SimulationView.py 32 KB

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  1. # Copyright (c) 2020 Ultimaker B.V.
  2. # Cura is released under the terms of the LGPLv3 or higher.
  3. import sys
  4. from PyQt5.QtCore import Qt
  5. from PyQt5.QtGui import QOpenGLContext
  6. from PyQt5.QtWidgets import QApplication
  7. from UM.Application import Application
  8. from UM.Event import Event, KeyEvent
  9. from UM.Job import Job
  10. from UM.Logger import Logger
  11. from UM.Math.Color import Color
  12. from UM.Mesh.MeshBuilder import MeshBuilder
  13. from UM.Message import Message
  14. from UM.Platform import Platform
  15. from UM.PluginRegistry import PluginRegistry
  16. from UM.Qt.QtApplication import QtApplication
  17. from UM.Resources import Resources
  18. from UM.Scene.Iterator.DepthFirstIterator import DepthFirstIterator
  19. from UM.Scene.Selection import Selection
  20. from UM.Signal import Signal
  21. from UM.View.CompositePass import CompositePass
  22. from UM.View.GL.OpenGL import OpenGL
  23. from UM.View.GL.OpenGLContext import OpenGLContext
  24. from UM.View.GL.ShaderProgram import ShaderProgram
  25. from UM.i18n import i18nCatalog
  26. from cura.CuraView import CuraView
  27. from cura.Scene.ConvexHullNode import ConvexHullNode
  28. from cura.CuraApplication import CuraApplication
  29. from .NozzleNode import NozzleNode
  30. from .SimulationPass import SimulationPass
  31. from .SimulationViewProxy import SimulationViewProxy
  32. import numpy
  33. import os.path
  34. from typing import Optional, TYPE_CHECKING, List, cast
  35. if TYPE_CHECKING:
  36. from UM.Scene.SceneNode import SceneNode
  37. from UM.Scene.Scene import Scene
  38. from UM.Settings.ContainerStack import ContainerStack
  39. catalog = i18nCatalog("cura")
  40. ## The preview layer view. It is used to display g-code paths.
  41. class SimulationView(CuraView):
  42. # Must match SimulationViewMenuComponent.qml
  43. LAYER_VIEW_TYPE_MATERIAL_TYPE = 0
  44. LAYER_VIEW_TYPE_LINE_TYPE = 1
  45. LAYER_VIEW_TYPE_FEEDRATE = 2
  46. LAYER_VIEW_TYPE_THICKNESS = 3
  47. _no_layers_warning_preference = "view/no_layers_warning"
  48. def __init__(self, parent = None) -> None:
  49. super().__init__(parent)
  50. self._max_layers = 0
  51. self._current_layer_num = 0
  52. self._minimum_layer_num = 0
  53. self._current_layer_mesh = None
  54. self._current_layer_jumps = None
  55. self._top_layers_job = None # type: Optional["_CreateTopLayersJob"]
  56. self._activity = False
  57. self._old_max_layers = 0
  58. self._max_paths = 0
  59. self._current_path_num = 0
  60. self._minimum_path_num = 0
  61. self.start_elements_index = 0
  62. self.end_elements_index = 0
  63. self.currentLayerNumChanged.connect(self._onCurrentLayerNumChanged)
  64. self._busy = False
  65. self._simulation_running = False
  66. self._ghost_shader = None # type: Optional["ShaderProgram"]
  67. self._layer_pass = None # type: Optional[SimulationPass]
  68. self._composite_pass = None # type: Optional[CompositePass]
  69. self._old_layer_bindings = None # type: Optional[List[str]]
  70. self._simulationview_composite_shader = None # type: Optional["ShaderProgram"]
  71. self._old_composite_shader = None # type: Optional["ShaderProgram"]
  72. self._max_feedrate = sys.float_info.min
  73. self._min_feedrate = sys.float_info.max
  74. self._max_thickness = sys.float_info.min
  75. self._min_thickness = sys.float_info.max
  76. self._global_container_stack = None # type: Optional[ContainerStack]
  77. self._proxy = None
  78. self._resetSettings()
  79. self._legend_items = None
  80. self._show_travel_moves = False
