
  132. return self._current_path_num
  133. def getMinimumPath(self) -> int:
  134. return self._minimum_path_num
  135. def getMaxPaths(self) -> int:
  136. return self._max_paths
  137. def getNozzleNode(self) -> NozzleNode:
  138. if not self._nozzle_node:
  139. self._nozzle_node = NozzleNode()
  140. return self._nozzle_node
  141. def _onSceneChanged(self, node: "SceneNode") -> None:
  142. if node.getMeshData() is None:
  143. self.resetLayerData()
  144. self.setActivity(False)
  145. self.calculateMaxLayers()
  146. self.calculateMaxPathsOnLayer(self._current_layer_num)
  147. def isBusy(self) -> bool:
  148. return self._busy
  149. def setBusy(self, busy: bool) -> None:
  150. if busy != self._busy:
  151. self._busy = busy
  152. self.busyChanged.emit()
  153. def isSimulationRunning(self) -> bool:
  154. return self._simulation_running
  155. def setSimulationRunning(self, running: bool) -> None:
  156. self._simulation_running = running
  157. def resetLayerData(self) -> None:
  158. self._current_layer_mesh = None
  159. self._current_layer_jumps = None
  160. self._max_feedrate = sys.float_info.min
  161. self._min_feedrate = sys.float_info.max
  162. self._max_thickness = sys.float_info.min
  163. self._min_thickness = sys.float_info.max
  164. def beginRendering(self) -> None:
  165. scene = self.getController().getScene()
  166. renderer = self.getRenderer()
  167. if not self._ghost_shader:
  168. self._ghost_shader = OpenGL.getInstance().createShaderProgram(Resources.getPath(Resources.Shaders, "color.shader"))
  169. theme = CuraApplication.getInstance().getTheme()
  170. if theme is not None:
  171. self._ghost_shader.setUniformValue("u_color", Color(*theme.getColor("layerview_ghost").getRgb()))
  172. for node in DepthFirstIterator(scene.getRoot()): # type: ignore
  173. # We do not want to render ConvexHullNode as it conflicts with the bottom layers.
  174. # However, it is somewhat relevant when the node is selected, so do render it then.
  175. if type(node) is ConvexHullNode and not Selection.isSelected(node.getWatchedNode()):
  176. continue
  177. if not node.render(renderer):
  178. if (node.getMeshData()) and node.isVisible():
  179. renderer.queueNode(node, transparent = True, shader = self._ghost_shader)
  180. def setLayer(self, value: int) -> None:
  181. if self._current_layer_num != value:
  182. self._current_layer_num = value
  183. if self._current_layer_num < 0:
  184. self._current_layer_num = 0
  185. if self._current_layer_num > self._max_layers:
  186. self._current_layer_num = self._max_layers
  187. if self._current_layer_num < self._minimum_layer_num:
  188. self._minimum_layer_num = self._current_layer_num
  189. self._startUpdateTopLayers()
  190. self.currentLayerNumChanged.emit()
  191. def setMinimumLayer(self, value: int) -> None:
  192. if self._minimum_layer_num != value:
  193. self._minimum_layer_num = value
  194. if self._minimum_layer_num < 0:
  195. self._minimum_layer_num = 0
  196. if self._minimum_layer_num > self._max_layers:
  197. self._minimum_layer_num = self._max_layers
  198. if self._minimum_layer_num > self._current_layer_num:
  199. self._current_layer_num = self._minimum_layer_num
  200. self._startUpdateTopLayers()
  201. self.currentLayerNumChanged.emit()
  202. def setPath(self, value: int) -> None:
  203. if self._current_path_num != value:
  204. self._current_path_num = value
  205. if self._current_path_num < 0:
  206. self._current_path_num = 0
  207. if self._current_path_num > self._max_paths:
  208. self._current_path_num = self._max_paths
  209. if self._current_path_num < self._minimum_path_num:
  210. self._minimum_path_num = self._current_path_num
  211. self._startUpdateTopLayers()
  212. self.currentPathNumChanged.emit()
  213. def setMinimumPath(self, value: int) -> None:
  214. if self._minimum_path_num != value:
  215. self._minimum_path_num = value
  216. if self._minimum_path_num < 0:
  217. self._minimum_path_num = 0
  218. if self._minimum_path_num > self._max_layers:
  219. self._minimum_path_num = self._max_layers
  220. if self._minimum_path_num > self._current_path_num:
  221. self._current_path_num = self._minimum_path_num
  222. self._startUpdateTopLayers()
