SimulationView.py 24 KB

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  1. # Copyright (c) 2017 Ultimaker B.V.
  2. # Cura is released under the terms of the LGPLv3 or higher.
  3. import sys
  4. from PyQt5.QtCore import Qt
  5. from PyQt5.QtGui import QOpenGLContext
  6. from PyQt5.QtWidgets import QApplication
  7. from UM.Application import Application
  8. from UM.Event import Event, KeyEvent
  9. from UM.Job import Job
  10. from UM.Logger import Logger
  11. from UM.Math.Color import Color
  12. from UM.Mesh.MeshBuilder import MeshBuilder
  13. from UM.Message import Message
  14. from UM.Platform import Platform
  15. from UM.PluginRegistry import PluginRegistry
  16. from UM.Preferences import Preferences
  17. from UM.Resources import Resources
  18. from UM.Scene.Iterator.DepthFirstIterator import DepthFirstIterator
  19. from UM.Scene.Selection import Selection
  20. from UM.Signal import Signal
  21. from UM.View.GL.OpenGL import OpenGL
  22. from UM.View.GL.OpenGLContext import OpenGLContext
  23. from UM.View.View import View
  24. from UM.i18n import i18nCatalog
  25. from cura.Scene.ConvexHullNode import ConvexHullNode
  26. from cura.CuraApplication import CuraApplication
  27. from .NozzleNode import NozzleNode
  28. from .SimulationPass import SimulationPass
  29. from .SimulationViewProxy import SimulationViewProxy
  30. catalog = i18nCatalog("cura")
  31. import numpy
  32. import os.path
  33. ## View used to display g-code paths.
  34. class SimulationView(View):
  35. # Must match SimulationView.qml
  36. LAYER_VIEW_TYPE_MATERIAL_TYPE = 0
  37. LAYER_VIEW_TYPE_LINE_TYPE = 1
  38. LAYER_VIEW_TYPE_FEEDRATE = 2
  39. LAYER_VIEW_TYPE_THICKNESS = 3
  40. def __init__(self):
  41. super().__init__()
  42. self._max_layers = 0
  43. self._current_layer_num = 0
  44. self._minimum_layer_num = 0
  45. self._current_layer_mesh = None
  46. self._current_layer_jumps = None
  47. self._top_layers_job = None
  48. self._activity = False
  49. self._old_max_layers = 0
  50. self._max_paths = 0
  51. self._current_path_num = 0
  52. self._minimum_path_num = 0
  53. self.currentLayerNumChanged.connect(self._onCurrentLayerNumChanged)
  54. self._busy = False
  55. self._simulation_running = False
  56. self._ghost_shader = None
  57. self._layer_pass = None
  58. self._composite_pass = None
  59. self._old_layer_bindings = None
  60. self._simulationview_composite_shader = None
  61. self._old_composite_shader = None
  62. self._global_container_stack = None
  63. self._proxy = SimulationViewProxy()
  64. self._controller.getScene().getRoot().childrenChanged.connect(self._onSceneChanged)
  65. self._resetSettings()
  66. self._legend_items = None
  67. self._show_travel_moves = False
  68. self._nozzle_node = None
  69. Preferences.getInstance().addPreference("view/top_layer_count", 5)
  70. Preferences.getInstance().addPreference("view/only_show_top_layers", False)
  71. Preferences.getInstance().addPreference("view/force_layer_view_compatibility_mode", False)
  72. Preferences.getInstance().addPreference("layerview/layer_view_type", 0)
  73. Preferences.getInstance().addPreference("layerview/extruder_opacities", "")
  74. Preferences.getInstance().addPreference("layerview/show_travel_moves", False)
  75. Preferences.getInstance().addPreference("layerview/show_helpers", True)
  76. Preferences.getInstance().addPreference("layerview/show_skin", True)
  77. Preferences.getInstance().addPreference("layerview/show_infill", True)
  78. Preferences.getInstance().preferenceChanged.connect(self._onPreferencesChanged)
  79. self._updateWithPreferences()
  80. self._solid_layers = int(Preferences.getInstance().getValue("view/top_layer_count"))
  81. self._only_show_top_layers = bool(Preferences.getInstance().getValue("view/only_show_top_layers"))
  82. self._compatibility_mode = True # for safety
  83. self._wireprint_warning_message = Message(catalog.i18nc("@info:status", "Cura does not accurately display layers when Wire Printing is enabled"),
  84. title = catalog.i18nc("@info:title", "Simulation View"))
  85. def _resetSettings(self):
  86. self._layer_view_type = 0 # 0 is material color, 1 is color by linetype, 2 is speed, 3 is layer thickness
  87. self._extruder_count = 0
  88. self._extruder_opacity = [1.0, 1.0, 1.0, 1.0]
  89. self._show_travel_moves = 0
  90. self._show_helpers = 1
  91. self._show_skin = 1
  92. self._show_infill = 1
  93. self.resetLayerData()
  94. def getActivity(self):
  95. return self._activity
  96. def setActivity(self, activity):
  97. if self._activity == activity:
  98. return
  99. self._activity = activity
  100. self.activityChanged.emit()
  101. def getSimulationPass(self):
  102. if not self._layer_pass:
  103. # Currently the RenderPass constructor requires a size > 0
  104. # This should be fixed in RenderPass's constructor.