  81. self._nozzle_node = None # type: Optional[NozzleNode]
  82. Application.getInstance().getPreferences().addPreference("view/top_layer_count", 5)
  83. Application.getInstance().getPreferences().addPreference("view/only_show_top_layers", False)
  84. Application.getInstance().getPreferences().addPreference("view/force_layer_view_compatibility_mode", False)
  85. Application.getInstance().getPreferences().addPreference("layerview/layer_view_type", 0)
  86. Application.getInstance().getPreferences().addPreference("layerview/extruder_opacities", "")
  87. Application.getInstance().getPreferences().addPreference("layerview/show_travel_moves", False)
  88. Application.getInstance().getPreferences().addPreference("layerview/show_helpers", True)
  89. Application.getInstance().getPreferences().addPreference("layerview/show_skin", True)
  90. Application.getInstance().getPreferences().addPreference("layerview/show_infill", True)
  91. self._updateWithPreferences()
  92. self._solid_layers = int(Application.getInstance().getPreferences().getValue("view/top_layer_count"))
  93. self._only_show_top_layers = bool(Application.getInstance().getPreferences().getValue("view/only_show_top_layers"))
  94. self._compatibility_mode = self._evaluateCompatibilityMode()
  95. self._wireprint_warning_message = Message(catalog.i18nc("@info:status", "Cura does not accurately display layers when Wire Printing is enabled."),
  96. title = catalog.i18nc("@info:title", "Simulation View"))
  97. self._slice_first_warning_message = Message(catalog.i18nc("@info:status", "Nothing is shown because you need to slice first."), title = catalog.i18nc("@info:title", "No layers to show"),
  98. option_text = catalog.i18nc("@info:option_text", "Do not show this message again"), option_state = False)
  99. self._slice_first_warning_message.optionToggled.connect(self._onDontAskMeAgain)
  100. CuraApplication.getInstance().getPreferences().addPreference(self._no_layers_warning_preference, True)
  101. QtApplication.getInstance().engineCreatedSignal.connect(self._onEngineCreated)
  102. def _onEngineCreated(self) -> None:
  103. plugin_path = PluginRegistry.getInstance().getPluginPath(self.getPluginId())
  104. if plugin_path:
  105. self.addDisplayComponent("main", os.path.join(plugin_path, "SimulationViewMainComponent.qml"))
  106. self.addDisplayComponent("menu", os.path.join(plugin_path, "SimulationViewMenuComponent.qml"))
  107. else:
  108. Logger.log("e", "Unable to find the path for %s", self.getPluginId())
  109. def _evaluateCompatibilityMode(self) -> bool:
  110. return OpenGLContext.isLegacyOpenGL() or bool(Application.getInstance().getPreferences().getValue("view/force_layer_view_compatibility_mode"))
  111. def _resetSettings(self) -> None:
  112. self._layer_view_type = 0 # type: int # 0 is material color, 1 is color by linetype, 2 is speed, 3 is layer thickness
  113. self._extruder_count = 0
  114. self._extruder_opacity = [1.0, 1.0, 1.0, 1.0]
  115. self._show_travel_moves = False
  116. self._show_helpers = True
  117. self._show_skin = True
  118. self._show_infill = True
  119. self.resetLayerData()
  120. def getActivity(self) -> bool:
  121. return self._activity
  122. def setActivity(self, activity: bool) -> None:
  123. if self._activity == activity:
  124. return
  125. self._activity = activity
  126. self._updateSliceWarningVisibility()
  127. self.activityChanged.emit()
  128. def getSimulationPass(self) -> SimulationPass:
  129. if not self._layer_pass:
  130. # Currently the RenderPass constructor requires a size > 0
  131. # This should be fixed in RenderPass's constructor.
