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- # Copyright (c) 2015 Ultimaker B.V.
- # Cura is released under the terms of the AGPLv3 or higher.
- from UM.Scene.SceneNode import SceneNode
- from UM.Resources import Resources
- from UM.Math.Color import Color
- from UM.Math.Vector import Vector
- from UM.Mesh.MeshData import MeshData
- import numpy
- class ConvexHullNode(SceneNode):
- def __init__(self, node, hull, parent = None):
- super().__init__(parent)
- self.setCalculateBoundingBox(False)
- self._material = None
- self._original_parent = parent
- self._inherit_orientation = False
- self._inherit_scale = False
- self._node = node
- self._node.transformationChanged.connect(self._onNodePositionChanged)
- self._node.parentChanged.connect(self._onNodeParentChanged)
- #self._onNodePositionChanged(self._node)
- self._hull = hull
- hull_points = self._hull.getPoints()
- mesh = MeshData()
- if len(hull_points) > 3:
- center = (hull_points.min(0) + hull_points.max(0)) / 2.0
- mesh.addVertex(center[0], 0.1, center[1])
- else: #Hull has not enough points
- return
- for point in hull_points:
- mesh.addVertex(point[0], 0.1, point[1])
- indices = []
- for i in range(len(hull_points) - 1):
- indices.append([0, i + 1, i + 2])
- indices.append([0, mesh.getVertexCount() - 1, 1])
- mesh.addIndices(numpy.array(indices, numpy.int32))
- self.setMeshData(mesh)
- def getWatchedNode(self):
- return self._node
- def render(self, renderer):
- if not self._material:
- self._material = renderer.createMaterial(Resources.getPath(Resources.ShadersLocation, "basic.vert"), Resources.getPath(Resources.ShadersLocation, "color.frag"))
- self._material.setUniformValue("u_color", Color(35, 35, 35, 128))
- if self.getParent():
- renderer.queueNode(self, material = self._material, transparent = True)
- return True
-
- def _onNodePositionChanged(self, node):
- #self.setPosition(node.getWorldPosition())
- if node.callDecoration("getConvexHull"):
- node.callDecoration("setConvexHull", None)
- node.callDecoration("setConvexHullNode", None)
- self.setParent(None)
- #self._node.transformationChanged.disconnect(self._onNodePositionChanged)
- #self._node.parentChanged.disconnect(self._onNodeParentChanged)
- def _onNodeParentChanged(self, node):
- if node.getParent():
- self.setParent(self._original_parent)
- else:
- self.setParent(None)
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