  223. self.currentPathNumChanged.emit()
  224. ## Set the layer view type
  225. #
  226. # \param layer_view_type integer as in SimulationView.qml and this class
  227. def setSimulationViewType(self, layer_view_type: int) -> None:
  228. self._layer_view_type = layer_view_type
  229. self.currentLayerNumChanged.emit()
  230. ## Return the layer view type, integer as in SimulationView.qml and this class
  231. def getSimulationViewType(self) -> int:
  232. return self._layer_view_type
  233. ## Set the extruder opacity
  234. #
  235. # \param extruder_nr 0..3
  236. # \param opacity 0.0 .. 1.0
  237. def setExtruderOpacity(self, extruder_nr: int, opacity: float) -> None:
  238. if 0 <= extruder_nr <= 3:
  239. self._extruder_opacity[extruder_nr] = opacity
  240. self.currentLayerNumChanged.emit()
  241. def getExtruderOpacities(self)-> List[float]:
  242. return self._extruder_opacity
  243. def setShowTravelMoves(self, show):
  244. self._show_travel_moves = show
  245. self.currentLayerNumChanged.emit()
  246. def getShowTravelMoves(self):
  247. return self._show_travel_moves
  248. def setShowHelpers(self, show: bool) -> None:
  249. self._show_helpers = show
  250. self.currentLayerNumChanged.emit()
  251. def getShowHelpers(self) -> bool:
  252. return self._show_helpers
  253. def setShowSkin(self, show: bool) -> None:
  254. self._show_skin = show
  255. self.currentLayerNumChanged.emit()
  256. def getShowSkin(self) -> bool:
  257. return self._show_skin
  258. def setShowInfill(self, show: bool) -> None:
  259. self._show_infill = show
  260. self.currentLayerNumChanged.emit()
  261. def getShowInfill(self) -> bool:
  262. return self._show_infill
  263. def getCompatibilityMode(self) -> bool:
  264. return self._compatibility_mode
  265. def getExtruderCount(self) -> int:
  266. return self._extruder_count
  267. def getMinFeedrate(self) -> float:
  268. return self._min_feedrate
  269. def getMaxFeedrate(self) -> float:
  270. return self._max_feedrate
  271. def getMinThickness(self) -> float:
  272. return self._min_thickness
  273. def getMaxThickness(self) -> float:
  274. return self._max_thickness
  275. def calculateMaxLayers(self) -> None:
  276. scene = self.getController().getScene()
  277. self._old_max_layers = self._max_layers
  278. ## Recalculate num max layers
  279. new_max_layers = -1
  280. for node in DepthFirstIterator(scene.getRoot()): # type: ignore
  281. layer_data = node.callDecoration("getLayerData")
  282. if not layer_data:
  283. continue
  284. self.setActivity(True)
  285. min_layer_number = sys.maxsize
  286. max_layer_number = -sys.maxsize
  287. for layer_id in layer_data.getLayers():
  288. # If a layer doesn't contain any polygons, skip it (for infill meshes taller than print objects
  289. if len(layer_data.getLayer(layer_id).polygons) < 1:
  290. continue
  291. # Store the max and min feedrates and thicknesses for display purposes
  292. for p in layer_data.getLayer(layer_id).polygons:
  293. self._max_feedrate = max(float(p.lineFeedrates.max()), self._max_feedrate)
  294. self._min_feedrate = min(float(p.lineFeedrates.min()), self._min_feedrate)
  295. self._max_thickness = max(float(p.lineThicknesses.max()), self._max_thickness)
  296. try:
  297. self._min_thickness = min(float(p.lineThicknesses[numpy.nonzero(p.lineThicknesses)].min()), self._min_thickness)
  298. except:
  299. # Sometimes, when importing a GCode the line thicknesses are zero and so the minimum (avoiding
  300. # the zero) can't be calculated
  301. Logger.log("i", "Min thickness can't be calculated because all the values are zero")
  302. if max_layer_number < layer_id:
  303. max_layer_number = layer_id
  304. if min_layer_number > layer_id:
  305. min_layer_number = layer_id
  306. layer_count = max_layer_number - min_layer_number
  307. if new_max_layers < layer_count:
  308. new_max_layers = layer_count
  309. if new_max_layers >= 0 and new_max_layers != self._old_max_layers:
  310. self._max_layers = new_max_layers
  311. # The qt slider has a bit of weird behavior that if the maxvalue needs to be changed first
  312. # if it's the largest value. If we don't do this, we can have a slider block outside of the
  313. # slider.