  132. self._layer_pass = SimulationPass(1, 1)
  133. self._compatibility_mode = self._evaluateCompatibilityMode()
  134. self._layer_pass.setSimulationView(self)
  135. return self._layer_pass
  136. def getCurrentLayer(self) -> int:
  137. return self._current_layer_num
  138. def getMinimumLayer(self) -> int:
  139. return self._minimum_layer_num
  140. def getMaxLayers(self) -> int:
  141. return self._max_layers
  142. def getCurrentPath(self) -> int:
  143. return self._current_path_num
  144. def getMinimumPath(self) -> int:
  145. return self._minimum_path_num
  146. def getMaxPaths(self) -> int:
  147. return self._max_paths
  148. def getNozzleNode(self) -> NozzleNode:
  149. if not self._nozzle_node:
  150. self._nozzle_node = NozzleNode()
  151. return self._nozzle_node
  152. def _onSceneChanged(self, node: "SceneNode") -> None:
  153. if node.getMeshData() is None:
  154. return
  155. self.setActivity(False)
  156. self.calculateMaxLayers()
  157. self.calculateMaxPathsOnLayer(self._current_layer_num)
  158. def isBusy(self) -> bool:
  159. return self._busy
  160. def setBusy(self, busy: bool) -> None:
  161. if busy != self._busy:
  162. self._busy = busy
  163. self.busyChanged.emit()
  164. def isSimulationRunning(self) -> bool:
  165. return self._simulation_running
  166. def setSimulationRunning(self, running: bool) -> None:
  167. self._simulation_running = running
  168. def resetLayerData(self) -> None:
  169. self._current_layer_mesh = None
  170. self._current_layer_jumps = None
  171. self._max_feedrate = sys.float_info.min
  172. self._min_feedrate = sys.float_info.max
  173. self._max_thickness = sys.float_info.min
  174. self._min_thickness = sys.float_info.max
  175. def beginRendering(self) -> None:
  176. scene = self.getController().getScene()
  177. renderer = self.getRenderer()
  178. if renderer is None:
  179. return
  180. if not self._ghost_shader:
  181. self._ghost_shader = OpenGL.getInstance().createShaderProgram(Resources.getPath(Resources.Shaders, "color.shader"))
  182. theme = CuraApplication.getInstance().getTheme()
  183. if theme is not None:
  184. self._ghost_shader.setUniformValue("u_color", Color(*theme.getColor("layerview_ghost").getRgb()))
  185. for node in DepthFirstIterator(scene.getRoot()):
  186. # We do not want to render ConvexHullNode as it conflicts with the bottom layers.
  187. # However, it is somewhat relevant when the node is selected, so do render it then.
  188. if type(node) is ConvexHullNode and not Selection.isSelected(cast(ConvexHullNode, node).getWatchedNode()):
  189. continue
  190. if not node.render(renderer):
  191. if (node.getMeshData()) and node.isVisible():
  192. renderer.queueNode(node, transparent = True, shader = self._ghost_shader)
  193. def setLayer(self, value: int) -> None:
  194. if self._current_layer_num != value:
  195. self._current_layer_num = value
  196. if self._current_layer_num < 0:
  197. self._current_layer_num = 0
  198. if self._current_layer_num > self._max_layers:
  199. self._current_layer_num = self._max_layers
  200. if self._current_layer_num < self._minimum_layer_num:
  201. self._minimum_layer_num = self._current_layer_num
  202. self._startUpdateTopLayers()
  203. self.recalculateStartEndElements()
  204. self.currentLayerNumChanged.emit()
  205. def setMinimumLayer(self, value: int) -> None:
  206. if self._minimum_layer_num != value:
  207. self._minimum_layer_num = value
  208. if self._minimum_layer_num < 0:
  209. self._minimum_layer_num = 0
  210. if self._minimum_layer_num > self._max_layers:
  211. self._minimum_layer_num = self._max_layers
  212. if self._minimum_layer_num > self._current_layer_num:
  213. self._current_layer_num = self._minimum_layer_num
  214. self._startUpdateTopLayers()
  215. self.recalculateStartEndElements()
  216. self.currentLayerNumChanged.emit()
