ProcessSlicedObjectListJob.py 5.1 KB

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  1. # Copyright (c) 2015 Ultimaker B.V.
  2. # Cura is released under the terms of the AGPLv3 or higher.
  3. from UM.Job import Job
  4. from UM.Scene.Iterator.DepthFirstIterator import DepthFirstIterator
  5. from UM.Scene.SceneNode import SceneNode
  6. from UM.Application import Application
  7. from UM.Mesh.MeshData import MeshData
  8. from UM.Message import Message
  9. from UM.i18n import i18nCatalog
  10. from cura import LayerData
  11. from cura import LayerDataDecorator
  12. import numpy
  13. import struct
  14. catalog = i18nCatalog("cura")
  15. class ProcessSlicedObjectListJob(Job):
  16. def __init__(self, message):
  17. super().__init__()
  18. self._message = message
  19. self._scene = Application.getInstance().getController().getScene()
  20. self._progress = None
  21. def run(self):
  22. if Application.getInstance().getController().getActiveView().getPluginId() == "LayerView":
  23. self._progress = Message(catalog.i18nc("@info:status", "Processing Layers"), 0, False, -1)
  24. self._progress.show()
  25. Application.getInstance().getController().activeViewChanged.connect(self._onActiveViewChanged)
  26. object_id_map = {}
  27. new_node = SceneNode()
  28. ## Put all nodes in a dict identified by ID
  29. for node in DepthFirstIterator(self._scene.getRoot()):
  30. if type(node) is SceneNode and node.getMeshData():
  31. if node.callDecoration("getLayerData"):
  32. self._scene.getRoot().removeChild(node)
  33. else:
  34. object_id_map[id(node)] = node
  35. Job.yieldThread()
  36. settings = Application.getInstance().getMachineManager().getActiveProfile()
  37. center = None
  38. if not settings.getSettingValue("machine_center_is_zero"):
  39. center = numpy.array([settings.getSettingValue("machine_width") / 2, 0.0, -settings.getSettingValue("machine_depth") / 2])
  40. else:
  41. center = numpy.array([0.0, 0.0, 0.0])
  42. mesh = MeshData()
  43. layer_data = LayerData.LayerData()
  44. layer_count = 0
  45. for i in range(self._message.repeatedMessageCount("objects")):
  46. layer_count += self._message.getRepeatedMessage("objects", i).repeatedMessageCount("layers")
  47. current_layer = 0
  48. for i in range(self._message.repeatedMessageCount("objects")):
  49. object = self._message.getRepeatedMessage("objects", i)
  50. try:
  51. node = object_id_map[object.id]
  52. except KeyError:
  53. continue
  54. for l in range(object.repeatedMessageCount("layers")):
  55. layer = object.getRepeatedMessage("layers", i)
  56. layer_data.addLayer(layer.id)
  57. layer_data.setLayerHeight(layer.id, layer.height)
  58. layer_data.setLayerThickness(layer.id, layer.thickness)
  59. for p in range(layer.repeatedMessageCount("polygons")):
  60. polygon = layer.getRepeatedMessage("polygons", i)
  61. points = numpy.fromstring(polygon.points, dtype="i8") # Convert bytearray to numpy array
  62. points = points.reshape((-1,2)) # We get a linear list of pairs that make up the points, so make numpy interpret them correctly.
  63. points = numpy.asarray(points, dtype=numpy.float32)
  64. points /= 1000
  65. points = numpy.insert(points, 1, (layer.height / 1000), axis = 1)
  66. points[:,2] *= -1
  67. points -= center
  68. layer_data.addPolygon(layer.id, polygon.type, points, polygon.line_width)
  69. Job.yieldThread()
  70. current_layer += 1
  71. progress = (current_layer / layer_count) * 100
  72. # TODO: Rebuild the layer data mesh once the layer has been processed.
  73. # This needs some work in LayerData so we can add the new layers instead of recreating the entire mesh.
  74. if self._progress:
  75. self._progress.setProgress(progress)
  76. # We are done processing all the layers we got from the engine, now create a mesh out of the data
  77. layer_data.build()
  78. #Add layerdata decorator to scene node to indicate that the node has layerdata
  79. decorator = LayerDataDecorator.LayerDataDecorator()
  80. decorator.setLayerData(layer_data)
  81. new_node.addDecorator(decorator)
  82. new_node.setMeshData(mesh)
  83. new_node.setParent(self._scene.getRoot())
  84. if self._progress:
  85. self._progress.setProgress(100)
  86. view = Application.getInstance().getController().getActiveView()
  87. if view.getPluginId() == "LayerView":
  88. view.resetLayerData()
  89. if self._progress:
  90. self._progress.hide()
  91. def _onActiveViewChanged(self):
  92. if self.isRunning():
  93. if Application.getInstance().getController().getActiveView().getPluginId() == "LayerView":
  94. if not self._progress:
  95. self._progress = Message(catalog.i18nc("@info:status", "Processing Layers"), 0, False, 0)
  96. self._progress.show()
  97. else:
  98. if self._progress:
  99. self._progress.hide()