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- # Copyright (c) 2017 Ultimaker B.V.
- # Cura is released under the terms of the LGPLv3 or higher.
- from UM.Job import Job
- from UM.Scene.SceneNode import SceneNode
- from UM.Math.Vector import Vector
- from UM.Operations.SetTransformOperation import SetTransformOperation
- from UM.Operations.TranslateOperation import TranslateOperation
- from UM.Operations.GroupedOperation import GroupedOperation
- from UM.Logger import Logger
- from UM.Message import Message
- from UM.i18n import i18nCatalog
- i18n_catalog = i18nCatalog("cura")
- from cura.ZOffsetDecorator import ZOffsetDecorator
- from cura.Arrange import Arrange
- from cura.ShapeArray import ShapeArray
- from typing import List
- from UM.Application import Application
- from UM.Scene.Selection import Selection
- from UM.Operations.AddSceneNodeOperation import AddSceneNodeOperation
- class MultiplyObjectsJob(Job):
- def __init__(self, objects, count, min_offset = 8):
- super().__init__()
- self._objects = objects
- self._count = count
- self._min_offset = min_offset
- def run(self):
- status_message = Message(i18n_catalog.i18nc("@info:status", "Multiplying and placing objects"), lifetime=0,
- dismissable=False, progress=0, title = i18n_catalog.i18nc("@info:title", "Placing Object"))
- status_message.show()
- scene = Application.getInstance().getController().getScene()
- total_progress = len(self._objects) * self._count
- current_progress = 0
- root = scene.getRoot()
- arranger = Arrange.create(scene_root=root)
- nodes = []
- for node in self._objects:
- # If object is part of a group, multiply group
- current_node = node
- while current_node.getParent() and current_node.getParent().callDecoration("isGroup"):
- current_node = current_node.getParent()
- node_too_big = False
- if node.getBoundingBox().width < 300 or node.getBoundingBox().depth < 300:
- offset_shape_arr, hull_shape_arr = ShapeArray.fromNode(current_node, min_offset=self._min_offset)
- else:
- node_too_big = True
- found_solution_for_all = True
- for i in range(self._count):
- # We do place the nodes one by one, as we want to yield in between.
- if not node_too_big:
- node, solution_found = arranger.findNodePlacement(current_node, offset_shape_arr, hull_shape_arr)
- if node_too_big or not solution_found:
- found_solution_for_all = False
- new_location = node.getPosition()
- new_location = new_location.set(z = 100 - i * 20)
- node.setPosition(new_location)
- nodes.append(node)
- current_progress += 1
- status_message.setProgress((current_progress / total_progress) * 100)
- Job.yieldThread()
- Job.yieldThread()
- if nodes:
- op = GroupedOperation()
- for new_node in nodes:
- op.addOperation(AddSceneNodeOperation(new_node, current_node.getParent()))
- op.push()
- status_message.hide()
- if not found_solution_for_all:
- no_full_solution_message = Message(i18n_catalog.i18nc("@info:status", "Unable to find a location within the build volume for all objects"), title = i18n_catalog.i18nc("@info:title", "Placing Object"))
- no_full_solution_message.show()
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