  217. def setPath(self, value: int) -> None:
  218. if self._current_path_num != value:
  219. self._current_path_num = value
  220. if self._current_path_num < 0:
  221. self._current_path_num = 0
  222. if self._current_path_num > self._max_paths:
  223. self._current_path_num = self._max_paths
  224. if self._current_path_num < self._minimum_path_num:
  225. self._minimum_path_num = self._current_path_num
  226. self._startUpdateTopLayers()
  227. self.recalculateStartEndElements()
  228. self.currentPathNumChanged.emit()
  229. def setMinimumPath(self, value: int) -> None:
  230. if self._minimum_path_num != value:
  231. self._minimum_path_num = value
  232. if self._minimum_path_num < 0:
  233. self._minimum_path_num = 0
  234. if self._minimum_path_num > self._max_layers:
  235. self._minimum_path_num = self._max_layers
  236. if self._minimum_path_num > self._current_path_num:
  237. self._current_path_num = self._minimum_path_num
  238. self._startUpdateTopLayers()
  239. self.currentPathNumChanged.emit()
  240. ## Set the layer view type
  241. #
  242. # \param layer_view_type integer as in SimulationView.qml and this class
  243. def setSimulationViewType(self, layer_view_type: int) -> None:
  244. if layer_view_type != self._layer_view_type:
  245. self._layer_view_type = layer_view_type
  246. self.currentLayerNumChanged.emit()
  247. ## Return the layer view type, integer as in SimulationView.qml and this class
  248. def getSimulationViewType(self) -> int:
  249. return self._layer_view_type
  250. ## Set the extruder opacity
  251. #
  252. # \param extruder_nr 0..3
  253. # \param opacity 0.0 .. 1.0
  254. def setExtruderOpacity(self, extruder_nr: int, opacity: float) -> None:
  255. if 0 <= extruder_nr <= 3:
  256. self._extruder_opacity[extruder_nr] = opacity
  257. self.currentLayerNumChanged.emit()
  258. def getExtruderOpacities(self)-> List[float]:
  259. return self._extruder_opacity
  260. def setShowTravelMoves(self, show):
  261. self._show_travel_moves = show
  262. self.currentLayerNumChanged.emit()
  263. def getShowTravelMoves(self):
  264. return self._show_travel_moves
  265. def setShowHelpers(self, show: bool) -> None:
  266. self._show_helpers = show
  267. self.currentLayerNumChanged.emit()
  268. def getShowHelpers(self) -> bool:
  269. return self._show_helpers
  270. def setShowSkin(self, show: bool) -> None:
  271. self._show_skin = show
  272. self.currentLayerNumChanged.emit()
  273. def getShowSkin(self) -> bool:
  274. return self._show_skin
  275. def setShowInfill(self, show: bool) -> None:
  276. self._show_infill = show
  277. self.currentLayerNumChanged.emit()
  278. def getShowInfill(self) -> bool:
  279. return self._show_infill
  280. def getCompatibilityMode(self) -> bool:
  281. return self._compatibility_mode
  282. def getExtruderCount(self) -> int:
  283. return self._extruder_count
  284. def getMinFeedrate(self) -> float:
  285. if abs(self._min_feedrate - sys.float_info.max) < 10: # Some lenience due to floating point rounding.
  286. return 0.0 # If it's still max-float, there are no measurements. Use 0 then.
  287. return self._min_feedrate
  288. def getMaxFeedrate(self) -> float:
  289. return self._max_feedrate
  290. def getMinThickness(self) -> float:
  291. if abs(self._min_thickness - sys.float_info.max) < 10: # Some lenience due to floating point rounding.
  292. return 0.0 # If it's still max-float, there are no measurements. Use 0 then.
  293. return self._min_thickness
  294. def recalculateStartEndElements(self):
  295. self.start_elements_index = 0
  296. self.end_elements_index = 0
  297. scene = self.getController().getScene()
  298. for node in DepthFirstIterator(scene.getRoot()): # type: ignore
  299. layer_data = node.callDecoration("getLayerData")
  300. if not layer_data:
  301. continue
  302. # Found a the layer data!