  314. if new_max_layers > self._current_layer_num:
  315. self.maxLayersChanged.emit()
  316. self.setLayer(int(self._max_layers))
  317. else:
  318. self.setLayer(int(self._max_layers))
  319. self.maxLayersChanged.emit()
  320. self._startUpdateTopLayers()
  321. def calculateMaxPathsOnLayer(self, layer_num: int) -> None:
  322. # Update the currentPath
  323. scene = self.getController().getScene()
  324. for node in DepthFirstIterator(scene.getRoot()): # type: ignore
  325. layer_data = node.callDecoration("getLayerData")
  326. if not layer_data:
  327. continue
  328. layer = layer_data.getLayer(layer_num)
  329. if layer is None:
  330. return
  331. new_max_paths = layer.lineMeshElementCount()
  332. if new_max_paths >= 0 and new_max_paths != self._max_paths:
  333. self._max_paths = new_max_paths
  334. self.maxPathsChanged.emit()
  335. self.setPath(int(new_max_paths))
  336. maxLayersChanged = Signal()
  337. maxPathsChanged = Signal()
  338. currentLayerNumChanged = Signal()
  339. currentPathNumChanged = Signal()
  340. globalStackChanged = Signal()
  341. preferencesChanged = Signal()
  342. busyChanged = Signal()
  343. activityChanged = Signal()
  344. ## Hackish way to ensure the proxy is already created, which ensures that the layerview.qml is already created
  345. # as this caused some issues.
  346. def getProxy(self, engine, script_engine):
  347. return self._proxy
  348. def endRendering(self) -> None:
  349. pass
  350. def event(self, event) -> bool:
  351. modifiers = QApplication.keyboardModifiers()
  352. ctrl_is_active = modifiers & Qt.ControlModifier
  353. shift_is_active = modifiers & Qt.ShiftModifier
  354. if event.type == Event.KeyPressEvent and ctrl_is_active:
  355. amount = 10 if shift_is_active else 1
  356. if event.key == KeyEvent.UpKey:
  357. self.setLayer(self._current_layer_num + amount)
  358. return True
  359. if event.key == KeyEvent.DownKey:
  360. self.setLayer(self._current_layer_num - amount)
  361. return True
  362. if event.type == Event.ViewActivateEvent:
  363. # FIX: on Max OS X, somehow QOpenGLContext.currentContext() can become None during View switching.
  364. # This can happen when you do the following steps:
  365. # 1. Start Cura
  366. # 2. Load a model
  367. # 3. Switch to Custom mode
  368. # 4. Select the model and click on the per-object tool icon
  369. # 5. Switch view to Layer view or X-Ray
  370. # 6. Cura will very likely crash
  371. # It seems to be a timing issue that the currentContext can somehow be empty, but I have no clue why.
  372. # This fix tries to reschedule the view changing event call on the Qt thread again if the current OpenGL
  373. # context is None.