  105. self._layer_pass = SimulationPass(1, 1)
  106. self._compatibility_mode = OpenGLContext.isLegacyOpenGL() or bool(Preferences.getInstance().getValue("view/force_layer_view_compatibility_mode"))
  107. self._layer_pass.setSimulationView(self)
  108. return self._layer_pass
  109. def getCurrentLayer(self):
  110. return self._current_layer_num
  111. def getMinimumLayer(self):
  112. return self._minimum_layer_num
  113. def getMaxLayers(self):
  114. return self._max_layers
  115. def getCurrentPath(self):
  116. return self._current_path_num
  117. def getMinimumPath(self):
  118. return self._minimum_path_num
  119. def getMaxPaths(self):
  120. return self._max_paths
  121. def getNozzleNode(self):
  122. if not self._nozzle_node:
  123. self._nozzle_node = NozzleNode()
  124. return self._nozzle_node
  125. def _onSceneChanged(self, node):
  126. self.setActivity(False)
  127. self.calculateMaxLayers()
  128. self.calculateMaxPathsOnLayer(self._current_layer_num)
  129. def isBusy(self):
  130. return self._busy
  131. def setBusy(self, busy):
  132. if busy != self._busy:
  133. self._busy = busy
  134. self.busyChanged.emit()
  135. def isSimulationRunning(self):
  136. return self._simulation_running
  137. def setSimulationRunning(self, running):
  138. self._simulation_running = running
  139. def resetLayerData(self):
  140. self._current_layer_mesh = None
  141. self._current_layer_jumps = None
  142. self._max_feedrate = sys.float_info.min
  143. self._min_feedrate = sys.float_info.max
  144. self._max_thickness = sys.float_info.min
  145. self._min_thickness = sys.float_info.max
  146. def beginRendering(self):
  147. scene = self.getController().getScene()
  148. renderer = self.getRenderer()
  149. if not self._ghost_shader:
  150. self._ghost_shader = OpenGL.getInstance().createShaderProgram(Resources.getPath(Resources.Shaders, "color.shader"))
  151. self._ghost_shader.setUniformValue("u_color", Color(*Application.getInstance().getTheme().getColor("layerview_ghost").getRgb()))
  152. for node in DepthFirstIterator(scene.getRoot()):
  153. # We do not want to render ConvexHullNode as it conflicts with the bottom layers.
  154. # However, it is somewhat relevant when the node is selected, so do render it then.