  303. element_counts = layer_data.getElementCounts()
  304. for layer in sorted(element_counts.keys()):
  305. if layer == self._current_layer_num:
  306. break
  307. if self._minimum_layer_num > layer:
  308. self.start_elements_index += element_counts[layer]
  309. self.end_elements_index += element_counts[layer]
  310. def getMaxThickness(self) -> float:
  311. return self._max_thickness
  312. def calculateMaxLayers(self) -> None:
  313. scene = self.getController().getScene()
  314. self._old_max_layers = self._max_layers
  315. ## Recalculate num max layers
  316. new_max_layers = -1
  317. for node in DepthFirstIterator(scene.getRoot()): # type: ignore
  318. layer_data = node.callDecoration("getLayerData")
  319. if not layer_data:
  320. continue
  321. self.setActivity(True)
  322. min_layer_number = sys.maxsize
  323. max_layer_number = -sys.maxsize
  324. for layer_id in layer_data.getLayers():
  325. # If a layer doesn't contain any polygons, skip it (for infill meshes taller than print objects
  326. if len(layer_data.getLayer(layer_id).polygons) < 1:
  327. continue
  328. # Store the max and min feedrates and thicknesses for display purposes
  329. for p in layer_data.getLayer(layer_id).polygons:
  330. self._max_feedrate = max(float(p.lineFeedrates.max()), self._max_feedrate)
  331. self._min_feedrate = min(float(p.lineFeedrates.min()), self._min_feedrate)
  332. self._max_thickness = max(float(p.lineThicknesses.max()), self._max_thickness)
  333. try:
  334. self._min_thickness = min(float(p.lineThicknesses[numpy.nonzero(p.lineThicknesses)].min()), self._min_thickness)
  335. except ValueError:
  336. # Sometimes, when importing a GCode the line thicknesses are zero and so the minimum (avoiding
  337. # the zero) can't be calculated
  338. Logger.log("i", "Min thickness can't be calculated because all the values are zero")
  339. if max_layer_number < layer_id:
  340. max_layer_number = layer_id
  341. if min_layer_number > layer_id:
  342. min_layer_number = layer_id
  343. layer_count = max_layer_number - min_layer_number
  344. if new_max_layers < layer_count:
  345. new_max_layers = layer_count
  346. if new_max_layers >= 0 and new_max_layers != self._old_max_layers:
  347. self._max_layers = new_max_layers
  348. # The qt slider has a bit of weird behavior that if the maxvalue needs to be changed first
  349. # if it's the largest value. If we don't do this, we can have a slider block outside of the
  350. # slider.
  351. if new_max_layers > self._current_layer_num:
  352. self.maxLayersChanged.emit()
  353. self.setLayer(int(self._max_layers))
  354. else:
  355. self.setLayer(int(self._max_layers))
  356. self.maxLayersChanged.emit()
  357. self._startUpdateTopLayers()
  358. def calculateMaxPathsOnLayer(self, layer_num: int) -> None:
  359. # Update the currentPath
  360. scene = self.getController().getScene()
  361. for node in DepthFirstIterator(scene.getRoot()): # type: ignore
  362. layer_data = node.callDecoration("getLayerData")
  363. if not layer_data:
  364. continue
  365. layer = layer_data.getLayer(layer_num)
  366. if layer is None:
  367. return
  368. new_max_paths = layer.lineMeshElementCount()
  369. if new_max_paths >= 0 and new_max_paths != self._max_paths:
  370. self._max_paths = new_max_paths
  371. self.maxPathsChanged.emit()
  372. self.setPath(int(new_max_paths))
  373. maxLayersChanged = Signal()
  374. maxPathsChanged = Signal()
  375. currentLayerNumChanged = Signal()
  376. currentPathNumChanged = Signal()
  377. globalStackChanged = Signal()
  378. preferencesChanged = Signal()
  379. busyChanged = Signal()
  380. activityChanged = Signal()
  381. ## Hackish way to ensure the proxy is already created, which ensures that the layerview.qml is already created
  382. # as this caused some issues.