  374. if Platform.isOSX():
  375. if QOpenGLContext.currentContext() is None:
  376. Logger.log("d", "current context of OpenGL is empty on Mac OS X, will try to create shaders later")
  377. CuraApplication.getInstance().callLater(lambda e=event: self.event(e))
  378. return False
  379. # Make sure the SimulationPass is created
  380. layer_pass = self.getSimulationPass()
  381. self.getRenderer().addRenderPass(layer_pass)
  382. # Make sure the NozzleNode is add to the root
  383. nozzle = self.getNozzleNode()
  384. nozzle.setParent(self.getController().getScene().getRoot())
  385. nozzle.setVisible(False)
  386. Application.getInstance().globalContainerStackChanged.connect(self._onGlobalStackChanged)
  387. self._onGlobalStackChanged()
  388. if not self._simulationview_composite_shader:
  389. plugin_path = cast(str, PluginRegistry.getInstance().getPluginPath("SimulationView"))
  390. self._simulationview_composite_shader = OpenGL.getInstance().createShaderProgram(os.path.join(plugin_path, "simulationview_composite.shader"))
  391. theme = CuraApplication.getInstance().getTheme()
  392. if theme is not None:
  393. self._simulationview_composite_shader.setUniformValue("u_background_color", Color(*theme.getColor("viewport_background").getRgb()))
  394. self._simulationview_composite_shader.setUniformValue("u_outline_color", Color(*theme.getColor("model_selection_outline").getRgb()))
  395. if not self._composite_pass:
  396. self._composite_pass = cast(CompositePass, self.getRenderer().getRenderPass("composite"))
  397. self._old_layer_bindings = self._composite_pass.getLayerBindings()[:] # make a copy so we can restore to it later
  398. self._composite_pass.getLayerBindings().append("simulationview")
  399. self._old_composite_shader = self._composite_pass.getCompositeShader()
  400. self._composite_pass.setCompositeShader(self._simulationview_composite_shader)
  401. elif event.type == Event.ViewDeactivateEvent:
  402. self._wireprint_warning_message.hide()
  403. Application.getInstance().globalContainerStackChanged.disconnect(self._onGlobalStackChanged)
  404. if self._global_container_stack:
  405. self._global_container_stack.propertyChanged.disconnect(self._onPropertyChanged)
  406. if self._nozzle_node:
  407. self._nozzle_node.setParent(None)
  408. self.getRenderer().removeRenderPass(self._layer_pass)
  409. if self._composite_pass:
  410. self._composite_pass.setLayerBindings(cast(List[str], self._old_layer_bindings))
  411. self._composite_pass.setCompositeShader(cast(ShaderProgram, self._old_composite_shader))
  412. return False
  413. def getCurrentLayerMesh(self):
  414. return self._current_layer_mesh
  415. def getCurrentLayerJumps(self):
  416. return self._current_layer_jumps
  417. def _onGlobalStackChanged(self) -> None:
  418. if self._global_container_stack:
  419. self._global_container_stack.propertyChanged.disconnect(self._onPropertyChanged)
  420. self._global_container_stack = Application.getInstance().getGlobalContainerStack()
  421. if self._global_container_stack:
  422. self._global_container_stack.propertyChanged.connect(self._onPropertyChanged)
  423. self._extruder_count = self._global_container_stack.getProperty("machine_extruder_count", "value")
  424. self._onPropertyChanged("wireframe_enabled", "value")
  425. self.globalStackChanged.emit()
  426. else:
  427. self._wireprint_warning_message.hide()
  428. def _onPropertyChanged(self, key: str, property_name: str) -> None:
  429. if key == "wireframe_enabled" and property_name == "value":
  430. if self._global_container_stack and self._global_container_stack.getProperty("wireframe_enabled", "value"):
  431. self._wireprint_warning_message.show()
  432. else:
  433. self._wireprint_warning_message.hide()
  434. def _onCurrentLayerNumChanged(self) -> None:
  435. self.calculateMaxPathsOnLayer(self._current_layer_num)
  436. def _startUpdateTopLayers(self) -> None:
  437. if not self._compatibility_mode:
  438. return
  439. if self._top_layers_job:
  440. self._top_layers_job.finished.disconnect(self._updateCurrentLayerMesh)
  441. self._top_layers_job.cancel()
  442. self.setBusy(True)
  443. self._top_layers_job = _CreateTopLayersJob(self._controller.getScene(), self._current_layer_num, self._solid_layers)
  444. self._top_layers_job.finished.connect(self._updateCurrentLayerMesh) # type: ignore # mypy doesn't understand the whole private class thing that's going on here.
  445. self._top_layers_job.start() # type: ignore
  446. def _updateCurrentLayerMesh(self, job: "_CreateTopLayersJob") -> None:
  447. self.setBusy(False)
  448. if not job.getResult():
  449. return
  450. self.resetLayerData() # Reset the layer data only when job is done. Doing it now prevents "blinking" data.
