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- # Copyright (c) 2018 Ultimaker B.V.
- # Cura is released under the terms of the LGPLv3 or higher.
- import copy
- from typing import List
- from UM.Application import Application
- from UM.Job import Job
- from UM.Math.Vector import Vector
- from UM.Message import Message
- from UM.Operations.AddSceneNodeOperation import AddSceneNodeOperation
- from UM.Operations.GroupedOperation import GroupedOperation
- from UM.Operations.TranslateOperation import TranslateOperation
- from UM.Scene.Iterator.DepthFirstIterator import DepthFirstIterator
- from UM.Scene.SceneNode import SceneNode
- from UM.i18n import i18nCatalog
- from cura.Arranging.GridArrange import GridArrange
- from cura.Arranging.Nest2DArrange import Nest2DArrange
- i18n_catalog = i18nCatalog("cura")
- class MultiplyObjectsJob(Job):
- def __init__(self, objects, count: int, min_offset: int = 8 ,* , grid_arrange: bool = False):
- super().__init__()
- self._objects = objects
- self._count: int = count
- self._min_offset: int = min_offset
- self._grid_arrange: bool = grid_arrange
- def run(self) -> None:
- status_message = Message(i18n_catalog.i18nc("@info:status", "Multiplying and placing objects"), lifetime = 0,
- dismissable = False, progress = 0,
- title = i18n_catalog.i18nc("@info:title", "Placing Objects"))
- status_message.show()
- scene = Application.getInstance().getController().getScene()
- global_container_stack = Application.getInstance().getGlobalContainerStack()
- if global_container_stack is None:
- return # We can't do anything in this case.
- root = scene.getRoot()
- processed_nodes: List[SceneNode] = []
- nodes = []
- fixed_nodes = []
- for node_ in DepthFirstIterator(root):
- # Only count sliceable objects
- if node_.callDecoration("isSliceable"):
- fixed_nodes.append(node_)
- nodes_to_add_without_arrange = []
- for node in self._objects:
- # If object is part of a group, multiply group
- current_node = node
- while current_node.getParent() and current_node.getParent().callDecoration("isGroup"):
- current_node = current_node.getParent()
- if current_node in processed_nodes:
- continue
- processed_nodes.append(current_node)
- for _ in range(self._count):
- new_node = copy.deepcopy(node)
- # Same build plate
- build_plate_number = current_node.callDecoration("getBuildPlateNumber")
- new_node.callDecoration("setBuildPlateNumber", build_plate_number)
- for child in new_node.getChildren():
- child.callDecoration("setBuildPlateNumber", build_plate_number)
- if not current_node.getParent().callDecoration("isSliceable"):
- nodes.append(new_node)
- else:
- # The node we're trying to place has another node that is sliceable as a parent.
- # As such, we shouldn't arrange it (but it should be added to the scene!)
- nodes_to_add_without_arrange.append(new_node)
- new_node.setParent(current_node.getParent())
- found_solution_for_all = True
- group_operation = GroupedOperation()
- if nodes:
- if self._grid_arrange:
- arranger = GridArrange(nodes, Application.getInstance().getBuildVolume(), fixed_nodes)
- else:
- arranger = Nest2DArrange(nodes, Application.getInstance().getBuildVolume(), fixed_nodes, factor=1000)
- group_operation, not_fit_count = arranger.createGroupOperationForArrange(add_new_nodes_in_scene=True)
- if nodes_to_add_without_arrange:
- for nested_node in nodes_to_add_without_arrange:
- group_operation.addOperation(AddSceneNodeOperation(nested_node, nested_node.getParent()))
- # Move the node a tiny bit so it doesn't overlap with the existing one.
- # This doesn't fix it if someone creates more than one duplicate, but it at least shows that something
- # happened (and after moving it, it's clear that there are more underneath)
- group_operation.addOperation(TranslateOperation(nested_node, Vector(2.5, 2.5, 2.5)))
- group_operation.push()
- status_message.hide()
- if not found_solution_for_all:
- no_full_solution_message = Message(
- i18n_catalog.i18nc("@info:status", "Unable to find a location within the build volume for all objects"),
- title = i18n_catalog.i18nc("@info:title", "Placing Object"),
- message_type = Message.MessageType.WARNING)
- no_full_solution_message.show()
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