  383. def getProxy(self, engine, script_engine):
  384. if self._proxy is None:
  385. self._proxy = SimulationViewProxy(self)
  386. return self._proxy
  387. def endRendering(self) -> None:
  388. pass
  389. def event(self, event) -> bool:
  390. modifiers = QApplication.keyboardModifiers()
  391. ctrl_is_active = modifiers & Qt.ControlModifier
  392. shift_is_active = modifiers & Qt.ShiftModifier
  393. if event.type == Event.KeyPressEvent and ctrl_is_active:
  394. amount = 10 if shift_is_active else 1
  395. if event.key == KeyEvent.UpKey:
  396. self.setLayer(self._current_layer_num + amount)
  397. return True
  398. if event.key == KeyEvent.DownKey:
  399. self.setLayer(self._current_layer_num - amount)
  400. return True
  401. if event.type == Event.ViewActivateEvent:
  402. # Start listening to changes.
  403. Application.getInstance().getPreferences().preferenceChanged.connect(self._onPreferencesChanged)
  404. self._controller.getScene().getRoot().childrenChanged.connect(self._onSceneChanged)
  405. self.calculateMaxLayers()
  406. self.calculateMaxPathsOnLayer(self._current_layer_num)
  407. # FIX: on Max OS X, somehow QOpenGLContext.currentContext() can become None during View switching.
  408. # This can happen when you do the following steps:
  409. # 1. Start Cura
  410. # 2. Load a model
  411. # 3. Switch to Custom mode
  412. # 4. Select the model and click on the per-object tool icon
  413. # 5. Switch view to Layer view or X-Ray
  414. # 6. Cura will very likely crash
  415. # It seems to be a timing issue that the currentContext can somehow be empty, but I have no clue why.
  416. # This fix tries to reschedule the view changing event call on the Qt thread again if the current OpenGL
  417. # context is None.
  418. if Platform.isOSX():
  419. if QOpenGLContext.currentContext() is None:
  420. Logger.log("d", "current context of OpenGL is empty on Mac OS X, will try to create shaders later")
  421. CuraApplication.getInstance().callLater(lambda e=event: self.event(e))
  422. return False
  423. # Make sure the SimulationPass is created
  424. layer_pass = self.getSimulationPass()
  425. renderer = self.getRenderer()
  426. if renderer is None:
  427. return False
  428. renderer.addRenderPass(layer_pass)
  429. # Make sure the NozzleNode is add to the root
  430. nozzle = self.getNozzleNode()
  431. nozzle.setParent(self.getController().getScene().getRoot())
  432. nozzle.setVisible(False)
  433. Application.getInstance().globalContainerStackChanged.connect(self._onGlobalStackChanged)
  434. self._onGlobalStackChanged()
  435. if not self._simulationview_composite_shader:
  436. plugin_path = cast(str, PluginRegistry.getInstance().getPluginPath("SimulationView"))
  437. self._simulationview_composite_shader = OpenGL.getInstance().createShaderProgram(os.path.join(plugin_path, "simulationview_composite.shader"))
  438. theme = CuraApplication.getInstance().getTheme()
  439. if theme is not None:
  440. self._simulationview_composite_shader.setUniformValue("u_background_color", Color(*theme.getColor("viewport_background").getRgb()))
  441. self._simulationview_composite_shader.setUniformValue("u_outline_color", Color(*theme.getColor("model_selection_outline").getRgb()))
  442. if not self._composite_pass:
  443. self._composite_pass = cast(CompositePass, renderer.getRenderPass("composite"))
  444. self._old_layer_bindings = self._composite_pass.getLayerBindings()[:] # make a copy so we can restore to it later
  445. self._composite_pass.getLayerBindings().append("simulationview")
