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- # Copyright (c) 2015 Ultimaker B.V.
- # Cura is released under the terms of the AGPLv3 or higher.
- from UM.Mesh.MeshReader import MeshReader
- from UM.Mesh.MeshBuilder import MeshBuilder
- from UM.Logger import Logger
- from UM.Math.Matrix import Matrix
- from UM.Math.Vector import Vector
- from UM.Scene.SceneNode import SceneNode
- from UM.Scene.GroupDecorator import GroupDecorator
- from UM.Math.Quaternion import Quaternion
- from UM.Job import Job
- import math
- import zipfile
- try:
- import xml.etree.cElementTree as ET
- except ImportError:
- import xml.etree.ElementTree as ET
- ## Base implementation for reading 3MF files. Has no support for textures. Only loads meshes!
- class ThreeMFReader(MeshReader):
- def __init__(self):
- super().__init__()
- self._supported_extensions = [".3mf"]
- self._namespaces = {
- "3mf": "http://schemas.microsoft.com/3dmanufacturing/core/2015/02",
- "cura": "http://software.ultimaker.com/xml/cura/3mf/2015/10"
- }
- def read(self, file_name):
- result = SceneNode()
- # The base object of 3mf is a zipped archive.
- archive = zipfile.ZipFile(file_name, "r")
- try:
- root = ET.parse(archive.open("3D/3dmodel.model"))
- # There can be multiple objects, try to load all of them.
- objects = root.findall("./3mf:resources/3mf:object", self._namespaces)
- if len(objects) == 0:
- Logger.log("w", "No objects found in 3MF file %s, either the file is corrupt or you are using an outdated format", file_name)
- return None
- for entry in objects:
- mesh_builder = MeshBuilder()
- node = SceneNode()
- vertex_list = []
- # for vertex in entry.mesh.vertices.vertex:
- for vertex in entry.findall(".//3mf:vertex", self._namespaces):
- vertex_list.append([vertex.get("x"), vertex.get("y"), vertex.get("z")])
- Job.yieldThread()
- triangles = entry.findall(".//3mf:triangle", self._namespaces)
- mesh_builder.reserveFaceCount(len(triangles))
- for triangle in triangles:
- v1 = int(triangle.get("v1"))
- v2 = int(triangle.get("v2"))
- v3 = int(triangle.get("v3"))
- mesh_builder.addFaceByPoints(vertex_list[v1][0], vertex_list[v1][1], vertex_list[v1][2],
- vertex_list[v2][0], vertex_list[v2][1], vertex_list[v2][2],
- vertex_list[v3][0], vertex_list[v3][1], vertex_list[v3][2])
- Job.yieldThread()
- # Rotate the model; We use a different coordinate frame.
- rotation = Matrix()
- rotation.setByRotationAxis(-0.5 * math.pi, Vector(1, 0, 0))
- # TODO: We currently do not check for normals and simply recalculate them.
- mesh_builder.calculateNormals()
- mesh_builder.setFileName(file_name)
- mesh_data = mesh_builder.build().getTransformed(rotation)
- if not len(mesh_data.getVertices()):
- Logger.log("d", "One of the objects does not have vertices. Skipping it.")
- continue # This object doesn't have data, so skip it.
- node.setMeshData(mesh_data)
- node.setSelectable(True)
- transformations = root.findall("./3mf:build/3mf:item[@objectid='{0}']".format(entry.get("id")), self._namespaces)
- transformation = transformations[0] if transformations else None
- if transformation is not None and transformation.get("transform"):
- splitted_transformation = transformation.get("transform").split()
- ## Transformation is saved as:
- ## M00 M01 M02 0.0
- ## M10 M11 M12 0.0
- ## M20 M21 M22 0.0
- ## M30 M31 M32 1.0
- ## We switch the row & cols as that is how everyone else uses matrices!
- temp_mat = Matrix()
- # Rotation & Scale
- temp_mat._data[0,0] = splitted_transformation[0]
- temp_mat._data[1,0] = splitted_transformation[1]
- temp_mat._data[2,0] = splitted_transformation[2]
- temp_mat._data[0,1] = splitted_transformation[3]
- temp_mat._data[1,1] = splitted_transformation[4]
- temp_mat._data[2,1] = splitted_transformation[5]
- temp_mat._data[0,2] = splitted_transformation[6]
- temp_mat._data[1,2] = splitted_transformation[7]
- temp_mat._data[2,2] = splitted_transformation[8]
- # Translation
- temp_mat._data[0,3] = splitted_transformation[9]
- temp_mat._data[1,3] = splitted_transformation[10]
- temp_mat._data[2,3] = splitted_transformation[11]
- node.setTransformation(temp_mat)
- try:
- node.getBoundingBox() # Selftest - There might be more functions that should fail
- except:
- Logger.log("w", "Bounding box test for object failed. Skipping this object")
- continue
- result.addChild(node)
- Job.yieldThread()
- # If there is more then one object, group them.
- if len(objects) > 1:
- group_decorator = GroupDecorator()
- result.addDecorator(group_decorator)
- elif len(objects) == 1:
- if result.getChildren():
- result = result.getChildren()[0] # Only one object found, return that.
- else: # we failed to load any data
- return None
- except Exception as e:
- Logger.log("e", "exception occured in 3mf reader: %s", e)
- try: # Selftest - There might be more functions that should fail
- bounding_box = result.getBoundingBox()
- bounding_box.isValid()
- except:
- return None
- return result
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