  155. if type(node) is ConvexHullNode and not Selection.isSelected(node.getWatchedNode()):
  156. continue
  157. if not node.render(renderer):
  158. if (node.getMeshData()) and node.isVisible():
  159. renderer.queueNode(node, transparent = True, shader = self._ghost_shader)
  160. def setLayer(self, value):
  161. if self._current_layer_num != value:
  162. self._current_layer_num = value
  163. if self._current_layer_num < 0:
  164. self._current_layer_num = 0
  165. if self._current_layer_num > self._max_layers:
  166. self._current_layer_num = self._max_layers
  167. if self._current_layer_num < self._minimum_layer_num:
  168. self._minimum_layer_num = self._current_layer_num
  169. self._startUpdateTopLayers()
  170. self.currentLayerNumChanged.emit()
  171. def setMinimumLayer(self, value):
  172. if self._minimum_layer_num != value:
  173. self._minimum_layer_num = value
  174. if self._minimum_layer_num < 0:
  175. self._minimum_layer_num = 0
  176. if self._minimum_layer_num > self._max_layers:
  177. self._minimum_layer_num = self._max_layers
  178. if self._minimum_layer_num > self._current_layer_num:
  179. self._current_layer_num = self._minimum_layer_num
  180. self._startUpdateTopLayers()
  181. self.currentLayerNumChanged.emit()
  182. def setPath(self, value):
  183. if self._current_path_num != value:
  184. self._current_path_num = value
  185. if self._current_path_num < 0:
  186. self._current_path_num = 0
  187. if self._current_path_num > self._max_paths:
  188. self._current_path_num = self._max_paths
  189. if self._current_path_num < self._minimum_path_num:
  190. self._minimum_path_num = self._current_path_num
  191. self._startUpdateTopLayers()
  192. self.currentPathNumChanged.emit()
  193. def setMinimumPath(self, value):
  194. if self._minimum_path_num != value:
  195. self._minimum_path_num = value
  196. if self._minimum_path_num < 0:
  197. self._minimum_path_num = 0
  198. if self._minimum_path_num > self._max_layers:
  199. self._minimum_path_num = self._max_layers
  200. if self._minimum_path_num > self._current_path_num:
  201. self._current_path_num = self._minimum_path_num
  202. self._startUpdateTopLayers()
  203. self.currentPathNumChanged.emit()
  204. ## Set the layer view type
  205. #
  206. # \param layer_view_type integer as in SimulationView.qml and this class
  207. def setSimulationViewType(self, layer_view_type):
  208. self._layer_view_type = layer_view_type
  209. self.currentLayerNumChanged.emit()
  210. ## Return the layer view type, integer as in SimulationView.qml and this class
  211. def getSimulationViewType(self):
  212. return self._layer_view_type
  213. ## Set the extruder opacity
  214. #
  215. # \param extruder_nr 0..3
  216. # \param opacity 0.0 .. 1.0
  217. def setExtruderOpacity(self, extruder_nr, opacity):
  218. if 0 <= extruder_nr <= 3:
  219. self._extruder_opacity[extruder_nr] = opacity
  220. self.currentLayerNumChanged.emit()
  221. def getExtruderOpacities(self):
  222. return self._extruder_opacity
  223. def setShowTravelMoves(self, show):
  224. self._show_travel_moves = show
  225. self.currentLayerNumChanged.emit()
  226. def getShowTravelMoves(self):
  227. return self._show_travel_moves
  228. def setShowHelpers(self, show):
  229. self._show_helpers = show
  230. self.currentLayerNumChanged.emit()
  231. def getShowHelpers(self):
  232. return self._show_helpers
  233. def setShowSkin(self, show):
  234. self._show_skin = show
  235. self.currentLayerNumChanged.emit()
  236. def getShowSkin(self):
  237. return self._show_skin
  238. def setShowInfill(self, show):
  239. self._show_infill = show
  240. self.currentLayerNumChanged.emit()
  241. def getShowInfill(self):
  242. return self._show_infill
  243. def getCompatibilityMode(self):
  244. return self._compatibility_mode
  245. def getExtruderCount(self):
  246. return self._extruder_count
  247. def getMinFeedrate(self):
  248. return self._min_feedrate
  249. def getMaxFeedrate(self):
  250. return self._max_feedrate
  251. def getMinThickness(self):
  252. return self._min_thickness
  253. def getMaxThickness(self):
  254. return self._max_thickness
  255. def calculateMaxLayers(self):
  256. scene = self.getController().getScene()
  257. self._old_max_layers = self._max_layers
  258. ## Recalculate num max layers
  259. new_max_layers = 0
  260. for node in DepthFirstIterator(scene.getRoot()):
  261. layer_data = node.callDecoration("getLayerData")
  262. if not layer_data:
  263. continue
  264. self.setActivity(True)
  265. min_layer_number = sys.maxsize
  266. max_layer_number = -sys.maxsize
  267. for layer_id in layer_data.getLayers():
  268. # Store the max and min feedrates and thicknesses for display purposes
  269. for p in layer_data.getLayer(layer_id).polygons:
  270. self._max_feedrate = max(float(p.lineFeedrates.max()), self._max_feedrate)
  271. self._min_feedrate = min(float(p.lineFeedrates.min()), self._min_feedrate)
  272. self._max_thickness = max(float(p.lineThicknesses.max()), self._max_thickness)
  273. self._min_thickness = min(float(p.lineThicknesses.min()), self._min_thickness)
  274. if max_layer_number < layer_id:
  275. max_layer_number = layer_id
  276. if min_layer_number > layer_id:
  277. min_layer_number = layer_id
  278. layer_count = max_layer_number - min_layer_number
  279. if new_max_layers < layer_count:
  280. new_max_layers = layer_count
  281. if new_max_layers > 0 and new_max_layers != self._old_max_layers:
  282. self._max_layers = new_max_layers
  283. # The qt slider has a bit of weird behavior that if the maxvalue needs to be changed first
  284. # if it's the largest value. If we don't do this, we can have a slider block outside of the
  285. # slider.