  446. self._old_composite_shader = self._composite_pass.getCompositeShader()
  447. self._composite_pass.setCompositeShader(self._simulationview_composite_shader)
  448. self._updateSliceWarningVisibility()
  449. elif event.type == Event.ViewDeactivateEvent:
  450. self._controller.getScene().getRoot().childrenChanged.disconnect(self._onSceneChanged)
  451. Application.getInstance().getPreferences().preferenceChanged.disconnect(self._onPreferencesChanged)
  452. self._wireprint_warning_message.hide()
  453. self._slice_first_warning_message.hide()
  454. Application.getInstance().globalContainerStackChanged.disconnect(self._onGlobalStackChanged)
  455. if self._global_container_stack:
  456. self._global_container_stack.propertyChanged.disconnect(self._onPropertyChanged)
  457. if self._nozzle_node:
  458. self._nozzle_node.setParent(None)
  459. renderer = self.getRenderer()
  460. if renderer is None:
  461. return False
  462. if self._layer_pass is not None:
  463. renderer.removeRenderPass(self._layer_pass)
  464. if self._composite_pass:
  465. self._composite_pass.setLayerBindings(cast(List[str], self._old_layer_bindings))
  466. self._composite_pass.setCompositeShader(cast(ShaderProgram, self._old_composite_shader))
  467. return False
  468. def getCurrentLayerMesh(self):
  469. return self._current_layer_mesh
  470. def getCurrentLayerJumps(self):
  471. return self._current_layer_jumps
  472. def _onGlobalStackChanged(self) -> None:
  473. if self._global_container_stack:
  474. self._global_container_stack.propertyChanged.disconnect(self._onPropertyChanged)
  475. self._global_container_stack = Application.getInstance().getGlobalContainerStack()
  476. if self._global_container_stack:
  477. self._global_container_stack.propertyChanged.connect(self._onPropertyChanged)
  478. self._extruder_count = self._global_container_stack.getProperty("machine_extruder_count", "value")
  479. self._onPropertyChanged("wireframe_enabled", "value")
  480. self.globalStackChanged.emit()
  481. else:
  482. self._wireprint_warning_message.hide()
  483. def _onPropertyChanged(self, key: str, property_name: str) -> None:
  484. if key == "wireframe_enabled" and property_name == "value":
  485. if self._global_container_stack and self._global_container_stack.getProperty("wireframe_enabled", "value"):
  486. self._wireprint_warning_message.show()
  487. else:
  488. self._wireprint_warning_message.hide()
  489. def _onCurrentLayerNumChanged(self) -> None:
  490. self.calculateMaxPathsOnLayer(self._current_layer_num)
  491. scene = Application.getInstance().getController().getScene()
  492. scene.sceneChanged.emit(scene.getRoot())
  493. def _startUpdateTopLayers(self) -> None:
  494. if not self._compatibility_mode:
  495. return
  496. self.recalculateStartEndElements()
  497. if self._top_layers_job:
  498. self._top_layers_job.finished.disconnect(self._updateCurrentLayerMesh)
  499. self._top_layers_job.cancel()
  500. self.setBusy(True)
  501. self._top_layers_job = _CreateTopLayersJob(self._controller.getScene(), self._current_layer_num, self._solid_layers)
  502. self._top_layers_job.finished.connect(self._updateCurrentLayerMesh) # type: ignore # mypy doesn't understand the whole private class thing that's going on here.
  503. self._top_layers_job.start() # type: ignore
  504. def _updateCurrentLayerMesh(self, job: "_CreateTopLayersJob") -> None:
  505. self.setBusy(False)
  506. if not job.getResult():
  507. return
  508. self.resetLayerData() # Reset the layer data only when job is done. Doing it now prevents "blinking" data.
