ThreeMFReader.py 5.5 KB

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  1. # Copyright (c) 2015 Ultimaker B.V.
  2. # Cura is released under the terms of the AGPLv3 or higher.
  3. from UM.Mesh.MeshReader import MeshReader
  4. from UM.Mesh.MeshData import MeshData
  5. from UM.Logger import Logger
  6. from UM.Math.Matrix import Matrix
  7. from UM.Math.Vector import Vector
  8. from UM.Scene.SceneNode import SceneNode
  9. from UM.Scene.GroupDecorator import GroupDecorator
  10. from UM.Math.Quaternion import Quaternion
  11. import os
  12. import struct
  13. import math
  14. from os import listdir
  15. import untangle
  16. import zipfile
  17. ## Base implementation for reading 3MF files. Has no support for textures. Only loads meshes!
  18. class ThreeMFReader(MeshReader):
  19. def __init__(self):
  20. super(ThreeMFReader, self).__init__()
  21. self._supported_extension = ".3mf"
  22. def read(self, file_name):
  23. result = None
  24. extension = os.path.splitext(file_name)[1]
  25. if extension.lower() == self._supported_extension:
  26. result = SceneNode()
  27. # The base object of 3mf is a zipped archive.
  28. archive = zipfile.ZipFile(file_name, 'r')
  29. try:
  30. # The model is always stored in this place.
  31. root = untangle.parse(archive.read("3D/3dmodel.model").decode("utf-8"))
  32. for object in root.model.resources.object: # There can be multiple objects, try to load all of them.
  33. mesh = MeshData()
  34. node = SceneNode()
  35. vertex_list = []
  36. for vertex in object.mesh.vertices.vertex:
  37. vertex_list.append([vertex['x'],vertex['y'],vertex['z']])
  38. mesh.reserveFaceCount(len(object.mesh.triangles.triangle))
  39. for triangle in object.mesh.triangles.triangle:
  40. v1 = int(triangle["v1"])
  41. v2 = int(triangle["v2"])
  42. v3 = int(triangle["v3"])
  43. mesh.addFace(vertex_list[v1][0],vertex_list[v1][1],vertex_list[v1][2],vertex_list[v2][0],vertex_list[v2][1],vertex_list[v2][2],vertex_list[v3][0],vertex_list[v3][1],vertex_list[v3][2])
  44. #TODO: We currently do not check for normals and simply recalculate them.
  45. mesh.calculateNormals()
  46. node.setMeshData(mesh)
  47. node.setSelectable(True)
  48. # Magical python comprehension; looks for the matching transformation
  49. transformation = next((x for x in root.model.build.item if x["objectid"] == object["id"]), None)
  50. if transformation["transform"]:
  51. splitted_transformation = transformation["transform"].split()
  52. ## Transformation is saved as:
  53. ## M00 M01 M02 0.0
  54. ## M10 M11 M12 0.0
  55. ## M20 M21 M22 0.0
  56. ## M30 M31 M32 1.0
  57. ## We switch the row & cols as that is how everyone else uses matrices!
  58. temp_mat = Matrix()
  59. # Rotation & Scale
  60. temp_mat._data[0,0] = splitted_transformation[0]
  61. temp_mat._data[1,0] = splitted_transformation[1]
  62. temp_mat._data[2,0] = splitted_transformation[2]
  63. temp_mat._data[0,1] = splitted_transformation[3]
  64. temp_mat._data[1,1] = splitted_transformation[4]
  65. temp_mat._data[2,1] = splitted_transformation[5]
  66. temp_mat._data[0,2] = splitted_transformation[6]
  67. temp_mat._data[1,2] = splitted_transformation[7]
  68. temp_mat._data[2,2] = splitted_transformation[8]
  69. # Translation
  70. temp_mat._data[0,3] = splitted_transformation[9]
  71. temp_mat._data[1,3] = splitted_transformation[10]
  72. temp_mat._data[2,3] = splitted_transformation[11]
  73. node.setPosition(Vector(temp_mat.at(0,3), temp_mat.at(1,3), temp_mat.at(2,3)))
  74. temp_quaternion = Quaternion()
  75. temp_quaternion.setByMatrix(temp_mat)
  76. node.setOrientation(temp_quaternion)
  77. # Magical scale extraction
  78. S2 = temp_mat.getTransposed().multiply(temp_mat)
  79. scale_x = math.sqrt(S2.at(0,0))
  80. scale_y = math.sqrt(S2.at(1,1))
  81. scale_z = math.sqrt(S2.at(2,2))
  82. node.setScale(Vector(scale_x,scale_y,scale_z))
  83. # We use a different coordinate frame, so rotate.
  84. rotation = Quaternion.fromAngleAxis(-0.5 * math.pi, Vector(1,0,0))
  85. node.rotate(rotation)
  86. result.addChild(node)
  87. # If there is more then one object, group them.
  88. try:
  89. if len(root.model.resources.object) > 1:
  90. group_decorator = GroupDecorator()
  91. result.addDecorator(group_decorator)
  92. except:
  93. pass
  94. except Exception as e:
  95. Logger.log("e" ,"exception occured in 3mf reader: %s" , e)
  96. return result