  286. if new_max_layers > self._current_layer_num:
  287. self.maxLayersChanged.emit()
  288. self.setLayer(int(self._max_layers))
  289. else:
  290. self.setLayer(int(self._max_layers))
  291. self.maxLayersChanged.emit()
  292. self._startUpdateTopLayers()
  293. def calculateMaxPathsOnLayer(self, layer_num):
  294. # Update the currentPath
  295. scene = self.getController().getScene()
  296. for node in DepthFirstIterator(scene.getRoot()):
  297. layer_data = node.callDecoration("getLayerData")
  298. if not layer_data:
  299. continue
  300. layer = layer_data.getLayer(layer_num)
  301. if layer is None:
  302. return
  303. new_max_paths = layer.lineMeshElementCount()
  304. if new_max_paths >= 0 and new_max_paths != self._max_paths:
  305. self._max_paths = new_max_paths
  306. self.maxPathsChanged.emit()
  307. self.setPath(int(new_max_paths))
  308. maxLayersChanged = Signal()
  309. maxPathsChanged = Signal()
  310. currentLayerNumChanged = Signal()
  311. currentPathNumChanged = Signal()
  312. globalStackChanged = Signal()
  313. preferencesChanged = Signal()
  314. busyChanged = Signal()
  315. activityChanged = Signal()
  316. ## Hackish way to ensure the proxy is already created, which ensures that the layerview.qml is already created
  317. # as this caused some issues.
  318. def getProxy(self, engine, script_engine):
  319. return self._proxy
  320. def endRendering(self):
  321. pass
  322. def event(self, event):
  323. modifiers = QApplication.keyboardModifiers()
  324. ctrl_is_active = modifiers & Qt.ControlModifier
  325. shift_is_active = modifiers & Qt.ShiftModifier
  326. if event.type == Event.KeyPressEvent and ctrl_is_active:
  327. amount = 10 if shift_is_active else 1
  328. if event.key == KeyEvent.UpKey:
  329. self.setLayer(self._current_layer_num + amount)
  330. return True
  331. if event.key == KeyEvent.DownKey:
  332. self.setLayer(self._current_layer_num - amount)
  333. return True
  334. if event.type == Event.ViewActivateEvent:
  335. # FIX: on Max OS X, somehow QOpenGLContext.currentContext() can become None during View switching.
  336. # This can happen when you do the following steps:
  337. # 1. Start Cura
  338. # 2. Load a model
  339. # 3. Switch to Custom mode
  340. # 4. Select the model and click on the per-object tool icon
  341. # 5. Switch view to Layer view or X-Ray
  342. # 6. Cura will very likely crash
  343. # It seems to be a timing issue that the currentContext can somehow be empty, but I have no clue why.
  344. # This fix tries to reschedule the view changing event call on the Qt thread again if the current OpenGL
  345. # context is None.