  509. self._current_layer_mesh = job.getResult().get("layers")
  510. if self._show_travel_moves:
  511. self._current_layer_jumps = job.getResult().get("jumps")
  512. self._controller.getScene().sceneChanged.emit(self._controller.getScene().getRoot())
  513. self._top_layers_job = None
  514. def _updateWithPreferences(self) -> None:
  515. self._solid_layers = int(Application.getInstance().getPreferences().getValue("view/top_layer_count"))
  516. self._only_show_top_layers = bool(Application.getInstance().getPreferences().getValue("view/only_show_top_layers"))
  517. self._compatibility_mode = self._evaluateCompatibilityMode()
  518. self.setSimulationViewType(int(float(Application.getInstance().getPreferences().getValue("layerview/layer_view_type"))))
  519. for extruder_nr, extruder_opacity in enumerate(Application.getInstance().getPreferences().getValue("layerview/extruder_opacities").split("|")):
  520. try:
  521. opacity = float(extruder_opacity)
  522. except ValueError:
  523. opacity = 1.0
  524. self.setExtruderOpacity(extruder_nr, opacity)
  525. self.setShowTravelMoves(bool(Application.getInstance().getPreferences().getValue("layerview/show_travel_moves")))
  526. self.setShowHelpers(bool(Application.getInstance().getPreferences().getValue("layerview/show_helpers")))
  527. self.setShowSkin(bool(Application.getInstance().getPreferences().getValue("layerview/show_skin")))
  528. self.setShowInfill(bool(Application.getInstance().getPreferences().getValue("layerview/show_infill")))
  529. self._startUpdateTopLayers()
  530. self.preferencesChanged.emit()
  531. def _onPreferencesChanged(self, preference: str) -> None:
  532. if preference not in {
  533. "view/top_layer_count",
  534. "view/only_show_top_layers",
  535. "view/force_layer_view_compatibility_mode",
  536. "layerview/layer_view_type",
  537. "layerview/extruder_opacities",
  538. "layerview/show_travel_moves",
  539. "layerview/show_helpers",
  540. "layerview/show_skin",
  541. "layerview/show_infill",
  542. }:
  543. return
  544. self._updateWithPreferences()
  545. def _updateSliceWarningVisibility(self):
  546. if not self.getActivity()\
  547. and not CuraApplication.getInstance().getPreferences().getValue("general/auto_slice")\
  548. and CuraApplication.getInstance().getPreferences().getValue(self._no_layers_warning_preference):
  549. self._slice_first_warning_message.show()
  550. else:
  551. self._slice_first_warning_message.hide()
  552. def _onDontAskMeAgain(self, checked: bool) -> None:
  553. CuraApplication.getInstance().getPreferences().setValue(self._no_layers_warning_preference, not checked)
  554. class _CreateTopLayersJob(Job):
  555. def __init__(self, scene: "Scene", layer_number: int, solid_layers: int) -> None:
  556. super().__init__()
  557. self._scene = scene
  558. self._layer_number = layer_number
  559. self._solid_layers = solid_layers
  560. self._cancel = False
  561. def run(self) -> None:
  562. layer_data = None
  563. for node in DepthFirstIterator(self._scene.getRoot()): # type: ignore
  564. layer_data = node.callDecoration("getLayerData")
  565. if layer_data:
  566. break
  567. if self._cancel or not layer_data:
  568. return
  569. layer_mesh = MeshBuilder()
  570. for i in range(self._solid_layers):
  571. layer_number = self._layer_number - i
  572. if layer_number < 0:
  573. continue
  574. try:
  575. layer = layer_data.getLayer(layer_number).createMesh()
  576. except Exception:
  577. Logger.logException("w", "An exception occurred while creating layer mesh.")
  578. return
  579. if not layer or layer.getVertices() is None:
  580. continue
  581. layer_mesh.addIndices(layer_mesh.getVertexCount() + layer.getIndices())
  582. layer_mesh.addVertices(layer.getVertices())
  583. # Scale layer color by a brightness factor based on the current layer number
  584. # This will result in a range of 0.5 - 1.0 to multiply colors by.
  585. brightness = numpy.ones((1, 4), dtype=numpy.float32) * (2.0 - (i / self._solid_layers)) / 2.0
  586. brightness[0, 3] = 1.0
  587. layer_mesh.addColors(layer.getColors() * brightness)
  588. if self._cancel:
  589. return
  590. Job.yieldThread()
  591. if self._cancel:
  592. return
  593. Job.yieldThread()
  594. jump_mesh = layer_data.getLayer(self._layer_number).createJumps()
  595. if not jump_mesh or jump_mesh.getVertices() is None:
  596. jump_mesh = None
  597. self.setResult({"layers": layer_mesh.build(), "jumps": jump_mesh})
  598. def cancel(self) -> None:
  599. self._cancel = True
  600. super().cancel()