  451. self._current_layer_mesh = job.getResult().get("layers")
  452. if self._show_travel_moves:
  453. self._current_layer_jumps = job.getResult().get("jumps")
  454. self._controller.getScene().sceneChanged.emit(self._controller.getScene().getRoot())
  455. self._top_layers_job = None # type: Optional["_CreateTopLayersJob"]
  456. def _updateWithPreferences(self) -> None:
  457. self._solid_layers = int(Application.getInstance().getPreferences().getValue("view/top_layer_count"))
  458. self._only_show_top_layers = bool(Application.getInstance().getPreferences().getValue("view/only_show_top_layers"))
  459. self._compatibility_mode = self._evaluateCompatibilityMode()
  460. self.setSimulationViewType(int(float(Application.getInstance().getPreferences().getValue("layerview/layer_view_type"))));
  461. for extruder_nr, extruder_opacity in enumerate(Application.getInstance().getPreferences().getValue("layerview/extruder_opacities").split("|")):
  462. try:
  463. opacity = float(extruder_opacity)
  464. except ValueError:
  465. opacity = 1.0
  466. self.setExtruderOpacity(extruder_nr, opacity)
  467. self.setShowTravelMoves(bool(Application.getInstance().getPreferences().getValue("layerview/show_travel_moves")))
  468. self.setShowHelpers(bool(Application.getInstance().getPreferences().getValue("layerview/show_helpers")))
  469. self.setShowSkin(bool(Application.getInstance().getPreferences().getValue("layerview/show_skin")))
  470. self.setShowInfill(bool(Application.getInstance().getPreferences().getValue("layerview/show_infill")))
  471. self._startUpdateTopLayers()
  472. self.preferencesChanged.emit()
  473. def _onPreferencesChanged(self, preference: str) -> None:
  474. if preference not in {
  475. "view/top_layer_count",
  476. "view/only_show_top_layers",
  477. "view/force_layer_view_compatibility_mode",
  478. "layerview/layer_view_type",
  479. "layerview/extruder_opacities",
  480. "layerview/show_travel_moves",
  481. "layerview/show_helpers",
  482. "layerview/show_skin",
  483. "layerview/show_infill",
  484. }:
  485. return
  486. self._updateWithPreferences()
  487. class _CreateTopLayersJob(Job):
  488. def __init__(self, scene: "Scene", layer_number: int, solid_layers: int) -> None:
  489. super().__init__()
  490. self._scene = scene
  491. self._layer_number = layer_number
  492. self._solid_layers = solid_layers
  493. self._cancel = False
  494. def run(self) -> None:
  495. layer_data = None
  496. for node in DepthFirstIterator(self._scene.getRoot()): # type: ignore
  497. layer_data = node.callDecoration("getLayerData")
  498. if layer_data:
  499. break
  500. if self._cancel or not layer_data:
  501. return
  502. layer_mesh = MeshBuilder()
  503. for i in range(self._solid_layers):
  504. layer_number = self._layer_number - i
  505. if layer_number < 0:
  506. continue
  507. try:
  508. layer = layer_data.getLayer(layer_number).createMesh()
  509. except Exception:
  510. Logger.logException("w", "An exception occurred while creating layer mesh.")
  511. return
  512. if not layer or layer.getVertices() is None:
  513. continue
  514. layer_mesh.addIndices(layer_mesh.getVertexCount() + layer.getIndices())
  515. layer_mesh.addVertices(layer.getVertices())
  516. # Scale layer color by a brightness factor based on the current layer number
  517. # This will result in a range of 0.5 - 1.0 to multiply colors by.
  518. brightness = numpy.ones((1, 4), dtype=numpy.float32) * (2.0 - (i / self._solid_layers)) / 2.0
  519. brightness[0, 3] = 1.0
  520. layer_mesh.addColors(layer.getColors() * brightness)
  521. if self._cancel:
  522. return
  523. Job.yieldThread()
  524. if self._cancel:
  525. return
  526. Job.yieldThread()
  527. jump_mesh = layer_data.getLayer(self._layer_number).createJumps()
  528. if not jump_mesh or jump_mesh.getVertices() is None:
  529. jump_mesh = None
  530. self.setResult({"layers": layer_mesh.build(), "jumps": jump_mesh})
  531. def cancel(self) -> None:
  532. self._cancel = True
  533. super().cancel()