  346. if Platform.isOSX():
  347. if QOpenGLContext.currentContext() is None:
  348. Logger.log("d", "current context of OpenGL is empty on Mac OS X, will try to create shaders later")
  349. CuraApplication.getInstance().callLater(lambda e=event: self.event(e))
  350. return
  351. # Make sure the SimulationPass is created
  352. layer_pass = self.getSimulationPass()
  353. self.getRenderer().addRenderPass(layer_pass)
  354. # Make sure the NozzleNode is add to the root
  355. nozzle = self.getNozzleNode()
  356. nozzle.setParent(self.getController().getScene().getRoot())
  357. nozzle.setVisible(False)
  358. Application.getInstance().globalContainerStackChanged.connect(self._onGlobalStackChanged)
  359. self._onGlobalStackChanged()
  360. if not self._simulationview_composite_shader:
  361. self._simulationview_composite_shader = OpenGL.getInstance().createShaderProgram(os.path.join(PluginRegistry.getInstance().getPluginPath("SimulationView"), "simulationview_composite.shader"))
  362. theme = Application.getInstance().getTheme()
  363. self._simulationview_composite_shader.setUniformValue("u_background_color", Color(*theme.getColor("viewport_background").getRgb()))
  364. self._simulationview_composite_shader.setUniformValue("u_outline_color", Color(*theme.getColor("model_selection_outline").getRgb()))
  365. if not self._composite_pass:
  366. self._composite_pass = self.getRenderer().getRenderPass("composite")
  367. self._old_layer_bindings = self._composite_pass.getLayerBindings()[:] # make a copy so we can restore to it later
  368. self._composite_pass.getLayerBindings().append("simulationview")
  369. self._old_composite_shader = self._composite_pass.getCompositeShader()
  370. self._composite_pass.setCompositeShader(self._simulationview_composite_shader)
  371. elif event.type == Event.ViewDeactivateEvent:
  372. self._wireprint_warning_message.hide()
  373. Application.getInstance().globalContainerStackChanged.disconnect(self._onGlobalStackChanged)
  374. if self._global_container_stack:
  375. self._global_container_stack.propertyChanged.disconnect(self._onPropertyChanged)
  376. self._nozzle_node.setParent(None)
  377. self.getRenderer().removeRenderPass(self._layer_pass)
  378. self._composite_pass.setLayerBindings(self._old_layer_bindings)
  379. self._composite_pass.setCompositeShader(self._old_composite_shader)
  380. def getCurrentLayerMesh(self):
  381. return self._current_layer_mesh
  382. def getCurrentLayerJumps(self):
  383. return self._current_layer_jumps
  384. def _onGlobalStackChanged(self):
  385. if self._global_container_stack:
  386. self._global_container_stack.propertyChanged.disconnect(self._onPropertyChanged)
  387. self._global_container_stack = Application.getInstance().getGlobalContainerStack()
  388. if self._global_container_stack:
  389. self._global_container_stack.propertyChanged.connect(self._onPropertyChanged)
  390. self._extruder_count = self._global_container_stack.getProperty("machine_extruder_count", "value")
  391. self._onPropertyChanged("wireframe_enabled", "value")
  392. self.globalStackChanged.emit()
  393. else:
  394. self._wireprint_warning_message.hide()
  395. def _onPropertyChanged(self, key, property_name):
  396. if key == "wireframe_enabled" and property_name == "value":
  397. if self._global_container_stack.getProperty("wireframe_enabled", "value"):
  398. self._wireprint_warning_message.show()
  399. else:
  400. self._wireprint_warning_message.hide()
  401. def _onCurrentLayerNumChanged(self):
  402. self.calculateMaxPathsOnLayer(self._current_layer_num)
  403. def _startUpdateTopLayers(self):
  404. if not self._compatibility_mode:
  405. return
  406. if self._top_layers_job:
  407. self._top_layers_job.finished.disconnect(self._updateCurrentLayerMesh)
  408. self._top_layers_job.cancel()
  409. self.setBusy(True)
  410. self._top_layers_job = _CreateTopLayersJob(self._controller.getScene(), self._current_layer_num, self._solid_layers)
  411. self._top_layers_job.finished.connect(self._updateCurrentLayerMesh)
  412. self._top_layers_job.start()
  413. def _updateCurrentLayerMesh(self, job):
  414. self.setBusy(False)
  415. if not job.getResult():
  416. return
  417. self.resetLayerData() # Reset the layer data only when job is done. Doing it now prevents "blinking" data.
  418. self._current_layer_mesh = job.getResult().get("layers")
  419. if self._show_travel_moves:
  420. self._current_layer_jumps = job.getResult().get("jumps")
  421. self._controller.getScene().sceneChanged.emit(self._controller.getScene().getRoot())
  422. self._top_layers_job = None
  423. def _updateWithPreferences(self):
  424. self._solid_layers = int(Preferences.getInstance().getValue("view/top_layer_count"))
  425. self._only_show_top_layers = bool(Preferences.getInstance().getValue("view/only_show_top_layers"))
  426. self._compatibility_mode = OpenGLContext.isLegacyOpenGL() or bool(
  427. Preferences.getInstance().getValue("view/force_layer_view_compatibility_mode"))
  428. self.setSimulationViewType(int(float(Preferences.getInstance().getValue("layerview/layer_view_type"))));
  429. for extruder_nr, extruder_opacity in enumerate(Preferences.getInstance().getValue("layerview/extruder_opacities").split("|")):
  430. try:
  431. opacity = float(extruder_opacity)
  432. except ValueError:
  433. opacity = 1.0
  434. self.setExtruderOpacity(extruder_nr, opacity)
  435. self.setShowTravelMoves(bool(Preferences.getInstance().getValue("layerview/show_travel_moves")))
  436. self.setShowHelpers(bool(Preferences.getInstance().getValue("layerview/show_helpers")))
  437. self.setShowSkin(bool(Preferences.getInstance().getValue("layerview/show_skin")))
  438. self.setShowInfill(bool(Preferences.getInstance().getValue("layerview/show_infill")))
  439. self._startUpdateTopLayers()
  440. self.preferencesChanged.emit()
  441. def _onPreferencesChanged(self, preference):
  442. if preference not in {
  443. "view/top_layer_count",
  444. "view/only_show_top_layers",
  445. "view/force_layer_view_compatibility_mode",
  446. "layerview/layer_view_type",
  447. "layerview/extruder_opacities",
  448. "layerview/show_travel_moves",
  449. "layerview/show_helpers",
  450. "layerview/show_skin",
  451. "layerview/show_infill",
  452. }:
  453. return
  454. self._updateWithPreferences()
  455. class _CreateTopLayersJob(Job):
  456. def __init__(self, scene, layer_number, solid_layers):
  457. super().__init__()
  458. self._scene = scene
  459. self._layer_number = layer_number
  460. self._solid_layers = solid_layers
  461. self._cancel = False
  462. def run(self):
  463. layer_data = None
  464. for node in DepthFirstIterator(self._scene.getRoot()):
  465. layer_data = node.callDecoration("getLayerData")
  466. if layer_data:
  467. break
  468. if self._cancel or not layer_data:
  469. return
  470. layer_mesh = MeshBuilder()
  471. for i in range(self._solid_layers):
  472. layer_number = self._layer_number - i
  473. if layer_number < 0:
  474. continue
  475. try:
  476. layer = layer_data.getLayer(layer_number).createMesh()
  477. except Exception:
  478. Logger.logException("w", "An exception occurred while creating layer mesh.")
  479. return
  480. if not layer or layer.getVertices() is None:
  481. continue
  482. layer_mesh.addIndices(layer_mesh.getVertexCount() + layer.getIndices())
  483. layer_mesh.addVertices(layer.getVertices())
  484. # Scale layer color by a brightness factor based on the current layer number
  485. # This will result in a range of 0.5 - 1.0 to multiply colors by.
  486. brightness = numpy.ones((1, 4), dtype=numpy.float32) * (2.0 - (i / self._solid_layers)) / 2.0
  487. brightness[0, 3] = 1.0
  488. layer_mesh.addColors(layer.getColors() * brightness)
  489. if self._cancel:
  490. return
  491. Job.yieldThread()
  492. if self._cancel:
  493. return
  494. Job.yieldThread()
  495. jump_mesh = layer_data.getLayer(self._layer_number).createJumps()
  496. if not jump_mesh or jump_mesh.getVertices() is None:
  497. jump_mesh = None
  498. self.setResult({"layers": layer_mesh.build(), "jumps": jump_mesh})
  499. def cancel(self):
  500. self._cancel = True
  501. super().cancel()